Winds of disenchantment, aka "bubbles" — Guild Wars 2 Forums

Winds of disenchantment, aka "bubbles"

Making an tldr of everything I have in mind is: Differentiation display between friendly and foe "bubble" is simply not good enough (amidst a blob v blob situation specially).
A nicer example of the skill's display would be using the harpy spellbreaker bubble example from pve.
Any contribution from the devs towards this would be appreciated by the melee class users in wvw I believe.

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