I find that raids are mostly boring rotations. Its just tedious work, but the best gameplay for pve content imo has been fracs. Yeah you can speed run etc, but fracs is more dynamic especially with pubs. DPS has to actually think a lot more about healing and surviving for themselves instead of just mindless rotations. I feel like the roles are more fluid. For instance if i want to play medi thief..... I can deal a lot of damage, then see team mates downed and drop a shadow refuge and heal them etc.. With raids it just feels so monotonous. So even if finishing a fractal can seem easier its only because you can pick of the slack of the group and make more of a difference. In raids the bosses can sit in one spot too long... its just so meh...
It just makes dps meters just ridiculous. It should be more like.... dodge> run> strong ability>back out>come in> etc
Auto attacks are too important. In fact for a lot of classes auto attack only vs max dps is only like 10-30 percent difference. That's insane. The group shouldnt be able to tank so much damage and just sit there maxing dps for so long. It should be more dynamic where you are in and out causing big hits then coming back out.
I would say that raid bosses need less hp but are harder to just stand there and max dps.
Then instead of certain classes or rotations easily maxing dps, you would have those who have more skill maxing dps.
I just feel the balance of raids is off. Its too generic. 10-30 difference between auto attack only and max dps.... thats just not right. Its like someone took your soda and watered it down.