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Eu Server aren´t full but anet say´s they are full


hokage.5342

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Instead of thinking of the worlds as "full," think of them as "closed". ANet uses "full" because they've used that term since launch, but since then, they've used it for more than just "the world has more active WvW players than capacity." Their goal is to keep some worlds closed until the population reduces due to attrition.

Further, there's no way that we, as players, can assess whether a world is full or just closed an labeled as full. We can only measure activity in limited ways for a limited time. We can see the size of the visible squads, but not of roamers (and there are almost always more roamers than we think). We see the queues (or lack thereof) when we're online, but have no idea if our world is close to queuing or far, if it has the more active population (unqueued) when we aren't online, or any of a number of ways in which we could perceive our own world to be low pop... without it actually being low pop.

In short, without accurate data and without good proxies for said data, we can't say if a world is high pop or not, even if it's our own.

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It is the way they mesure the population of a server and close it, nsp has been outmaned for quite part of its time, but tends to be closed cause for some part of the day even if its just 1 or 3 hours in the week e get queues server will be listed as full.

It does nnot measure the servers population on the diferent day times.. if a guild wants to change to a server that is empty in their timezone they cant, cause server will be listed as full.

But to tell the truth... who cares.. its gw2.

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Ok guys you all have to remember. There are full servers, then there are packed servers, and then there are completely stuffed bandwagoned servers.

I'm going to say the Developers know when a server, has reached the limits they've agreed on themselves.

That's like a blind man/woman telling a cook. That the color of his meat is black, when in fact it's darkish red. See how silly that is? :astonished:

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@illenos.5134 said:The servers are full and they should lower the player cap per map to 50 players max. Blob fights are a laggy, unbearable clusterkitten.

BTW didn't your thread got enough attention the last time, so you had to open the same thread again? Oh wait! Never mind! You added a "This can't be." this time.

That means remove most towers as well,to make player fight instead cap where theres no one then.

Less players, means more structures to ktrain, and that is wrong.

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@Aeolus.3615 said:

@illenos.5134 said:The servers are full and they should lower the player cap per map to 50 players max. Blob fights are a laggy, unbearable clusterkitten.

BTW didn't your
got enough attention the last time, so you had to open the same thread again? Oh wait! Never mind! You added a "This can't be." this time.

That means remove most towers as well,to make player fight instead cap where theres no one then.

Less players, means more structures to ktrain, and that is wrong.

50 players are more than enough to keep blobing like everyone is used to do. I don't see why you would have to decrease the amount of objectives. Nothing would change, but we might be able to blob fight again.

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How can Gandara complain, when it get's linked each time a relink happens?
That is how Anet seems to measure WVW population, depending on the host and linked servers, they usually rotate links and then players transfer off to the link server, if they find the host good enough.

At least you would think they do, by taking into account Population between host and linked servers, to create some 'competitive' balance. (lol)Even Piken is now Very High, in T2 with a link, Vabbi is around the top Tiers as a host with a link too, they're still open to transfer themselves, but I guess most players will transfer to a linked server, because it is cheaper, unless they have to keep transferring after each relink happens.

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There definitely needs to be a change to how they calculate server activity. It's pretty clear that people coming to WvW for 15 minutes to do dailies are counted. That's just wrong. The participation bar needs to be set higher for their activity to be counted.

It boggles my mind how Elona Reach/Kodash/Desolation are sitting near the bottom of the ladder yet are perma-locked because of casuals while a server like Vabbi which is overflowing with hardcore players who play 6+ hours a day, near the top AND has a link (so their population cap is halved) is STILL open.

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@Deli.1302 said:It boggles my mind how Elona Reach/Kodash/Desolation are sitting near the bottom of the ladder yet are perma-locked because of casuals while a server like Vabbi which is overflowing with hardcore players who play 6+ hours a day, near the top AND has a link (so their population cap is halved) is STILL open.

And I'm pretty sure Kodash has never had a link. It used to be a T2/rank 4 or 5 server before links, not unlike what has been happening to the old NA T2 servers that go Full and then don't get a link.

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@"Illconceived Was Na.9781" said:Instead of thinking of the worlds as "full," think of them as "closed". ANet uses "full" because they've used that term since launch, but since then, they've used it for more than just "the world has more active WvW players than capacity." Their goal is to keep some worlds closed until the population reduces due to attrition.

Yup, locking servers is a tool for Anet to maintain actual or perceived balance in a certain tier-range. As they stated, it is neither intended nor possible to make even all servers population-wise.

@Chaba.5410 said:And I'm pretty sure Kodash has never had a link. It used to be a T2/rank 4 or 5 server before links, not unlike what has been happening to the old NA T2 servers that go Full and then don't get a link.

Nope, we never had a link ever. That means staying "full" at the very bottom of the EU-ladder without hope of reinforcement and slowly draining out. This, combined with Kodash's unique setup of having ample prime-time power, while totally lacking coverage during the rest of the day (and night) leads to some frustrating MUs... But hey, regarding the victory points these are pretty close outcomes, so all seems to be good.

In a gamemode controlled by coverage, linking and locked servers it is obvious, that "winning" is pretty much meaningless. But besides what people say about only the fighting matters - this is a game after all and for a lot of wvw-players winning a MU still feels better than losing it. Factors you can't influence (like locked servers or linking) amplify the frustration.

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  • 4 weeks later...

How in the heck is FSP, SFR, Vabbi, not full, meanwhile Desolation is, while it's stuck in T4-T5?Meanwhile even Abaddon's Mouth is open to transfer now aswell, who are in the same MU with a link. (they're now 10 skirmish points ahead)

This is Deso during prime time. Most of the time, there is only ever one map queued:SGvimCJ.jpg

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