thumis.5673 Posted October 30, 2017 Share Posted October 30, 2017 I have played this game since it started and I have yet to understand why collision detection is such a large part of the gameplay.What do I mean? Well, when there is a combat encounter ANYWHERE, there is ALWAYS some unnecessary art with collision attached to it it mucking up my gameplay.It is beyond ridiculous. Why is it there? it adds nothing to the encounter other than to make combat a frustrating chore. Arena Net designers - you MADE this game about movement in combat. Why do you let artists dictate what happens in combat?It is frustrating for players and completely unnecessary. It adds nothing to the game. Please REMOVE collision from the art within combat areas. It adds frustration and on the flip-side it introduces exploits. A no-win scenario!This has probably been discussed ad nauseum in these forums but I wanted to state that I have had enough. It's time to fix this crap.Thanks for reading my vent. Ugh. Link to comment Share on other sites More sharing options...
Ayumi Spender.1082 Posted October 30, 2017 Share Posted October 30, 2017 I'm going to need an image as I don't fully understand what you're talking about. Link to comment Share on other sites More sharing options...
TexZero.7910 Posted October 30, 2017 Share Posted October 30, 2017 Because collision is a part of combat ?It gives you a tool as a player to break sight lines and generally kite out melee.... Link to comment Share on other sites More sharing options...
LightningWolfTigerBear.672 Posted October 30, 2017 Share Posted October 30, 2017 What "art" are we talking about here? Trees, enemies, actual art like statues? I'm genuinely lost on what issue you're having. Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted October 30, 2017 Share Posted October 30, 2017 I'd like to know what the problem is too. Ehat shouldn't have colission? I don't get it. Link to comment Share on other sites More sharing options...
Lanhelin.3480 Posted October 30, 2017 Share Posted October 30, 2017 @thumis.5673 said:What do I mean? Well, when there is a combat encounter ANYWHERE, there is ALWAYS some unnecessary art with collision attached to it it mucking up my gameplay.Do you mean that the camera often gets blocked by ambient objects and doesn't move through them resulting in inconvenient angles? Link to comment Share on other sites More sharing options...
Dashiva.6149 Posted October 30, 2017 Share Posted October 30, 2017 Not enough data, need more input- -beep boop- Link to comment Share on other sites More sharing options...
YoukiNeko.6047 Posted October 30, 2017 Share Posted October 30, 2017 Well in real life if you hide behind the Mona Lisa during a fist fight you might get away unscratched.Or maybe you are talking about different type of art? Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted October 30, 2017 Share Posted October 30, 2017 Art? Like buildings, boulders and trees? If that’s what you mean are you suggesting a world with no collision where we can move through everything? Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted October 30, 2017 Share Posted October 30, 2017 @LightningWolfTigerBear.6725 said:What "art" are we talking about here? Trees, enemies, actual art like statues? I'm genuinely lost on what issue you're having.In many cases ... air. Link to comment Share on other sites More sharing options...
Annika.7084 Posted October 30, 2017 Share Posted October 30, 2017 @"Just a flesh wound.3589" said:Art? Like buildings, boulders and trees? If that’s what you mean are you suggesting a world with no collision where we can move through everything? No OP is talking about combat interferences, like lost LoS. For example, I can circle 360 far or close around a Triggerblossom in Darkwing Vinewrath with Longbow and get "Obstructed" on every shot. This behaviour in combat is spreading throughout the game. I also feel that the avatar getting stuck alot more on things you can't see. As I can't see meshes I can only guess that texture and collisionmeshes don't have uniform size and/or targets have something invisible in front of their hitboxes. Link to comment Share on other sites More sharing options...
Makai.3429 Posted October 30, 2017 Share Posted October 30, 2017 "No valid path to target" because two pebbles are in the way. Link to comment Share on other sites More sharing options...
Jinroh.4251 Posted October 31, 2017 Share Posted October 31, 2017 @Makai.3429 said:"No valid path to target" because two pebbles are in the way.It happens way more often than you think. Link to comment Share on other sites More sharing options...
Lonecap.4105 Posted October 31, 2017 Share Posted October 31, 2017 Yeah the other day I used GS Rush and got trapped inside of a tiny rock. I had to waypoint out of it. Link to comment Share on other sites More sharing options...
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