Upcoming Balance Update - Page 2 — Guild Wars 2 Forums

Upcoming Balance Update

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  • Dyfinz.2348Dyfinz.2348 Member ✭✭✭

    I didn't do too well last season, but I am not gonna put myself into the hole further. Will be skipping this season as it seems too chaotic as is and if the Anet team is waiting until the day season starts to release changes you can count me out. Also to the ones playing ESO... I started getting into it myself, playing a Nightblade lol.

  • Maugetarr.6823Maugetarr.6823 Member ✭✭✭
    edited October 31, 2017

    @Gaile Gray.6029 said:
    A message from the Balance Team:

    There seems to be some incorrect information and/or unfounded expectations surrounding the next balance update, so we’d like to shed a light on our plans:

    The next balance update will not take place this week; it is scheduled to come out next week, on November 7. The release date still could change due to unforeseen circumstances or shenanigans beyond our control, but that is our plan right now.

    Just a quick question. Would it be possible to implement sort of a rotational balancing schedule? Say every week a small balance patch is added for a single class. So we have classes 1-9; week 1, class 1 gets some minor buffs/nerfs to numbers (duration, stacks, cd) depending on what's under/overperforming. Week 2 class 2, week 3 class 3, and so on. So every 9 weeks you end up with all the classes having been adjusted and you get to see how the player base has reacted to the changes, and then week 11 you implement mechanics changes (traits, weapon skills) to all the classes if a trait proved impossible to balance through number changes. Then 2 weeks after that, at week 13 (effectively week 1), it starts all over again. You keep a schedule of all the classes every 3 months and can address problems that pop up faster. If something pops up that's game breaking on one class you can swap balancing that specific one for what was scheduled and push everything else back a week.

    Edit: I realized this could come off as critical since it's not really easy to convey tone in a message like this. It was more of a suggestion that I thought might even out your work flow and help alleviate some criticism about slow balance updates.

  • TheOrlyFactor.8341TheOrlyFactor.8341 Member ✭✭✭✭

    @Ayumi Spender.1082 said:
    Wait. The balance would be just for PvP? Because I have 0 cares on the competitive part of this game.

    Same. I imagine that's where a lot of this rage is coming from. Really wish it would stay in the PvP section because this part of the forums has enough of its own bitterness to contend with. :x

    Asura fanatic.
    World's largest Zojja fan.
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  • Razor.6392Razor.6392 Member ✭✭✭✭

    @kKagari.6804 said:

    @shippage.1983 said:
    We really need more frequent, smaller patches. The off-season should be the dev's chance to test balance changes, not right as the season starts! Do they listen to player feedback?

    Why bother having an off season at this point anyways?

    This is the off season.

    Never said I'm the best, but I believe I'm better than you.

  • Haishao.6851Haishao.6851 Member ✭✭✭
    edited October 31, 2017

    @Darknicrofia.2604 said:
    Lets be honest here, the vast majority of the player base thinks the current balancing cadence a joke. Esports investors saw the hilarity of the lack of expediency at which season 1 pvp's bunker mesmer meta was handled and bailed. Something clearly is being lost between the player base, the rest of the gaming industry, and you.

    I won't turn this into another flame topic of how you guys manage to churn out gem store skins of "choya on a stick" for 500 gems once every 2 weeks on the dot like clock work yet can't be bothered to address glaring balance issues for months on end, so I have this proposal for you:

    How about you be blunt with us in terms of opportunity cost to your company's bottom line; give us a hard amount of gems/dollars the player base must spend/donate so you can spare a few resources from the bi-weekly gem store update to actually balance the rest of the game?

    Make it a global goal display in game for all I care, "we are 50000/75000 gems away from a balance patch this week" would certainly be received better than "we reduced x skill's cooldown by 5 seconds, see you guys in 16 weeks"

    Thanks.

    Will you be giving everyone gold so they can switch rune and armor stats every weeks as well?

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    Any S4 hints? hyppppppeeee

    HARRY! DIDYA PUT YER NAME IN DA GOBLET OF FIYAH?!

  • Greener.6204Greener.6204 Member ✭✭✭
    edited October 31, 2017

    Not all things in development are gated by money. Also, the last major update for skills was on August 8th, so just under 3 months ago. We've also only had the PoF skills to balance around since September 22nd.

  • troops.8276troops.8276 Member ✭✭✭

    @TheOrlyFactor.8341 said:

    @Ayumi Spender.1082 said:
    Wait. The balance would be just for PvP? Because I have 0 cares on the competitive part of this game.

    Same. I imagine that's where a lot of this rage is coming from. Really wish it would stay in the PvP section because this part of the forums has enough of its own bitterness to contend with. :x

    I know it's weird right?
    What was all ways going to be an obviously unpopular announcement with the pvp community,
    Delivered in a very unapologetic way,
    By a highly experienced mod,
    In the main forum.

    I cynical person might start reading things into that....good thing there's a strong community spirit here that goes well beyond the borders of pve v pvp.

  • Sarrs.4831Sarrs.4831 Member ✭✭✭
    edited October 31, 2017

    Appreciate the heads up. Would really like it if we could get more of a lead on what the balance team is doing, though, and when we can expect changes in the future. I'm sure that PoF has been a big strain but it would be great to get some steady news on balance.

    I'm actually curious how difficult it'd be to have a member of the balance team do a SOTG stream at the end of each season, and go over what they thought was good/bad/weird about the season. I'm sure they're quite busy but being able to pick their brains would be really nice.

    @Karaeir.5097 said:
    ...I think I have a Stellaris game to finish.

    They've been teasing too much new stuff that I can't be satisfied with the current build. :(

  • Ayumi Spender.1082Ayumi Spender.1082 Member ✭✭✭✭

    @troops.8276 said:

    @TheOrlyFactor.8341 said:

    @Ayumi Spender.1082 said:
    Wait. The balance would be just for PvP? Because I have 0 cares on the competitive part of this game.

    Same. I imagine that's where a lot of this rage is coming from. Really wish it would stay in the PvP section because this part of the forums has enough of its own bitterness to contend with. :x

    I know it's weird right?
    What was all ways going to be an obviously unpopular announcement with the pvp community,
    Delivered in a very unapologetic way,
    By a highly experienced mod,
    In the main forum.

    I cynical person might start reading things into that....good thing there's a strong community spirit here that goes well beyond the borders of pve v pvp.

    I mainly asked as the only ones I'm hearing complain are about PvP and season this and season that.
    Which is why I'm curious.

    Sorry I don't know how Arenanet does these whole balance patches or what they do them around, but that's why I'm curious if it's a pvp thing or an overall thing.

  • Maunzi.3764Maunzi.3764 Member ✭✭✭

    Thank you for sharing the date. It is good to know that a balance patch IS incoming relatively soon.

    Please also consider sharing details early, like your competitors do. It would solve a lot of anxiety problems we have right now. Perhaps drop one such post in every class forum, detailing the changes you have planned so far.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Oh good taking another week to get it right.
    Please be sure to include more one shot skills for every class, terrible that a couple classes have the monopoly on this, thanks.

    "Is there pvp stuff for this?" "Absolutely, eh we actually have a new armor set coming soon."
    "From the back of the room!, the one pvp fan! we got him! WoAH!"
    || Stealth is a Terribad Mechanic ||

  • Swadow.6213Swadow.6213 Member ✭✭✭

    Frankly I see this as completely unacceptable. Putting balance patch on the same day as the start of the season heavily screws the start since there is no time at all to adjust to the changes.

    Not only were some things already adjusted in the Halloween patch(Scourge mostly) but it was said to be not the balance pass which was supposedly coming soon, which was supposed to address the heavy nerfs caused by that patch to necro in PvE. Such things should not occur if you want to keep the balance patches 4 months apart. Either ditch the current system of balance coming slowly or make no changes at all to the balance between. And I quite frankly think the current system should be ditched and the frequency of balance patches needs to be atleast monthly.

  • @Razor.6392 said:
    Here's hoping damage is toned down.

    9+ burn stacks in 0.5 seconds from firebrand
    15+ confusion stacks in 0.5 seconds from mirage
    Full bar of conditions ft. 4 burning and 12 torment from scourge
    10-20k damage death judgment
    Holosmith requiring every single photon forge minimal cooldown abilities to be dodged or lose upwards of 4-6k health in 1 hit.
    Spellbreaker being immortal, and by far the most forgiving, autopilot, easy mode spec / class ever released in the history of gw2

    Weaver, Renegade and Soulbeast hold onto their buffs until these are toned down first.

    ^ this.
    With regards to how these profs play out in WvW:
    The general consensus I get from renegade players are how dissapointed they are with it
    Not sure what needs to happen with Soulbeast and weaver but I do feel like they just sit very averagely when compared to the other elites out there.
    I mean, I personally really don't feel threatened or too bothered when I see a Weaver, renegade, or Soulbeast alone or even in a small pack, you can even almost avoid most of what they have to throw at you or simply shrug it off. But Deadeyes and mirages can now do what theyve been doing before but better and wipe you out in literally a second. If they dont oh well they can just dissapear and be so far gone its like you got slapped by a ghost. Spellbreakers can do whatever they want - its their world were just living in it. Scourges are pretty bad-kitten to be fair and can throw condi's left and right like its nobodies business. Constantly. Holosmiths have the most intimidating arsenals available to them and if you get them down to kill range the go auto invuln then pop a heal to get right back up to business - rinse repeat.

    I might be wrong but my 2 cents.

  • Thanks for the info, this is sort of communication we need.

    I won't comment on timing with new season tho, as it was already mentioned by others.

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    Just in time for the beginning of s9.

  • Mil.3562Mil.3562 Member ✭✭✭

    @Antroz.4908 said:
    Let us see what this patch will bring us..

    Besides bugs fixing, more nerfs?
    At least that's what Anet did for the last couple of updates, before and after PoF >.<

  • Kicast.1459Kicast.1459 Member ✭✭✭

    @Vyrulisse.1246 said:

    @psizone.8437 said:
    That's disappointing considering PoF and the new elites came out over a month ago and there's a good deal of bugs and broken skills in game.

    Is it possible to get a preview of some changes for each class in the profession forums? Including expected bug fixes and balance changes so players can debate and provide early feedback if needed.

    No kidding. Does the team realize this glacial approach is not good? I sometimes wonder but we never hear from them about such things. Guess I expected to see a little more urgency in dealing with issues in PoF skills, some of which were discovered during the demo weekends. It's truly mind-boggling to me that we aren't really getting it. If anyone from A.net reads this thread then you all really need to be faster and more agile with this stuff than you are now. Taking the wait and see approach doesn't work in all cases and all cases should not be treated as if it does. It's not working for the player base... it's okay to take risks sometimes, put down the spreadsheets and try to be faster.

    Looking at what happens every time after an expansion I can tell honesty that I am ready to pay for them not to release the next one.

    What a nice business model... get paid for doing nothing... as obviously nothing is what they can do the best.

  • Kicast.1459Kicast.1459 Member ✭✭✭

    @Darknicrofia.2604 said:
    What an absolute joke.

    Balance batch once per quarter, no balance patch with expansion, new balance patch same day as new pvp season.

    Are the balance team seriously patting themselves on the back for "5 sec cooldown reduction" "balances" every 4 months? Job well done, let's go grab a drink for the next 16 weeks?

    I think they are trolling us...well at least this they do well.
    Finally it is refreshing...
    Nice joke Anet... keep on laughing... we love it. 😉

  • Zephyra.4709Zephyra.4709 Member ✭✭✭

    Thanks for the heads up. While I'm sure extra info is probably a no-go it would be nice to have been given a rough draft of what the balance patch prioritises. Either way, I'm expecting nerfs and minute buffs to traits, skills etc... one part of me is really hoping certain core skills that are redundant or never picked get a makeover.

  • Orpheal.8263Orpheal.8263 Member ✭✭✭

    As if Anet would ever dare to touch anything that is "core" in this game, lol, they havent done this for a single time in 5 years ...
    They don't have the guts to merge if neccessary core skills, to maekover them into somethign better, to use the created new space to add new better skilsl which provide the this way the classes better build versatility.

    The community is providing since 5 years very good ideas how to merge and improve the games core skills that are underused, because of how useless and underwhelming they are by Anets core design which these skills have since day one. Do you think ANet would change anything on these skills? nope.
    Underwater Skills for example haven't seen since release of the game a single rebalancing...just saying, but its so denotive for the situation in which GW2 is into right now.

    And I tell you why, because reworking skills costs precious ressources, money, time ect. that could be spent elsewhere in the game rather than for new content, than to "waste" it on old content like core skill content to improve that instead.
    Thats likely Anet's answer you'd receive, as its the standard excuse you will hear from companys, that struggle with their ressources, due to a too weak gemstore not generating enough money income to ensure, that Anet can work on both - new content, while having also the ressources for working and fixing old content, which is why they always keep on nicely reminding us all, that if they serioiusly should work on fixing something old in this game, that this will slow down the progress on how fast we will receive any new content in the near future... nice, or?? as if we didn't knew this, that it would be the consequence naturally xD

    I can priorize fixing old content, over making new content, if I know that the game is in the dire situation of fixing the old content over makign new stuff.
    But Anet sadly priorizes always only on making new content, because thats the type of content, that is able to generate money income, while fixing old content is in reality only a money-losing business, which is the reason why I pesonally have given up the hope, that this game gets a more significant skill makeover ever.

    This is maybe here only my 5 years of disappointment speaking out of me now however, full of pessimism and negativity, but it would really positively surprise me, if this game ever will see a proper full on balancing update with everything that belongs to it, before GW2 dies out, as long nothing does change on ANets financial situation first, to make sure that they can work on new and old content at the same time, so that not old content has to be permanently abandonded by Anet with only the focus on new content to make money, like they did that with Dungeons, like they did that practicaly with WvW for 3+ years now... and like they do this with 90% of this games combat system since release day practically.


    Cassandra Lancaster - Achievement Hunter - 28,9k AP currently - Server: Drakkar Lake/EU - Mastery Rank of 254
    I'm the proud Origin of the Elite Specializations Concept (Sub Classes) through the last made CDI Project.


  • Vegeta.2563Vegeta.2563 Member ✭✭✭
    edited October 31, 2017

    I hope the update comes with a fix for this stuff... https://gfycat.com/gifs/detail/SpiritedSecondaryCuckoo

  • Uh oh! Choya no likey.

  • Deeply surprised that the pvp season is going to clash with this balance patch. The first balance patch after an expansion really should be a priority and something that doesn't seem to be jammed in edgeways at the last moment. The only way to make this right is to put up a decent preview of changes to allow for some discussion and preparation.

    If that isn't possible, then seriously, what is going on back there?

  • Raven.1524Raven.1524 Member ✭✭✭

    @Ayumi Spender.1082 said:
    I can wait. Already know the balancing won't help a core necro minion person like me and I have no other problem with my other classes.

    Core necro has it's place and use on WvW. Maybe not on the current meta, but the meta itself is dictated by your server and classes your guild use.

  • @Razor.6392 said:
    Here's hoping damage is toned down.

    9+ burn stacks in 0.5 seconds from firebrand
    15+ confusion stacks in 0.5 seconds from mirage
    Full bar of conditions ft. 4 burning and 12 torment from scourge
    10-20k damage death judgment
    Holosmith requiring every single photon forge minimal cooldown abilities to be dodged or lose upwards of 4-6k health in 1 hit.
    Spellbreaker being immortal, and by far the most forgiving, autopilot, easy mode spec / class ever released in the history of gw2

    Weaver, Renegade and Soulbeast hold onto their buffs until these are toned down first.

    stop buthering firebrand their solo dps is kitten. dont touch fb. Also Buff axe FB

  • Kicast.1459Kicast.1459 Member ✭✭✭

    @Gaile Gray.6029 said:
    unfounded expectations surrounding the next balance update

    Anet past commitment leads to unfounded expectation

  • @Ayumi Spender.1082 said:
    I can wait. Already know the balancing won't help a core necro minion person like me and I have no other problem with my other classes.

    I absolutely hate this kind of response. Just because the build you love to play isn't meta doesn't mean you can't play it. No amount of balancing will ever change that. If you want to play it, just play it, don't expect everyone to love it.

  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭

    @Vyrulisse.1246 said:

    @psizone.8437 said:
    That's disappointing considering PoF and the new elites came out over a month ago and there's a good deal of bugs and broken skills in game.

    Is it possible to get a preview of some changes for each class in the profession forums? Including expected bug fixes and balance changes so players can debate and provide early feedback if needed.

    No kidding. Does the team realize this glacial approach is not good? I sometimes wonder but we never hear from them about such things. Guess I expected to see a little more urgency in dealing with issues in PoF skills, some of which were discovered during the demo weekends. It's truly mind-boggling to me that we aren't really getting it. If anyone from A.net reads this thread then you all really need to be faster and more agile with this stuff than you are now. Taking the wait and see approach doesn't work in all cases and all cases should not be treated as if it does. It's not working for the player base... it's okay to take risks sometimes, put down the spreadsheets and try to be faster.

    They apparently don't, since it's what they've been doing for years now. Common sense tells you that balance updates need to happen more than once a quarter.

  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭

    @Darknicrofia.2604 said:
    What an absolute joke.

    Balance batch once per quarter, no balance patch with expansion, new balance patch same day as new pvp season.

    Are the balance team seriously patting themselves on the back for "5 sec cooldown reduction" "balances" every 4 months? Job well done, let's go grab a drink for the next 16 weeks?

    That's really how it feels. There's no way they don't spend way too much time in deliberation when things need quick tuning updates. This status quo has to change.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Nord.1492 said:
    Hello Gaile, representing the balance team? Good, hope you guys are reading the Necro Forums, so Fix this mess from a pve point please. Thats your last chance, the necro community is loosing their patience, nothing to blame them for doing nothing in the 5 years. Good luck and thank you.

    I am debating which was the greatest letdown for me among the new elites: necro or engineer. Right now my necro is basically the character I farm my home instance with. My engineer has not been the same since I lost the ability to throw turrets ... but now the primary mechanic can do harm to me if I were to use it too much.

    New to the game? Feel free to give a yell if you need PVE help.

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭
    edited October 31, 2017

    Why is imbalance such an issue? Just play and have fun, it's really not a big deal. If your beloved class sucks atm just play what is good atm. Man, chill or go play other games for a couple of weeks...

  • @ProtoGunner.4953 said:
    Why is imbalance such an issue? Just play and have fun, it's really not a big deal. If your beloved class sucks atm just play what is good atm. Man, chill or go play other games for a couple of weeks...

    thisssssssss omg

  • timetopat.7921timetopat.7921 Member ✭✭✭

    I agree that quarterly updates are just too slow. I know some might claim updates to balance that are frequent and drastic will give players some whiplash but there has to be some middle ground. Having possibly 2 pvp seasons screwy because of lack of action to balance isn’t fun for anyone.

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