One reason why I fell in love with the warrior's combat is because so many of the skills are physical. Not only does this make him fun to play but it gives fairness to a class by means of telegraphing many of his moves. This is especially true of his melee abilities, and it made me respect the skill of other melee focused warriors when we fought. Being able to have a split second to dodge always allowed for the skillful warriors to show how good they were. It also makes it easier to admit defeat as there are less cheap tricks and more opportunities to see both your own, and other warrior's abilities.
But when we venture into other classes, telegraphs become a whole different thing. I never know when to time a dodge when a thief shadowsteps, or when essentially instant-cast teleports come into play. There's no telegraph to notify me of what's to come.
And here's where my view and Anet's clearly clash: I don't believe in un-telegraphed instant-cast teleports or abilities. This doesn't kill the game for me (I still play it regardless and have fun), but it does make me think why Anet wouldn't balance these other classes accordingly.
I know the first thing people will say is that telegraphs for every class would become unbalanced, but that's only if we're looking at it at face value. If Anet really dedicated their time to implementing telegraphed abilities, such as telegraphed teleports, while balancing out the rest of their kits accordingly I think the gameplay overall would benefit. And with the double weapon system and weapon-based abilities, I can't shake this idea that this game had the warrior in the forefront of their minds when they developed this combat system. Maybe I'm completely wrong on that, it's impossible to know. But what I do know is that for all the crazy yelling and yelping people have done for calling out the warrior as being "OP", he has always been highly telegraphed. And that's to be applauded. Just please put this design focus into other classes Anet.
Imagine there's no condi