Why can mesmers insta-down people? - Page 7 — Guild Wars 2 Forums

Why can mesmers insta-down people?

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  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited November 30, 2017

    @K THEN.5162 said:
    Hi there, as a power Mesmer player I can understand your frustration and whether the burst combo is broken or not there are traits on each class that can prevent you from being 1 shot entirely.
    Necro: Reaper's Protection (same reason as above), Unholy Sanctuary

    No reaper or scourge is running the Death Magic trait line though so that isn't really that useful in terms of advice.

    this is not correct since i play deadeye alot currently its amazing to see so many people with that autoshroud trait, same goes for soulbeasts with the trait that will when takin lethal damage get them out of their form and heal a bit. i feel like its every 3rd or 4th nekro that runs that trait and its in death magic dont know the name atm tho - i also did think nobody is running it before..

    read this, become a better player now.

  • Sasajoe.1509Sasajoe.1509 Member ✭✭
    edited December 1, 2017

    @Turk.5460 said:

    @Sasajoe.1509 said:

    @VaaCrow.3076 said:
    this whole thread is literally just one salty player on a nerf crusade vs mesmer, because he cannot beat them in fights. he proclaims the game dead/dying too.

    Ok please stop with hyperbole nonsence, either quit game or git gud burnfall. ty.

    well he is kind of right many many MANY players (including several of my friends) have already quit because of terrible balance & imbalanced classes & that is the reason why gw2 is so unpopular & failed as a competitive game... it really is on it's dying breath.

    No twitch coverage no nothing only pve scripted kitten

    Currently, reports from...pretty much everwhere point to GW2 being in the top 3 of MMO's in terms of population. But if that's how you feel, maybe it's time you left? Surely you shouldn't continue spending your time on something you think to be a failure?

    just look at twitch.tv where do you find gw2 ?? if it was that popular it would have been in top ~10 games ... its waaaaaaaaaaaaaaay down because its not good enough & people know it.

    as i type this comment decided to see just for luls at which place it is currently ... its @ 80 ...not even top 20 with grand total of 1000 people ... what a whooping popularity... so sad its pathetic.

    & honestly since most of my friends already left i also enter like once a week since this november ... its pretty dead yes.

    It's quite the shame this game had so much potential but its own devs buried it.

  • @K THEN.5162 said:
    Hi there, as a power Mesmer player I can understand your frustration and whether the burst combo is broken or not there are traits on each class that can prevent you from being 1 shot entirely.

    Those being:
    Ranger: Stoneform, Protective Ward

    did you read ops post ? you can only counter what you can see, and concerning lesser stoneform, its buggy as hell, never worked for me. still get instantly killed or at least instant down to below 10%.

  • EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭

    @MUDse.7623 said:

    @K THEN.5162 said:
    Hi there, as a power Mesmer player I can understand your frustration and whether the burst combo is broken or not there are traits on each class that can prevent you from being 1 shot entirely.
    Necro: Reaper's Protection (same reason as above), Unholy Sanctuary

    No reaper or scourge is running the Death Magic trait line though so that isn't really that useful in terms of advice.

    this is not correct since i play deadeye alot currently its amazing to see so many people with that autoshroud trait, same goes for soulbeasts with the trait that will when takin lethal damage get them out of their form and heal a bit. i feel like its every 3rd or 4th nekro that runs that trait and its in death magic dont know the name atm tho - i also did think nobody is running it before..

    I'm inclined to side with Dze. Necro roamers would hardly take the death magic trait line.
    There are much better lines to use.
    The necros with auto-shroud on KO trait that you encounter are probably zerg builds.
    My core necro that I play for zerg fights has a build that uses the auto-shroud on KO trait.

    A Hermit's Tale - To The Edge of the Mists [Link Here]

  • Leo Schrodingers Cat.2497Leo Schrodingers Cat.2497 Member ✭✭✭✭
    edited December 4, 2017

    @Burnfall.9573 said:

    @Leo Schrodingers Cat.2497 said:
    Right... so Mesmer is further invading Thief's territory, what else is new :/. What will Anet do? Nerf thief, buff mesmer.

    both need to be seriously addressed
    nerfing them will never be enough. (5 years should be evident of that) They must be re-designed from the ground up, at least that's the only solution i see that's available

    A redesign may be a bit much. Both were fine when the game originally released. People just did not like how dirty the Mesmer and Thieves were when players got good with them.

  • A mesmer tried to one-shot me earlier. But i insta condi-bomb it instead. i have 10% hp left, the mesmer was down. Luls.

    Guild wars 3 when?

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited December 4, 2017

    @Leo Schrodingers Cat.2497 said:

    @Burnfall.9573 said:

    @Leo Schrodingers Cat.2497 said:
    Right... so Mesmer is further invading Thief's territory, what else is new :/. What will Anet do? Nerf thief, buff mesmer.

    both need to be seriously addressed
    nerfing them will never be enough. (5 years should be evident of that) They must be re-designed from the ground up, at least that's the only solution i see that's available

    A redesign may be a bit much. Both were fine when the game originally released. People just did not like how dirty the Mesmer and Thieves were when players got good with them.

    I 'm certain you can agree with me that it is Anet Responsibility to keep toxic specs+toxic builds in line when they surface

  • Cynz.9437Cynz.9437 Member ✭✭✭✭

    @takatsu.9416 said:

    @Burnfall.9573 said:

    @Leo Schrodingers Cat.2497 said:

    @Burnfall.9573 said:

    @Leo Schrodingers Cat.2497 said:
    Right... so Mesmer is further invading Thief's territory, what else is new :/. What will Anet do? Nerf thief, buff mesmer.

    both need to be seriously addressed
    nerfing them will never be enough. (5 years should be evident of that) They must be re-designed from the ground up, at least that's the only solution i see that's available

    A redesign may be a bit much. Both were fine when the game originally released. People just did not like how dirty the Mesmer and Thieves were when players got good with them.

    I 'm certain you can agree with me that it is Anet Responsibility to keep toxic specs+toxic builds in line when they surface

    Except toxic spec is relative and subjective opinion.

    What I find a toxic spec are actually unkillable sustain builds not because I personally want to one shot them, but that takes the skill out of it for me. I'd rather fight a hit and run thief who is just as dangerous as a one shot build I may be running and see who can react faster than the other. That to me is more play skill. It's not just about spamming buttons but actually timing your evades and survivability skills and managing your cooldowns so you got a backup. Whoever runs out of resources or endurance or misses timing something then they are at risk. I think that is fun and true play skill. Like what we may be told real sword fights would be in history, there is no fantasy movie swinging and parrying for two hours. When I die I know exactly my mistake in not managing my cooldowns as well as I should or missing a timing or forgetting I had a skill I could've used in that situation and then I can improve next time.

    Standing there facetanking hits and going invulnerable every couple seconds is not skill. That to me is not a sign of skill. If you really want to slap a toxic label on it, then sustain builds for me are toxic. This is not a turn based game, it is not the best action combat but it is still action combat, about reaction and being fluent with your class

    +1 for truff!

    GW is P2Win. We are always lied to.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 4, 2017

    @Cynz.9437 said:

    @takatsu.9416 said:

    @Burnfall.9573 said:

    @Leo Schrodingers Cat.2497 said:

    @Burnfall.9573 said:

    @Leo Schrodingers Cat.2497 said:
    Right... so Mesmer is further invading Thief's territory, what else is new :/. What will Anet do? Nerf thief, buff mesmer.

    both need to be seriously addressed
    nerfing them will never be enough. (5 years should be evident of that) They must be re-designed from the ground up, at least that's the only solution i see that's available

    A redesign may be a bit much. Both were fine when the game originally released. People just did not like how dirty the Mesmer and Thieves were when players got good with them.

    I 'm certain you can agree with me that it is Anet Responsibility to keep toxic specs+toxic builds in line when they surface

    Except toxic spec is relative and subjective opinion.

    What I find a toxic spec are actually unkillable sustain builds not because I personally want to one shot them, but that takes the skill out of it for me. I'd rather fight a hit and run thief who is just as dangerous as a one shot build I may be running and see who can react faster than the other. That to me is more play skill. It's not just about spamming buttons but actually timing your evades and survivability skills and managing your cooldowns so you got a backup. Whoever runs out of resources or endurance or misses timing something then they are at risk. I think that is fun and true play skill. Like what we may be told real sword fights would be in history, there is no fantasy movie swinging and parrying for two hours. When I die I know exactly my mistake in not managing my cooldowns as well as I should or missing a timing or forgetting I had a skill I could've used in that situation and then I can improve next time.

    Standing there facetanking hits and going invulnerable every couple seconds is not skill. That to me is not a sign of skill. If you really want to slap a toxic label on it, then sustain builds for me are toxic. This is not a turn based game, it is not the best action combat but it is still action combat, about reaction and being fluent with your class

    +1 for truff!

    That would be more valid if that gameplay actually was more towards to pvp gaemplay than pve class spam and power creep based, issue is that everything is aeoe/cleave spam based.... and in ANet ideal of balance is to take the risk on some gimmicks to help the pve players on most.
    On some classes is more risky to play bunky/support than actually get acceass to easy damage output, shout guardian for example completelly underhwlming due current spam and power creep (must buy new gimmicks for easyer win) , but maybe that's me that tend to avoid gimmicks in this game since i feel carried and i dont like that feel wich might be the reason i kinda hate gw2 pve...and spvp that forces me to use meta rotation to look good and cut effort than acutally play with what is needed on the momment.

    Gw2 pvp is way to "simpleton".

  • MadBomber.3719MadBomber.3719 Member ✭✭✭
    edited December 4, 2017

    just moa him. counter his skill usage xD

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited December 4, 2017

    @takatsu.9416 said:

    @Burnfall.9573 said:

    @Leo Schrodingers Cat.2497 said:

    @Burnfall.9573 said:

    @Leo Schrodingers Cat.2497 said:
    Right... so Mesmer is further invading Thief's territory, what else is new :/. What will Anet do? Nerf thief, buff mesmer.

    both need to be seriously addressed
    nerfing them will never be enough. (5 years should be evident of that) They must be re-designed from the ground up, at least that's the only solution i see that's available

    A redesign may be a bit much. Both were fine when the game originally released. People just did not like how dirty the Mesmer and Thieves were when players got good with them.

    I 'm certain you can agree with me that it is Anet Responsibility to keep toxic specs+toxic builds in line when they surface

    Except toxic spec is relative and subjective opinion.

    What I find a toxic spec are actually unkillable sustain builds not because I personally want to one shot them, but that takes the skill out of it for me. I'd rather fight a hit and run thief who is just as dangerous as a one shot build I may be running and see who can react faster than the other. That to me is more play skill. It's not just about spamming buttons but actually timing your evades and survivability skills and managing your cooldowns so you got a backup. Whoever runs out of resources or endurance or misses timing something then they are at risk. I think that is fun and true play skill. Like what we may be told real sword fights would be in history, there is no fantasy movie swinging and parrying for two hours. When I die I know exactly my mistake in not managing my cooldowns as well as I should or missing a timing or forgetting I had a skill I could've used in that situation and then I can improve next time.

    Standing there facetanking hits and going invulnerable every couple seconds is not skill. That to me is not a sign of skill. If you really want to slap a toxic label on it, then sustain builds for me are toxic. This is not a turn based game, it is not the best action combat but it is still action combat, about reaction and being fluent with your class

    Although I disagree with you. You are entitled to your own opinion

  • I've run into quite a few new players who stopped playing WvW because they can be walking around and then they're just instantly dead.

    Kind of sucks that new players are being pushed away because of a toxic spec.

  • @K THEN.5162 said:
    Hi there, as a power Mesmer player I can understand your frustration and whether the burst combo is broken or not there are traits on each class that can prevent you from being 1 shot entirely.

    Those being:
    Ele: Arcane Shielding/Earth's Embrace
    Mesmer: Mirror of Anguish cause we always open with a stun
    Necro: Reaper's Protection (same reason as above), Unholy Sanctuary
    Thief: Instant Reflexes
    Ranger: Stoneform, Protective Ward
    Engineer: Self-Regulating Defenses, Protection Injection
    Guardian: Passive Aegis, Valorous Aegis
    Revenant: Soothing Bastion
    Warrior: Defy Pain

    That requires you noticed a "tell" of the enemy before he is going to do the one shot, however in stealth mode you can not see that tell. Scourges can down 3-5 people that get within it's moving field. Your hit with multiple conditions, which you can't even clear off, because the amount time the scourges field stays up. The Mesmer 24k hit, one trick pony's. Not a lot of players do one trick pony's. That's only the roamers that contest keep/garrison, take camps, and kill sentries. However you put all those trick pony's into a small 2-5 man squad and they can take tower/keeps/garrisons all by themselves, while killing all comers that aren't double or triple the size of them. Not to sure what anet was thinking about some of these skill buffs, perma boons, and extended condition times. It's just been a consistent nightmare.

  • K THEN.5162K THEN.5162 Member ✭✭✭

    @KeyOrion.9506 said:
    That requires you noticed a "tell" of the enemy before he is going to do the one shot, however in stealth mode you can not see that tell. Scourges can down 3-5 people that get within it's moving field. Your hit with multiple conditions, which you can't even clear off, because the amount time the scourges field stays up. The Mesmer 24k hit, one trick pony's. Not a lot of players do one trick pony's. That's only the roamers that contest keep/garrison, take camps, and kill sentries. However you put all those trick pony's into a small 2-5 man squad and they can take tower/keeps/garrisons all by themselves, while killing all comers that aren't double or triple the size of them. Not to sure what anet was thinking about some of these skill buffs, perma boons, and extended condition times. It's just been a consistent nightmare.

    WHAT?

    Ok so
    A What I listed are PASSIVES that don't require you to notice anything...they activate regardless as long as their criteria is met (hence the term PASSIVE)
    B This was a thread about power mesmers downing people with no tell NOT about scourges which by the way, seeing one literally walking up to you should have all the tell in the world
    C If people are taking your garrisons in groups of 2-5 then I'm sorry but that's a server issue not balance.
    AND FINALLY
    D There is already a thread currently dedicated to power mesmer so please just let this one die

    WHAT?!? Did you expect something special would be written here

  • 24k from passives? I'd say anet didn't properly test the class. If your stating all that damage was partially or fully from passives. That's some serious not thinking attitude on anet's part.

  • Wow, some players just try to change the mesmer topic to thief with 2012 video. Such a troll job.
    Just look at how a power mirage can instant down players. It's simple as easy as 1~2 sec blink time.

  • At one time in the video, sucker had 5-8 stacks of Torment, and the Mesmer was gaining health, or not even taking damage below 55%. While moving. Also was doing the same thing with Confusion while throwing down skills and support and health bar still stayed steady at 55%. Looked like the only time the sucker was taking any large amounts of damage was when fighting 3-5 players. And even then his output was far more than 3-5 players combined.....yah i'm going to have to say Arenanet really didn't plan well on balance on some of the skills and traits too well. I'm starting to believe even that boons should have an actual extended cooldown before they can be launched by any skill/trait.

    I don't even want to think of the next expansion imbalance. I'm seeing all sorts of issues crop up in WvW from this last crop of specializations on uber damage, uber defenses, uber extended boons. Bleh.

  • Oozo.7856Oozo.7856 Member ✭✭✭
    edited January 27, 2018

    @eoz.1834 said:
    why noone mentions fresh air weaver? It can literally burst you down in 2 secs meanwhile having stab/immunes etc. you can even reset or kite with fgs. its not only mesmers can oneshot ppl. they should tune down whole one-shot cheese specs in the game. 1vs1 you can avoid some of combos and do counter burst but in wvw where you were busy focusing on some opponent and some random dude burst you down in 2 secs with cheese specs is sorta frustrating experience for some does small-scaled fights instead blobbing.

    Well, you can see them and line up your damage/CC on them before they can execute theirs. 1min44sec

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    @Turk.5460 said:

    @eoz.1834 said:
    why noone mentions fresh air weaver? It can literally burst you down in 2 secs meanwhile having stab/immunes etc. you can even reset or kite with fgs. its not only mesmers can oneshot ppl. they should tune down whole one-shot cheese specs in the game. 1vs1 you can avoid some of combos and do counter burst but in wvw where you were busy focusing on some opponent and some random dude burst you down in 2 secs with cheese specs is sorta frustrating experience for some does small-scaled fights instead blobbing.

    Because you can see FA Weaver coming from three expansions away.

    You only see them if you aren't fighting against some other people, or they don't have a handy source of stealth helping.

    I'm now running into pairs and even threes of these cancers running around, all of whom can unload 20+ damage ticks in under 0.2 seconds (macro abuse much?) and then escape to safety before you can so much as blink.

    Hopefully the 'balance team' will be looking at extremes and swinging the nerf bat on these.

    There is a simple fix, which is to have an internal cooldown between each skill usage. Quarter of a second is enough, so no one can spam more than 4 skills a second.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    You mean like the 1 second cooldown to stealth attack on thieves?

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭

    @Oozo.7856 said:

    @eoz.1834 said:
    why noone mentions fresh air weaver? It can literally burst you down in 2 secs meanwhile having stab/immunes etc. you can even reset or kite with fgs. its not only mesmers can oneshot ppl. they should tune down whole one-shot cheese specs in the game. 1vs1 you can avoid some of combos and do counter burst but in wvw where you were busy focusing on some opponent and some random dude burst you down in 2 secs with cheese specs is sorta frustrating experience for some does small-scaled fights instead blobbing.

    Well, you can see them and line up your damage/CC on them before they can execute theirs. 1min44sec

    Got a good laugh from the video; plays Dire fulltank condi and makes the statement the profession is easy. No ****. Anything Dire/TB is faceroll.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.

  • @Razor.6392 said:

    @Azure The Heartless.3261 said:

    @EvilSardine.9635 said:

    Is this getting nerfed or what? I don't mind being outplayed in duels and small fights but being instantly downed out of nowhere feels like you're cheated.

    A.) See if a mesmer is on the opposing team
    B.) Be ready to react when you see power lock.
    C.) Keep camera on a swivel to see if mesmer is approaching from behind or the side.
    D.) Congrats you now have the advantage.

    this is the wvw forum btw, just thought id point it out because you seem to think you can notice enemy mesmers in some UI panel in wvw.

    I must have fallen out of the sPvP forums in a drunken rage.

    Carry on then~

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • Blinked in, took 20k damage, blinked out, all in less than a second, some guys came to res me, mesmer blinked in, blinked out.....
    and that is balanced?
    anet? seriously? balanced? Or is this some kind of joke?

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited January 30, 2018

    @atheria.2837 said:
    Blinked in, took 20k damage, blinked out, all in less than a second, some guys came to res me, mesmer blinked in, blinked out.....

    Well if it was in less than a second, a single dodge would have avoided all that damage yes?

    That's what people always say when their class is fighting another.

    Condi scourge on you? Just dodge the circles. DD staff thief on you? Dodge more than he does. Ranger pewpewing you? Keep dodging until you get into melee range. Spellbreaker being immortal while doing zerker damage on you? Just dodge it. FA ele instakilling you? Dodge, duh. Holosmith boon sustain stunning you and killing you in 2 blows while downed? You should have dodged that kitten.

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    The fun part is that after the bomb on scourge the scourge managed to delete him ( he had to flee and ranged GS in order to get the kill ).
    Scourges :pensive:

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Shirlias.8104 said:

    The fun part is that after the bomb on scourge the scourge managed to delete him ( he had to flee and ranged GS in order to get the kill ).
    Scourges :pensive:

    Thats why its generally called a one trick pony, lol. Fail it and well...

    Roaming with 2 guildies yesterday, I met two shatter mesmer of note.

    One was part of a 5 man guild - 3 heavy melee (2 fb/1 sb I think), 1 condi scourge and 1 zerker mirage. We met them with more randoms (maybe 6-8 in total) vs them 3 or 4 times, at least they tried. First time we took losses but also instantly identified the damage dealer and every other fight he was low hp and down within 10-15 seconds as we focused him and because he was zerker he melted. After that it was just focus the necro and clean up the melee.

    I have met much much much tougher melee squads using a permaevade staff bruiser dd for damage and stealth.

    The other zerker mirage I met alone while defending a camp. I saw him try to flank me, he stealthed, I waited 1s and and then channeled block on off hand sword. The retaliation hit him like a bus, I blocked with scepter and took another chunk of his hp. At the end of his burst he was about 40% hp and I was 100%. He did manage to run away with 5% hp, lol. I didnt really bother chasing.

    Note that I play a non-meta heavy bruiser mirage with no stealth and sc/sw/gs.

  • Lockheart.4312Lockheart.4312 Member ✭✭
    edited January 31, 2018

    Mesmer has no counterplay due to its instantaneous DPS spike. The best you can hope for is spotting them before they jump you with one of their various instant movement mechanics and get a lucky dodge in. Which means you prepare for stealth and their ridiculously short reset and they try again.

    Given that they seem to enjoy counterplay, one could argue that it is trash by design.

  • As long as Anet refuse to separate PvE and WvW, WvW balance will remain trash, Anet once said WvW is an extension of PvE, i really hope they move away from that thinking and give WvW real balance...

  • Aridon.8362Aridon.8362 Member ✭✭✭
    edited January 31, 2018

    There are really exciting changes for mesmer coming out on the next balance patch according to an anet dev in PvP. Those one shot trick ponies are getting a buff balance....lol balance...

  • Toooo many passive invuls for mirage to effectively "one shot". I mean if you are playing a war, necro, engi, ranger and you still get one shot....its not that mirage is op is that you simply suck. All those classes have passive invuls aside from necro and if you bothered learning how a mirage works you will soon find out they aren't hard to kill...all glass cannon builds are one trick pony except for freshair ele because of the constant air spams. Whereas classes like spellbreakers who can effectively spam resistance and blocks while dealing dmg...i mean yea that isn't op at all. Not hard for them to rotate in between their passive invul + shield block along with full counter. OP is a class that requires multiple classes to deal with not one trick ponies.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited February 1, 2018

    @PH Law.4063 didnt the mesmer invulnerability was changed to block's on a recent update????

    @Aridon.8362 said:
    There are really exciting changes for mesmer coming out on the next balance patch according to an anet dev in PvP. Those one shot trick ponies are getting a buff balance....lol balance...

    I feel that is how ANet enforce mandatory builds to become meta, decrease the skillwith the damage output they have, well if that happens .. all good, that is actually the typeof gw2 players want.. reason they are not player other game tho.

    At tleast they have a game where they look pro.

  • Felipe.1807Felipe.1807 Member ✭✭✭

    Why mesmers can "insta down" people? Simple, Anet dont have a clue on how to balance the game...i mean, one of the devs responsible for the balance on the game, got owned by kitten Svanir lol what do you expect?
    A profession that have acess to high mobility by teleports, plenty of dogdes and evade frames and also stealth...its fun that nobody at the balance team didnt see that this was way to much...

  • Before nerfing or buffing things they should just fix the thousand bugs first....

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @VAHNeunzehnsechundsiebzig.3618 said:

    @Dawdler.8521 said:

    @atheria.2837 said:
    Blinked in, took 20k damage, blinked out, all in less than a second, some guys came to res me, mesmer blinked in, blinked out.....

    Well if it was in less than a second, a single dodge would have avoided all that damage yes?

    That's what people always say when their class is fighting another.

    Condi scourge on you? Just dodge the circles. DD staff thief on you? Dodge more than he does. Ranger pewpewing you? Keep dodging until you get into melee range. Spellbreaker being immortal while doing zerker damage on you? Just dodge it. FA ele instakilling you? Dodge, duh. Holosmith boon sustain stunning you and killing you in 2 blows while downed? You should have dodged that kitten.

    how do you dodge if you are dead before you can even react?

    Cant dodge when dead? L2p.

    Once in sPvP a holosmith killed my mirage before I could even do damage to him. I bet he was all sweaty and nervous after that near death experience with an OP mirage.

    True story.

  • Daishi.6027Daishi.6027 Member ✭✭✭

    People who are bad at reads with no game sense even when given an obvious 3-6 second window on a 30-40 sec c/d include...
    rofl

    sPvP is having 0 problems with power mesmers, so either PvE stats are an issue or those complaing would struggle to get out of gold.
    Even if power mirage was stronger than most, sorry to say but “roaming” isn’t a supported format or criteria for balance. You can’t be “OP” if it’s not even a relevant part of the game that is supposed to be balanced. It’s like saying “X is OP cuz when standing in front of each other auto attacking he always wins!”

    Remember when glamour was nerfed? That’s because it was a big deal on large scale fights, which is exactly what this mode is about. Plus power mirage is significantly less impactful in that actually supported and control content.

    Maybe WvW should force sPvP amulet stats and skill splits.

  • Ben K.6238Ben K.6238 Member ✭✭✭

    @Dawdler.8521 said:
    I have met much much much tougher melee squads using a permaevade staff bruiser dd for damage and stealth.

    The other zerker mirage I met alone while defending a camp. I saw him try to flank me, he stealthed, I waited 1s and and then channeled block on off hand sword. The retaliation hit him like a bus, I blocked with scepter and took another chunk of his hp. At the end of his burst he was about 40% hp and I was 100%. He did manage to run away with 5% hp, lol. I didnt really bother chasing.

    Note that I play a non-meta heavy bruiser mirage with no stealth and sc/sw/gs.

    Daredevils can keep dealing that kind of damage long after the first second of combat, so I'm not too surprised by that!

    I actually run a glass cannon mirage myself, and I gotta say that sword offhand is underrated. Torch effectively announces your burst 3 seconds in advance, so the bad mesmers (way too many of them, sorry to say) have been trivially easy to outplay with a single dodge. The only one I've seen in recent weeks who knows what they're doing is a mirage from vR.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited February 2, 2018

    just watched a video of a deadeye doing up to 50k deaths judgement...

    The horror...…….the horror...…….the horror...…….

  • Mysteriax.6049Mysteriax.6049 Member ✭✭✭

    I like the idea of increasing players' base health pool in WvW as a counter to powercreep.

  • Kilo.2539Kilo.2539 Member ✭✭✭

    @K THEN.5162 said:
    Hi there, as a power Mesmer player I can understand your frustration and whether the burst combo is broken or not there are traits on each class that can prevent you from being 1 shot entirely.

    Those being:
    Ele: Arcane Shielding/Earth's Embrace
    Mesmer: Mirror of Anguish cause we always open with a stun
    Necro: Reaper's Protection (same reason as above), Unholy Sanctuary
    Thief: Instant Reflexes
    Ranger: Stoneform, Protective Ward
    Engineer: Self-Regulating Defenses, Protection Injection
    Guardian: Passive Aegis, Valorous Aegis
    Revenant: Soothing Bastion
    Warrior: Defy Pain

    I was playing an alt account on CD with my SB - You sir, spiked me (instant death) where my passive Endure Pain never had a chance to proc. I was so "impressed" with the stealth spike I took note of your name, ouch.

    I have roamed on a lot of poor mirages/ chrono power specs but you- on that vanilla mesmer, is strange indeed.

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    The new fashion is for two of them to roam together- just in case you manage to trigger one of your defences or dodge the first burst, the second one gets you whilst the first goes 'invuln invuln blocked blocked blah blah hahah'.

    If they are serious about balancing the game, they need an internal cooldown between each skill. Then remove stealth, or make it 'stealthy', ie slow movement, revealed when close unless behind the target, etc. then remove invuln, total resistance, and passive skills that spam condis like they are going out of fashion.

    You should be able to mitigate damage but not ignore it completely whilst dishing out piles. Maybe it should be invuln= not being able to do damage either.

  • K THEN.5162K THEN.5162 Member ✭✭✭

    @Kilo.2539 said:
    I was playing an alt account on CD with my SB - You sir, spiked me (instant death) where my passive Endure Pain never had a chance to proc. I was so "impressed" with the stealth spike I took note of your name, ouch.

    I have roamed on a lot of poor mirages/ chrono power specs but you- on that vanilla mesmer, is strange indeed.

    XD thanks for the shoutout! What most likely happened is that my mirror blade/mantra charge didn't crit to bring you below 50% and then the mindwrack bursted through it. I must admit, I can understand your frustration when you're running a trait that is supposed to hard counter 1 shot builds and it can't be relied on but I assure you that 19/20 cases of me trying to burst a warrior, the passive endure pain activates ^_^ (still though I do think the burst damage is a bit overtuned)
    Also I roam on core mesmer because I find it easier to 100-0 players who don't see me coming due to the extended stealth duration as opposed to spamming their defences as soon they see a mirage coming towards them.

    Cheers and happy WvWing!

    WHAT?!? Did you expect something special would be written here

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @K THEN.5162 said:

    @Kilo.2539 said:
    I was playing an alt account on CD with my SB - You sir, spiked me (instant death) where my passive Endure Pain never had a chance to proc. I was so "impressed" with the stealth spike I took note of your name, ouch.

    I have roamed on a lot of poor mirages/ chrono power specs but you- on that vanilla mesmer, is strange indeed.

    XD thanks for the shoutout! What most likely happened is that my mirror blade/mantra charge didn't crit to bring you below 50% and then the mindwrack bursted through it. I must admit, I can understand your frustration when you're running a trait that is supposed to hard counter 1 shot builds and it can't be relied on but I assure you that 19/20 cases of me trying to burst a warrior, the passive endure pain activates ^_^ (still though I do think the burst damage is a bit overtuned)
    Also I roam on core mesmer because I find it easier to 100-0 players who don't see me coming due to the extended stealth duration as opposed to spamming their defences as soon they see a mirage coming towards them.

    Cheers and happy WvWing!

    Let's say that it's true about the first part that mirror blade ect did not crit and hit the guy to 51%. Warriors have 19...20k at least in wvw due to world buff so your single mind wrack must of hit for 10k?

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Fat Disgrace.4275 said:

    @K THEN.5162 said:

    @Kilo.2539 said:
    I was playing an alt account on CD with my SB - You sir, spiked me (instant death) where my passive Endure Pain never had a chance to proc. I was so "impressed" with the stealth spike I took note of your name, ouch.

    I have roamed on a lot of poor mirages/ chrono power specs but you- on that vanilla mesmer, is strange indeed.

    XD thanks for the shoutout! What most likely happened is that my mirror blade/mantra charge didn't crit to bring you below 50% and then the mindwrack bursted through it. I must admit, I can understand your frustration when you're running a trait that is supposed to hard counter 1 shot builds and it can't be relied on but I assure you that 19/20 cases of me trying to burst a warrior, the passive endure pain activates ^_^ (still though I do think the burst damage is a bit overtuned)
    Also I roam on core mesmer because I find it easier to 100-0 players who don't see me coming due to the extended stealth duration as opposed to spamming their defences as soon they see a mirage coming towards them.

    Cheers and happy WvWing!

    Let's say that it's true about the first part that mirror blade ect did not crit and hit the guy to 51%. Warriors have 19...20k at least in wvw due to world buff so your single mind wrack must of hit for 10k?

    that is not true if lets say warrior was at 52% before mindwrack then the first mindwrack wont trigger endure pain but the 2nd so you just need like 6k mindwrack.

    read this, become a better player now.

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