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What Do You Think is Anet's Least Favourite Class


K THEN.5162

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I'd say that given the complete 180 on Revenant development, I think that proves Anet doesn't know where they want to take Revenant... only that they didn't want Revenant to be viable in conjunction with Mesmer. It doesn't help that the class seems to have been built around the Herald, jading many players views of any future elite spec.

When Revenant started out, it was an auto-attack mid-teir dps hero... whereas now it's just taken as handkiting healer or because people like the look of the class. By comparison, Necros really have no reason to complain.

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This seemed like a no-Brainer given the half-finished feel of the revenant and its vaguely-defined intent. I like the class, but it often feels like it doesn't belong.Necros, on the other hand, have a strongly defined role in the general game, but fail to find a role in the meta (which is a player-made construct ultimately). I don't think that shows any lack of love for necros, so much as it reveals how little command Anet has over the metagame, which is a game design challenge in any form.

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Necro because they don't seem to care about major issues with the class. We usually end up getting useless buffs and I expect the same on Tuesday (5% axe damage B) ). This is just a PvE perspective.

I'm sure other classes feel the same way, and with good reason, but that's my 2 cents.

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I'd say Necro, but Revenant is definitely second place. Still, Renegade rev pulls good dps numbers in pve so at least there's that. We get some tiny corner of meta to hide out in. To be honest, I feel like the renegade spec does its job well enough and that the cats would be fine if they just couldn't be CC'd (and if the cc-applying cat granted stability to allies in the aoe). When you get a good rotation going and are constantly swapping on a well-timed legend cooldown, the energy mechanic isn't nearly as clunky as some would lead you to believe. Of course, that isn't to say the class doesn't need serious reworking outside of the spec, especially with weapon-specific balancing.

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I may not agree with all of their choices, but I choose to believe that the profession/balance devs are professionally objective. Issues regarding this topic come more from a disconnect between player expectations and desires with developer design and intent. These not matching does not mean the developers dislike a profession.

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@Westenev.5289 said:I'd say that given the complete 180 on Revenant development, I think that proves Anet doesn't know where they want to take Revenant... only that they didn't want Revenant to be viable in conjunction with Mesmer.

Do you know why that is specifically? I play Revenant and my partner plays Mesmer, and I never felt like we didn't work well together, but maybe we just don't have experience with pairing other professions.

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@SmirkDog.3160 said:I was just gonna be a bit salty but then everyone else voted the same (at least at the time of me posting this). Maybe I'm on to something.

I knew the salt was going to be Necromancer. That bug fix lead to so much crying. And apparently Reaper is "trash tier" too.

Nevermind that Revenant is literally a half-finished profession that leans heavily on elite specs in order to have decent secondary utility. It feels like they needed a "lore" hook and a "third heavy" profession rather than something they weren't forced into making.

I was going to vote Warrior, but they seem to be the baseline, and adding might gain to some of the weapons is a vain attempt to break the FG/PS meta, perhaps. And Spellbreaker is situationally very powerful, so I finally feel like the profession got some love.

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The fact that both of their elite specs should have been a part of the class from its launch. One gives the support it lacked, and the other is there to give revs a completed condi spec and a ranged weapon for it. The next expansion will give revs their first real elite spec.

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It's a tossup in a lot of ways. Rangers, Engineers, and Necros were (and still are in a lot of ways) the holy trinity of neglected and abused classes before the expansion, but Revenant has really taken the spotlight in that regard with all the nerfs and the fact that it is a blatantly unfinished class that still has the least amount of skills in the game by a fair margin. Also, having to deal with both energy and cooldown gates to even using their skills with no active way to regain energy beyond switching out to a completely different legend is one of those mechanics that still boggles my mind.

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I don't think there's any profession that is being kept down because people at ArenaNet don't like it...

But when it comes to professions that have structural problems that ArenaNet appears to be neglecting, I'd have to go with Revenant.

One of these pretty much stems from the original design of rev being a failed experiment - they wanted to make it the third no-weaponswap profession, but did not give it the tools that elementalists and engineers have to make that work. It was then rebalanced as a weaponswapping profession (trying to make it work as a no-swap profession, at that stage, would probably have required complete redesigns of the weapons), but this has left it as a weaponswapping profession with only one condi set. Renegade fills the gap here, but unless every future elite specialisation brings a condi weapon, the problem is going to persist. They really need to bite the bullet and give revenant a second condi set, core. Ideally ranged, because having only one core ranged weapon makes revenant very sensitive to changes in that weapon's balancing.

The other issue is that revenant lacks the build flexibility to adjust to the meta. Other professions can react to the expectation of facing condis by bringing more cleanses or resistance, or bringing more stunbreaks or stability against CC. Revenants find it hard to bring 'just a little more CC' or 'just a little more cleanse' - this usually ends up requiring completely changing the build around, since utility skills come in a package of 5 and there are relatively few traits that help here. You can cover for these weaknesses in a team queue, but in solo you just can't rely on having the support you need.

Engineers, I think, come in second place. Engineer is also suffering a bit from a lack of core weapon diversity, although not as much as revenant is. More significantly, the engineer is saddled with skills and traits that are balanced with the assumption that they'll synergise together when they don't (or no longer do), including some minors that assume that you've taken other build options. For example, you have Steel-Packed Powder (a minor trait that's almost useless if you don't take other build options to support it), Static Discharge flying off into space or into the ground half the time unless you combine it with the right skills (noting, however, that I haven't thoroughly tested if this has changed), Impact Savant when core engineer doesn't have many dazes and stuns while those that came with scrapper have been nerfed or removed altogether, and Exceeds that are defensive in nature but rely on having high heat to be effective, where gaining heat requires going into a Reaper-like melee-oriented form with no second health bar and fairly weak defences. Now, I think every profession has a few of these things, but the engineer seems to be riddled with them.

Necromancers seem to be coming up a lot, but I think the problem with necromancers is different. ArenaNet does seem to have trouble balancing them, but they've obviously been trying to give necromancers nice stuff, and then it turns out to be TOO good. After the inevitable nerf comes, it often ends up in the second rank because ArenaNet has a glacial balance pace and a profession that's a little undertuned doesn't have as much impact on the game as one that's overtuned. However, I don't think there are any fundamental problems with the way necromancer is set up like there are with revenants and engineers, except perhaps for how much boonstrip necromancer has compared to how rarely it is actually useful in PvE.

@Jugglemonkey.8741 said:I'd say revenant. That said, these sort of polls tend to reflect the user's favoured class more than anything else.

There is often a degree of that...

So to qualify: Guardian and Mesmer primaries, here.

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@AlexanderDracul.7492 said:I'd expect more necromancer votes because it's never had a viable class for those wanting to do PvE. Nothing other classes couldn't do better at least

I'd expected more votes for exactly the opposite reason, that it's been a staple WvW class.For some reason the PvP dev favourites are always similar in every game, and they are usually three: The standard healer, you know the one I'm talking about... The facetank bruiser and the agility based melee DPS (That sometimes do ranged damage =P), oftentimes there's also a standard ranged mage build in here too.Any spec that does not conform to these three (four) will generally be glared at by the devs while they sharpen their axes and try to find a plausible reason to nerf it into oblivion.Necro is still around though.

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Well id voted rev but the number of bugs, inconsistencies with ranger pets (especially now with soulbeast) is just unbarable.Revenant has a lot of bugs and underdevelopment, but atleast their class mechanic works on a consistent level.Rev needs build diversity though without a doubt.Rangers need a revisiting on all pets that arent from expansions.

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At this point yeah is pretty much necro. Rev's been pretty bad too but they also have the unfortunate side effect of arriving later on; it's been pretty consistently bad for necro.

Most neglectful towards goes to engineers. Ever since "purity of purpose" it's been embarrassing.

Honorable mention for mirage though with "we had the mesmer elite specialization figured out first and worked out the first design draft in 20 minutes." Yeah, it shows!

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