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Chat spam.


CedarDog.9723

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ANet, you really should do something about chat/emote spam. While I can see doing the same message 3 or 4 or 5 times in a short period of time to get someone's attention in an in-game "emergency", no-one should be able to do this:

alHKTxy.jpg

This person linked waypoints and POIs, etc. tons of times within seconds all night long. The image above had so many EWP links that my chat history couldn't contain them all. After 3-5 repetitions within a short time frame, the chat window should automatically suppress further messages until a cooldown threshold is reached. Or have the message in the chat screen, but put a multiplier after it. Like: "[Emergency Waypoint] x62." I shouldn't have to block everyone who spams, as once they do this my chat history is already screwed up and the damage is done. (i.e. I cannot respond to chat if I was in the middle of a conversation or answering questions, etc.)

Additionally, (this mostly happens in Lion's Arch and is common enough I've taken notice of it) often people will spam emotes. It's kind of annoying to see:

So-and-so is surprised.So-and-so is surprised.So-and-so is surprised.x30 or whatever emote they happen to spam.

I'm not even certain, does block actually hide emotes? But same deal as text chat spam.

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The point is, people shouldn't be allowed to spam. It would be a simple thing to have the chat parser to compare previous things coming out of a player and consolidate them with the multiplier to reduce their chat footprint. I don't want to disable emotes, since I don't mind when people emote stuff within reason. And I shouldn't have to set up tabs to deal with spammers, not to mention for whatever reason, my game client often "forgets" the chat tabs I set up, which means I have to set up the chat tabs each time I log in.

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@Kheldorn.5123 said:

  1. Block him
  2. If he's linking so fast he's probably using multiclicker macro which violates ToS. Report him for botting aswell.

1) > @CedarDog.9723 said:

" I shouldn't have to block everyone who spams, as once they do this my chat history is already screwed up and the damage is done. (i.e. I cannot respond to chat if I was in the middle of a conversation or answering questions, etc.)

And also, just in case:

@CedarDog.9723 said:The point is, people shouldn't be allowed to spam. It would be a simple thing to have the chat parser to compare previous things coming out of a player and consolidate them with the multiplier to reduce their chat footprint. I don't want to disable emotes, since I don't mind when people emote stuff within reason. And I shouldn't have to set up tabs to deal with spammers, not to mention for whatever reason, my game client often "forgets" the chat tabs I set up, which means I have to set up the chat tabs each time I log in.

2) I did report him.

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Agree there should be some kind of automated chat spam .. that stuff is annoying, but we all know it gets a lot worse.Divinity Reach often deteriorates into an RP porn/vulgarity fest alongside their emote games and /me says ...Yes blocking and reporting can be done but that doesn't fix the problem, its the offenders that need correcting and only ANET can do that, but.... hmmm

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@CedarDog.9723 said:Yeah, hard to do anything about raunchy RP and stuff aside from blocking and reporting. Most of that stuff is obvious even around profanity filtering. I can ignore that mostly. The spam issue however should be easy to implement at least some sort of rudimentary spam blocking.

Or if emotes came with the ability to right-click the name for administrative functions, like Block or Report.

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@CedarDog.9723 said:The point is, people shouldn't be allowed to spam. It would be a simple thing to have the chat parser to compare previous things coming out of a player and consolidate them with the multiplier to reduce their chat footprint. I don't want to disable emotes, since I don't mind when people emote stuff within reason. And I shouldn't have to set up tabs to deal with spammers, not to mention for whatever reason, my game client often "forgets" the chat tabs I set up, which means I have to set up the chat tabs each time I log in.

No. Full stop.

Chat is already restrictive enough. Commanding some maps is bullshit when you are suppressed 80% of the time.

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@Omar Aschi Popp.7496 said:No. Full stop.

Chat is already restrictive enough. Commanding some maps is kitten when you are suppressed 80% of the time.

:+1:It wouldn't be right to punish the players at large for the action of a particularly rare few.Most of the time, I wouldn't even want to report these chat/emote spammers. I just want a way to mute them for a while.And an easier way to clean up my Block list. >.>

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@Rauderi.8706 said:

@Omar Aschi Popp.7496 said:No. Full stop.

Chat is already restrictive enough. Commanding some maps is kitten when you are suppressed 80% of the time.

:+1:It wouldn't be right to punish the players at large for the action of a particularly rare few.Most of the time, I wouldn't even want to report these chat/emote spammers. I just want a way to mute them for a while.And an easier way to clean up my Block list. >.>

Or they could make it a tick box in options that we could enable as we saw fit. And condensing multiple messages with the same content with a multiplier tag at the end doesn't keep them from getting their message through, they just don't get to take up the whole chat log.

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