What is the mother of all issues in WvW ? - Page 2 — Guild Wars 2 Forums

What is the mother of all issues in WvW ?

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  • Other : please explain in your answer

    @Thelgar.7214 said:
    Other - Toxic communities. When people support things like harassing people who don't play their way off a server, it is small wonder people find other things to do.

    Wait what? What server does this. From my experience most servers are very welcoming towards players. Now if you are talking about guilds saying "In order to join us, it's either our way or the highway." Then that is completely fair. If you want to get into any organization IRL or in a game. You will have to follow their rules or they are going to remove you.

    But aren't there still loads of Pugmanders? From my experience, they've for most part have been very accepting of players and their builds. So you are going to have to explain this one to us.

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  • Kamara.4187Kamara.4187 Member ✭✭✭
    edited November 8, 2017
    Other : please explain in your answer

    (Striving to be constructive here) In my humble opinion the problem is 50% players and 50% developers trying to counter player created problems. Like server stacking, off hour play. Then failing to realize how the change from servers to super server would impact wvw game play. Trying to line up wvw play with pve power performance. The hot changes did nothing to improve wvw game play, and power creep is real. There is still very little incentive to encourage defending /keeping a watch over a keep, or refreshing siege. failure to address op builds in a timely manner. All the above has led to an exodus on all but a few servers, rather it be transfers or just complete burn out and leaving the game mode after one too many face-rolls. Team play has been weakened by the constant linking changes coupled with Team speak. Many don't even want to log in to ts anymore. It may be different on host servers, but that is what I'm seeing on guest servers.

    How would I address all this if I was a game god? First thing I would do is triple or quad the bonus for being out numbered. Troubles like server stacking and queue times would fix themselves with a more meaty bonus. Make wvw servers matter again. figure out a way to partner servers with different time zones for a better balanced 24/hour play. bring back tiers and season winner rewards. Balance classes according to wvw zone.

    Just my 2 cents.

    "Love thy enemy, for without them there would be no WvW."

  • primatos.5413primatos.5413 Member ✭✭✭

    ...$20 boobie seller... neeeed plx !!!

  • ilmau.9781ilmau.9781 Member ✭✭✭
    Other : please explain in your answer

    Anet is the only problem of WvW, they should just get someone worthy and give him decisional power

    Kresh Bloodghast -

  • apharma.3741apharma.3741 Member ✭✭✭✭
    edited November 11, 2017
    Zergs doing everything and getting all the rewards

    I’d say zerging but what factors into that is class balance as you can get a Zerg of 30 complete imbeciles on scourges and firebrands and they will train over most small roaming groups if the small groups are not likewise running scourges/SBs and firebrands. The balance atm is just reinforcing the numbers aspect of blob blob blob and unless you meet a blob your size that is smarter than you then you karma karma karma karma traaaaaiiiinn, you ram and go, you ram and gooooo ooooh.

  • inubasiri.8745inubasiri.8745 Member ✭✭✭
    edited November 11, 2017
    Zergs doing everything and getting all the rewards

    I don't think one reason is enough to tackle it, there's a multitude of reasons, that in turn cause other things.
    Like:

    • Individual action isn't rewarding enough, which leads to
    • Objectives not being defended, which leads to
    • Zerging and ktraining, the lead source of WXP, which leads to
    • Coverage problems, because when there's not a critical mass of players online, a zerg can't form, along with
    • Balance problems with condi meta and pirate shipping, which leads to
    • General unwillingness of casual WvWers to participate and no fresh WvWers, which leads to
    • Swamped community without novelty and people leaving also inability to find a consensus and ANet scratching heads in perplexity as to what to do to alleviate the problem.

    I'd probably go ahead and suggest a complete rework from the scratch, while leaving old WvW up and running and let people decide, but that would require ANet's revenues to actually increase over time not decrease, so ANet doesn't feel like it should only stick to things that work and expand on them (aka PvE).

  • Other : please explain in your answer

    I voted for other. My reason for this vote is that the current WvW system doesn't allow players in the same guild to play WvW together, but only those who are situated on the same server.

    When the megaservers systems was implemented, some years ago now, a similar change should have occurred in WvW.

    ArenaNet might like to create some sort of a Faction/Alliance system where guilds could battle each other in WvW. This would perfectly compliment their megaservers system implemented for PvE purposes.

  • Mil.3562Mil.3562 Member ✭✭✭
    edited December 27, 2017
    Other : please explain in your answer

    @Thelgar.7214 said:
    Other - Toxic communities. When people support things like harassing people who don't play their way off a server, it is small wonder people find other things to do.

    This. Good community? Not in WvW, at least not from my server. Full of egoistic players and some Commanders too. They will gang up against you if you don't play their way. How true.

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭
    Other : please explain in your answer

    Did this just get necro'd? Omg, my theory is wrong then.

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  • Other : please explain in your answer

    Blackgate!

  • zengara.8301zengara.8301 Member ✭✭✭

    Not enough fights

  • shagwell.1349shagwell.1349 Member ✭✭✭
    Other : please explain in your answer

    Most of the points in the vote are a problem. The whole wvw needs a major rehaul.

    • Make "winning" a week important after you break down all the stacked servers into smaller servers.
    • give the winning server extra materials for ascended and legendary gear or something worth playing for
    • stop people transfering to winning servers by putting a cd on a transfer and exclude them from rewards for a certain time
    • Nerf the siege by making it use supplies for being used (excluding rams). So if you want to shoot an arrow cart or treb or cannon you need 5 supplies in that keep and get the supply maximum a tower or keep can hold up by 50%.
    • Undo the automatic camp upgrades to make flipping camps and getting yaks into your keeps/towers important again.
    • Get rid of things like speed yaks and tactivators and cut the number of guards
    • bring back the orb mechanic
    • balance wvw separately with the pvp templates
    • get rid of HoT and PoF armor stats and runes/sigils that are banned in pvp
    • finally bring back alpine 3 for desert bl or make alpine 3 with a spring/fall touch
    • make bloodlust available only on one map so it's a real fight about that buff (preferably in ebg)
    • let the orb spawn in the actual bloodlust area (random location on one of the five spots) and let the servers bring it to their hills/bay/citadel

    Just some first thoughts.

  • Other : please explain in your answer

    I must say that the rewards are too low compared to PvE meta events

  • atheria.2837atheria.2837 Member ✭✭✭

    @Sovereign.1093 said:
    =) no particular goal

    There was...

    Once Upon A Time, WvW had tournaments.

    The rewards were wanted.

    Both the tournaments and the rewards were taken away to be given to anyone who can stand at spawn after taking a single camp , every 7-10 minutes (about).

    The "Everyone Gets A Trophy" kills knowing whom you are fighting with.

    Trust is about gone unless you are in a 'since launch' guild.

    New players are not engaged at all and can be bullied out of WvW in minutes.

    Then we have the balance issues - as in condi and coverage.

    Coverage is now a thing some servers do 24/7, while those who have no 24/7 presence bounce up and down the rankings as the links
    destroy more and more of WvW's integrity and loyalty to both server and ally.

    The links made WvW 'bad' much, much worse.

  • Class balance (incl. condi vs. power issue)

    Pirate ship. Pirate ship. Pirate ship. Hate feeling like I'm gimping myself by playing melee in any sort of medium or larger fight. Between condi spam and the obscene burst that many ranged classes get, it's pure suicide for even tanky builds to melee on anything but the most coordinated frontline.
    Melee builds SHOULD hit significantly harder than ranged, simply based upon the risk involved.

    REDUCE NA TO 3 TIERS

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭
    edited December 27, 2017
    Other : please explain in your answer

    Tag everyone or bust.

    Classes where the meta builds do not involve spamming AoE get so little contribution in comparison to ones that can just tag the entire enemy zerg without doing much damage at all.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • zengara.8301zengara.8301 Member ✭✭✭

    I will take my statement back......and write. BIGGEST ISSUE WITH WVW IS:
    PIRATE FIGHTS....
    Honestly, this current meta have totally ruined any fighting in WvW
    and as you might have noticed, some of the biggest games exclude any PvE feature right now, only focusing on PvP......Not saying PvE should be lowered in focus, just saying.....I personally really do not care about the random small PvE suggestions this thread seems to care about

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 28, 2017
    Other : please explain in your answer

    @zengara.8301 said:
    I will take my statement back......and write. BIGGEST ISSUE WITH WVW IS:
    PIRATE FIGHTS....
    Honestly, this current meta have totally ruined any fighting in WvW
    and as you might have noticed, some of the biggest games exclude any PvE feature right now, only focusing on PvP......Not saying PvE should be lowered in focus, just saying.....I personally really do not care about the random small PvE suggestions this thread seems to care about

    expect on the next expantion more aoe skills being spammed, more aoe boon stacking, more aoe condi stacking...

    Anet killed the game with the PVE AOE " spam complexity" to cater the badies mostly on pve, reason as well why pvp in this game sucks badly compared with what required to be a decent player in gw1.

    If there were a shame list for pvp games, gw2 would be there, note that pve in this game is not that good as well...

  • Musty.3148Musty.3148 Member ✭✭✭
    edited December 28, 2017

    @Rennie.6750 said:
    Roamers. I'm tired of selfish roamers expecting a 100 vs 100 vs 100 map to be tailored for them only. Of course people are going to band together to achieve things in a large scale event. That's what humans do.

    HAHAHA, I for one expect nothing from your 100v100v100. I do what I do. I enjoy it, and I expect nothing from you except to be able to cull your stupid numbers as they moooooooo moooooo mooooooo there way to their zerg and the occasional port back to spawn when I underestimate the tenacity of your minions to chase a single person across an entire map. :) have a great day Sir. Oh, and I also enjoy pitched battles with like minded individuals on our own terms without hitching our success to whomever can summon the best numbers on a particular map/structure. I for one LOVE wvw. :)

  • Other : please explain in your answer

    I choose to vote "other" because of multiple answer

    Population unbalance and coverage : Anet loves BG that's all
    Class balance (incl. condi vs. power issue) : Too many fear and cc, and then corrupt boon is issue, it was like 2 job in 1, spellbreaker only remove, they have to come close to deal damage, scourge can just remove and deal damage at the same time.
    Another thing is spy: Spy do exist, they love to send people to other side and for example pulling all tactics at keep/smc etc and then let their server easily push, or sometimes they pretend to join zerg on the other side to inform their movement to their server, anet does nothing against this spies.

  • Lemoncurry.2345Lemoncurry.2345 Member ✭✭
    edited December 28, 2017
    Population unbalance and coverage

    [This comes from a EU/GER standpoint]

    Gw2 WvW needs balanced sides first and foremost. Every competitive game is a about winning or losing as a motivation to play. Winning or losing a WvW MU is still almost completely controlled by the coverage a server can offer, aspects like organisation, tactics and (zerg)fighting prowess come in a distant second.

    All the attempts of Anet to try leveling the playing field (be it the skirmish system, locking or opening servers, or introducing the server links) mitigated that problem but have ultimately failed. At least in the EU, servers are declared 'full' in order too keep them balanced against other low populated low-tier servers - yet they can't compete with open, linked servers in higher tiers. As a result these attempts often lead to a feeling of injustice (even if the MU in a given tier is somewhat balanced which is Anet's sole balancing goal right now) and players on numerically outgunned servers just quit playing because they think it is pointless.

    This is compounded by the fact that WvW is designed as a positive feedback game, meaning that more and more numerical advantages make it more and more easy to win.

    Thus, at the end of the day, no matter how many people say 'we are just in for the fights', hordes of players will always bandwagon to greener pastures. Fight oriented guilds/players flock to servers with already good K/D-ratios and PPT-oriented players transfer to servers which already have decent coverage at the preferred time slot (or preferably are good in everything). 'Full' servers are completely left out of this transfer game.

    A proper solution might be hard to implement without destroying server communities, so I am quite curious which possible alternative Anet will present after the winter holidays.

  • Baldrick.8967Baldrick.8967 Member ✭✭✭
    Other : please explain in your answer

    Voted 'other'.
    Lack of any wvw devs is the biggest issue. Without them, none of the other issues will be addressed.

  • Class balance (incl. condi vs. power issue)

    I think a fundamental problem of the game at the moment (and for the past couple years) has been skill balance. If skill balancing happens where it allows highly coordinated players to dominate lots of uncoordinated players, it would help with the population issue (unless all the best players stack a single server again... Maguuma), as well as create more interesting interactions within the game mode.

    The other side of this is PPT balance. T3 structures are way too hard to crack at the moment unless they're undefended. Makes it pointless to try crack a T3 waypointed structure unless you have a map queue and the opposition has less than 1/2 of your number

    WvW really caters to 2 types of people - the fighters and the farmers. The third type of player - those that really just want to "win" the matchup are pretty few and far inbetween now considering all the vets understand that it's pointless to win a matchup besides trying to get into a better matchup for more fights. Knowing this, the game mode should just cater to those two types as well, ergo, we need to balance skills and nerf HP on walls and gates. Allow for the karma train to happen, encourage people to go farm those karma trainers.

  • Rampage.7145Rampage.7145 Member ✭✭✭

    Main problem is Arenanet is in charge of the game mode and they do not wanna do anything to make it better, they have no resources and no man power to do so, it is no secret WvW team does not exist, they just pick up random people form other team to do some minor thing here and there but WvW has no direction, it is a god awfull game mode, it has become worst in time, and it will continue to do so as the time goes on, they just need to give WvW to another studio or publiser who wanna take care of it as a stand alone mode and be done with it. Arenante please if u don't wanna do anything with WvW please outsource it, licence it to someone who will, thanks.

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  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited December 29, 2017
    Class balance (incl. condi vs. power issue)

    Can Anet just remove this toxic game mode including pvp already? Had 29 popular pvp players+wvw quitting the game just today; all they said that the game is absolute trash. They all came to the conclusion that Anet clearly has no idea what competitive gaming is about and that Anet is keeping wvw+pvp alive to fund their expansions.

    In other word; they are using pvp+wvw players as cash cows to finance their expansions.

    Think about it for a second....pvp+wvw players are being taken advantage of to fund Anet...

    Let that stay in your mind a little longer....

    You are being intentionally being ignored just to be used to fund the next game...

    ' If You Would Just Open Your Eyes,
    It's all Incredibly Obvious'

    Yeah incredibly obvious isn't it?!

  • SugarCayne.3098SugarCayne.3098 Member ✭✭✭
    edited December 29, 2017
    Other : please explain in your answer

    @Mil.3562 said:

    @Thelgar.7214 said:
    Other - Toxic communities. When people support things like harassing people who don't play their way off a server, it is small wonder people find other things to do.

    This. Good community? Not in WvW, at least not from my server. Full of egoistic players and some Commanders too. They will gang up against you if you don't play their way. How true.

    Those are the best to simply ignore and create your own group, be better than the idiot, then idiot learns he must change if he wants the blobs,

    Play how you want. There’s lots of room. Only you give them power by listening to them. Stop that. There’s more to wvw than blobbing.

    Per the OP: biggest issue is some players think they’re still playing Eve.

  • Iza.6415Iza.6415 Member ✭✭
    Other : please explain in your answer

    Players rely on sieges too much.

  • Other : please explain in your answer

    The biggest issue of all, No devs and bad management.
    No devs means no updates, no updates means no improvements, no updates or improvement means a stagnant game.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭
    Other : please explain in your answer

    players are asking for subscription based service. =3

    Not Even Coverage is the Only broken thing in WVW.

  • JVJD.4912JVJD.4912 Member ✭✭✭
    edited December 29, 2017
    Other : please explain in your answer

    Not able to farm tickets after i unlocked the final chest is an issue for me.
    I am not a fan of content gates

  • ToPNoP.2493ToPNoP.2493 Member ✭✭✭
    edited December 29, 2017

    It is rare for me to run in team any more. I just pug along without ever even asking to join. I am a really great squirrel and if I'm in team I feel obligated to be a team player, and organized parties expect me to play some prescribed spec. I can play any needed class right now, but thief keeps expectations in check. If only my deadeye could shoot as far as a ranger, or my daredevil didn't get 4 seconds of exhaustion when clearing one condition (sigh*).

    You know what would really be cool? Open world pvp. Could you imagine rolling up on Jormag with a really good crew and wrecking everyone just before Jormag falls? Just trying to speak to the hearts of my fellow wvw'ers out there.

    Yes I like comms, but sadly I'm allergic to them.

  • Grim West.3194Grim West.3194 Member ✭✭✭
    edited December 29, 2017
    Population unbalance and coverage

    The basic design problems of WvW created the server balance issues that have plagued the game ever since launch. ANET made some very poor decisions regarding the ability to transfer and stack servers and have never had the courage to address those decisions properly. Plus, even though they made the game mode 3 sided like DAoC, which was smart, Anet implemented it so poorly that it doesn't make any difference to the server balance issues. That takes an incredible amount of incompetence to do.

    Those two reasons are why WvW sucks and most serious RvR players bailed this piece of junk years ago.

    Class balance is a moving target and will always be an issue in every mmo. A good dev team realizes that and gives every class some time in the sun. The Anet devs are pretty decent at that part of the game. They had a lot of practice in GW1. They could do better but it hasn't destroyed the game mode like their stupid decisions dealing with server balance have.

  • Other : please explain in your answer

    @Kamara.4187 said:
    ... failing to realize how the change from servers to super server would impact wvw game play.

    This was IMHO the single biggest error Anet made regarding WvW. It completely severed any connection WvW had to the PvE side of the game and sidelined it as a game mode.

    Tinfoil hat on... This change allowed Anet to justify allocating fewer resources to WvW.

  • psizone.8437psizone.8437 Member ✭✭✭
    edited December 29, 2017
    Class balance (incl. condi vs. power issue)

    I'd love for Anet to post approximate numbers of how many people regularly play WvW and how many people regularly do Raids and tell us how much dev time is allocated to both.

    They never will, but I'd be curious to see if dev time is a fair split or not.

  • Kako.1930Kako.1930 Member ✭✭✭
    Other : please explain in your answer

    What makes me leave wvw more often than anything else is the lag spikes when two blobs intercept. It gets so bad sometimes that the whole map lags and you can't do much of anything no matter where you go.

  • Jinks.2057Jinks.2057 Member ✭✭✭✭
    Other : please explain in your answer

    Other: Complete lack of support, knowledge, and passion from the Dev Team towards WvW.

  • Population unbalance and coverage

    If you didn't choose population you haven't been around long enough, this is the largest issue by far.

    I see the highest poll result was class balance but in the grand scheme of things the skill curve has been greatly leveled in WvW since PoF and has brought in a new level of confidence from players.

    There will always be class imbalance, but they do actively balance classes and specializations.

    They currently do not balance population and don't say they do this with links or manually adjusting server population status, its nothing but a bandaid for the greater fix to the population issues which can be better addressed via battle groups.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Burnfall.9573 said:
    Had 29 popular pvp players+wvw quitting the game just today;

    29 players... December 29th... Illuminati confirmed!

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 29, 2017
    Other : please explain in your answer

    @DemonSeed.3528 said:

    @Burnfall.9573 said:
    Had 29 popular pvp players+wvw quitting the game just today;

    29 players... December 29th... Illuminati confirmed!

    Any ideia where they moved to??

    @Haematic.4913, usually population sizes should not be problem, the game mode should have mechanics or class design should be builted/developed arround those situations, Population is a issue due how LameNet made the game a complete spam of cleave and aoe,most players just need to overstack the AOE, they dont even need to know who or what class they need to kill, its a complete lure and be lured aoe bomb spam splash thing...skilled.. yeah right for players playing a mmo for first time they think its a great tactics thing....while its actually the most dumbest pvp gamemode.
    TDLR; what makes population imbalance in first place is the NOOB friendly classes LameNet designed, when the games is fully based on aoe and cleave spamming, expect low skill players cause they just want to be carried.

  • Odokuro.5049Odokuro.5049 Member ✭✭✭
    Other : please explain in your answer

    The community.

    The Self-Appointed Pervy Sage of Dragonbrand.

  • Rysdude.3824Rysdude.3824 Member ✭✭✭✭

    For me its the toxicity and bad attitude of some individuals. I’ve been playing GW2 about 8 months now and just recently, for the last three weeks, really made it into WvW on a daily basis as Im working on the leggy armor. But I kid you not, every time I joined EBG some kind of kitten talking was going on in map chat. Derogatory, “Im holier than art though” kitten talking. What’s worse, at times, its done by those that would later sport the commander tag. It was really disheartening and irritating to read stuff like that. Luckily I was accepted into a welcoming guild that promotes team play over childish antics but I dislike going to EBG nowadays and prefer to play in the other worlds.

  • zinkz.7045zinkz.7045 Member ✭✭✭

    @Haematic.4913 said:
    There will always be class imbalance, but they do actively balance classes and specializations.

    Not for WvW they don't, the first three years of the game balance was virtually entirely around PvP, then when they added PvE raids they also started balancing around that, wvw has never received anything but the odd crumb when it comes to class balance.

    Which is why if you look at large scale for instance, for the entire game you've had a class like guardian required in vast numbers, whilst half the classes have been surplus to requirements or you might want a couple in some niche role like veilbots.

  • Haematic.4913Haematic.4913 Member ✭✭
    edited December 30, 2017
    Population unbalance and coverage

    @zinkz.7045 said:

    @Haematic.4913 said:
    There will always be class imbalance, but they do actively balance classes and specializations.

    Not for WvW they don't, the first three years of the game balance was virtually entirely around PvP, then when they added PvE raids they also started balancing around that, wvw has never received anything but the odd crumb when it comes to class balance.

    Which is why if you look at large scale for instance, for the entire game you've had a class like guardian required in vast numbers, whilst half the classes have been surplus to requirements or you might want a couple in some niche role like veilbots.

    They've balanced quite a few classes and skills due to balance issues in WvW.

    In response to surplus classes - every class has a role in WvW, some guilds or commanders just choose not to integrate them into comp. I maintain a build sheet and comp sheet for our server to use and update and include changes that work and even ones that don't (yet).


    The issue is still population balance.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 30, 2017
    Other : please explain in your answer

    @Haematic.4913, its still a joke of a gameplay.... due how lame classes are designed, no matter how many class balance patches Anet does... they still ment the game builded towards kitten players that need to be carried with the current design.

    It is still an unskilled gameplay...period.

    If LamersNet wanted skillfull gameplay, the population gap issue should be shortened with adding decent class mechanics and by removing some aoe on weapons to cleaving and remove the autos cleaves from autos to start with, atm its all about stack aoe boons, condi and damage, and who has more wins, reason make the game towards players teamwork where players need to know what and who they need to face i ncombat would make the gap shorted since skill should be the major part of the gameplay rather than numbers stacking.

    Ill keep saying population should not be a issue and that should be where skill should count, but it is not possible with the current balance and skill "uncomplexity".

  • Class balance (incl. condi vs. power issue)

    I vote Class Balance. All skill/trait balance should be based around PvP and WvW. If a mob is to hard, then tone down the health or toughness or its damage. Adjust PvE mobs to be balanced around professions and the dmg, vs. adjusting professions around the PvE side where things are suppose to either die easy or champs that are suppose to have high health and kick you rear across the parking lot. This would actually make the sigils that say +10% dmg vs. Krait worth something. Yes, later I talk about this, but this is fine in PvE to have something this specific towards a mob.

    The power creep is all too real. Randomly proc'ing and +dmg % and weapon specific traits are bad design. Also, the one I really hate is the perma speed increase trait. Some profs have it and others don't. Just make it skill based - and remove the swiftness runes also. To many traits give this, that and the kitchen sink, which causes a lot of imbalance. Reduce traits down to a this or that- one item, one adjustment.. Make it a real hard choice, and once traits have been ironed out - then balance skills.

    Take the Warrior trait- Minor Grandmaster in Defense called, spiked armor. This is what is does. Gain retaliation when you block or are struck by a critical hit. Retaliation gives you bonus toughness. There could be 3 traits made just out of this one trait.
    Example:
    1) Gain retaliation when you block.
    2) Gain retaliation when you are struck by a critical hit
    3) Retaliation gives you bonus (+???) toughness (this would need to be moved to another trait line)

    Here is another one:
    Scourge trait - Demonic Lore - Torment you inflict deals increased damage and causes your foes to burn. This should not be, and causes increased damage, but just causes burn. Cause and effect, and get rid of all this increases stuff.

    I really like how Anet has started to theme trait lines. the top line works best with the traits on the top line, same goes for the middle and bottom.
    Also, get rid of the minor hexagonal freebie traits and add a fourth or just remove the kitten traits, which you would then probably just end up with enough traits for 3 lines.

  • ToPNoP.2493ToPNoP.2493 Member ✭✭✭
    edited January 1, 2018

    The mother of all issues is that no one wants to go to the top, unless they are at the top. Maybe give more points to kills to keep servers from purposely tanking to keep from having to fight bg or maguuma. Another way would to open the top to Europe, so there is more rotation.

    Yes I like comms, but sadly I'm allergic to them.

  • @Haematic.4913 said:

    @zinkz.7045 said:

    @Haematic.4913 said:
    There will always be class imbalance, but they do actively balance classes and specializations.

    Not for WvW they don't, the first three years of the game balance was virtually entirely around PvP, then when they added PvE raids they also started balancing around that, wvw has never received anything but the odd crumb when it comes to class balance.

    Which is why if you look at large scale for instance, for the entire game you've had a class like guardian required in vast numbers, whilst half the classes have been surplus to requirements or you might want a couple in some niche role like veilbots.

    They've balanced quite a few classes and skills due to balance issues in WvW.

    In response to surplus classes - every class has a role in WvW, some guilds or commanders just choose not to integrate them into comp. I maintain a build sheet and comp sheet for our server to use and update and include changes that work and even ones that don't (yet).


    The issue is still population balance.

    There is no group stealth with Ranger/Soulbeast. Smokescale gives short stealth to the player only, not his peeps.

    Just another WvW lifer who'll never say die... while dying again and again!

  • Zergs doing everything and getting all the rewards

    Lol Blob vs Blob, do all these builds really matter in WvW. They way I see it is whoever gets caught in all the red circles first its gg. When I first played Gw2 it wasn't just zergs running around cap this, run to next location and cap, no action, run to SMC either run them over or get ran over. It was group of 10-20 running around some groups were defending some would push and cap positions, defenders would come help pushing groups or tag if they needed that backup. Actually had smaller groups running supply. Idk kitten this WvW is now. It's just join tag, zerg or die.

  • Huli.9740Huli.9740 Member ✭✭
    Other : please explain in your answer

    Other- Higher ups in the company dismissing the mode

  • Class balance (incl. condi vs. power issue)

    Population imbalance was bad, but you could escape it if you wanted. The Xpacs inroduced power creep and class imbalance (aka a paywall), which you can only escape buy (excuse the pun) shelling out cash. IMO GW2 devs assumed that the GW2 playerbase was like the CoD playerbase, and would go and ask mummy to buy them the newest game when it came out...

    Jokes on them, my mummy hates me.

    Believe it or not, Xpacs are an indirect paywall to WvW - you either buy the Xpac, or get hit for 17k by your local deadeye... and Anet have designed it as such.
    The success of WvW depends heavily on the number of people playing it, so putting up barriers against new and existing players does not help WvW at all. IMO if WvW reverted to vanilla classes only and 2013/2014 balance, it would be much healthier, but also much less profitable than it is now.

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