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Maws of Torment: Put It on a Schedule


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I have never understood the "I don't want to schedule my life to do a meta" mentality. Of course a game should not rule your life. But if a meta is not on a schedule, NO ONE DOES IT. The Maws of Torment meta (in The Desolation) seems awesome. I've done one of the lanes, a few times, but I've never seen a successful full run (i.e., to the Legendary boss). Random, dynamic chains are fine, when they do not the require coordination of masses of people.

I love the metas in HoT. I know when they happen. They can be coordinated in LFG. I'm sure I'll never see a full Maws of Torment, and that's a shame -- for me and the game. Just another sad, unpopulated event in GW2.

P.S. Of course, also increasing the rewards would help.

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@Jamin.6528 said:That's a shame. I didn't even know there was a meta event there.That seems to be pretty common. There's another even larger one in Vabbi that I had no idea existed until yesterday when I read about it here. It seems i haven't been missing much though because no one else knows about it so it doesn't get completed, that and apparently it's way more trouble than it's worth. Which is a shame because it sounds pretty damn cool, they were saying that the two legendary bosses are enormous.

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@Ayakaru.6583 said:Its kind of funny since the Silverwastes isn't on a schedule either. So the problem must lie elsewhere. Lack of rewards, Lack of replayability, Lack of command?

The Silverwastes meta event has a timer, and it is clearly indicated in the Event Assistant as a progress bar. In the case that you're referring only to the RIBA train, that works because the much smaller map, and much shorter cooldown between events allows the train to rotate between Pact Bases in structured manner, hence R-I-B-A.

In comparison, Maw of Torment requires 3-5 per lane across three lanes to have a decent chance of success. Without any early indicators for the start of the event, people are very unlikely to idle around for an unspecified amount of time. It's far worse when that reset time is over 30 minutes.

Finally, The Maw of Torment meta event is actually quite rewarding for the time needed to setup and complete. I, too, think the level of uncertainty regarding the cooldown of the event on each map shard is what's affecting the popularity of the event.

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Oh wow, I didn't even know there were metas in the Desolation and Vabbi. I must have simply not cottoned on for doing other stuff. I don't tend to like my time being dictated to me, however, metas on a timer do work for me. It would be great to have this new stuff on the official clock - that way, I can make an effort to make an effort.

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@Ayakaru.6583 said:Its kind of funny since the Silverwastes isn't on a schedule either. So the problem must lie elsewhere. Lack of rewards, Lack of replayability, Lack of command?

The Silverwastes has a VERY CLEAR indicator of it's state. Even if you go there right after the Vinewrath is dead you can see the progress and you know where your map is. You can then swap to another map if you want or stay on that one and push until the Vinewrath is up. So you PLAY the game to reach the state you want.Maws of Torment doesn't have a clear state. It's either up or it's not up, so your only way of playing is to afk at the Darklands Waypoint and wait for it to be up.

Another huge problem is that in the Silverwastes you KNOW the state of the meta wherever you are on the zone. You might go do the jumping puzzle, gather some mithril, help with any fort you like, do some chest farming and you ALWAYS know the state of the meta. On the other hand, to know the state of Maw of Torment you must be inside of it. You can't go gather things, you can't go finish events around it, you can't go kill some bounties, you can't do anything if you want to do that meta because chances are, you'll miss it. Even if you are 10 meters away you can miss it.

People complained that they didn't like the schedules of HoT and Arenanet removed the schedules from most events, however the pre-schedule events had VERY CLEAR states. Silverwastes is only an example, but other meta events in Core Tyria also have states that tell you where they are in their meta cycle. The best non-schedule meta event in Path of Fire is the Augury Rock one. The state of Augury Rock is visible from 3/4 of the zone (a HUGE area), you always know which phase is up and you can go help push it to the state you want, or do other things you like until others push it to the state you like. You have an insane amount of choice on what to do, while never losing track of the meta state.

Exact same problems with Forged with Fire and Junundu Rising meta events.Schedule isn't the problem, visibility and accessibility is the problem with Path of Fire meta events. I'd dare say that replayability and rewards are not as much of a problem either. If players can't even play these events, replayability and rewards aren't going to make a difference.

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@LightningWolfTigerBear.6725 said:

@Jamin.6528 said:That's a shame. I didn't even know there was a meta event there.That seems to be pretty common. There's another even larger one in Vabbi that I had no idea existed until yesterday when I read about it here. It seems i haven't been missing much though because no one else knows about it so it doesn't get completed, that and apparently it's
way
more trouble than it's worth. Which is a shame because it sounds pretty kitten cool, they were saying that the two legendary bosses are enormous.

There are two meta events in Vabbi. One is one a schedule, called Serpent's Ire, the other isn't and is called Forged with Fire.There are two meta events in Desolation. Both not on a schedule, Maws of Torment and Junundu Rising.

The best way to know about any of the meta events is by searching for their achievements. Every meta in Path of Fire, except for Casino Blitz, has achievements attached to it. The only reason I know about any of those is because I wanted to find out where to complete those achievements.

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@maddoctor.2738 said:

@LightningWolfTigerBear.6725 said:

@Jamin.6528 said:That's a shame. I didn't even know there was a meta event there.That seems to be pretty common. There's another even larger one in Vabbi that I had no idea existed until yesterday when I read about it here. It seems i haven't been missing much though because no one else knows about it so it doesn't get completed, that and apparently it's
way
more trouble than it's worth. Which is a shame because it sounds pretty kitten cool, they were saying that the two legendary bosses are enormous.

There are two meta events in Vabbi. One is one a schedule, called Serpent's Ire, the other isn't and is called Forged with Fire.There are two meta events in Desolation. Both not on a schedule, Maws of Torment and Junundu Rising.

The best way to know about any of the meta events is by searching for their achievements. Every meta in Path of Fire, except for Casino Blitz, has achievements attached to it. The only reason I know about any of those is because I wanted to find out where to complete those achievements.

this collection to be precise, require some meta of each map.

https://wiki.guildwars2.com/wiki/Exaltation_of_the_Guardians

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@ugrakarma.9416 said:

@maddoctor.2738 said:

@LightningWolfTigerBear.6725 said:

@Jamin.6528 said:That's a shame. I didn't even know there was a meta event there.That seems to be pretty common. There's another even larger one in Vabbi that I had no idea existed until yesterday when I read about it here. It seems i haven't been missing much though because no one else knows about it so it doesn't get completed, that and apparently it's
way
more trouble than it's worth. Which is a shame because it sounds pretty kitten cool, they were saying that the two legendary bosses are enormous.

There are two meta events in Vabbi. One is one a schedule, called Serpent's Ire, the other isn't and is called Forged with Fire.There are two meta events in Desolation. Both not on a schedule, Maws of Torment and Junundu Rising.

The best way to know about any of the meta events is by searching for their achievements. Every meta in Path of Fire, except for Casino Blitz, has achievements attached to it. The only reason I know about any of those is because I wanted to find out where to complete those achievements.

this collection to be precise, require some meta of each map.

Each meta has its own achievement too.Dogs of War achievement requires killing the final boss of Forged with Fire metaJunundu Whisperer is an achievement that requires completion of the Junundu Rising metaTo name two achievements that require meta events that do not exist in Exaltation of the Guardians

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I didn't even know forged with fire existed and i spend half of my life doing bounty trains (ie passing most meta zones at some point) O.o

100% agree. Currently, i don't really hope to complete achievements related to Maws of Torment (nor junudu rising for that matter) because whenever it's up, there's rarely more than 4 people in total who do the event. There's a lot of related achievements, so there's an incentive to do it, it's just far too impractical to do.

Though if a schedule is not preferred - then the points raised about silverwastes meta would make it much more ideal, honestly i don't know what needs to be done to make the maws of torment meta happen - but an indicator of time, events progressed until it happens (and a clear indication of where/what these events are - this is generally covered pretty well, but as i recall the 'where' part is majorly lacking. unlike RIBA, there's little clear organisation to locations around the ruptured heart that aren't for the main event itself) and MASSIVELY increasing the zones from which this is visible, will help it to become doable. I'm not sure what preparation time is needed but squads need time to build, right now maws of torment is kinda surprise im happening!!! which gives no one any time to prepare a squad so no ones ever gonna complete it.

Same for junudu rising and forged with fire metas really.

The other side to this is - Serpents Ire meta, this is on a schedule but is still unpopular and fails a lot (now not all the time, i've seen plenty of successful serpents ire. but i've also seen plenty more fails) - especially as a very people and tactics demanding meta (even more so for ele mains like me with no weapon switch) it needs a good incentive for people to do more than once (for related achievements). Even if they do make the other metas more accessable and easier to monitor, they'll still run into this issue. For this, rewards need to improve - HoT metas have great rewards, both in terms of achievement points for participating in the many different roles you can have in them, and rewards from the event itself - items, money, collections. From what i understand HoT was similar on release in that it's rewards weren't great so I expect this will be rectified at some point though.

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@Ayrilana.1396 said:The Maws meta does give some indication when it’s about to start but it’s not map wide.

As Maw of Torment is about to start, a message will appear across the screens of people within the vicinity of the area. And then nothing until the pre-event to destroy the Maw's defences begins.

Compare this with the Chakk Gerent event in Tangled Depth, you have two 5-minute timers appearing before the event, such that even if you weren't paying attention to the Event Timers, you would still have time to prepare. Another example is the Shrine event in Siren's Landing, which, while short, gives a very clear indication to the start of the event. Wind back to Bitterfrost Frontier, and hey presto, we get not one, but two timers to the Jormag's Fury map event.

Having a clear timer doesn't make people slaves to a schedule; people do that to themselves. A timer or schedule gives players a clear expectation of what's happening when, such that they don't end up sitting idle for 30, 40, or even an hour for an event they are uncertain will happen.

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@Ayrilana.1396 said:The Maws meta does give some indication when it’s about to start but it’s not map wide.

It lasts 5 minutes and then the pre-event has a timer. It's nearly impossible to organize in such sort notice and remember you need to attack from 3 lanes, all group events.If they don't want to make Maws of Torment part of the schedule then AT LEAST make the pre-event last forever and when all the defenses are destroyed the main assault will begin, giving enough time during the destruction, to organize, taxi people and so on.

Which is how ALL Core Tyria meta events work by the way.

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@maddoctor.2738 said:

@Ayrilana.1396 said:The Maws meta does give some indication when it’s about to start but it’s not map wide.

It lasts 5 minutes and then the pre-event has a timer. It's nearly impossible to organize in such sort notice and remember you need to attack from 3 lanes, all group events.If they don't want to make Maws of Torment part of the schedule then AT LEAST make the pre-event last forever and when all the defenses are destroyed the main assault will begin, giving enough time during the destruction, to organize, taxi people and so on.

Which is how ALL Core Tyria meta events work by the way.

It’s impossible to get 15 random people to come do it in that amount of time? The escort can be done solo as there are no champs, you’re not overrun with mobs, and the NPC is immortal.

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@Ojimaru.8970 said:

@Ayrilana.1396 said:The Maws meta does give some indication when it’s about to start but it’s not map wide.

As Maw of Torment is about to start, a message will appear across the screens of people within the vicinity of the area. And then nothing until the pre-event to destroy the Maw's defences begins.

Compare this with the Chakk Gerent event in Tangled Depth, you have two 5-minute timers appearing before the event, such that even if you weren't paying attention to the Event Timers, you would still have time to prepare. Another example is the Shrine event in Siren's Landing, which, while short, gives a very clear indication to the start of the event. Wind back to Bitterfrost Frontier, and hey presto, we get not one, but
two
timers to the Jormag's Fury map event.

Having a clear timer doesn't make people slaves to a schedule; people do that to themselves. A timer or schedule gives players a clear expectation of what's happening when, such that they don't end up sitting idle for 30, 40, or even an hour for an event they are uncertain will happen.

I’m not sure what the time is between when you get indication that the meta begins and when the pre starts. The pre does have a 10 min timer with the event itself being entirely optional as everything can be killed while doing the escort. That timer is the same as what you get with the Gerent meta in TD. There’s more than enough time to prepare.

Having a set schedule means that players can only do that meta on that schedule. If their playtime doesn’t fit within that, they miss out. This was one of the issues that a lot of players had with HoT when it first came out and what fewer still have issues with today.

I’m willing to bet the primary reason that this meta doesn’t get done often is because people refuse to take the initiative to tag up, or at the very least, ferry people onto their map.

Why fix a problem that’s caused by the players not taking the initiative just like how you said it was on the players for feeling slaved to the scheduled metas was their own fault.

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Best strategy I've seen is to organize a multi-map squad that waits until one of the maps gets the pre-pre event message appear then jumps to that map and prepares. That's also the strategy that seemed most likely to succeed. 4 out of 5 completions for the meta I had were using this strategy. The remaining one just had a number of people who wanted to do the meta in the map, so we managed to get the portals closed with people who were nearby (by the way, the portals scale like crazy, 3-4 people per lane make them trivial and 20+ per lane make them a killing field).

The other thing to note is that there are only two reasons to do the meta - for collection and an achieve. As the number of people who finish those increases, the overall number of people who care about the event shrinks.

As such I think the most important change that ANet can do to the meta is increase its rewards (possibly making them once per day per account) to ensure that there are always players looking to do it.

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@Ayrilana.1396 said:

@maddoctor.2738 said:

@Ayrilana.1396 said:The Maws meta does give some indication when it’s about to start but it’s not map wide.

It lasts 5 minutes and then the pre-event has a timer. It's nearly impossible to organize in such sort notice and remember you need to attack from 3 lanes, all group events.If they don't want to make Maws of Torment part of the schedule then AT LEAST make the pre-event last forever and when all the defenses are destroyed the main assault will begin, giving enough time during the destruction, to organize, taxi people and so on.

Which is how ALL Core Tyria meta events work by the way.

It’s impossible to get 15 random people to come do it in that amount of time? The escort can be done solo as there are no champs, you’re not overrun with mobs, and the NPC is immortal.

Yes it is. The timer between the change in the meta state and the start of the event is very short, it doesn't give any time to organize. And failing the pre-event does make the final event much harder.

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@Ayakaru.6583 said:Its kind of funny since the Silverwastes isn't on a schedule either. So the problem must lie elsewhere. Lack of rewards, Lack of replayability, Lack of command?

Like others have said, the SW has the mapwide indicator, at all times, of how far along the meta is. Its also a tiny map compared to the desolation.

What CD meta events need are mapwide announcements about 5 minutes before they start, and once the pre-events are done, a mapwide meter that shows progress that is map wide. This way anyone entering the map can know if the meta is about to start/has started, and what progress its at.

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@maddoctor.2738 said:

@Ayrilana.1396 said:

@maddoctor.2738 said:

@Ayrilana.1396 said:The Maws meta does give some indication when it’s about to start but it’s not map wide.

It lasts 5 minutes and then the pre-event has a timer. It's nearly impossible to organize in such sort notice and remember you need to attack from 3 lanes, all group events.If they don't want to make Maws of Torment part of the schedule then AT LEAST make the pre-event last forever and when all the defenses are destroyed the main assault will begin, giving enough time during the destruction, to organize, taxi people and so on.

Which is how ALL Core Tyria meta events work by the way.

It’s impossible to get 15 random people to come do it in that amount of time? The escort can be done solo as there are no champs, you’re not overrun with mobs, and the NPC is immortal.

Yes it is. The timer between the change in the meta state and the start of the event is very short, it doesn't give any time to organize. And failing the pre-event does make the final event much harder.

Failing the pre doesn’t make it much harder as you can kill everything as you do the escort. I’ve also done it with group that completely ignored everything from the pre-events which is mainly just the cannons. I also stated that a single player can solo the pre as well as do the escort portion.

That 10 min is more than enough time to get 15 random players for it.

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