Official Mount Adoption Feedback Thread [merged] - Page 37 — Guild Wars 2 Forums

Official Mount Adoption Feedback Thread [merged]

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Comments

  • I found myself not wanting to do anything in the game other than getting money. My last 500 or so hours were sw farming which is something I'd still do if I wanted gold. But I don't. Cause anything you might like is locked behind the gemstore and the game is just a way to farm the required money or to get bored with it and pay real money. When I got to the end of the base game story I was furious. All the changes, the excellent combat for an mmo, the beautiful art and yet killing zaithan is pressing 1 and 2 from a turret. I find the living world a broken concept. It is like going back to regular tv from netflix while the same show also feels like it is worse. This is just how I feel, maybe I just can't find what I loved in the 1st game and that makes me bitter. I do not care how many hours I got from each game for my money, mmos are timesinks. I still love the 1st game and finished the 2nd for good. And not just because of the lootcancer.

  • I must add that I'd happily pay money for atleast two skins I know I want. But now, because of lootboxes, you (ANet) ain't getting my money.

  • The only way I could possibly support this is if the skins were an item that was not bound and I could sell it. This right now is horrible.

  • i would gladly pay a little bit more gems for a mount if i could chose which one i get. This rng trend is a pain. most people don't want to pay 120 € (if they are unlucky) to get the mount they want

  • Decent middle ground for me would be if rng was tied to specific mount, so you can buy rng Raptor box, or rng Jackal box etc...
    But when rng is global like this? I really can't be bothered with it.

  • Kronos.3695Kronos.3695 Member ✭✭✭

    Let me see:

    • After 3 years the most rewarding open world event is still SW
    • I have more than 35k APs and every 5k I get 30 golds and 400 gems, nothing more than that
    • Collections are giving 3 to 5APs and not many titles or skins
    • Doing most of the open world metas is pointless, still better farming fractal 40 or SW CF
      I don't think I need to go on, this list alone is self-explanatory :)

    Kronos Ledaloth
    Leader and founder of Bloodstone Keepers [BloS] - Visit us at our website or facebook page!

  • Sanity Obscure.6054Sanity Obscure.6054 Member ✭✭✭
    edited November 9, 2017

    I can only recieve so many privateer pants before I start to wonder why every inch of Tyria has them.

    Loot should be more diverse to each map, and specific areas in each map.

  • Malafaia.8903Malafaia.8903 Member ✭✭✭✭

    And i was sitting here thinking i was the only one mad at this RNG sell.
    Come on... you can't even even know if you will get one skin to the mount you want...

  • fizzypetal.7936fizzypetal.7936 Member ✭✭✭
    edited November 9, 2017

    Leave the gambling option in for those that like those odds. For those of us who don't want to gamble, price up the skins individually - the simple skins at say 600 gems, the more complex around the 800-1000 gem mark. I would quite willingly pay more to have the choice of buying the mount skin I actually wanted though how much I'm willing to pay does have it's limits. Anything more than 1000 would be to me excessive unless it was a dragon that breathed fire, ice, lightening, could carry a passenger in addition to the owner and it had improved flying abilities over the Griffon. That would be totally a must have! ;D

  • I will not support this practice. Let us choose for which mount we want the skin and sell them... SEPARATELY. You want money Anet? More money? Yeah whatever, but don't start doing kitten like this please.

  • @Zenaide.3046 said:

    They chose to make them all available at once which I think is cool. More diversity.

    Almost 15 out of 30 skins don't even fit to be named as a proper set of skins. You're paying for 4 dye channels laid out in various patterns. You can't even tell most of them apart from each other without a side-by-side comparison.

  • Just going to throw in my two cents..
    I'll admit I did fall in to the RNG trap and bought a couple of the single mount adopt slips just to see what I would get, and while I wasn't thrilled with the skins I got, I did accept that this is what I got for having a bit of a gamble!
    There are several skins that I would really love to get my hands on, personally I would prefer to buy exactly what I wanted from the gem shop rather than have to gamble on silly RNG boxes again, and I would be happy to pay more to get the exact skin I wanted, from the whole batch ANet decided to release all at once. However, we all know that's going to be a very unlikely thing to happen at this point.
    I would also be satisfied it ANet released all these skins at once but at least separated the mount skins into different packs, so I can buy as many RNG Raptor Skins or Griffon Skins so I could at least get one that I'm going to get a lot of use out of!

  • Cloud.7613Cloud.7613 Member ✭✭
    edited November 9, 2017

    @Praxos.6129 said:
    I seriously do not see an issue with the state they implemented. They have a good way to introduce even more mount skins to the roster and for more mounts in the future.

    More mounts added onto an already thirty size contract, you don't see an issue with this?

    It can clearly be build upon and the price is fine.

    I don't see many people arguing that the price is bad, more so that it is completely RNG. I want one single mount skin, that is a 3.33% chance. So i'm supposed to RNG til i get the only thing i want? At over 100g a chance? What?

    People need to seriously remind themselves that they can also convert in-game gold into gems. and 400 isn't an outlandish goal..

    This is a bad excuse for this situation. 119 gold isn't easy to obtain in the short-term and what if you don't get a mount skin you like, for a mount you use, get rekt? It's not as if you can choose to roll for a contract for ... skimmer only, hopper only, griffon only ect. Imagine if you have no interest in getting a griffon, you raise 119 gold and boom, griffon mount, lol.

    This even gives people who don't want to pay for these skins with real money a decent farm long term goal.

    Gambling is fun, kids.

    AND on top of all that, they ensured you will not get duplicate skins, This is RNG and lootboxing done right.

    The one saving grace, that if you get a bad skin, a skin that you don't want, it'll increase the odds you'll get something you do like.

    and Anet should honestly be thanked for how this was done.

    o_ 0

    If anet didnt do the RNG thing they likely would've made the costs on the mounts different. you think the for example, electric raptor, celestial jackal and the starbound griffon would cost 400 gems or less you gotta be kidding yourself.

    The one thing that you've said that makes sense and people have accepted this. I would certainly pay extra to guarantee i get the mount that i desire, i am fine with RNG contracts so that those who're ballsy or lucky can get said mount cheaper. What i don't like is getting a mount skin that i will never, ever use. If i bought all 6 Jackal contracts and got my desired skin last, i wouldn't be so annoyed, because at least it's controlled RNG.

  • Qaezie.5307Qaezie.5307 Member
    edited November 9, 2017

    Anet, here is your solution.

    • Within the short period of time make an announcement to the public that certain percentage of the money that player purchased the Black Lion Mount Adoption License will be funded for charity / donation to the selected organization to those people in needs.

    • For Player: We know part of the money we paid are for charity / donation even though the price (RNG loot) are quite unreasonable. No more complain for the price but only RNG loot obtained by player.

    • For Anet: You may continue making money while increase your reputation from the public and of course implement more different kind of RNG system for player to ~~gamble~~ Ops... i mean for charity / donation.

  • In the last years I have gladly spent money on this game, since it doesn't have a monthly fee and since I know the people of Arenanet can't live just from love, air and positive reviews. A company needs to make money, simple as that. However, the last gemshop update disappointed me a lot and I have decided to not support it with a single cent. Here we go:

    • 2k Gems for a single mount is way overpriced, no matter how sparkly.
    • Out of 30 Skins I am only interested in 10. I am not gonna gamble, it's just a big no. My problem is not RNG in general (even tho RNG sucks), my problem is how we're not given any alternative besides "if you don't like RNG, just buy them all". I am not gonna spend more than a 100 bucks and basically pay for 20 skins that I am not even remotely interested in, just to get the 10 I actually like.
    • I would price them roughly 400 for a random skin, 500 for a skin of your choice. You could even make an option for 450, where you get three random skins and you can choose your favorite out of those three. Every now and then you could toss in a really awesome new mount skin and make it 700-800 gems. This would be my preferred solution and hell I would spend a lot of money on this - but on stuff that I want, not on the chance to have stuff that I want.
    • If you do stick to the rng-lootboxes only, at least make the skins not account-bound, so we can sell them at the TP, trade them and give them to friends, if we got a skin they desired and we don't want it anyways. Let the community/economy decide which skins are worth how much.
    • Another option: Make the lootboxes obtainable in game, just as in Overwatch or Hearthstone where you get them simply for playing. This way you can still get everything, it will just take some patience. The eager people can still pull out their wallet to buy more lootboxes for real money.

    But I am not only disappointed by the choice to lock mount skins behind lootboxes:

    • I think it was a cheap move to release the original mounts with only 1 dye panel.
    • It upsets me massively how there have been a great total of 36 mount skins available in the gemshop, but not a single one can be obtained in game (yet), not even the very simple skins which just have a different fur-marking. This gets even worse looking at the feedback for PoF, because quite a lot of people complain about having nothing to work towards anymore even tho the expansion has only shipped a few weeks ago. Making some skins available in game could have been a great goal to work towards for lots of people.
    • It upsets me even more that you can get mount skins of legendary quality (e.g. Starbound) in the gemshop, instead of getting them as a reward for a finished collection, as an achievement for successfully managing a somewhat difficult content or maybe even crafting them. There are tons of possibilities. If I have a fancy mount skin like that I want to feel like I earned it, and I want other people to know that I worked hard for this skin. I want to be proud to have this sparkly mount skin unlocked. So it feels like a wasted opportunity to have epic skins like that on the gemshop and the only thing needed to get them is a full wallet.

    Arenanet, please reconsider the choice you've made. I have recommended Guild Wars 2 to quite a lot of friends as a customer-friendly game with reasonable monetisation. It's the reason I myself chose to play this game instead of WoW. Please don't make me regret playing, advertising and spending money on your game - it would be such a shame, since so far I've really loved the experience.

  • I have never had much of an issue with the premium store. They don't charge a monthly fee and you can earn gems. It's always been a nice way of doing things. But I have also always been able to buy the skin or product that I want. Anything that is gambled (like the black lion chest, or the dyes), I have been able to sell things I didn't want to the TP. I think if this had been a smaller gamble, say just the griffon mounts, or just the raptor mounts, it'd be less infuriating. At least I'd be getting a skin for the mount I use. In the end though, I think everyone would much prefer if we could have the mount that we want. This is lootboxing on an EA/Ubisoft style and that is never a good thing. I think this level of gambling is despicable and it definitely preys on the consumer. And £20 for the Reforged Warhound, really? They've always run prices quite high on the Gem store, but this is just.. eurgh. No Arena Net. Just no.

    I hope they listen to the community on this because it is just disappointing. And from what I gather, that is what most people are feeling. Disappointment.

  • PoF barely has any rewards already and you decided to take the newest addition to the game (mounts/mount skins) and lock them behind RNG predatory lootboxes?

    What a joke. If you had priced these skins as $5 per skin on the gem store, people would eat them up. Hell, you should have tossed some of them into rewards for actually playing the game considering a few are extremely lazy recolors. Instead you decided to get greedy and you've lost all credibility.

    I was really hoping buying the expansion was going to be worth it. It's been nearly two months and we still have completely broken pvp, wvw, no new dungeons or raids or fractals. Your priorities are all wrong and I can only assume you seek to sucker as many people out of their money as possible before you drive this game into the ground for good.

    It's sad that the company which made such a wonderful and engaging game has reduced it to an Asian MMO gold farm.

  • 400-700 gems per skin just like outfits, weapons, backpacks and gliders is a reasonable price to ask for. Without RNG of course. I would gladly purchase 3-4 skins that way, but I will not buy any loot boxes.
    Also many people don't even have the griffon or plan to get one, why on earth would they want to gamble over some skins they can't even use at the first place?
    Please reconsider this decision and continue to offer goods like you have been doing for the 5 past years.

  • Anet dont mind all these people that are complaining and want you to remove RNG. Imo this form of mount skins is acceptable the only change i would make is to let the people choose mount type(raptor griffon etc) and leave RNG part as it is because it makes you some money and is fun for some players. Luck is part of every game and even part of life so complaining about it is pretty pathetic.

  • Gele.2048Gele.2048 Member ✭✭

    i will not going to buy or gamble with stupid loot-boxes , and this made me never ever to buy anything from the store this is just pure GREED anet you milking us way to much , i understand you need money and all but COME ON get real with your self sorry im out

  • Arcanaut.4158Arcanaut.4158 Member ✭✭
    edited November 9, 2017

    I bought about 10 Skins in Gemstore the last years for about 700 or 800 Gems, most of them with money. Im just more now a Casual Player and when theres a skin which looks nice, iam buying it. But 2000 Gems for One Skin is a little bit too high. AND i would never as a Casual Player touching this Gambling Lootboxes. Just Put the Skins in Gemstore for same price as the Outfits, in my oppion the best solution. (AND dont forget the Content)

  • Raven.1524Raven.1524 Member ✭✭✭

    Wouldn't anet get less backlash making a 700gems (outfit price) to select 1 specific mount skin of choice?

    Also 2000 gems for the special mount skin seems a bit too much but that's another matter.

  • pah.4931pah.4931 Member ✭✭✭✭

    Did anyone stop to consider that MAYBE Anet didn't have much of a choice? If sales are declining, there is no reason not to shutter the game completely? Would you rather have lootboxes or no GW2 at all?

    Because the harsh reality is that there are a LOT of games on the market. And most of them are BS mobile games that make WAY more money for WAY less effort than a game like GW2. I don't think our average forum poster understands how business works. It's not enough to just "make profit" ... but you have to be growing. You have to doing things that shows y-o-y revenue increases. Plenty of "profitable" companies have been closed because they aren't profitable enough. For those who don't know much (which I am assuming are most of these people complaining), it's called Return On Investment or ROI.

    Here's a simplified example. Let's say you have $10 to invest in a game. One game will take all $10, and only return $3 more dollars. But there are four smaller mobile games that only take $1 and will return $4 each, and then two other games that need a $3 investment but will return $5 each. You can invest all $10 into the first company and make a profit -- hooray! -- but it's only a $3 profit and now you have $13. On the other hands, you could have pumped that money and time into those other games and with the same $10 you could have made $25 (a profit of $15, which is more than $3). The ROI is vastly different.

    This gets even more complicated when you start talking about trends (i.e., every year, you know that big game that needed $10? well it still needs that much to develop but it has been making less and less returns, while mobile games make MORE each year).

    Long story short. Anet is beholding to overlords (ncsoft). And being profitable isn't good enough. They need to show growth. Otherwise, they will get less and less support from their overlords. They won't be able to hire more people or attract new talent when people leave. And the game will die. This happens.

    So, today, how about we all take a big, deep breath and thank Anet for a fun game that lets YOU choose how you spend your money on it... because it might be gone tomorrow.

  • Tachenon.5270Tachenon.5270 Member ✭✭✭

    Most of the rewards in this game seem designed to encourage the purchase of more inventory space.

  • zinkz.7045zinkz.7045 Member ✭✭✭

    But still endgame of any MMO is about the cosmetics...

    Maybe to you, I have pretty much zero interest in cosmetics, end game is some form of PvP in any MMO I play, cosmetics are just optional fluff for which they can charge what they want to people who want to play dress up like my 10 year old niece.

  • I had a very hard time believing the news when I first saw it. So many games falling prey to the Great Gambling Infection of 2017, but surely not GW2...?

    Now I am ashamed. Completely and utterly ashamed to have been a strong defender of GW2's cash shop up to this point. I will not spend another cent on gems after this.

  • Sykper.6583Sykper.6583 Member ✭✭✭

    @IndigoSundown.5419 said:

    Over the past year or so, we have seen more and more attempts to get people to purchase things they might not want in order to get things they do want. Bundles are good for consumers if the bundle contains things they want at a price lower than the individual prices of those items. They are not good deals for consumers if the consumer only wants one of the items and cannot buy that item separately. If you examine the store offerings, ANet is probably making enough off bundling to warrant them continuing to use that tactic. What is not known is how much they might have made by selling the items separately.

    Ultimately, while the business must do what the business must do, the consumer also must look to their own welfare. Since we don't know what ANet's Profit & Loss statements look like, speculating on whether they had to resort to this approach cannot be a discussion item for us. What is appropriate for consumers to discuss is what works for them.

    Sometimes there are consequences for making business choices. The way the mounts are packaged was apparently a bad choice, at least if this thread is any indication. I don't condone some of the more extreme positions taken, nor the invective. However, most of what I've read has been consumers speaking out about whether they are willing to support this sales model, or whether they are willing to support a company that tries to get more out of the sale of a luxury item than the market will bear.

    I would not be surprised if the adoption skins include draft versions of mounts that were later replaced by the final versions, added to several purpose built skins with particle effects, etc. I would also not be surprised if the adoption initiative, coupled with the large price for a single skin, was an attempt to see what the market would bear. If sales are great despite the negative reaction, then we might see more of the same going forward. If not, we'll likely see a different approach by ANet.

    I'm looking to see what Arenanet does next as well. There's a poll thread that seems to indicate that people actually hate the RNG aspect of these stables, the pricing actually seems fine. Given how the Halloween Skins worked out, Arenanet probably felt like 400 gems per skin was appropriate even if someone got a retexture and not any remodels.

    They are probably really confused at the moment because there was no doubt about the several threads weeks ago talking about customizing mounts and how the forum would throw money for said options.

  • @pah.4931 said:
    Did anyone stop to consider that MAYBE Anet didn't have much of a choice? If sales are declining, there is no reason not to shutter the game completely? Would you rather have lootboxes or no GW2 at all?

    Because the harsh reality is that there are a LOT of games on the market. And most of them are BS mobile games that make WAY more money for WAY less effort than a game like GW2. I don't think our average forum poster understands how business works. It's not enough to just "make profit" ... but you have to be growing. You have to doing things that shows y-o-y revenue increases. Plenty of "profitable" companies have been closed because they aren't profitable enough. For those who don't know much (which I am assuming are most of these people complaining), it's called Return On Investment or ROI.

    Here's a simplified example. Let's say you have $10 to invest in a game. One game will take all $10, and only return $3 more dollars. But there are four smaller mobile games that only take $1 and will return $4 each, and then two other games that need a $3 investment but will return $5 each. You can invest all $10 into the first company and make a profit -- hooray! -- but it's only a $3 profit and now you have $13. On the other hands, you could have pumped that money and time into those other games and with the same $10 you could have made $25 (a profit of $15, which is more than $3). The ROI is vastly different.

    This gets even more complicated when you start talking about trends (i.e., every year, you know that big game that needed $10? well it still needs that much to develop but it has been making less and less returns, while mobile games make MORE each year).

    Long story short. Anet is beholding to overlords (ncsoft). And being profitable isn't good enough. They need to show growth. Otherwise, they will get less and less support from their overlords. They won't be able to hire more people or attract new talent when people leave. And the game will die. This happens.

    So, today, how about we all take a big, deep breath and thank Anet for a fun game that lets YOU choose how you spend your money on it... because it might be gone tomorrow.

    But why should we care how their business work. You are not their friend you are just a paying customer of their service they provide. I am more then happy to pay for the years of service they gave us but if I feel like the direction they are taking is becoming anticustomer I have the right to let me be heard.

    And I think you would be suprised how much money they make.

  • @zinkz.7045 said:

    But still endgame of any MMO is about the cosmetics...

    Maybe to you, I have pretty much zero interest in cosmetics, end game is some form of PvP in any MMO I play, cosmetics are just optional fluff for which they can charge what they want to people who want to play dress up like my 10 year old niece.

    Well maybe to you also. But for the majority its all about the Fashion Wars. Why do you think are the cosmetics so popular and profitable in any game. Think about that.

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭
    edited November 9, 2017

    @Inferno.3217 said:
    Anet dont mind all these people that are complaining and want you to remove RNG. Imo this form of mount skins is acceptable the only change i would make is to let the people choose mount type(raptor griffon etc) and leave RNG part as it is because it makes you some money and is fun for some players. Luck is part of every game and even part of life so complaining about it is pretty pathetic.

    Yeah... I feel like the only reason why this time it's creating all that drama is because people actually REALLY REALLY want theses skins because there is no other skin available in game.. whereas seasonal rng items... only a few people care about them (i'm one of them sadly).
    This backslash is a bit too extreme imho. This "concept" was already in game, for years, and it's only now that people are calling "shame" on anet, not because it's new but because this time more people want the premium skins.

    if you don't want to pay that amount, you aren't the target of these premiums. Now yes you can try to discuss about getting alternative ways like paying more to select a specific mount. You can also discuss the fact that this is supposed to be a game, and there none of these mounts are actually earn able in game (this is the actual issue imho, rng isn't nearly as bad as other lootboxes).

    But please, stop with the extreme language. Anet doesn't have to be ashamed for this. There is no subscription fee, these are purely cosmetic items, Anet still doesn't sell pay to win items like they always say they wouldn't.

    (At Anet: Next time you do that, add a merchant and sell mounts with gold, people won't see "gems" on the price and half of them won't be complaining (aka ecto gambling)

  • pah.4931pah.4931 Member ✭✭✭✭

    @Roadkill.2374 said:

    @pah.4931 said:
    Did anyone stop to consider that MAYBE Anet didn't have much of a choice? If sales are declining, there is no reason not to shutter the game completely? Would you rather have lootboxes or no GW2 at all?

    Because the harsh reality is that there are a LOT of games on the market. And most of them are BS mobile games that make WAY more money for WAY less effort than a game like GW2. I don't think our average forum poster understands how business works. It's not enough to just "make profit" ... but you have to be growing. You have to doing things that shows y-o-y revenue increases. Plenty of "profitable" companies have been closed because they aren't profitable enough. For those who don't know much (which I am assuming are most of these people complaining), it's called Return On Investment or ROI.

    Here's a simplified example. Let's say you have $10 to invest in a game. One game will take all $10, and only return $3 more dollars. But there are four smaller mobile games that only take $1 and will return $4 each, and then two other games that need a $3 investment but will return $5 each. You can invest all $10 into the first company and make a profit -- hooray! -- but it's only a $3 profit and now you have $13. On the other hands, you could have pumped that money and time into those other games and with the same $10 you could have made $25 (a profit of $15, which is more than $3). The ROI is vastly different.

    This gets even more complicated when you start talking about trends (i.e., every year, you know that big game that needed $10? well it still needs that much to develop but it has been making less and less returns, while mobile games make MORE each year).

    Long story short. Anet is beholding to overlords (ncsoft). And being profitable isn't good enough. They need to show growth. Otherwise, they will get less and less support from their overlords. They won't be able to hire more people or attract new talent when people leave. And the game will die. This happens.

    So, today, how about we all take a big, deep breath and thank Anet for a fun game that lets YOU choose how you spend your money on it... because it might be gone tomorrow.

    But why should we care how their business work. You are not their friend you are just a paying customer of their service they provide. I am more then happy to pay for the years of service they gave us but if I feel like the direction they are taking is becoming anticustomer I have the right to let me be heard.

    And I think you would be suprised how much money they make.

    But let's keep this in perspective. To pay just ONE yearly employee salary of $80,000 (not including any other benefit, and I can guarantee you, in Seattle, most salaries are much higher than this), Anet would need to sell all 30 skins (120 bucks) to 667 players. And then there is rent, advertising, insurance, etc etc etc.

    It takes a LOT of money to keep a business going. And, like I said, it doesn't matter how much money they make. They need to show growth and a decent ROI, otherwise investors money is better spent elsewhere.

    Again. You don't understand how business works. It's not as simple as you think. It's not: "Hey. We made 10 million dollars and now we have 10 million more dollars to spend on GW2 development."

    They have investors. They have numbers they have to hit. Otherwise, the game shuts down. And people seem OK with the game shutting down, as long as they get to choose their Mount Skin.

  • zinkz.7045zinkz.7045 Member ✭✭✭
    edited November 9, 2017

    @Roadkill.2374 said:

    @zinkz.7045 said:

    But still endgame of any MMO is about the cosmetics...

    Maybe to you, I have pretty much zero interest in cosmetics, end game is some form of PvP in any MMO I play, cosmetics are just optional fluff for which they can charge what they want to people who want to play dress up like my 10 year old niece.

    Well maybe to you also. But for the majority its all about the Fashion Wars. Why do you think are the cosmetics so popular and profitable in any game. Think about that.

    That doesn't make it the "endgame", I mean there are skins/cosmetic items for most games, so yes there is a demand for it, but it is not the end game, LOL, Overwatch, DOTA 2, etc all have far more players than this game (more than any MMORPG or in fact more than several combined in some cases), do they have cosmetic elements, yeah sure, but that is not "end game" in any of them.

  • I have been playing GW2 since release and over the years I have spent a considerable amount on gems (I have never wasted them on BL keys as that is just a complete rip-off). I was happy to do this to support the game I love in this way as I could use the gems to get something I'd chosen from the gem store. I am, however, disgusted at the use of rng in these mount skin adoption contracts. If I could have bought the mount skins of my choice I would have already done so (with real money) but I will not accept this disgusting money grabbing method of attempting to get them (hoping I might get the skin i want). Let us choose the skins we want and if I like one I'll buy it if not you'll never get my money as I don't like gambling. Please Anet rethink the rng aspect you can also get rid of the useless BL chests at the same time. Gem store should allow you to buy what you want without the gamble!!!

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭
    edited November 9, 2017

    @Roadkill.2374 said:

    @pah.4931 said:
    Did anyone stop to consider that MAYBE Anet didn't have much of a choice? If sales are declining, there is no reason not to shutter the game completely? Would you rather have lootboxes or no GW2 at all?

    Because the harsh reality is that there are a LOT of games on the market. And most of them are BS mobile games that make WAY more money for WAY less effort than a game like GW2. I don't think our average forum poster understands how business works. It's not enough to just "make profit" ... but you have to be growing. You have to doing things that shows y-o-y revenue increases. Plenty of "profitable" companies have been closed because they aren't profitable enough. For those who don't know much (which I am assuming are most of these people complaining), it's called Return On Investment or ROI.

    Here's a simplified example. Let's say you have $10 to invest in a game. One game will take all $10, and only return $3 more dollars. But there are four smaller mobile games that only take $1 and will return $4 each, and then two other games that need a $3 investment but will return $5 each. You can invest all $10 into the first company and make a profit -- hooray! -- but it's only a $3 profit and now you have $13. On the other hands, you could have pumped that money and time into those other games and with the same $10 you could have made $25 (a profit of $15, which is more than $3). The ROI is vastly different.

    This gets even more complicated when you start talking about trends (i.e., every year, you know that big game that needed $10? well it still needs that much to develop but it has been making less and less returns, while mobile games make MORE each year).

    Long story short. Anet is beholding to overlords (ncsoft). And being profitable isn't good enough. They need to show growth. Otherwise, they will get less and less support from their overlords. They won't be able to hire more people or attract new talent when people leave. And the game will die. This happens.

    So, today, how about we all take a big, deep breath and thank Anet for a fun game that lets YOU choose how you spend your money on it... because it might be gone tomorrow.

    But why should we care how their business work. You are not their friend you are just a paying customer of their service they provide. I am more then happy to pay for the years of service they gave us but if I feel like the direction they are taking is becoming anticustomer I have the right to let me be heard.

    And I think you would be suprised how much money they make.

    In my case: Because I want the game to succeed. So I care about their business.

    This... it's not even close to be the worst thing they've done. I know this opinion is a minority, but when it comes to gambling issues (I have some) I find it far worse to lock very convenient items behind money gambling (keys and permanent bank, dyes etc) with never a guaranteed chance to get anything, getting stacks and stacks of kitten you don't need (I have STACKS of bank express that I don't need, talk about wasting money...)
    I remember getting insane over the tickets for the fused weapons the first year. THE FIRST YEAR. You had a very low chance to get these tickets, it was really bad RNG then. That was really hurting my gambling addiction. Not this! Not a gambling that is "finished", that reduces the RNG the more you play until there's none left.
    This gambling is generous compared to BL keys, you can turn it into a end goal by just farming goal just fine, no stress about it, it won't go away and every time you'll get a new skin.

  • What hurts about this decision to put desirable content behind rng is the fact that someone somewhere took the decision to deliberately exclude a portion of their players from accessing this content. I certainly couldn’t afford to spend 9600 gems chasing the few I want, and neither could a lot of people who play. We all obviously care about the game, or we wouldn’t be here posting about it. What saddens me is the feeling that Arenanet are only interested in those of us with large amounts of cash to throw at them. I know there are staff who do care. These tactics are grasping and cheap, and it does them and us a disservice.

  • Timo.1065Timo.1065 Member ✭✭✭

    In my opinion mount adoption with RNG system isn't bad itself. Bad idea was to make it the ony way to posses mount skin.
    You have such a beutifull game, with lots of possibility to encourage players to play, but play in a good mining. Do frastals, kill world bosses, do dungeons, events or metas on maps.
    But no, the only think you did, is iforsing players to posess more gold, by doing only more profitable things, or spent real money.
    Shame on you.

  • @Deihnyx.6318 said:

    @Roadkill.2374 said:

    @pah.4931 said:
    Did anyone stop to consider that MAYBE Anet didn't have much of a choice? If sales are declining, there is no reason not to shutter the game completely? Would you rather have lootboxes or no GW2 at all?

    Because the harsh reality is that there are a LOT of games on the market. And most of them are BS mobile games that make WAY more money for WAY less effort than a game like GW2. I don't think our average forum poster understands how business works. It's not enough to just "make profit" ... but you have to be growing. You have to doing things that shows y-o-y revenue increases. Plenty of "profitable" companies have been closed because they aren't profitable enough. For those who don't know much (which I am assuming are most of these people complaining), it's called Return On Investment or ROI.

    Here's a simplified example. Let's say you have $10 to invest in a game. One game will take all $10, and only return $3 more dollars. But there are four smaller mobile games that only take $1 and will return $4 each, and then two other games that need a $3 investment but will return $5 each. You can invest all $10 into the first company and make a profit -- hooray! -- but it's only a $3 profit and now you have $13. On the other hands, you could have pumped that money and time into those other games and with the same $10 you could have made $25 (a profit of $15, which is more than $3). The ROI is vastly different.

    This gets even more complicated when you start talking about trends (i.e., every year, you know that big game that needed $10? well it still needs that much to develop but it has been making less and less returns, while mobile games make MORE each year).

    Long story short. Anet is beholding to overlords (ncsoft). And being profitable isn't good enough. They need to show growth. Otherwise, they will get less and less support from their overlords. They won't be able to hire more people or attract new talent when people leave. And the game will die. This happens.

    So, today, how about we all take a big, deep breath and thank Anet for a fun game that lets YOU choose how you spend your money on it... because it might be gone tomorrow.

    But why should we care how their business work. You are not their friend you are just a paying customer of their service they provide. I am more then happy to pay for the years of service they gave us but if I feel like the direction they are taking is becoming anticustomer I have the right to let me be heard.

    And I think you would be suprised how much money they make.

    In my case: Because I want the game to succeed. So I care about their business.

    This... it's not even close to be the worst thing they've done. I know this opinion is a minority, but when it comes to gambling issues (I have some) I find it far worse to lock very convenient items behind money gambling (keys and permanent bank, dyes etc) with never a guaranteed chance to get anything, getting stacks and stacks of kitten you don't need (I have STACKS of bank express that I don't need, talk about wasting money...)
    I remember getting insane over the tickets for the fused weapons the first year. THE FIRST YEAR. You had a very low chance to get these tickets, it was really bad RNG then. That was really hurting my gambling addiction. Not this! Not a gambling that is "finished", that reduces the RNG the more you play until there's none left.
    This gambling is generous compared to BL keys, you can turn it into a end goal by just farming goal just fine, no stress about it, it won't go away and every time you'll get a new skin.

    So we have the same goal. I want the game to secceed too. That is why I am voicing my opinion and concerns here. I would not otherwise if I would not care. I just dont think this is the right way for them to be succesfull.

  • To be honest... It's really a shame that there are no proper quests/achivements/dung drops that would reward you with some cool unique mount skins. Anet needs money, I get that... but RNG drops? That's a bit too much.

  • Count me among those that refuse to pay for RNG. I've picked up a BLC skin or two from the trading post for gold, but that's as close as I've ever come to supporting RNG in the gem store. I've always been against it and ignore the various forms of loot boxes. They aren't worth it for me, not even for in game gold. It's a guaranteed unlock or obtained through actual game play for me or nothing at all.

  • The RNG on this is something else- even when we’ve seen account-bound skins on black lion chests (the dwayna’s messanger pet for example) they’ve been reasonably attainable for less than £20. For all these skins, it’s a 1/30 chance for the one you want, and 400 gems a roll. I dont mind rng for cosmetics, and i dont mind micro transactions for cosmetics, but micro transactions and rng, for such a high price, are a line that shouldn’t be crossed. Unless this abusive practice stops, or is at least heavily curbed, I dont see myself supporting the game again.

    Ways to fix this problem have already been suggested by the community: making it a “choose a skin” for 400 gems, splitting it into 5 parts (ie get a random Griffion skin for 400), or simply lowering the price of the product to 100-125 gems, to line up with black lion chests. As it is, this is Anet indulging in the most sickening form of corporate avarice out there, and it shouldn’t be supported. I just cant wait for the ESRB to call lootboxes what they are: gambling aimed at kids

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