Official Mount Adoption Feedback Thread [merged] - Page 38 — Guild Wars 2 Forums

Official Mount Adoption Feedback Thread [merged]

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Comments

  • Not sure what bringing business numbers really adds to the discussion when the game has a boatload of ways to use your real money for things. RNG loot boxes being removed or edited to be less RNG will not be the sole reason Anet dies (if it ever does). Thinking about how much money I've spent over my years of gw2 in the gem store for single specific items sometimes gives me a headache. Obviously, this isnt the case for everyone and I can only share my own experience here, but even WITHOUT looking at any RNG based products, I am still constantly finding things I'm burning to purchase, from more inventory slots to outfits to weapon skins to gliders (huge weakness on the gliders here lol).

    The way the stables are designed impacts more, I think, partially because the cost is so much more expensive. With dye packs as an example, you can get 1 for under 200 gems. Sure, you may get dupes and common colours, but the price point for a single always feel like its a bit of a throwaway anyways. 400 gems for something youre not even sure your going to get feels uncomfortable. I would rather pay a bit more gems to guarantee I get the exact skin I want. For me, $5 for 1 "loot box" is way too much.

    There have been a lot of suggestions as to how to curb this or make the system less... grim, and I really like most of them. Removing the RNG aspect entirely would me endgoal, but I'm not sure if that would feasibly happen. I think offering mount type specific RNG based items would be acceptable, as that way people can pick and choose which mounts they actually want skins for, and it eliminates the scenario where players who do not have griffons and are unlikely to get them receive griffon skins. A good compromise could be having both a mount-specific RNG based box and the individual mount skins for sale, but have the indiv skins be a bit more expensive. That way, if people are dead set one one specific skin they can purchase it upfront, but you offer the option to take your chances for a lower price.

    For me its about having the option to choose. Mounts as they are offer no choice or sense of control over where my money is going, and feeds some really harmful habits that many people have (myself included).

  • Chadramar.8156Chadramar.8156 Member ✭✭✭

    @Danikat.8537 said:
    Yes. but probably because I'm using reward in a different way to how the OP intended. I still can't get my head around this idea of playing a game for the purpose of obtaining in-game items. I understand needing some items to be able to play and wanting others because of how they look or what they do, but to me that's a step in the process, not the end goal. The end goal is to have fun playing the game.

    This is a very good point and IMO a very healthy mentality, though I may be biased because it's how I like to play, too. I guess the difference between your vote and mine is that I've struggled to find the game itself as fun as you do.

    At any rate, just asking how rewarding a game is does not tell the whole story without asking what people even consider to be rewarding. Someone who thinks cosmetics are worthless and only wants ph4t l3wt will not be satisfied with that perfect RP outfit for their character and vice versa. As someone who above all wants to enjoy what I do, and has a extremely low "loot motivation", my ranking of what I find satisfying would be:

    1) Immersion. In my character, in the world, in a story.
    2) Creating something. In this game, that is limited to crafting and trying to find a fitting look for what I want my character to be.
    3) Discovery and exploration. The "joy of movement" is very much a thing for me, too.
    4) Meeting little (or larger) goals and achievments.
    5) Cooperation. Severely restricted by extreme social anxiety and bad experiences with abusive people.

    Getting loot doesn't even make the list, unless it's that perfect-looking item for a character's theme. Nor does any kind of "exclusivity" and the related ego-stroking, regardless of whether it's content or looks or loot. The last satisfying/rewarding thing of all is just buying something. There's zero "meaning" and connection in something that I just fork money (or gold) over for. I'd still buy some mount skins if they ditched the predatory lootbox BS, but it's not "rewarding" to have something that is bought instead of self-made or specifically worked towards through related activities.

    By far the most rewarding/satisfying things in the game for me, this year, were the Caladbolg mini-episode because I love the sylvari and have long been annoyed with the lack of closure for HoT or news on "mom's" dire condition, and the gryphon collection. Oh, and seeing Aurene swoop in and trying to save me during the PoF story, because I was really worried they'd pull a Braham with her.

  • Ayumi Spender.1082Ayumi Spender.1082 Member ✭✭✭✭

    @Fallesafe.5932 said:
    The RNG mount skins that everybody is freaking out about are a perfect example of my earlier point (i.e. that the game is not rewarding, and that skins don't matter). I decided to just go ahead and get all the mount-skins yesterday, because, why not? So the first one I got was the "Reforged Warhound." But I was disappointed to see that it runs like it has arthritic hips, and makes a top of the line gaming-machine freeze and hitch when it teleports... Not so impressive. But, SURELY, the other 30 mounts are pretty cool. right? So I settled on the flaming raptor, the frosty rabbit, the light-up skimmer, and the flaming griffon. And, in the end... it was a gigantic basket of, "WHO THE kitten CARES?"

    -The first problem, is that getting these mounts has no connection to actually playing the game.
    -The second problem is that these mounts add nothing but visual-clutter to what you already had to begin with
    -The third problem is that they literally CAUSE lag.

    So, I ran past the bank, and saw everyone clustered in a group... showing off their new lag-machines to the "have nots." And it was literally embarrassing. This, in a nutshell, is the entire game right now... people working for nothing (e.g. skins), in order to show off their nothing to strangers who don't care.

    It's really funny that you think everyone that want at least one of the new mount skins want those eyesores that certain individuals like.

  • Hmmm if I didn't like the game I would not still be playing after more than 5 years (more than 10 yrs total if you count GW1) so I guess that means it's still rewarding to me. I would not be on the forums reading and responding if I didn't still like to play the game either. I mean there is no reason to talk about the game if I wasn't playing anymore, and that would mean I was off playing something else instead.
    This isn't the only game I play but, by far, it is the longest in time, so hard it's for me to 'get bored' or 'tired' of it and I do still play almost every day.

  • Chadramar.8156Chadramar.8156 Member ✭✭✭

    This thread is hard to keep up with, but in a way that is a good thing. Silence never helped or solved anything.

    Also, here's the obligatory thank god for Jim Kittening Sterling, son.

  • MMAI.5892MMAI.5892 Member ✭✭✭

    @pah.4931 said:

    It takes a LOT of money to keep a business going. And, like I said, it doesn't matter how much money they make. They need to show growth and a decent ROI, otherwise investors money is better spent elsewhere.
    They have investors. They have numbers they have to hit. Otherwise, the game shuts down. And people seem OK with the game shutting down, as long as they get to choose their Mount Skin.

    While you are not incorrect, I do think it is strange to foist potentially bad business decisions on customers in the form of expecting them to accept and/or cheer business practices they don't like in order to keep the doors open. To put it simply, if Anet, NCSoft or whoever, oversold ROI expectations to investors, or decided to set up additional RNG cash shop items as a means of increasing revenue and profits, that's not my problem. It's theirs. I'm no more obligated as a customer to fret over their profit models than they're required to offer everything with a $1 price to tag to make sure everyone can afford it.

    I won't go so far as to say I think it unethical. The price and the RNG concept (except for the drop rates) are right in front nor are the skins required for gameplay, but that doesn't mean that I, or anyone, as consumers have to like the model or buy into it. At the end of the day, if the only way Anet can keep the doors open is to push more and more items through the cash shop at either high prices or RNG, there's a chance I'll lose the game anyway because I'll either simply stop playing or only come back for updates that interest me at best.

  • Griever.8150Griever.8150 Member ✭✭✭

    A better question would be what do the community want for rewards, what would encourage you to play that isn't in the game right now?

    Coming from a game relying heavily on gear treadmills i can assure you its not the answer as you can only go through that cycle so many times before feeling the futility of it.

    That's actually one of my favorite aspect of GW2, that everything you is is there to last.

  • Nikal.4921Nikal.4921 Member ✭✭✭

    To those defending this sort of practice (which I think predatory), I'd like to think that Anet could get more creative in bringing in money without alienating so many of their customers. All players have a last straw. This clearly added to the stack for many. Seems rather counterproductive to me.

  • for me it needs to be far more better than it is . but that only take the player base speaking out on this . to make that happen . but will say when i do feel some what reward honestly i am very shocked it happened . GW2 could be so much more but well i do keep hoping but lot of time it just feels bad in lots of spots .

  • this is a carebear game. Anyone who says they don't feel rewarded are just numb due to the amount of rewards they recieve. Facts: You get rewarded for losing. You get rewarded for winning. You get rewarded for logging in.

  • Linnea.5146Linnea.5146 Member
    edited November 9, 2017

    Hey hello, adding my drop in the ocean of replies.

    My only issue with this update is that the only way of getting these skins is by taking a chance with gems. I therefore suggest one, or both, of the following:

    1. Make the skins tradeable on the trading post, like the BLC weapon skins.
    2. Add a "guaranteed" option, as in (for example) 800 gems for the skin you want.

    That way, those who like the element of surprise still have that option, while those who prefer to pay a little extra for safety (or wish to gift a certain skin to someone) can do so.

    I honestly think it's odd that the mounts get a treatment so different from armor, weapon, and glider skins. All of these were at the very least available either guaranteed in the gem store or through the trading post. And it's not strange that pure "gambling" elicits such a strong reaction - after all, it's well known that the house is the biggest winner, whereas with straight purchases there is a certain sense of fairness and equality (ceteris paribus).

  • The choice you have made, ANet, in making these mount skins only available in what is essentially a randomized loot box is very concerning, regardless if we can't get duplicates. It is showing me that you are willing to participate in, and promote, what I can only call a cancer that is currently plaguing so many game developers right now. Look at the amount of backlash games like Shadow of War, Star Wars Battlefront II, and Destiny 2 received for their decision to strip down theirs games just to implement a randomized loot box system. Sure, we have had Black Lion chests in-game since release, but the only difference is we can earn the keys by simply playing the game; hell, even just straight up buy the items that are likely inside the chest if we want. With these mount skins we can only get them through the licenses. I have spent a few hundred dollars to support this game that I love, but this is just a predatory and anti-consumer tactic that I cannot and will not support. I love these skins, some of them are very well designed, but the way you approached it is very, very, poor and many other players who genuinely care about this game agree. If this is the direction you plan to go, predatory RNG loot boxes, then I will not support this game anymore. I viewed Guild Wars 2 as perhaps one of the last good MMOs out there (And this is coming from someone who has played WoW for over ten years), but I guess the cancer is starting to reach here as well. Please ANet, I beg of you to rethink your approach to these skins, and future cosmetic additions to the game. This is not the way to go. Please allow us to simply buy the mount skins we want directly, and not through this "glorified gambling" route you have chosen to pursue. I am not mad, just very, very disappointed.

  • Imagine how much hate these same folks complaining about RNG cosmetics would spew if A-Net announced they were going to a subscription model!

    A-Net, you're in business to make money, and if this allows people who want to gamble to do so, while allowing others to play the game for free, and you still make a profit and keep the game going, then ignore them!

  • Grebcol.5984Grebcol.5984 Member ✭✭
    edited November 9, 2017

    @Malafaia.8903 said:

    @pah.4931 said:

    @Roadkill.2374 said:

    @pah.4931 said:
    Did anyone stop to consider that MAYBE Anet didn't have much of a choice? If sales are declining, there is no reason not to shutter the game completely? Would you rather have lootboxes or no GW2 at all?

    Because the harsh reality is that there are a LOT of games on the market. And most of them are BS mobile games that make WAY more money for WAY less effort than a game like GW2. I don't think our average forum poster understands how business works. It's not enough to just "make profit" ... but you have to be growing. You have to doing things that shows y-o-y revenue increases. Plenty of "profitable" companies have been closed because they aren't profitable enough. For those who don't know much (which I am assuming are most of these people complaining), it's called Return On Investment or ROI.

    Here's a simplified example. Let's say you have $10 to invest in a game. One game will take all $10, and only return $3 more dollars. But there are four smaller mobile games that only take $1 and will return $4 each, and then two other games that need a $3 investment but will return $5 each. You can invest all $10 into the first company and make a profit -- hooray! -- but it's only a $3 profit and now you have $13. On the other hands, you could have pumped that money and time into those other games and with the same $10 you could have made $25 (a profit of $15, which is more than $3). The ROI is vastly different.

    This gets even more complicated when you start talking about trends (i.e., every year, you know that big game that needed $10? well it still needs that much to develop but it has been making less and less returns, while mobile games make MORE each year).

    Long story short. Anet is beholding to overlords (ncsoft). And being profitable isn't good enough. They need to show growth. Otherwise, they will get less and less support from their overlords. They won't be able to hire more people or attract new talent when people leave. And the game will die. This happens.

    So, today, how about we all take a big, deep breath and thank Anet for a fun game that lets YOU choose how you spend your money on it... because it might be gone tomorrow.

    But why should we care how their business work. You are not their friend you are just a paying customer of their service they provide. I am more then happy to pay for the years of service they gave us but if I feel like the direction they are taking is becoming anticustomer I have the right to let me be heard.

    And I think you would be suprised how much money they make.

    But let's keep this in perspective. To pay just ONE yearly employee salary of $80,000 (not including any other benefit, and I can guarantee you, in Seattle, most salaries are much higher than this), Anet would need to sell all 30 skins (120 bucks) to 667 players. And then there is rent, advertising, insurance, etc etc etc.

    It takes a LOT of money to keep a business going. And, like I said, it doesn't matter how much money they make. They need to show growth and a decent ROI, otherwise investors money is better spent elsewhere.

    Again. You don't understand how business works. It's not as simple as you think. It's not: "Hey. We made 10 million dollars and now we have 10 million more dollars to spend on GW2 development."

    They have investors. They have numbers they have to hit. Otherwise, the game shuts down. And people seem OK with the game shutting down, as long as they get to choose their Mount Skin.

    As a business person too i have to bring the fact that you are only talking about numbers and that is a mindset of an 80's businessman.

    Im working for the Swatch Group which sells Watches (Tissot, Omega and so on) and yeah Anet didn't understand that their Names ArenaNet & Guild Wars is a label which stands up since GW 1 for Fair Price and Anti Cashcrab. Games made by gamers for gamers! With this move they damaged this label and that is bad. There are values which are not measured by money or quartal earnings that's a fact.

  • Sunyavadin.7962Sunyavadin.7962 Member ✭✭
    edited November 9, 2017

    @BunjiKugashira.9754 said:
    The fastest way for an MMO to shut down isn't making a little less than anticipated, it's alienating the core player-base. Players are content. In fact players are the most important content an MMO has. Every guild leader or popular commander with a certain follower-base who quits the game costs GW2 more and more players. And in contrast to mobile games or even shooters, player fluctuation in MMOs is incredibly low. MMO players tend to stick to a single game for years. Keeping the existing players happy is thus the most important thing to increase player numbers and player investment. Only a player who invested time and emotions into the game opens his wallet at all. In the long term I'd wager the RNG-boxes hurt ANet more than the short term revenue can make up for.

    There is only one situation in which alienating the player base over a quick cash grab is more lucrative than keeping the players happy is if the game is scheduled to be shut down anyways. But knowing ANet and GW2 we would have had leaks about that.

    ^^^^
    THIS

    And GW2 isn't hurting for money. It's profitable enough that even after keeping the shareholders happy, they can afford to keep not only a main dev team working on expansions, and have people working on regular cosmetic content for the gem store, but also to have three rotating dev teams on a 6-month cycle of free major content releases every couple of months.
    That living world content would be the FIRST thing to go if they were short on cash. But it's considered an investment which is worth it, because it keeps player engagement, and players are, as you said, the most important content an MMO has, and which is definitely affordable given the money the game is making overall.
    Obviously, MMO income ebbs and flows with expansion cycles, and long-term every game's profit tails off, but GW2 is certainly still one of the strongest ones out there.

    This whole system basically killed all the innovation in the mobile gaming market, which was once something with an overwhelming amount of potential and a lot of really good stuff being developed for, but is now just a wasteland of lazy cash-grabs (And if you look into it, not the best RoI, if Activision's financials following the King acquisition are anything to go by)

  • @Korel.3185 said:
    Imagine how much hate these same folks complaining about RNG cosmetics would spew if A-Net announced they were going to a subscription model!

    A-Net, you're in business to make money, and if this allows people who want to gamble to do so, while allowing others to play the game for free, and you still make a profit and keep the game going, then ignore them!

    do you realize that this game is for kids too?
    do you realize that those gambeling practices are banned in the land with probably the biggest gaming industry ever,
    because it is a big kitten ripoff AND gambeling?

    there are gambeling laws in every country and this ingame stuff is literally bending them because "its virtual" and whatnot.

    also there are people who want to buy the stuff from anet WITHOUT gambeling. what about those customers?
    also 25$ for a kitten skin? you nearly get the new xpac for that price.

  • I like it! very good skins. price is okay and I think its the best rng-box in all mmos and a fair compromise of you getting a little bit more money and I get always, to 100%, a new skin and no doublets. and after 30 skins its finished.

    finally have something I can work for since PoF release.

  • PoF was a big turn-around for me. It added a nice chunk of maps to the game, they were fun to explore and play in. There were a few new armor and weapon skins, but still less than a handful..... Why is your development time so whale-focused?

  • @AlexPort.9204 said:
    I like it! very good skins. price is okay and I think its the best rng-box in all mmos and a fair compromise of you getting a little bit more money and I get always, to 100%, a new skin and no doublets. and after 30 skins its finished.

    finally have something I can work for since PoF release.

    paid commentator. lul

  • Rashagar.8349Rashagar.8349 Member ✭✭✭

    @Deihnyx.6318 said:

    @Inferno.3217 said:
    Anet dont mind all these people that are complaining and want you to remove RNG. Imo this form of mount skins is acceptable the only change i would make is to let the people choose mount type(raptor griffon etc) and leave RNG part as it is because it makes you some money and is fun for some players. Luck is part of every game and even part of life so complaining about it is pretty pathetic.

    Yeah... I feel like the only reason why this time it's creating all that drama is because people actually REALLY REALLY want theses skins because there is no other skin available in game.. whereas seasonal rng items... only a few people care about them (i'm one of them sadly).
    This backslash is a bit too extreme imho. This "concept" was already in game, for years, and it's only now that people are calling "shame" on anet, not because it's new but because this time more people want the premium skins.

    if you don't want to pay that amount, you aren't the target of these premiums. Now yes you can try to discuss about getting alternative ways like paying more to select a specific mount. You can also discuss the fact that this is supposed to be a game, and there none of these mounts are actually earn able in game (this is the actual issue imho, rng isn't nearly as bad as other lootboxes).

    But please, stop with the extreme language. Anet doesn't have to be ashamed for this. There is no subscription fee, these are purely cosmetic items, Anet still doesn't sell pay to win items like they always say they wouldn't.

    (At Anet: Next time you do that, add a merchant and sell mounts with gold, people won't see "gems" on the price and half of them won't be complaining (aka ecto gambling)

    This post is like a breath of fresh air.

  • My Opinion to the Mount Adoption Discussion.
    Spend 800-1000 Gems for a Skin that i really like is absolutly fine for me. But to gamble in RNG Lootbox System is a no go for me. If i don't have the Choice i prefer to buy none of them.
    And yes i'm buy sometimes gems with realworld money because i will support the work of Anet. But as Customer and Fan of Guildwars2 i will can choose how i can Support the Company and not to be forced to play a RNG Lottery if i like a Skin

  • This is just my two cents on the whole situation,

    I think what A-net should have done was that, to allow us to purchase the mounts skin without RNG, maybe raising the price by 200 gems to allow us to have the choice of the mount we want. People will find it reasonable. and this issue would not have happened, I myself was a victim. I purchased 400 gems x27... just to get the mount I want. I am only able to purchase all these nonsense because my love for the game is still going on strong, but again. 10800 gems just to get 1 SKIN is pretty unreasonable.
    (yes I know I'm stupid) The fact that I am a gambler is still there and I totally have regretted this situation. I've only been able to do this because I have a high paid and stable job but thinking about others has made me upset. A-net has let me down. A-net has let us down. I hope A-net would not destroy the game that they painstakingly built for years and ages. Signing off.

  • GreyWolf.8670GreyWolf.8670 Member ✭✭✭

    @Dinks.2478 said:
    And those of us who actually like to play the game as just sitting here wondering when we'll get good in game rewards.

    Judging by this move? When you pay cash for them. :/

    200 gems to get Teq to drop the purple chest... any takers?

  • Zyanya.9346Zyanya.9346 Member
    edited November 9, 2017

    It always seems a bit scammy when a company entices someone to spend money on something but doesn't let the buyer pick what they want to buy. This seems to be a regrettable first misstep for Anet. I don't have a bird mount, don't want skins for my bunny or dino and have never ridden my hound and would only want the storm nebula skin for my manta, thus have no real use for 95% of the possibilities from the RNG Mount Skin loot box. Since there's no subscription I willingly purchase $15.00 a month in gems to support Anet and gladly pay for a game I play. However, I don't gamble and I will not waste a single gem on an RNG loot box. The day I decide to be a chump and gamble on RNG Loot boxes, I'll go back to wasting my money with TRION and return to RIFT.

    I would gladly pay the same price of an "outfit" for a mount skin.

  • Rashagar.8349Rashagar.8349 Member ✭✭✭
    edited November 9, 2017

    So, since this is the amalgamated thread I may as well state my opinion for the Anet record.

    I like lucky dips for cheaper prices. I really like that you're never going to get duplicates from multiple tries at the lucky dip. If these skins being account bound is the price I pay for that then I'm more than happy to pay it. I love that the only way to get these adoption tickets isn't through black lion chests.

    I like that this randomised element could result in a nice variety of skins on display instead of an overabundance of only the flashiest available.

    I'm relatively ok with the price point for a randomised mount skin. For me personally I'd favour the 250-350 kind of price mark but I'm in no rush for the skins so I'll wait for a sale. As it is, it's cheap enough that saying to myself "I'll just try once and see what happens" is possible, but not cheap enough that I'd be tempted to try a 2nd time if I was underwhelmed with the 1st result.

    The 2k gems price mark for the warforged jackal is... not something I'll personally ever be spending. Unless it turns out that it can do the job of all the other mounts combined by tucking it's legs in and sprouting a jetpack I'd consider it quite a bit overpriced. The skin is very cool and I'm happy it exists but I won't be using it.

    The level of backlash over the randomised mount skins is... cartoonishly overblown is about the nicest thing I can say about it.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    @Gaile Gray.6029

    So are we actually going to get a response from you guys or are you just merging threads into this one and hoping it will eventually die off..?

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • Doam.8305Doam.8305 Member ✭✭

    Your reward mainly consists of recipes, collection items, and crafting materials
    Which isn't a reward at all really since its merely another step

    An expansion hits and new trash mobs are supposed to drop new pants after all or gear with new stats

    After your first legendary nothing comes close and its not so much a reward rather than you had to work for it you put in so much effort that the reward your suppose to get is more expected than rewarding. The amount of padding in crafting is way to high made even worse with updates like the one around HoT making crafting recipies more robust and them messing with drop rates of materials.

    1. Allow us to Choose 1 Skin that we want for 400 Gems.
    2. Lower the Price of the Jackal Reforged Warhound Skin to 800 Gems. Its not worth 25 $...
    3. Allow us to earn at least 1 Skin per mount through interesting ingame achievements.
  • @Doam.8305 said:
    Your reward mainly consists of recipes, collection items, and crafting materials
    Which isn't a reward at all really since its merely another step

    An expansion hits and new trash mobs are supposed to drop new pants after all or gear with new stats

    After your first legendary nothing comes close and its not so much a reward rather than you had to work for it you put in so much effort that the reward your suppose to get is more expected than rewarding. The amount of padding in crafting is way to high made even worse with updates like the one around HoT making crafting recipies more robust and them messing with drop rates of materials.

    This isn't WoW lol... Guild Wars 2 was made to be different from traditional mmos.

  • Yue.5974Yue.5974 Member
    edited November 9, 2017

    I am just so disappointed in anet. I was really looking forward to collecting more mount skins, but I refuse to waste my money on a gamble! This is just disgusting and I just can't believe this. And then that 2k gems single one. Omg. It's insane! Please change this system to give us a choice of which mount skins we unlock.

  • therapite.3645therapite.3645 Member ✭✭✭

    I'm going to chime in here with:

    I spent a little real money on something that made me happy for about an hour. I didn't do the math, I just wanted a chance at something shiny and I actually got one. The RNG Gods hate me and I actually got the thing that I wanted and I was running around on it and got told by multiple people what an awful person I was, how stupid I looked, how I was feeding the beast or whatever, and how I should be ashamed of myself.

    This isn't the community that I know and love. This isn't the people that will help anyone at the drop of a had, congratulate people at the forge for making a legendary weapon, answer questions for newbies and veterans alike. There's something fundamentally wrong with this picture and if it's the math and the business model that made it that way then please fix it.

    Death before dishonor. Nothing before coffee.

  • Here's what Bree from Massively thinks about it: http://bit.ly/2zIMGu2

  • Thanks for adding the buy all option. Skins look great.

  • @andreykoens.3509 said:
    I have made this survey that sums up some of the topics that people brought up, it should be an important tool for people to get a broader vision of the communitys thoughts. (and its what arena net should be doing themselves at this point, right?)

    here is the link

    You can see all results at the end of the pool, so Arena Net can check it up too.

    Please please please share word of this so we can give valuable data in an organized form to them.
    Thank you!

    Great survey and very very telling. This link should be top of the post tbh. Any way to pin this someplace more visible?

    Greck Howlbane - Firebrand
    Sorrow's Furnace For Life

  • Rashagar.8349Rashagar.8349 Member ✭✭✭

    @therapite.3645 said:
    I'm going to chime in here with:

    I spent a little real money on something that made me happy for about an hour. I didn't do the math, I just wanted a chance at something shiny and I actually got one. The RNG Gods hate me and I actually got the thing that I wanted and I was running around on it and got told by multiple people what an awful person I was, how stupid I looked, how I was feeding the beast or whatever, and how I should be ashamed of myself.

    This isn't the community that I know and love. This isn't the people that will help anyone at the drop of a had, congratulate people at the forge for making a legendary weapon, answer questions for newbies and veterans alike. There's something fundamentally wrong with this picture and if it's the math and the business model that made it that way then please fix it.

    For what it's worth, I'm really sorry you experienced that level of abuse, but I think those people will have to take responsibility for their own shameful behaviour.

  • Hello!
    I rarely browse on the forums, even less inclined to even post. However! I would like to add my voice to the disappointment in the randomized mount skins.

    As someone who largely ignores limited edition skins or collections, this doesn't affect me in the slightest. The few things I do like are something I can reach through trading gold into gems. This trend of gambling really disheartens me when one day, something will catch my interest but I will not have direct access to it.
    Please ArenaNet, use the Free to Play model to get people interested in the game but not use the Free to play mechanics to draw more money. You already have a player base that would happily pay for these upgrades/cosmetics. "Double Dipping" to both Free to Play accounts and Long term Upgraded accounts is greedy.

    Oh and while i'm here. Fingers crossed that you design mechanical mounts. I would gladly pay to change my Raptor into a Charr motorbike =)

  • Wolfheart.7483Wolfheart.7483 Member ✭✭✭

    @therapite.3645 said:
    I'm going to chime in here with:

    I spent a little real money on something that made me happy for about an hour. I didn't do the math, I just wanted a chance at something shiny and I actually got one. The RNG Gods hate me and I actually got the thing that I wanted and I was running around on it and got told by multiple people what an awful person I was, how stupid I looked, how I was feeding the beast or whatever, and how I should be ashamed of myself.

    This isn't the community that I know and love. This isn't the people that will help anyone at the drop of a had, congratulate people at the forge for making a legendary weapon, answer questions for newbies and veterans alike. There's something fundamentally wrong with this picture and if it's the math and the business model that made it that way then please fix it.

    Regardless of any other aspect of this, people insulting you for your mount are to blame for their own behavior. The nature of the adoption contracts is not an excuse for other players to treat you badly. People are responsible for their own actions. If players got abusive to the point where it was reportable, I encourage you to report them.

  • @obesejuanjacobi.1269 said:
    I played GW1 and GW2 from day one. I love the story, the world, the game. I've spent literally $1000s (no exaggeration) on this franchise. I will not buy RNG gated items. I haven't bought them previously and I wont start now. One of the greatest distinctions that made this franchise better than the others has always been the ability to purchase exactly what you intend to purchase down to the item. Yes I know BLC are an exception to that, but by no means justification in my reckoning for the expansion of RNG methods. I will spend far less on everything as long as RNG is a factor in single items of value of 100 gems or more.

    My suggestion is to put a portion of valuable items of this nature on the tail end of live season chapters or on the achievements attached to each live season chapter and then sell every chapter in the gem store as a content module. I am happy to pay for content and understand the need to make money in order to make the game. Cosmetics gain clout by being tied to content. Modular content offers everything in nifty package sized increments. I bought modules on DDO when I played it. Frankly keepable GW2 mission loot is severely lacking.

    I too dropped a similar amount on the game in the first two years , then Anet did a few things that soured me so bad to them that I stopped buying gems completely. Most I've done since is convert gold to gems for a small thing here and there, but yeah, I won't even do the conversion for this nonsense. Thats time wasted in game IMO.

    Greck Howlbane - Firebrand
    Sorrow's Furnace For Life

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭

    my problem with this is "why do I have to pay for content I do not want?"
    I wouldn't mind paying 500 gems for each skin if it means getting the skins I want. by your first purchase, you're paying for a 3.33% chance to get the skin you want. why is this? When I go to the pub and order a beer, do I pay for the barman to randomly throw a lever and see if wine, beer or water pours?

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • I was putting money away to get Path of Fire. I'm not anymore.

    I'm really disappointed in how Anet have decided to proceed and the cynical side of me wonders if the reason lootboxes were only added now (as opposed to when PoF launched) was because Anet wanted to make sure to get the money from those of us who would have refused to buy the expansion and support this parasitic practice.

    At any rate, I've lost a lot of respect for GW2 and its developers. Hope the money is worth your integrity.

  • @Audio.4376 said:
    (...)
    Oh and while i'm here. Fingers crossed that you design mechanical mounts. I would gladly pay to change my Raptor into a Charr motorbike =)

    Yeah, maybe replace springer with something that isn'a such an eyesore. :)

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    I get my fun out of playing the game, so I might halo a little higher on the "reward" question. If I just look at loot, though, GW2 is pretty bad, and a lot of that stems from some executive need to have the trading post as our core influence. But with several very-common materials and items being bloated on the market to the point of being vendor trash, most of what we get is... vendor trash. But ANet's only answer to that is either ignoring it (runes, sigils) or mutilating our crafting recipes to strongarm sinks (Ascended, silk, leather, soft wood).

    The Zephyrite bazaar was a much better way of draining this sort of excess, and Amnoon could fulfill that role quite easily now. Heck, there are parts of Lion's Arch that could still be used to host a trade bazaar in similar fashion. With some unique rewards and a yoke on the acquisition pace (once per day trade, unique currency), it's a reward scheme that mostly fulfills itself, and it would drain the glut of materials without having to upset crafting. It might even been a way to scuttle those huge stacks of exotic Luck some people are carrying, the huge chunks of karma and spirit shards some veterans have.
    As for the actual rewards, unique items (skins, boosters, recipes), chance boxes with a higher rate of obtaining unique exotic weapons, mystic clovers/coins, regional/dungeon currencies (ie, crystalline ore, unbound magic)... Not to say the exchange rates would be overly favorable to the player, but being able to hand in a week's/month's worth of tokens to progress toward a reward or get something unique glam would make the game feel more rewarding.
    It would benefit the overall economy as well. Less materials glut means higher prices, more reward for seeing those materials, and as prices rise more cash circulates through the trading post as the primary gold sink to keep inflation in check. And it would be an automated but player-driven sytem.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • My opinion about purchasing goods has always been simple; If I pay for something, I expect to get something of worth in return. RNG would have been fine if they all had the same value of what you pay for. They do not, however. There are big differences between the skins available.
    Lootboxes aren't a thing where I live, for exactly this reason. I don't even think it's allowed in our stores due to violation of the rules. I feel strongly against this practice.

    Not to mention it's only a week available, so people have no ability to save up over several months and purchase it anyway. That just adds to the kitten feeling.

  • Jordan.5930Jordan.5930 Member ✭✭✭

    @maddoctor.2738 said:
    It's rather simple, the game doesn't feel rewarding because you play the game to earn gold and then use that gold to buy what you want from the gem store.
    On the other hand, if content was giving out the rewards, the game would suddenly feel rewarding again.
    However, the problem with the open world is you can't really have exciting, and not behind heavy RNG, rewards because if 200 players kill a world boss and they all get the reward with 50% chance, then we'll need the next reward right away. They can't possibly add a new unique and amazing reward every day.
    The system that allows everyone to roll for their own rewards is what is killing the rewards in the open world. Although amazing in so many other aspects, when it comes to unique world boss rewards it's simply terrible. Because when everyone is rolling, it must have a very low chance of acquisition otherwise players will get their reward in two attempts and then complain that the game is not rewarding and need their next reward.
    So good things in the open world have abysmal chances of getting them, to combat this fact, but I can't see an easy way around it.

    Instances is another story but not gonna open that can of worms, I'll stay with the Open World.

    I feel this could be fixed if the world bosses started dropping account bound ascended gear. If this happened at a higher rate, world bosses would definitely be worth doing. What do you think?

  • fizzypetal.7936fizzypetal.7936 Member ✭✭✭
    edited November 9, 2017

    @PookieDaWombat.6209 said:

    @andreykoens.3509 said:
    I have made this survey that sums up some of the topics that people brought up, it should be an important tool for people to get a broader vision of the communitys thoughts. (and its what arena net should be doing themselves at this point, right?)

    here is the link

    You can see all results at the end of the pool, so Arena Net can check it up too.

    Please please please share word of this so we can give valuable data in an organized form to them.
    Thank you!

    Great survey and very very telling. This link should be top of the post tbh. Any way to pin this someplace more visible?

    Agreed^^ Great survey and an interesting exercise for sure. I do hope more people take part - enough that it warrants serious consideration by ArenaNet. I've shared it on the Reddit megathread.

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