Jackalrat.5493 Posted November 9, 2017 Share Posted November 9, 2017 Now this has no effect on gameplay and I know that, with the current state of (im)balance, this issue is a low priority but I thought this is a simple and functionally optimal change.I think it's a little odd that damage applied to downed targets doesn't apply to your damage total. Damage done to downed targets is extremely important. I often see situations where multiple players are downed on each team, and who gets that first kill decides everything. If you execute (stomp) a player, you should get damage done equal to their remaining HP. If you are rezzing, that should also factor into your healing (it might already, I'm actually not sure) because these things are really important and should be acknowledged for their contribution.I personally play a very high ferocity reaper and constantly have situations where a stomp would be too risky but the fact that I can pop a downed player and anyone trying to rez them with some 9k autos or a 15k soul spiral completely changes the outcome of a fight but I don't get any acknowledgement because downed state is arbitrarily excluded from this statistic. Is there any good reason for this? Because it's certainly not less important... Link to comment Share on other sites More sharing options...
Ater Boreal.8427 Posted November 9, 2017 Share Posted November 9, 2017 Wait, are you talking about these stat numbers that pop up once the game ends? Link to comment Share on other sites More sharing options...
Razor.6392 Posted November 9, 2017 Share Posted November 9, 2017 It doesn't count? Link to comment Share on other sites More sharing options...
Turk.5460 Posted November 9, 2017 Share Posted November 9, 2017 Suddenly everyone stops cleaving downs, creating chaos where there would be order, as from the corner of their eyes, they can almost see their names in the spotlight ...TOP DAMAGE Link to comment Share on other sites More sharing options...
Darknicrofia.2604 Posted November 9, 2017 Share Posted November 9, 2017 lol people care about top stats? Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted November 9, 2017 Share Posted November 9, 2017 @Jackalrat.5493 said:Now this has no effect on gameplay and I know that, with the current state of (im)balance, this issue is a low priority but I thought this is a simple and functionally optimal change.I think it's a little odd that damage applied to downed targets doesn't apply to your damage total. Damage done to downed targets is extremely important. I often see situations where multiple players are downed on each team, and who gets that first kill decides everything. If you execute (stomp) a player, you should get damage done equal to their remaining HP. If you are rezzing, that should also factor into your healing (it might already, I'm actually not sure) because these things are really important and should be acknowledged for their contribution.I personally play a very high ferocity reaper and constantly have situations where a stomp would be too risky but the fact that I can pop a downed player and anyone trying to rez them with some 9k autos or a 15k soul spiral completely changes the outcome of a fight but I don't get any acknowledgement because downed state is arbitrarily excluded from this statistic. Is there any good reason for this? Because it's certainly not less important...I don't think anyone cares about this. Link to comment Share on other sites More sharing options...
Jackalrat.5493 Posted November 10, 2017 Author Share Posted November 10, 2017 That's probably generally true, but if they put the effort to have the system in place, why not do it right? Link to comment Share on other sites More sharing options...
musu.9205 Posted November 10, 2017 Share Posted November 10, 2017 this is like one of last things we should worry about . - - Link to comment Share on other sites More sharing options...
Jackalrat.5493 Posted November 10, 2017 Author Share Posted November 10, 2017 Hah. I stated that pretty clearly, but it's not an either or scenario. It's not like Arena Net is gonna be like, "Ah! We spent so much time moving a few lines of code for this that we completely skipped on the class balance!"Sorry to post a minor issue thread amidst the hundreds of balance QQ posts, I'll make sure to continue only using this forum to complain about OP classes (which I'll agree, are a bigger priority and a problem). Link to comment Share on other sites More sharing options...
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