Titan.3472 Posted November 10, 2017 Share Posted November 10, 2017 So you have classes that can spam condi, pulse condi, corrupt, transfer and WE NEED some AOE condi CLEANSE by active or passive skills : aoe cleanse pulse per seconds to balance the perma condi spam fiesta. Thoughts. OR just give some consistent condi damage Toughness-like stats on gears FINALLY to reduce the condi damages received. The condition issue MUST be adressed for the sake of balance. (Anet YOU can't pretend balancing game as long as condition have no stat to reduce their damage INTENSITY but have plenty to boost them) Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted November 10, 2017 Share Posted November 10, 2017 Toughness reducing condi damage == stronger trailblazer/dire builds vs condi and no difference vs power.Whats that supposed to fix again? Link to comment Share on other sites More sharing options...
Nitrosiili.5628 Posted November 10, 2017 Share Posted November 10, 2017 I got an idea today, that if we can just make protection to grant also a small amount of condi damage reduction. This may be hard to balance, but just my 2 cents. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted November 10, 2017 Share Posted November 10, 2017 Sounds like you guys obviously need to work on your hbps (hammer blast per second) on light fields. Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted November 10, 2017 Share Posted November 10, 2017 Before everyone points the finger at necromancer, here is a long overdue class whose been broken and badly design for 5 years.( included with the video- dead necromancer )Thief/Mesmer are the core problems of the meta, why not address them first?? Link to comment Share on other sites More sharing options...
bq pd.2148 Posted November 10, 2017 Share Posted November 10, 2017 @Burnfall.9573 said:Before everyone points the finger at necromancer, here is a long overdue class whose been broken and badly design for 5 years.( included with the video- dead necromancer ) what has this to do with WvW or conditions in a zergfight (i assume OP was about zergfights as he asked for aoe cleanse)? Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted November 10, 2017 Share Posted November 10, 2017 @MUDse.7623 said:@Burnfall.9573 said:Before everyone points the finger at necromancer, here is a long overdue class whose been broken and badly design for 5 years.( included with the video- dead necromancer ) what has this to do with WvW or conditions in a zergfight (i assume OP was about zergfights as he asked for aoe cleanse)?where did the Op mentioned zerg fights? ''So you have classes that can spam condi, pulse condi, corrupt, transfer and WE NEED some AOE condi CLEANSE by active or passive skills : aoe cleanse pulse per seconds to balance the perma condi spam fiesta'''as long as condition have no stat to reduce their damage INTENSITY but have plenty to boost them'Here the Op is making a case against some stats not being able to defend against conditions but has more stats which boosts them.So.... why not target the root cause -toxic classes instead...which are responsible for it?, instead of of increasing stats to defend against conditions? Link to comment Share on other sites More sharing options...
bq pd.2148 Posted November 10, 2017 Share Posted November 10, 2017 @Burnfall.9573 said:@MUDse.7623 said:@Burnfall.9573 said:Before everyone points the finger at necromancer, here is a long overdue class whose been broken and badly design for 5 years.( included with the video- dead necromancer ) what has this to do with WvW or conditions in a zergfight (i assume OP was about zergfights as he asked for aoe cleanse)?where did the Op mentioned zerg fights? ''So you have classes that can spam condi, pulse condi, corrupt, transfer and WE NEED some AOE condi CLEANSE by active or passive skills : aoe cleanse pulse per seconds to balance the perma condi spam fiesta'''as long as condition have no stat to reduce their damage INTENSITY but have plenty to boost them'Here the Op is making a case against some stats not being able to defend against conditions but has more stats which boosts them.So.... why not target the root cause of the toxic classes instead of increasing stats to defend against conditions? so nerfing thief again will solve the problem OP has. did you check the thief forums by any chance since the 'balance' patch?and i didnt say he mentioned zergfights i said i assume he is talking about it. cant see why i need aoe cleanse while solo roaming or scouting(mabye to remove cripple from dolyak but you can do that with kit from sentries). Link to comment Share on other sites More sharing options...
X T D.6458 Posted November 10, 2017 Share Posted November 10, 2017 They could add some more condition damage reduction modifiers by means of consumables, traits, skills/effects etc. Maybe cap how many stacks of each condition that can be applied to any individual player. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted November 10, 2017 Share Posted November 10, 2017 @X T D.6458 said:They could add some more damage reduction modifiers by means of consumables, traits, skills/effects etc. Maybe cap how many stacks of each condition that can be applied to any individual player. expect more boons and resistance spam on next elite traits to smudge it... Link to comment Share on other sites More sharing options...
X T D.6458 Posted November 10, 2017 Share Posted November 10, 2017 @Aeolus.3615 said:@X T D.6458 said:They could add some more damage reduction modifiers by means of consumables, traits, skills/effects etc. Maybe cap how many stacks of each condition that can be applied to any individual player. expect more boons and resistance spam on next elite traits to smudge it...Honestly I think they need to stop with the elite specs. We already have 7 trait lines, can only choose 3, adding more would just create even more or a balancing nightmare. The problem with both the boon/condi metas is the rate that they are spammed. Boons have a cap on stacking, I don't know why conditions don't. Link to comment Share on other sites More sharing options...
primatos.5413 Posted November 10, 2017 Share Posted November 10, 2017 They just don´t care for balance . just wait 6 months ´till the next "balance" patch and hope it gets better. And hey : we have mount skins now !! Link to comment Share on other sites More sharing options...
Turk.5460 Posted November 10, 2017 Share Posted November 10, 2017 @X T D.6458 said:@Aeolus.3615 said:@X T D.6458 said:They could add some more damage reduction modifiers by means of consumables, traits, skills/effects etc. Maybe cap how many stacks of each condition that can be applied to any individual player. expect more boons and resistance spam on next elite traits to smudge it...Honestly I think they need to stop with the elite specs. We already have 7 trait lines, can only choose 3, adding more would just create even more or a balancing nightmare. The problem with both the boon/condi metas is the rate that they are spammed. Boons have a cap on stacking, I don't know why conditions don't.Returning the 25 stack cap to conditions would not make a difference. How often do you see anyone with more than 25 stacks multiple conditions? Link to comment Share on other sites More sharing options...
Kaiser.9873 Posted November 10, 2017 Share Posted November 10, 2017 Cause being one-shot by power is okay! Link to comment Share on other sites More sharing options...
LetoII.3782 Posted November 10, 2017 Share Posted November 10, 2017 Best way to fix a garbage fire is to keep chucking more stuff on the pile.Scientific fact Link to comment Share on other sites More sharing options...
Malafaia.8903 Posted November 10, 2017 Share Posted November 10, 2017 @Kaiser.9873 said:Cause being one-shot by power is okay!Not that it's ok, but at least makes more sense. Link to comment Share on other sites More sharing options...
ilmau.9781 Posted November 11, 2017 Share Posted November 11, 2017 they did just killed Condi Reaper so they are doing their job to fight against the evil conditon spam!!!!wait did i mentioned Scourges? no..? well, this does not matter, Reaper is gone so for the moment everything is fine. Link to comment Share on other sites More sharing options...
DeadlySynz.3471 Posted November 11, 2017 Share Posted November 11, 2017 With relative ease on 100% up-time to condition immunity, conditions don't need to be touched at all, resistance does. Either that or give the condition classes access to 100% up-time immunity to physical damage with relative ease. Things need to be balanced correct? Link to comment Share on other sites More sharing options...
reikken.4961 Posted November 11, 2017 Share Posted November 11, 2017 Conditions will always be impossible to balance as long as condition clears are so easily accessible Link to comment Share on other sites More sharing options...
Edu.6984 Posted November 11, 2017 Share Posted November 11, 2017 Most boon corruption skills should be turned into boon steal. That way we reduce the condi spam, and at the same time avoid completely destroying some builds. Link to comment Share on other sites More sharing options...
Edu.6984 Posted November 11, 2017 Share Posted November 11, 2017 @reikken.4961 said:Conditions will always be impossible to balance as long as condition clears are so easily accessibleReducing aoe condi clear is a good step. Running alone most builds don't have that many condi clears. But when you group up and have skills that remove condis for 5 targets the condi clear amount explodes. Link to comment Share on other sites More sharing options...
ZhouX.8742 Posted November 11, 2017 Share Posted November 11, 2017 @Titan.3472 said:So you have classes that can spam condi, pulse condi, corrupt, transfer and WE NEED some AOE condi CLEANSE by active or passive skills : aoe cleanse pulse per seconds to balance the perma condi spam fiesta. Thoughts. OR just give some consistent condi damage Toughness-like stats on gears FINALLY to reduce the condi damages received. The condition issue MUST be adressed for the sake of balance. (Anet YOU can't pretend balancing game as long as condition have no stat to reduce their damage INTENSITY but have plenty to boost them) All the things you list are mostly from condi mirage in the form of roaming and scourge in the form of zerging. The rest are either support or power based classes in WvW. They just need to be toned down a lot in this game mode and that should solve a lot of the issues with condi in WvW. Link to comment Share on other sites More sharing options...
madamred.1463 Posted November 11, 2017 Share Posted November 11, 2017 i think more condi clear would def help a lot of classes out and help lower some of the very high skill ceiling attached to those classes aka renegade Link to comment Share on other sites More sharing options...
X T D.6458 Posted November 11, 2017 Share Posted November 11, 2017 @Turk.5460 said:@X T D.6458 said:@Aeolus.3615 said:@X T D.6458 said:They could add some more damage reduction modifiers by means of consumables, traits, skills/effects etc. Maybe cap how many stacks of each condition that can be applied to any individual player. expect more boons and resistance spam on next elite traits to smudge it...Honestly I think they need to stop with the elite specs. We already have 7 trait lines, can only choose 3, adding more would just create even more or a balancing nightmare. The problem with both the boon/condi metas is the rate that they are spammed. Boons have a cap on stacking, I don't know why conditions don't.Returning the 25 stack cap to conditions would not make a difference. How often do you see anyone with more than 25 stacks multiple conditions?It is not hard to do solo on several classes. Heck one guy sitting on a mortar can do it from a safe range to an entire zerg. Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted November 11, 2017 Share Posted November 11, 2017 once again, why not deal with the classes with the conditions that are toxic to the game? asking for condition clear is like compromising and taking blame for the conditions toxicity. . 'We Will Not Negotiate, Nor Compromise With Bad Design, Broken Builds, Favoritism, Power Creep, Condition Creep'' Compromising is for the weak, Finding the root cause of the problem is for the strong 'Stop Compromising With The Root Cause Of Toxic Classes! Link to comment Share on other sites More sharing options...
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