A Message About the Mount Adoption License - Page 6 — Guild Wars 2 Forums

A Message About the Mount Adoption License

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  • daLira.6078daLira.6078 Member
    edited November 11, 2017

    "for a substantial discount versus an individual purchase price."
    Figures, in reality you mean milking the cash cow as hard as possible, since there's no alternative way of getting ANY skin.

    It's mindblowing how wasteful the possibilities are with this. But no... just gonna take the money. Ah nevermind, we can still exchange ingame currency... nevermind, this fixes everything.

  • Thanks for taking the time to address the issue Mo, I was a little miffed at the system at first, but it helps trying to understand things from your point of view and thinking of it as a long term goal to work on slowly.

  • Tsakhi.8124Tsakhi.8124 Member ✭✭✭
    edited November 11, 2017

    [sigh] This is how I was raised: Like what you get or go without. No compromises, no arguments, that way of life was sealed in stone. Maybe I still don't understand, but considering we got a response at all tells me that A-Net cares. I've played many games where we had no response or the response: "You'll get it when you get it; you can just wait your turn or get out. " I'm seeing here a solution, an answer, it is not what we wanted, but what we got. If they decide to do something else, great, if not...I don't know what to say; this has been very...trying. Although, it maybe 'cause I'm dumb or something, I just don't understand how this blew into a sandstorm of poo. :/

    [Edited: What is grammar? Baby don't hurt me, don't hurt me, no more...]

    “I have never listened to anyone who criticized my taste in space travel, sideshows or gorillas. When this occurs, I pack up my dinosaurs and leave the room.” - Ray Bradbury

  • Penarddun.6827Penarddun.6827 Member ✭✭
    edited November 11, 2017

    Edited - Wrong thread.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Jordo.5913 said:

    @BrotherHolmes.5941 said:
    I really don't see why people are blowing this out of proportion. I love that GW2 doesn't have monthly fees, even though I spend more on gems than a monthly fee would cost. The people at ArenaNet need to make money some how. I like the fact that this mount thing is a guaranteed unlock. I bought the 30 pack so I could bypass the randomness. I do think that limiting the 30 pack to only 7 days is kinda mean though. Some people need time to save up the money. I REALLY wish that the gem store dye packs were a guaranteed unlock. I bought some of those once and just got dyes that I have had for years already. Despite little issues like that though, I think they are doing a very good job, and ArenaNet has my support! ..... On a side note: Please bring back the kite maker! I bought a kite on the gem store and then I found out the NPC was removed.

    I'd rather pay 15 bucks a month and be able to earn these skins in game but ALSO be able to target which one I want. Get the kitten RNG out of this game.

    Exactly, a major reason why I spend so much here is out of appreciation for not having a subscription fee. Because of that I probably spend what I would spend on a sub game anyway, but it is nice knowing that I can elect not to do so any time I need the money for something else. Good job anet, I am sure I am not the only one like this who is now not going to be spending as much as before. I hope you are happy with the short term money that came with the bad pr (which means less future revenue) you also got from this fiasco.

    New to the game? Feel free to give a yell if you need PVE help.

  • I'm glad that there was finally a response on the matter, but am really disheartened to see that you at Arenanet are going to effectively do nothing. You have made promises as to what you will do with future releases, but you have lost a LOT of trust from your community over this situation, and I know I am not the only one who is not certain that I can take those promises at face value. It may have introduced work for you, sure, but you could have done SOMETHING about the current Adoption License situation instead of just promising about how you will handle future situations. It really sucks just coming off the tail end of the release of an expansion, but you've definitely lost player trust, if not a portion of your playerbase after all this. You asked us to spread word of mouth about Path of Fire? Right now any word of mouth I can think of to share will be negative. I know I at least am going to have to think about it for a while and decide if guild wars is something I want to keep in my life anymore, and I hate that this situation has made me feel that way about a game I have loved and wholeheartedly supported for so long.

  • Avelione.6075Avelione.6075 Member ✭✭✭
    edited November 11, 2017

    Oh well.. I play A LOT, and I do mean, much too much. I guess I get what's your intention by now. At least you admit to a mistake - though not straightforward. But you don't lie like any marketing-corpo-kitten would do. I appreciate that. I still have kinda mixed feelings, but honestly, what a problem to have! ;] Just chillout people.
    So yeah. I'm a gambling junkie ;) randomness is ok for me, just make it a bit less random, if you know what I mean ;]

    And a Choya mount for me ;p

    Choya is love, Choya is life!

  • Arenanet, you have not addressed my primary concern. Nor have you apologized. Calling my concerns valid and then not doing anything is not sufficient. Randomized loot boxes, even ones that avoid duplication and have "progression", are fundamentally manipulative and abusive towards your customers. You cannot hide behind some positive feedback like a cigarette company claiming they had no evidence that smoking caused cancer. I cannot in good conscience support GW2 while they exist within the gem store. You must fix this to regain any of my trust.

    As I have said previously, I have spent well over $1000 on gems in the past 5 years. I purchased both HoT and PoF Ultimate Editions within hours of them being available for pre-purchase. I supported Arenanet because I believed they were better than other companies running no-subscription MMOs. You have shattered that belief.

    I am taking the following actions:
    -I had 6205 gems on my account. I have converted 6202 into gold. I will not buy any more gems. I will not convert any gold into gems.
    -I will no longer recommend GW2 to anyone.
    -I will not purchase any future content from Arenanet, including expansions.
    -I will be cutting back on my play time. I'm not prepared to fully quit yet, as I hope you will come to your senses, but I can now see a time when I stop logging in at all. A week ago I couldn't have imagined it.

    If you decide to reassess your use of manipulative practices, I will reassess my stance. Until then, I am prepared to die on this hill.

  • Fade.5904Fade.5904 Member ✭✭
    edited November 11, 2017

    More reasonable would have been
    Raptor Pack - 2000 gems all 6 Raptor skins
    Jackal Pack - 2000 gems all 6 Jackal Skins
    Griffon Pack - 2000 gems all 6 Griffon skins
    Skimmer Pack - 2000 gems all 6 Skimmer skins
    Bunny Pack - 2000 Gems all 6 bunny skins
    And the option to be able to buy from each pack 1 random skin 400 gems
    Then keep your 30 skins pack - Whale Pack all 30 skins 9600 germs.

    This way for 2000 gems you know you're going to get the skin you want for that mount species or 400 gems for a bit less of a gamble than 1/30
    Also this would stop people who don't have any intention of getting the griffon from getting skins they can't even use.

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited November 11, 2017

    Still not happy, because, Kitten it, there are some skins I want to buy but I still have the choices of either paying 9600 gems at one go or paying 400 gems over and over and over.... until I get the ones I want. It’s a resolution but it’s one where your customers don’t get what they want if they wanted one or more of these skins without RNG or high prices.

    If you had really wanted to resolve this and get some happy people you could have spent the last couple of days making mount packs out of those 30 and announcing you're putting them in the Gemstore tomorrow, instead of only coming to the forum and saying, oops. my bad.

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Lord Metatron.4985 said:
    Here's the thing

    There is a way to make this work without invalidating what people have already invested in this system. To do this we have to look at another game with micro transactions. That game is Path of Exile. They have a lootbox as well that contains random rewards, all cosmetic of course for a small price per box. The catch is if you wait for their cyclical content to hit the next league or release they will introduce a new lootbox with new cosmetics and the old lootbox contents, that is everything you could get out of that particular lootbox randomly goes up for sale on their cash shop for a higher price but no random elements present. In all the discussions i've seen about this I have not once seen anyone mention this as a possible solution. There is no way to make everyone 100% happy but I think this will make the most people happy while allowing Anet to maximize their profits off this product. People who buy mount adoptions early pay less but have to deal with the random element. If you are patient and willing to wait you can pay a higher price later and get the exact skin(s) you want. This would also allow Anet to double dip their profits in a way as well.

    Not changing the current adoption system at all just means a not insignificant portion of your playerbase will never touch it all thus losing not only potential revenue there but a healthy amount of goodwill.

    Just my two cents.

    I have mentioned that though not on the forum. Although I am pretty sure they are not randomly up for sale. They are put up for sale and they are available for a discount at random times. I don't think PoE does the random availability thing, just random daily discount.

    I don't know why more people don't follow PoE's example. Especially the supporter packs. https://www.pathofexile.com/purchase $30(same price as PoF ...) for the lowest tier which contains a cape, a sword and a portrait frame. Granted part the reason they can do that is probably due to the goodwill they accumulated since they started and managed to hold on to.

  • they are pretty dang pricey to be rng. I dont really care though i dont plan on buying them i just wvw would be a waste for me

  • So if I understand this correctly if I want to get any of those mount skins that I want I still have to buy the pack of 30 or take a 1/30 chance?

    I'm sorry Anet I don't have a money tree in my back yard. I had to scrimp and save just to afford PoF. I have always recommended this game. I have always been willing to tell people what an amazing game this is with awesome support and a company that listens to it's community. I am so absolutely disappointed that I cannot even put it into words. I will not be recommending this game to anyone in the future. I still have some gems but once I spend them I will not be getting any more. You will not be getting any more of my hard earned money. Not. one. single. dollar!

    The minute I find another game I am gone. This is so wrong on so many levels. I am so angry right now and I don't even want to log in to the game.

    Shame on you Anet!

  • Tsakhi.8124Tsakhi.8124 Member ✭✭✭

    @JaddynnStarr.5201 said:

    @Tsakhi.8124 said:
    [sigh] This is how I was raised: Like what you get or go without. No compromises, no arguments, that way of life was sealed in stone. Maybe I still don't understand, but considering we got a response at all tells me that A-Net cares. I've played many games where we had no response or the response: "You'll get it when you get; you can just wait your turn or get out. " I'm seeing here a solution, an answer, it is not what we wanted, but what we got. If they decide to do something else, great, if not...I don't know what to say; this has been very...trying. Although, it maybe 'cause I'm kitten or something, I just don't understand how this blew into a sandstorm of poo. :/

    Tsakhi... to understand this you have to know a little bit about the nature of addictive gaming, impulse control, and the opposite sides of those which is just being a decent human being and not preying on said vices. I will break it down into a few things for you.

    1) businesses (especially those in the gaming business) are always looking for ways to maximize their intake of funds (to either appease shareholders or to further game development... usually a combination of both)
    2) thru the use of lootboxes they have discovered that a certain portion of gamers have extremely addictive tendancies towards games and its instant reward mechanics (which by the way promotes further addiction as it releases dopamine that we crave)
    3)game makers have moved to a microtransaction way of selling their services, which slowly trickles money away from players.
    4) by slowly increasing that amount, they hope you wont notice that you have spent more then you normally would on any given game in one large purchase.
    5)now that they have you into the game, with a great deal of time invested (and a fair amount of cash I might add too), they know you aren't just going to walk away from it except in the most extreme cases(i.e. mommy finds out you used her Credit card to buy pixels and freaks out at the $1200 bill starring her in the face).
    6) those unfortunate enuff to have addictive personalities (and no guardian or parent to help them control their behaviors) find themselves caught up in these practices and get themselves into financial troubles.
    7) games now up the ante buy now making those microtransactions RNG instead of giving you what you want outright (I.E. LOOTBOXES).
    8) this makes the person caught in this trap anxious and leads them to spend even more money to try to acquire the thing they are craving.
    9) while it is true that the person spending all their money being caught up in this system is responsible for their own actions, game companies are partially to blame for tailoring business policies and mechanics, to take advantage of people
    10)Anet has now done this and crossed this line... which has left a very.... VERY sour taste in everyone's mouth.
    11) MO has doubled down on this by saying that future transactions will be looked at (but not guaranteed to be changed), the current one in place will remain as a "Predatory practice", because they have already received a lot of money from those addicted to the game, and they don't want to give ANY of it back.
    12)they know that they can pawn off alot of crappy artwork coupled with a few good looking skins because of these addictive personalities.
    13)in the past they have always allowed you to buy the skins you wanted directly from the store.

    TL;DR
    anet started taking advantage of folks to milk them for money, got caught cuz the community isn't as stupid as they think it is, and has told us to EFF off we aint changing it.

    This makes sense on a logical/economics level; it is appalling to feel as though we're being deprived of something good just to make an extra buck. Exploitation has always been an issue with me in the gaming industry, I don't like it and I will call people out on it. It's just that, on a personal level, even with an answer, I feel like maybe we're missing something; losing the forest because of the trees scenario. It could very well be just as you say, I just want people to consider both sides of a story and not just the side they want to be on. As for addictive personalities, I get that painfully well, but there are times people need to step back, consider their options, and then make a decision. Then again, my husband is an impulse shopper so. [laughs] He told me not to kill him for spending $2400 on Perfect World. I said: "I'll tell you something darling: What you do with your money is entirely up to you, but don't be dippin' your hand in our savings." and he nodded. XD

    “I have never listened to anyone who criticized my taste in space travel, sideshows or gorillas. When this occurs, I pack up my dinosaurs and leave the room.” - Ray Bradbury

  • TexZero.7910TexZero.7910 Member ✭✭✭✭

    @pallas.8150 said:
    I can see where people might be disappointed with the outcome but seriously... THIS DOES NOT IMPACT YOUR GAME PLAY IN ANY WAY, SHAPE OR FORM. Some of the comments on here are coming from grown *** adults. I'm floored.

    And to those who are screaming and crying about quitting over this... you won't.

    Ironically it does impact gameplay.

    We have 0 longterm goals in the game to work for when it comes to the cosmetic aspects of both gliders and mounts. The company could stand to evaluate that and add them to normal gameplay as rewards and you see a lot less complaints about a lack of content/replayability. Same thing can be said for armor/armor sets. Frankly, its sickening to see that this is what the industry has become, what was once a passion project has been turned into a corporate grab happy milking machine.

  • michelada.2947michelada.2947 Member ✭✭✭
    edited November 11, 2017

    The lootboxes sytem is bad for GW2, i'm glad that they decided to not continue with this method, for the ppl that still is complaining about the 30 mount skins remember that none of those skins are needed to advance in the game, let it go

  • I think a reset would be the best way of handling this, as others have said: Refund all gems spent on the Adoption licenses and disable all skins acquired from them. Although I suspect that last part is what would be difficult.

  • @Tsakhi.8124 said:

    @JaddynnStarr.5201 said:

    @Tsakhi.8124 said:
    [sigh] This is how I was raised: Like what you get or go without. No compromises, no arguments, that way of life was sealed in stone. Maybe I still don't understand, but considering we got a response at all tells me that A-Net cares. I've played many games where we had no response or the response: "You'll get it when you get; you can just wait your turn or get out. " I'm seeing here a solution, an answer, it is not what we wanted, but what we got. If they decide to do something else, great, if not...I don't know what to say; this has been very...trying. Although, it maybe 'cause I'm kitten or something, I just don't understand how this blew into a sandstorm of poo. :/

    Tsakhi... to understand this you have to know a little bit about the nature of addictive gaming, impulse control, and the opposite sides of those which is just being a decent human being and not preying on said vices. I will break it down into a few things for you.

    1) businesses (especially those in the gaming business) are always looking for ways to maximize their intake of funds (to either appease shareholders or to further game development... usually a combination of both)
    2) thru the use of lootboxes they have discovered that a certain portion of gamers have extremely addictive tendancies towards games and its instant reward mechanics (which by the way promotes further addiction as it releases dopamine that we crave)
    3)game makers have moved to a microtransaction way of selling their services, which slowly trickles money away from players.
    4) by slowly increasing that amount, they hope you wont notice that you have spent more then you normally would on any given game in one large purchase.
    5)now that they have you into the game, with a great deal of time invested (and a fair amount of cash I might add too), they know you aren't just going to walk away from it except in the most extreme cases(i.e. mommy finds out you used her Credit card to buy pixels and freaks out at the $1200 bill starring her in the face).
    6) those unfortunate enuff to have addictive personalities (and no guardian or parent to help them control their behaviors) find themselves caught up in these practices and get themselves into financial troubles.
    7) games now up the ante buy now making those microtransactions RNG instead of giving you what you want outright (I.E. LOOTBOXES).
    8) this makes the person caught in this trap anxious and leads them to spend even more money to try to acquire the thing they are craving.
    9) while it is true that the person spending all their money being caught up in this system is responsible for their own actions, game companies are partially to blame for tailoring business policies and mechanics, to take advantage of people
    10)Anet has now done this and crossed this line... which has left a very.... VERY sour taste in everyone's mouth.
    11) MO has doubled down on this by saying that future transactions will be looked at (but not guaranteed to be changed), the current one in place will remain as a "Predatory practice", because they have already received a lot of money from those addicted to the game, and they don't want to give ANY of it back.
    12)they know that they can pawn off alot of crappy artwork coupled with a few good looking skins because of these addictive personalities.
    13)in the past they have always allowed you to buy the skins you wanted directly from the store.

    TL;DR
    anet started taking advantage of folks to milk them for money, got caught cuz the community isn't as stupid as they think it is, and has told us to EFF off we aint changing it.

    This makes sense on a logical/economics level; it is appalling to feel as though we're being deprived of something good just to make an extra buck. Exploitation has always been an issue with me in the gaming industry, I don't like it and I will call people out on it. It's just that, on a personal level, even with an answer, I feel like maybe we're missing something; losing the forest because of the trees scenario. It could very well be just as you say, I just want people to consider both sides of a story and not just the side they want to be on. As for addictive personalities, I get that painfully well, but there are times people need to step back, consider their options, and then make a decision. Then again, my husband is an impulse shopper so. [laughs] He told me not to kill him for spending $2400 on Perfect World. I said: "I'll tell you something darling: What you do with your money is entirely up to you, but don't be dippin' your hand in our savings." and he nodded. XD

    yep, I get it... I'm sure there is more going on here then just what you and I have spoken here. I'm even sure there are some sincere intent in the words MO spoke... But for a large majority of us, that line has always been a safe haven for us. We all knew we could count on Anet here to do whats right by us. This is the second time we have been burned as a community now. For a lot of folks that loved this simple aspect of the game, and relied on it to be their safety net so to speak, that trust has now been violated. Time will tell whether this franchise will survive.

  • @zealex.9410 said:

    @Afterburn.4820 said:
    Time to uninstall this rng game, resub to WoW and get the new expansion.

    At least I know I'm getting screwed over with them.

    Complains about optional rng and then goes to wow....

    posts a response about irony... but ironically doesn't get the OP's ironic post on irony....

  • Cantatus.4065Cantatus.4065 Member ✭✭✭

    @TexZero.7910 said:

    @pallas.8150 said:
    I can see where people might be disappointed with the outcome but seriously... THIS DOES NOT IMPACT YOUR GAME PLAY IN ANY WAY, SHAPE OR FORM. Some of the comments on here are coming from grown *** adults. I'm floored.

    And to those who are screaming and crying about quitting over this... you won't.

    Ironically it does impact gameplay.

    We have 0 longterm goals in the game to work for when it comes to the cosmetic aspects of both gliders and mounts. The company could stand to evaluate that and add them to normal gameplay as rewards and you see a lot less complaints about a lack of content/replayability. Same thing can be said for armor/armor sets. Frankly, its sickening to see that this is what the industry has become, what was once a passion project has been turned into a corporate grab happy milking machine.

    I think if O'Brien had said they'll be adding some mounts to be obtainable in-game in a coming update, it would've mitigated the disappointment some. At least then it would've looked like they were offering the playerbase something rather than acknowledging the backlash and sort of shrugging in PR speak.

  • SmirkDog.3160SmirkDog.3160 Member ✭✭✭

    "We made a mistake but we won't fix it, we'll just plan to make less mistakes in the future."

    Two steps forward and one step back, ANet. I'm still taking my money (and time) elsewhere for the time being.

    Daud Dreadwyrm | Renegade | Yak's Bend (NA) | I don't want to play anymore because GW2 has just become a pointless grindfest.

  • JVJD.4912JVJD.4912 Member ✭✭✭
    edited November 11, 2017

    This means i will have start farming the gold to buy those licenses, obviously the future ones will not have them and these are stuck behind this rng gate
    GG :(

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Sartharina.3542 said:
    And this is why we can't have nice things. The Adoption Licenses could have been one of the greatest additions to the game - when they first came out, I was ecstatic to see that the game now had over 30 new mount skins for a variety of tastes, and based on the core mounts (With the Gem Store blatantly advertising an amazingly hilariously over-the-top, but fun Jackal reskin) - Being a Skritt-brained whale, I bought a bunch because I wanted a bunch (And wanted to be surprised by what I got, then take those and find a way to make them work with my characters). I also bought a few as gifts for friends. The joy of opening one and getting a fun random mount is amazing to someone who doesn't think about what the options actually are nor how much they're spending (Such as Skritt-brained whales like me, and friends who receive them as a surprise for free)

    I really wish others were able to get that joy from opening them, and seeing people run around in-game with an assorted menagerie of these new lore-friendly (With the few shiny exceptions to appeal to skritt players), fully-dyeable mounts. The game's artistic community is amazing, and I feel that everyone should have had access to at least this base level of customization.

    It's saddening to know that we're not going to get any more of these, and it feels that, like the "Armors in-game, not the gem store" means we're not going to be getting any real mount skins again outside of the flamboyant single-purchase or themed sets. The real problem, I feel, is that these mount loot boxes aren't available to be earned in-game, though, providing this game a much-needed base corral of mount skins for players to collect through normal gameplay, with the Gem Store being dedicated to themed packages (Seasonal and crazy) and outrageously awesome skins like the Reforged Warhound.

    As it is... it really, really feels like you have absolutely no respect for those who've purchased the game itself, giving such players just the barest functional minimum, and it's a real shame that the monetization of the game has gotten so cancerous.

    Alot of these mounts could EASILY be added in the game as rewards for maps etc.

  • Adenin.5973Adenin.5973 Member ✭✭✭
    edited November 11, 2017

    I really understand the point of many people here and share their concerns, regarding the lack of ingame rewards through the cash shop, the rng element and the prices in the gemstore.

    But when I read the comments here half of people are now outraged about the fact that they want at least one of the skins but can't afford it. I see pure disappointment. Not because Anet didn't admit any failure, not because they didn't promise to make things better in the future. They made all that sh*itstorm and got nothing from it. They behave like little kids that didn't get what they want. They want a mount skin for 400 gems instantly and now they got of course nothing.

    It's like I thought from the beginning. Half of the outrage about this came from people not able/willing to buy the mount skins and not because people were so upset because of the way how Anet structured this sale (let's face it, the rng element was long before this in the cash shop and in the game itself). It all felt a bit out of proportion because so many thought they could get a cheap mount if they would just generate enough outrage.

    The sad thing behind it is, that the true message got somewhat lost. Mounts should be a way to keep people playing. They should be rewards for quests and dungeons, raids, achievements, whatever. They would keep people interested, give them a goal, a reason to do something and ultimately a reason to invest in the game.

    I personally don't need more things to buy in this game. I need more things to do. I want to see meaningful, replayable content added to the game, with rewards that feel like rewards. Mounts would've been absolute the perfect reward for new content. And then, when you keep me busy playing the game, when I have these new goals for myself, then I might look again in the shop and buy new stuff.

    Otherwise, what's the point in buying a mount right now? I have no ingame goals atm because almost every meaningful reward is right there in the cashshop and it's hard to motivate myself to farm gold to convert it into gems, when I know that I can just work one hour longer irl and just buy what I want. It's almost laughable when I sell something in the TP for 1gold. How many gems do I get for that? 3Gems? 4Cent?

  • So what happens to the spare adoption licenses? I felt that the price per skin with the licenses was a great deal, with good variety and bought them all plus a spare for the next release of license skins. It's account bound so it's not like I can gift or sell it. The licenses are pretty achievable to get with gold too...so I'm sad more won't be added to the pool of mounts used for this...though it seems I'm in the minority with that opinion.

  • @Zephyria.6103 said:
    So what happens to the spare adoption licenses? I felt that the price per skin with the licenses was a great deal, with good variety and bought them all plus a spare for the next release of license skins. It's account bound so it's not like I can gift or sell it. The licenses are pretty achievable to get with gold too...so I'm sad more won't be added to the pool of mounts used for this...though it seems I'm in the minority with that opinion.

    It would have been great if the pool expanded with the LS releases, and the licenses were obtainable in-game.. But no, "Gem Store first, people playing the game can go kitten themselves."

  • thank you for responding. i know how difficult it would be to concisely address everyone's individual concerns while still maintaining a level of distance from your consumers, so i'm ok with this.

    however, i do think it would be a good idea to make some minor tweaks to the existing licenses regardless to prevent them from causing any more trouble?

  • Lambent.6375Lambent.6375 Member ✭✭✭

    Why would some people think they were going to change the current 30 pack skin system? The best option is that they will be avoiding rng mounts in the future.

    If they changed the current one they would suddenly have to deal with a lot of people that made $50-$100+ purchases.

    @FOX.3582 said:
    A freaking chair. Woah. I personally can't wait to buy a gem store CHAIR, so all my characters can SIT around in Tyria while other players see me, SITTING there, looking like a [email protected] ...

  • I'm content with this. I still wish they would just do away with the RNG feature of the current adoption licences and allow you to pick and choose, but at least they will not being doing this again.......hopfully

    Also I will be screenshoting the OP for the future.

    Forgive, but never forget.

  • @Lambent.6375 said:
    Why would some people think they were going to change the current 30 pack skin system? The best option is that they will be avoiding rng mounts in the future.

    If they changed the current one they would suddenly have to deal with a lot of people that made $50-$100+ purchases.

    We understand that, but there have been half a dozen or more options layed out to them that would allow them to retain the money spent, give the players the mounts they want and not suffer an ymore bad PR.....

  • Adenin.5973Adenin.5973 Member ✭✭✭

    @JaddynnStarr.5201 said:

    @Adenin.5973 said:
    I really understand the point of many people here and share their concerns, regarding the lack of ingame rewards through the cash shop, the rng element and the prices in the gemstore.

    But when I read the comments here half of people are now outraged about the fact that they want at least one of the skins but can't afford it. I see pure disappointment. Not because Anet didn't admit any failure, not because they didn't promise to make things better in the future. They made all that sh*itstorm and got nothing from it. They behave like little kids that didn't get what they want. They want a mount skin for 400 gems instantly and now they got of course nothing.

    It's like I thought from the beginning. Half of the outrage about this came from people not able/willing to buy the mount skins and not because people were so upset because of the way how Anet structured this sale (let's face it, the rng element was long before this in the cash shop and in the game itself). It all felt a bit out of proportion because so many thought they could get a cheap mount if they would just generate enough outrage.

    The sad thing behind it is, that the true message got somewhat lost. Mounts should be a way to keep people playing. They should be rewards for quests and dungeons, raids, achievements, whatever. They would keep people interested, give them a goal, a reason to do something and ultimately a reason to invest in the game.

    I personally don't need more things to buy in this game. I need more things to do. I want to see meaningful, replayable content added to the game, with rewards that feel like rewards. Mounts would've been absolute the perfect reward for new content. And then, when you keep me busy playing the game, when I have these new goals for myself, then I might look again in the shop and buy new stuff.

    Otherwise, what's the point in buying a mount right now? I have no ingame goals atm because almost every meaningful reward is right there in the cashshop and it's hard to motivate myself to farm gold to convert it into gems, when I know that I can just work one hour longer irl and just buy what I want. It's almost laughable when I sell something in the TP for 1gold. How many gems do I get for that? 3Gems? 4Cent?

    You have completely missed it here bud... its not that they want a free mount skin... they just want to pay for the skin they want to pick not get some random skin they don't want for $5, and then have to pay another $5 for a 1 in 29 chance of getting it.. No one here is asking for a free mount skin. I do agree however that these skins (at least the basic recolored ones) should have at least been obtainable in game as PoF content.

    Have we read the same comments? People are already complaining that they will never pay 800+ gems for a mount skin. That they don't want to see any new 2000 gems skins. For them it's not about the rng model. They complain about not getting a mount right now for 400 gems. Oh, I believe that Anet has no problem at all selling us mounts individual for 1.200 -2.000 gems in the future. And the very same people that complained here in the forums, hiding behind the "it's all lootboxes again!" theme, will still complain. It's about pricing in general, it's about the cash shop as the main reward mechanic in the game. That's the main issue this game has. No meaningful rewards that you can go after in the game, other than ridiculous expensive legendaries.

    And hey, I get it. But if you package your problem with the game in such a sh*tstorm the only thing we get now are "no rng bundles" and "individual sales". Anet now truly believes the only problem people have is the rng mechanic. Congrats!

  • @Adenin.5973 said:

    @JaddynnStarr.5201 said:

    @Adenin.5973 said:
    I really understand the point of many people here and share their concerns, regarding the lack of ingame rewards through the cash shop, the rng element and the prices in the gemstore.

    But when I read the comments here half of people are now outraged about the fact that they want at least one of the skins but can't afford it. I see pure disappointment. Not because Anet didn't admit any failure, not because they didn't promise to make things better in the future. They made all that sh*itstorm and got nothing from it. They behave like little kids that didn't get what they want. They want a mount skin for 400 gems instantly and now they got of course nothing.

    It's like I thought from the beginning. Half of the outrage about this came from people not able/willing to buy the mount skins and not because people were so upset because of the way how Anet structured this sale (let's face it, the rng element was long before this in the cash shop and in the game itself). It all felt a bit out of proportion because so many thought they could get a cheap mount if they would just generate enough outrage.

    The sad thing behind it is, that the true message got somewhat lost. Mounts should be a way to keep people playing. They should be rewards for quests and dungeons, raids, achievements, whatever. They would keep people interested, give them a goal, a reason to do something and ultimately a reason to invest in the game.

    I personally don't need more things to buy in this game. I need more things to do. I want to see meaningful, replayable content added to the game, with rewards that feel like rewards. Mounts would've been absolute the perfect reward for new content. And then, when you keep me busy playing the game, when I have these new goals for myself, then I might look again in the shop and buy new stuff.

    Otherwise, what's the point in buying a mount right now? I have no ingame goals atm because almost every meaningful reward is right there in the cashshop and it's hard to motivate myself to farm gold to convert it into gems, when I know that I can just work one hour longer irl and just buy what I want. It's almost laughable when I sell something in the TP for 1gold. How many gems do I get for that? 3Gems? 4Cent?

    You have completely missed it here bud... its not that they want a free mount skin... they just want to pay for the skin they want to pick not get some random skin they don't want for $5, and then have to pay another $5 for a 1 in 29 chance of getting it.. No one here is asking for a free mount skin. I do agree however that these skins (at least the basic recolored ones) should have at least been obtainable in game as PoF content.

    Have we read the same comments? People are already complaining that they will never pay 800+ gems for a mount skin. That they don't want to see any new 2000 gems skins. For them it's not about the rng model. They complain about not getting a mount right now for 400 gems. Oh, I believe that Anet has no problem at all selling us mounts individual for 1.200 -2.000 gems in the future. And the very same people that complained here in the forums, hiding behind the "it's all lootboxes again!" theme, will still complain. It's about pricing in general, it's about the cash shop as the main reward mechanic in the game. That's the main issue this game has. No meaningful rewards that you can go after in the game, other than ridiculous expensive legendaries.

    And hey, I get it. But if you package your problem with the game in such a sh*tstorm the only thing we get now are "no rng bundles" and "individual sales". Anet now truly believes the only problem people have is the rng mechanic. Congrats!

    We have my friend, we are just looking at it thru a different colored lens is all. I agree with you that we need more ingame rewards and that the focus is more on the cash shop then the game. I too wont pay 2k gems for a mount.... its absurd to think you should pay 2/3 to 3/4 the cost of an entire expansion for a single skin. sure you are going to have the dregs out there wanting things free and cheap as possible, but that does not speak for the community as a whole. Most of us are fine with 400-600 for a single skin.... we just want to be able to choose the skin we pay for, not be randomly assigned one for a mount we may not even own yet, or like.

  • Thank you for the response. One must wonder what one of those skins would cost individually if the lootbox is offered at a "substantial discount". As a number of folks have stated, no one really had a bone to pick on glider skins - sold individually, number of options offered, fair price and within a good release window - so why the change here? It would still be nice to have the skins tradeable, like other Gem store lootboxes. Perhaps next time. Well, time to go back to the game.

  • Zenith.7301Zenith.7301 Member ✭✭✭✭

    2k gems for a single mount skin on an expansion that offers virtually no mount skins through game play is what will drive people off your game.

    $25 mount skins when your expansion is priced at $30 is just unacceptable, and the gamble skins don't make that any better.

    People would be a lot more willing to gamble for skins if they could choose boxes for each individual mount type.

  • Djinn.9245Djinn.9245 Member ✭✭✭

    I'm impressed that we got such a detailed response in such a short time. Kudos to Mike/Anet.

    However, this doesn't address the fact that the skins are not tradable on the TP. The skins not being tradable means that the ONLY way to get the particular skin you want is to keep buying licenses. Meanwhile being forced to keep the skins you didn't want instead of being able to get some kind of value for your purchase.

    Skins that aren't tradable have been increasing in GW2 in general. One specific example is the Hydra Staff which someone recently mentioned on the forums. He kept buying BLK trying to get the staff which is also not tradable.

    This type of switch in store items seems to be designed purposefully so if players want specific skins, they are forced to purchase gamble items until they get the skin, rather than a player like me opening a BLC, getting the Hydra Staff which I don't want, and being able to sell it on the TP. This would be a win for me (gold return for my key purchase) and a win for the person who wants the skin but either doesn't have the money/gold or doesn't have the luck to get the skin in a reasonable number of tries.

    This type of market manipulation may be fairly common in a certain kind of MMO, but is very disappointing to see increasing in my current favorite MMO.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @JaddynnStarr.5201 said:

    @Lambent.6375 said:
    Why would some people think they were going to change the current 30 pack skin system? The best option is that they will be avoiding rng mounts in the future.

    If they changed the current one they would suddenly have to deal with a lot of people that made $50-$100+ purchases.

    We understand that, but there have been half a dozen or more options layed out to them that would allow them to retain the money spent, give the players the mounts they want and not suffer an ymore bad PR.....

    Why is there going to be any more bad RP because of this?

  • Hyper Cutter.9376Hyper Cutter.9376 Member ✭✭✭✭

    I'd like to say I'm surprised Anet's response is "deal with it", but I'm really not.

    Like, at the bare minimum you could split the adoption license into 5 (one for each type of mount), so you'd be guaranteed to get a skin for the mount you wanted a skin for even if it isn't necessarily the skin you wanted.

  • @zealex.9410 said:

    @JaddynnStarr.5201 said:

    @Lambent.6375 said:
    Why would some people think they were going to change the current 30 pack skin system? The best option is that they will be avoiding rng mounts in the future.

    If they changed the current one they would suddenly have to deal with a lot of people that made $50-$100+ purchases.

    We understand that, but there have been half a dozen or more options layed out to them that would allow them to retain the money spent, give the players the mounts they want and not suffer an ymore bad PR.....

    Why is there going to be any more bad RP because of this?

    simply put.... they are continuing to use predatory practices and not fix any of the real issues, so they will continue to be plagued by disgruntled players who will voice their opinions and concerns not only here, but likely to their friends and other social media outlets they participate in.

This discussion has been closed.
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