five years of world vs world and .... — Guild Wars 2 Forums

five years of world vs world and ....

Kapax.3801Kapax.3801 Member ✭✭✭

They never thought of "fixing" this great disadvantage that the castle has against the fort of the north? almost all the time I've been playing WvW, the walls of the north of the castle were almost always collapsed ... I think it's time to fix this, because the other two strengths do not have the same advantage .....

Comments

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Disparity is what makes things interesting. If you want boring go pvp in guild hall arena or obsidian sanctum.

    Anet buff me :-(
    Make me good at game!

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Don't really have a problem with the red keep smc relationship.
    They both can hit each other.
    Multiple walls are usually down on smc anyways, red keep not so much.
    Every other outer tower can hit smc, what's one extra place for red?
    The trebs in red keep are easy to take down without needing to even break in the keep, you know, balista on that big fat hill in the middle of the picture.

    Another derailing post. ^^
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  • Kapax.3801Kapax.3801 Member ✭✭✭

    It is not so simple, no matter how much you destroy the Trebuchets, they build them quickly and continue with the attack ... and it is the hole where everyone gets into. It seems good to me that the castle can be besieged from the towers, but from a fortress in the distance and well secured it does not seem right to me.

    If they did fix that problem, the red team would have a little more difficulty besieging the castle.

  • Chaba.5410Chaba.5410 Member ✭✭✭✭

    No, do not fix. It is not broken. Inner SMC only has gates which are easily defended. Taking away the red keep advantage to take down the outer walls of SMC would give too much advantage to whoever owned SMC.

  • Kapax.3801Kapax.3801 Member ✭✭✭

    but it would be more disadvantageous to have the castle permanently besieged by the red team .... On the other hand, if they were all arranged in the same conditions ... if it is the red one who has the castle, then he would have the advantage that the others they could not besiege the castle from their fortresses, instead they should only take the towers closest to the castle, indeed, even from the castle any siege weapon can be destroyed.

  • X T D.6458X T D.6458 Member ✭✭✭✭
    edited November 11, 2017

    Open walls=more fights.

    It's just too easy to bunker with siege in smc, and towers are easier to take then a keep. So one less barrier in the way is a good thing. What I don't like is being able to treb Overlook from SMC because that just seems unfair to red side considering no other keep can be hit from there. And of course hardly ever getting to use the waypoint in SMC.

    BG

  • Kapax.3801Kapax.3801 Member ✭✭✭

    The issue of waypoints is another problem, it is almost always blocked and they only need to attack the outside guards to block a WP.
    For me to block a WP they should directly attack the inner door.

  • Coldtart.4785Coldtart.4785 Member ✭✭✭

    SMC is incredibly easy to hold and red is meant to be for the weakest server in a match so I don't see a problem with them getting a boost.

  • Half of WvW are bugs (as in unfinished / badly implemented content) and have been there for so long that they have become features. This is one of them.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    wvw tourney pls. pop balance bugs etc dont matter when wvw is meaningless.

    Not Even Coverage is the Only broken thing in WVW.

  • Offair.2563Offair.2563 Member ✭✭✭

    @Sovereign.1093 said:
    wvw tourney pls. pop balance bugs etc dont matter when wvw is meaningless.

    That would make tourneys meaningless aswell.

    Don't argue with idiots, they drag you down to their level and own you with experience.
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  • Kamara.4187Kamara.4187 Member ✭✭✭
    edited November 11, 2017

    @Sovereign.1093 said:
    wvw tourney pls. pop balance bugs etc dont matter when wvw is meaningless.

    How? How can you make that happen when smaller servers have to rotate and support multiple host servers? There is no way smaller servers could be figured into the reward system. And while we are on the topic of advantages and disadvantages how about SW tower in the alpine BL being able to be hit by catas in the tunnel but can't defend against it with any siege placed in the tower?

    "Love thy enemy, for without them there would be no WvW."

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    @Offair.2563 said:

    @Sovereign.1093 said:
    wvw tourney pls. pop balance bugs etc dont matter when wvw is meaningless.

    That would make tourneys meaningless aswell.

    no.

    @Kamara.4187 said:

    @Sovereign.1093 said:
    wvw tourney pls. pop balance bugs etc dont matter when wvw is meaningless.

    How? How can you make that happen when smaller servers have to rotate and support multiple host servers. There is no way smaller servers could be figured into the reward system. And while were on the topic of advantages and disadvantages how about SW tower in the alpine BL being able to be hit from catas in the tunnel but can't defend against it with any siege?

    delete servers or merge links with main server.

    Not Even Coverage is the Only broken thing in WVW.

  • Kamara.4187Kamara.4187 Member ✭✭✭

    @Sovereign.1093 said:

    @Offair.2563 said:

    @Sovereign.1093 said:
    wvw tourney pls. pop balance bugs etc dont matter when wvw is meaningless.

    That would make tourneys meaningless aswell.

    no.

    @Kamara.4187 said:

    @Sovereign.1093 said:
    wvw tourney pls. pop balance bugs etc dont matter when wvw is meaningless.

    How? How can you make that happen when smaller servers have to rotate and support multiple host servers. There is no way smaller servers could be figured into the reward system. And while were on the topic of advantages and disadvantages how about SW tower in the alpine BL being able to be hit from catas in the tunnel but can't defend against it with any siege?

    delete servers or merge links with main server.

    They already said they didn't want to do that and void server identities. And if they did how would that work with the sea guilds? If you can get them to merge different servers along with servers on the other side of the world I'm all for it, but good luck talking them into it.

    "Love thy enemy, for without them there would be no WvW."

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    @Kamara.4187 said:

    @Sovereign.1093 said:

    @Offair.2563 said:

    @Sovereign.1093 said:
    wvw tourney pls. pop balance bugs etc dont matter when wvw is meaningless.

    That would make tourneys meaningless aswell.

    no.

    @Kamara.4187 said:

    @Sovereign.1093 said:
    wvw tourney pls. pop balance bugs etc dont matter when wvw is meaningless.

    How? How can you make that happen when smaller servers have to rotate and support multiple host servers. There is no way smaller servers could be figured into the reward system. And while were on the topic of advantages and disadvantages how about SW tower in the alpine BL being able to be hit from catas in the tunnel but can't defend against it with any siege?

    delete servers or merge links with main server.

    They already said they didn't want to do that and void server identities. And if they did how would that work with the sea guilds? If you can get them to merge different servers along with servers on the other side of the world I'm all for it, but good luck talking them into it.

    =/ and thats the problem

    Not Even Coverage is the Only broken thing in WVW.

  • STIHL.2489STIHL.2489 Member ✭✭✭✭

    I agree that it is bad design that only one keep can hit SM.. but.. the alternate is gonna be some EBG Desert Map.. and.. pass on that!

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  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭
    edited November 11, 2017

    @Coldtart.4785 said:
    SMC is incredibly easy to hold and red is meant to be for the weakest server in a match so I don't see a problem with them getting a boost.

    Ironically that "boost" become a nightmare when the red team is the weakest on the match and someone have a T3 SMC constantly trebbing your keep. And trebs from SMC don't need to be built on top of the wall to hit Overlook, which mean you are actually FORCED to take down SMC outer to take out the treb. Good luck with that when you are constantly outnumbered by the oposition (Reason why SMC got to T3 in the first place).

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  • Kapax.3801Kapax.3801 Member ✭✭✭

    With the recent change that there was in OW, I think that if they want they could change some towers of places so that the issue is more "balanced" ... anzalia is the kitten of EB :p

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