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EASY BALANCE


cobbah.3102

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OK here it is the simplest and easiet way I think to balance WvW give every character Permastealth then we can all play hide and seek or failing that remove all permastealth. So sick of the pain in the you know where characters with the condi and permstealth , or if you have toxicity you cannot have stealth. ANET wake up unless you really do want to just kill off WvW and if so communicate this to us ,then we can find a game that gives a rats about its player base. (Possibly Final Rant)

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@Cobrakon.3108 said:Yes, but lets also rework blocks and invulns so that u can counter it instead of it being high sustain cheese.

This. Majority of these players are being carried way too much with those skills coupled with passives traits. Ok to have one here and there but to have so much that you can completely reset or go god mode is a little absurd.

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@Cobrakon.3108 said:Yes, but lets also rework blocks and invulns so that u can counter it instead of it being high sustain cheese.

Signet of Stone, Endure pain, Elixir s and etc need to go too. It simply makes some of the classes bunker like despite running berserker/marauder stats. And some of the other classes don't have an access to these auto-proc abilities. You can't also take these classes by a surprise simply because at certain point of their hp bar all of your physical damage will be 0.

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@FaboBabo.3581 said:is 3 seconds from torch and 3 seconds from decoy "perma stealth" ?Or is it traiting both to 4,5 seconds and add mass invisibility on a 72 sec cooldown, traited? well then u have 16,5 sec stealth every 72 seconds, while 9 seconds stealth every 28 seconds.

"Perma stealth"

Shhhh.. your not supposed to bring facts in here.

The reality is, people don't like to learn the classes they are getting beat by.

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Come on guys you're being dumb... how to counter blocks and invul? It's for a few seconds dude, just disengage or kite until it wears off? That's how you counter..

Also you want classes that are going glass to have literally 0 defense? Lol glass gets melted in seconds without short duration utilities like that.

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@Strider Pj.2193 said:

@FaboBabo.3581 said:is 3 seconds from torch and 3 seconds from decoy "perma stealth" ?Or is it traiting both to 4,5 seconds and add mass invisibility on a 72 sec cooldown, traited? well then u have 16,5 sec stealth every 72 seconds, while 9 seconds stealth every 28 seconds.

"Perma stealth"

Shhhh.. your not supposed to bring facts in here.

The reality is, people don't like to learn the classes they are getting beat by.

Stealth is the minimal of the issues, players are just ranbling to stuff that makes them not kil the targets, they want mostly one hit the thiefs with power creep builds.Every one talks about balance but they want their build probably to 1 key KO....

So ill leave this here~...

Basides the condi that needs some tweaking hwnt stacking condi classes.. since we are not health sponges to take down

250 ctrit for sure its squishy build but the damage on some classes is absurd, that takes the risk almost to none, power creep helps way to much the players.I played hammer rev with arround 22x+ crit and th edamage was stupidly ive reach 19k on some players to 22k and aoe damage plus some 5k-7k from flame blast sigil.It is stupid...

Sugestion:Limit crit to 100%, and allow pass it with boons and food, stats that were ment to reach 250 crit, reduce the crit and give them more one or 2 stats of the reduced value on crit.

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@Aeolus.3615 said:

@FaboBabo.3581 said:is 3 seconds from torch and 3 seconds from decoy "perma stealth" ?Or is it traiting both to 4,5 seconds and add mass invisibility on a 72 sec cooldown, traited? well then u have 16,5 sec stealth every 72 seconds, while 9 seconds stealth every 28 seconds.

"Perma stealth"

Shhhh.. your not supposed to bring facts in here.

The reality is, people don't like to learn the classes they are getting beat by.

Stealth is the minimal of the issues, players are just ranbling to stuff that makes them not kil the targets, they want mostly one hit the thiefs with power creep builds.Every one talks about balance but they want their build probably to 1 key KO....

So ill leave this here~...

Basides the condi that needs some tweaking hwnt stacking condi classes.. since we are not health sponges to take down

250 ctrit for sure its squishy build but the damage on some classes is absurd, that takes the risk almost to none, power creep helps way to much the players.I played hammer rev with arround 22x+ crit and th edamage was stupidly ive reach 19k on some players to 22k and aoe damage plus some 5k-7k from flame blast sigil.It is stupid...

Sugestion:Limit crit to 100%, and allow pass it with boons and food, stats that were ment to reach 250 crit, reduce the crit and give them more one or 2 stats of the reduced value on crit.

But then that breaks power in PvE, and pushes even more Condi in WvW. Our real problem is the damage scales are too wide across the board for our limited stat budget to deal with. That why dumping as much as possible into damage is more efficient, because a dead enemy has Zero DPS. The only reason we even take defensive stats and traits is to overcome spike damage.

Thats the real underlying issue..... the effectiveness of front loaded damage. Its also why Guardians are the lynch pin to every WvW meta, as they're built to counter that.

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Sugestion:Limit crit to 100%, and allow pass it with boons and food, stats that were ment to reach 250 crit, reduce the crit and give them more one or 2 stats of the reduced value on crit.Some kind of universal fix across all classes for an issue thats been around ever since the ferocity change?

NO! THIS CANNOT HAPPEN!!!

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@starlinvf.1358, conditions arent that hard to fix either, reduce the ticks aplyance or make some skills effect like hexes, to avoid some classes being more of the same over and over, wich is the reason condis are burst after burst.... ANet already overhwelmed the game with condis and damage and boons, if there isnt anythign else to offer.. game will get more than already is, next expt more boon, condi and damage, next expantion more of the same, over and over and over.... it is not a good design to follow.Guardian atm counter nothing :P, no one can get close if fighthign a guidl that know how to leech from how broken the game is, even WoR is useless on pirate ships ...

@Dawdler.8521, actually trinkets stats dont need to change... that gives more freedon for players to adapt their build and be more creative.

Maybe had some magical and conditions resitance to armors xD lawl, corruption defense, meanwhile some other stat to casters to have direfent stats from melee and spells :P

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