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Why are there so many duplicate weapon introductions in Path of Fire Specilizations?


Golemancer.6215

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First things first, I get the fact that a lot of the classes already have several weapon choices.That being said, Path of Fire is showing 2 classes getting swords, 2 classes getting axe, and 2 classes getting dagger.Only variations to this were short bow (renegade), torch (scourge), and rifle (deadeye).

Not mad about anything here, I was just wondering why there wasn't any more variations introduced?No classes received focus, shield, staff, hammer, scepter, warhorn, longbow, pistol, mace, or greatsword.

Seems like something was overlooked here; did I miss something?

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@MikeyGrey.2496 said:The previous xpac also had 2 staves, 2 warhorns and 2 shields with single longbow, hammer and greatsword. I am guessing next one will likely make up for the gaps in variation with dual focus, scepter and mace.

Only dual elite spec was staff which was druid and daredevil.Sorry, should have made that clear.

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@Golemancer.6215 said:

@MikeyGrey.2496 said:The previous xpac also had 2 staves, 2 warhorns and 2 shields with single longbow, hammer and greatsword. I am guessing next one will likely make up for the gaps in variation with dual focus, scepter and mace.

Only dual elite spec was staff which was druid and daredevil.Sorry, should have made that clear.

In the interest of accuracy, there were two weapons duplicated in HoT Elite Specs: Daredevil & Druid have staff, as noted; while Chronomancer & Herald get shields. Longbow, torch, hammer, warhorn and greatsword are singletons.

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@IndigoSundown.5419 said:

@Golemancer.6215 said:

@MikeyGrey.2496 said:The previous xpac also had 2 staves, 2 warhorns and 2 shields with single longbow, hammer and greatsword. I am guessing next one will likely make up for the gaps in variation with dual focus, scepter and mace.

Only dual elite spec was staff which was druid and daredevil.Sorry, should have made that clear.

In the interest of accuracy, there were two weapons duplicated in HoT Elite Specs: Daredevil & Druid have staff, as noted; while Chronomancer & Herald get shields. Longbow, torch, hammer, warhorn and greatsword are singletons.

Totally spaced that, thanks for the clarity. Just overlooked that with the advent of the herald altogether.

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I was really hoping to see Mace this go-round. Was sorely disappointed. I love Maces, but hardly reason to use them in this game. I was wondering, too, why so many duplications when there are other under-utilized weapons. I'm glad to see Shortbow made it. Just not thrilled about it being on Rev. But we'll see.

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@Golemancer.6215 said:Yeah kind of crazy, there has never been an elite spec for focus, scepter, mace, and pistol. These are still unaccounted for altogether. I would like to see these implemented somehow.

I think there are some lines that the don't want to cross quite yet, like scepters, focuses, and staves for professions like Warrior, and Engineer. Although, I do think those options are clearly available. Melee staff is a thing, and magitech is also a thing, so it's really all a matter of how creative they want to be.

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I don't think dupes are a big deal, if two classes fit the same weapon, then why should we care? It doesn't really negatively affect anything.

What is a big deal is that some classes are getting weapons that make NO SENSE for their specialization, because ANet won't put in the work it should to add new weapons no matter how much it would improve the game. I would have been happy, with half or less of the new mechanics they added to the classes, if it meant those classes would receive new weapons that actually fit.

Tomes should have been a new weapon, wielded by FirebrandsSpears should have been a new weapon, wielded by Spellbreakers

I mean for cripes sakes, we have a class of magical scholars, wielding an AXE! A FREAKING AXE! The only thing that would have made less sense as the weapon of a scholar would have been giving them clubs to SMASH their enemies with. This might as well read like a giant bloody sign over this expansion saying: "WE ARE ALREADY RUNNING OUT OF BOTH IDEAS AND DESIGN SPACE FOR THESE SPECS". And there are only two per class, how ridiculous are these things going to look if/when we get a third and fourth per class without any new weapon types?

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I don't think it's priority to make a variety in the weapons they introduce and more so down to which elite specs fit what. In their eyes if Spellbreaker and Soulbeast both fit dagger they give both dagger.

@Conncept.7638 said:I don't think dupes are a big deal, if two classes fit the same weapon, then why should we care? It doesn't really negatively affect anything.

What is a big deal is that some classes are getting weapons that make NO SENSE for their specialization, because ANet won't put in the work it should to add new weapons no matter how much it would improve the game. I would have been happy, with half or less of the new mechanics they added to the classes, if it meant those classes would receive new weapons that actually fit.

Tomes should have been a new weapon, wielded by FirebrandsSpears should have been a new weapon, wielded by Spellbreakers

I mean for cripes sakes, we have a class of magical scholars, wielding an AXE! A FREAKING AXE! The only thing that would have made less sense as the weapon of a scholar would have been giving them clubs to SMASH their enemies with. This might as well read like a giant bloody sign over this expansion saying: "WE ARE ALREADY RUNNING OUT OF BOTH IDEAS AND DESIGN SPACE FOR THESE SPECS". And there are only two per class, how ridiculous are these things going to look if/when we get a third and fourth per class without any new weapon types?

Mesmers aren't magical scholars. They are duelists. They even have a specialization line called duelling and wield mainhand sword in a duelist style. They have always kind of been the light armoured magic knights. Just look at chrono and shield.

Scholars would be elementalists, and necros are weird edgelords.

Plus they won't want to add new weapon types too soon or as late as they can because new weapons require more development time and skins.

Like imagine if firebrand got time as a weapon, would you be content with the likely 2-3 skins tomes would have on release? Giving them existing weapons allows them to recycle old skins in a sense.

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I am personally glad they aren't trying to "quota" weapon releases on classes, and are rather allowing their creativity to flourish on the elites regardless of what other classes are getting that specific weapon.

In my view, as long as the elites that use the same weapons do not feel the same in combat, then who cares?

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@PistolWhip.2697 said:I don't think it's priority to make a variety in the weapons they introduce and more so down to which elite specs fit what. In their eyes if Spellbreaker and Soulbeast both fit dagger they give both dagger.

@Conncept.7638 said:I don't think dupes are a big deal, if two classes fit the same weapon, then why should we care? It doesn't really negatively affect anything.

What is a big deal is that some classes are getting weapons that make NO SENSE for their specialization, because ANet won't put in the work it should to add new weapons no matter how much it would improve the game. I would have been happy, with half or less of the new mechanics they added to the classes, if it meant those classes would receive new weapons that actually fit.

Tomes should have been a new weapon, wielded by FirebrandsSpears should have been a new weapon, wielded by Spellbreakers

I mean for cripes sakes, we have a class of magical scholars, wielding an AXE! A FREAKING AXE! The only thing that would have made less sense as the weapon of a scholar would have been giving them clubs to SMASH their enemies with. This might as well read like a giant bloody sign over this expansion saying: "WE ARE ALREADY RUNNING OUT OF BOTH IDEAS AND DESIGN SPACE FOR THESE SPECS". And there are only two per class, how ridiculous are these things going to look if/when we get a third and fourth per class without any new weapon types?

Mesmers aren't magical scholars. They are duelists. They even have a specialization line called duelling and wield mainhand sword in a duelist style. They have always kind of been the light armoured magic knights. Just look at chrono and shield.

Scholars would be elementalists, and necros are weird edgelords.

Plus they won't want to add new weapon types too soon or as late as they can because new weapons require more development time and skins.

Like imagine if firebrand got time as a weapon, would you be content with the likely 2-3 skins tomes would have on release? Giving them existing weapons allows them to recycle old skins in a sense.

Eh, by Anet's own designs all three spellcasters are "scholars", and not just via their armor class. Lore describes the three as relying a fair amount on studying in order to properly use their magic. Also, 'edgelord' is an internet term, not a lore one.

.


Hate Is Fuel


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@The Greyhawk.9107 said:

@PistolWhip.2697 said:I don't think it's priority to make a variety in the weapons they introduce and more so down to which elite specs fit what. In their eyes if Spellbreaker and Soulbeast both fit dagger they give both dagger.

@Conncept.7638 said:I don't think dupes are a big deal, if two classes fit the same weapon, then why should we care? It doesn't really negatively affect anything.

What is a big deal is that some classes are getting weapons that make NO SENSE for their specialization, because ANet won't put in the work it should to add new weapons no matter how much it would improve the game. I would have been happy, with half or less of the new mechanics they added to the classes, if it meant those classes would receive new weapons that actually fit.

Tomes should have been a new weapon, wielded by FirebrandsSpears should have been a new weapon, wielded by Spellbreakers

I mean for cripes sakes, we have a class of magical scholars, wielding an AXE! A FREAKING AXE! The only thing that would have made less sense as the weapon of a scholar would have been giving them clubs to SMASH their enemies with. This might as well read like a giant bloody sign over this expansion saying: "WE ARE ALREADY RUNNING OUT OF BOTH IDEAS AND DESIGN SPACE FOR THESE SPECS". And there are only two per class, how ridiculous are these things going to look if/when we get a third and fourth per class without any new weapon types?

Mesmers aren't magical scholars. They are duelists. They even have a specialization line called duelling and wield mainhand sword in a duelist style. They have always kind of been the light armoured magic knights. Just look at chrono and shield.

Scholars would be elementalists, and necros are weird edgelords.

Plus they won't want to add new weapon types too soon or as late as they can because new weapons require more development time and skins.

Like imagine if firebrand got time as a weapon, would you be content with the likely 2-3 skins tomes would have on release? Giving them existing weapons allows them to recycle old skins in a sense.

Eh, by Anet's own designs all three spellcasters are "scholars", and not just via their armor class. Lore describes the three as relying a fair amount on studying in order to properly use their magic. Also, 'edgelord' is an internet term, not a lore one.

.

Hate Is Fuel

I know, I was being tongue in cheek about edgelords.

Scholar armor class doesn't mean it's archetype is scholar. Please refer me to the life I which says such about the studying thing?

It has always been described as a magical duelist and trickster, and if you actually pay attention in game everything to do with it screams magical knight of some kind.

To think axe ludicrous when we already have greatsword on it is silly. Then if you look at necro, going with the whole "scholar" idea, they have an axe already too.

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@SaraGreen.2345 said:Abandoning my elementalist main since I have no desire to play a squishy class in melee range.

You don't have to. The main mechanic of the weaver - using two elements and having dual element attacks - is just as viable with a stagg or scepter, and the stances also don't depend on swords.

I played my tempest with a staff for quite a while. That specialisations give access to new weapons doesn't force you to use those weapons if you don't like them.

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@PistolWhip.2697 said:Plus they won't want to add new weapon types too soon or as late as they can because new weapons require more development time and skins.

Like imagine if firebrand got time as a weapon, would you be content with the likely 2-3 skins tomes would have on release? Giving them existing weapons allows them to recycle old skins in a sense.

Fine with me. I don't need more than 10 new skins to be happy. That's how it worked during GW1.

Thinking we need 50 new skins for every new weapon type is ludicrous.

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@PistolWhip.2697 said:Mesmers aren't magical scholars.No but FIREBRANDS are, who are also getting an axe. And who the devs have described as magical scholars on multiple occasions, including if I'm not mistaken, in their launch trailer. How on earth was that not obvious?

And yes, I'm obviously aware adding weapons would take more development time since I said so myself in the post you quoted. My point was that they had more development time for these specs, and in some cases where a spec got a weapon that makes absolutely no sense it would have been a better use of time to add a sensible weapon than concentrate on so many new mechanics. Especially so in the long run, as the longer they go without adding new weapons, the more new specs are going to get mismatched weapons.

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@Conncept.7638 said:

@PistolWhip.2697 said:Mesmers aren't magical scholars.No but FIREBRANDS are, who are
also
getting an axe. And who the devs have described as magical scholars on multiple occasions, including if I'm not mistaken, in their launch trailer. How on earth was that not obvious?

And yes, I'm obviously aware adding weapons would take more development time since
I said so myself
in the post you quoted. My point was that they had more development time for these specs, and in some cases where a spec got a weapon that
makes absolutely no sense
it would have been a better use of time to add a sensible weapon than concentrate on so many new mechanics. Especially so in the long run, as the longer they go without adding new weapons, the more new specs are going to get mismatched weapons.

I was sure you meant the Guardian when I read your post, but the replies made me think otherwise.

A tome would have been a great new weapon for the Firebrand. The Virtues would have been used to change between the different tomes (Offensive, Defensive, Support) and it would have been much better to use an actual tome (like Guardian had before they were changed to be Signet and a Shout) instead of floating Pages.

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