Currently if any amount of might it affected by a boon corrupt, it is converted into 10sec of weakness. 10 seconds of weakness is extremely powerful, which might be warranted if say a entire stack of 25 might was corrupted, but getting 10 seconds of weakness for simply corrupting 1 stack of might is clearly out of balance. This is particularly problematic given that there are a number of classes that incrementally generate might whether they want to or not. (power Reaper, all engi variants, strength warrior, some ele variants, some ranger variants, most rev variants)
To address this I propose the following change be made to the boon conversion table.
Currently the conversion table behaves like this:
New proposed conversion table:
This proposed system creates more equality in corrupts by making the gain from might corruption proportional to the might corrupted. Moving weakness to protection's conversion is also more balanced since 3 stacks of vulnerability that protection currently corrupts to are weak compared to how potent protection is.
Sanity is for the weak minded