I know I know, you've heard it before.
"Update dungeons ANET kitten, kitten¤"#% ! etc..
Don't update dungeons, revamp them.
Delete the paths, and replace them with a SINGLE "path" per dungeon that is balanced in reward and challenge.
There are of course several ways they could do this, so here's what I want dungeons to be and what position I want them to hold:
(I'll try to be as precise, and objective as I can be.)
I consider the dungeon-meta to be a unintended result of bad design which leaves us with skipping, stacking for more than boons and confused players carried by some experienced players. There is almost no reason to read the event descriptions considering it's often bypassed by player inginuity, which often is unintuitive and unrewarding as many players do NOT enjoy it or wish to learn it from an extensive guide that explain having a boss stuck inside wall to ignore mechanics. And, I have serious doubts that the dungeons were ment to play that way.
Why? Whats the reason for revamping them?
How could dungeons be revamped?
Replace the events with what?
What about skipping?
What do I think dungeons should feel like?
What kind of story?
I'd like something that doesn't directly connect with the personal story, but still be prominent.
(Example: King Adelbern has assebled his armies and is just about to unleash his vengeance upon the black citadel, you have to stop him not as the commander, but as A player.)
Isn't Adelbern dead in canon because of the story dungeon?
Revamping the dungeons would of course mean that the original stories would have to be rewritten/altered so that it does not interfere with the personal story.
(I'll admit my bias here, I do not really enjoy the original characters from the Living Story or S1 and 2 Living World, and never felt that they matter in any way. Rytlock, Canach, Traehaern all have their moments and to some extent Taimi also, but characters like Zojja, Logan, Eir and braham etc all make me cringe some times.)
just make them go away anet, pls c:.
Arenanet has said that they won't work on dungeons right?
Yes they have, but I would like to point out that at this moment dungeons are hurting the game, A LOT. Dungeons are basically where new players first experience 5 man content in the game. Personally I did not do or try any fractals before spring 2017 (played since 2014) because I thought they were like a harder version of dungeons... It hurts the game, and everyone do not google it like me. (eventually.)
If Arenanet won't do anything of the sorts, I will have to sincerely ask that they make all the dungeons have a level 80 required to even enter.
A small sacrifice for the healthy growth of the game.
The quality has really increased these last few years, and I want to applaud Arenanet for their achievements and I look forward to all the new raids, fractals the future will bring!
Do YOU agree/disagree? What do you think ?
Tyria feels a bit like a messy room right now, maybe it's time to clean it a little?