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Does the API for Wvw timers and kills have an issue since a few weeks?


Nauda.3678

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Not sure if this is the right place but I think it might have to do with the API.

I'm using a lot of sites like:https://wvwintel.com/http://kills.werdes.net/http://gw2timer.com/?page=WvW

And I noticed that objects often don't get updatet properly. In some worst cases some captures are not being displayed for hours.It's also very noticeable for site that track kills (like this: http://kills.werdes.net/?match=518 ). You can see how there are some hugh gaps or low amount of kills in the graphs that don't make sense. Sine it seems to affect different site I assume that it might be a problem with the API.

This week http://kills.werdes.net/?match=459 (2017.10.06 - 2017.10.13) seems to show the start of the gaps. Starting on tuesday the gaps get more and more prominent. The week after it looks like this: http://kills.werdes.net/?match=468

So I just wanted to know if anyone knows about these problems and if they maybe get fixed?

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Yes, I'm seeing the same thing. Frozen data.You can test it directly. Fetch https://api.guildwars2.com/v2/wvw/matches/1-3. Wait 10 minutes. Fetch it again. All the data is the same.

If you have linux or a mac, you can usecurl https://api.guildwars2.com/v2/wvw/matches/1-3 | md5To generate an MD5 fingerprint each time you fetch.Wait ten minutes then do it again. Same MD5.

But every once and a while the API will start reporting again.

The API just started again as I was editing this. It started at a 2 hour skirmish reset. I expect it will freeze up after 20 minutes again as it did yesterday.

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I made a bash script to monitor the updates of www/matches/1-3. It's going up and down. I don't see a pattern. Since the sampling was down once a minute it is possible the short durations of no change may happen in the early hours. Looks like a nasty bug.

Updating: Thu, 23 Nov 2017 18:10:43 -0700Not updating: Thu, 23 Nov 2017 18:50:33 -0700Updating: Thu, 23 Nov 2017 19:48:56 -0700Not updating: Thu, 23 Nov 2017 19:49:57 -0700Updating: Thu, 23 Nov 2017 20:49:35 -0700Not updating: Thu, 23 Nov 2017 21:56:40 -0700Updating: Thu, 23 Nov 2017 22:41:58 -0700Not updating: Thu, 23 Nov 2017 22:44:00 -0700Updating: Thu, 23 Nov 2017 22:55:18 -0700Not updating: Thu, 23 Nov 2017 23:59:44 -0700Updating: Fri, 24 Nov 2017 00:58:10 -0700Not updating: Fri, 24 Nov 2017 03:00:27 -0700Updating: Fri, 24 Nov 2017 03:33:29 -0700Not updating: Fri, 24 Nov 2017 03:35:32 -0700Updating: Fri, 24 Nov 2017 04:00:04 -0700Not updating: Fri, 24 Nov 2017 04:07:11 -0700Updating: Fri, 24 Nov 2017 04:33:41 -0700Not updating: Fri, 24 Nov 2017 04:35:43 -0700Updating: Fri, 24 Nov 2017 04:44:47 -0700Not updating: Fri, 24 Nov 2017 04:46:50 -0700Updating: Fri, 24 Nov 2017 05:06:17 -0700Not updating: Fri, 24 Nov 2017 05:14:21 -0700Updating: Fri, 24 Nov 2017 05:21:22 -0700Not updating: Fri, 24 Nov 2017 05:23:25 -0700Updating: Fri, 24 Nov 2017 05:40:37 -0700Not updating: Fri, 24 Nov 2017 05:42:39 -0700Updating: Fri, 24 Nov 2017 05:54:47 -0700Not updating: Fri, 24 Nov 2017 06:00:47 -0700Updating: Fri, 24 Nov 2017 06:01:49 -0700Not updating: Fri, 24 Nov 2017 07:10:45 -0700Updating: Fri, 24 Nov 2017 08:10:20 -0700
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  • 2 weeks later...

@"Nauda.3678" said:Not sure if this is the right place but I think it might have to do with the API.

I'm using a lot of sites like:https://wvwintel.com/http://kills.werdes.net/http://gw2timer.com/?page=WvW

And I noticed that objects often don't get updatet properly. In some worst cases some captures are not being displayed for hours.It's also very noticeable for site that track kills (like this: http://kills.werdes.net/?match=518 ). You can see how there are some hugh gaps or low amount of kills in the graphs that don't make sense. Sine it seems to affect different site I assume that it might be a problem with the API.

This week http://kills.werdes.net/?match=459 (2017.10.06 - 2017.10.13) seems to show the start of the gaps. Starting on tuesday the gaps get more and more prominent. The week after it looks like this: http://kills.werdes.net/?match=468

So I just wanted to know if anyone knows about these problems and if they maybe get fixed?

It seems after the last update, everyone in Anet left and decided the game didn't need any more maintenance or monitoring.

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  • 2 weeks later...

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