I play since 2012, the day they put the Raids I thought it would be fun to do it, I never killed any raid boss, and the only time I went in for a "training" I started thinking "God, this is so ridiculous, in no other MMO there is something similar, a training raid ", while I was in that "training " I realized that if I failed to make my rotation everything was lost and that made me think that it was ridiculous to depend on all do their rotations "religiously".
To that I add the great elitism that there is when making this content. That it's not a surprise that that elite represents a very small part of the community.
I remember that months after the raids appeared, there was an API page where it revealed the number of people who had killed even if it was a leader of the raids, and I think it did not exceed 21% or less.
This finally leads me to think, the Raids need a more flexible version than there is now? I say, the Raids now should not touch it, but based on them, make a more flexible version to finally break that elitism and be a content for everyone to really enjoy.
In case you have chosen the "yes" answer, in what aspect would you like them to be more flexible?
Break with Meta build?
Reduce the reward?
I know that Anet has said and repeated "it is not planned", but the years go by, every time there are people who ditch the game for various reasons, and every time there are new people who come in and this content is still playing for the same as always until they get tired and stop playing it and that becomes obsolete content because in the end nobody will play it because every time the type of play is more "casual".
And I repeat again, I do not want them to modify the current difficulty, but to add a new one that is more flexible (like the forgotten dungeons that have their explorable version and history).