How to balance scourge in a manner that eliminates the excessive amounts of melee hate while retaining viability. These changes also are designed to balance pvp scourge without overly effecting PvE, and without the need for skill splitting. Additionally these changes aim to create more parity between Scourge's grandmaster traits.
The purpose of changes #1 and #2 are to make it so that Scourges now need to utilitize their shades for offense, instead of simply having 300 radius killzone perpetually centered on the scourge's position. This should make scourge less of shutout hard counter to melee classes, while still leaving Shades as a effective area denial tool.
The purpose of change #3 is to make more support focused scourge better so that scourge doesn't have to be a glass cannon all the time.
The purpose of changes #4 and #5 is because having every torment applying skill natively come with it's own cover condi is excessive, and the lack of a rate limit on how fast cripple can be applied results in current gen Scourge being able to apply so much cripple as to be able to maintain 100% uptime even against builds that are running enormous amounts of -cripple duration and impairment removing skills.
The purpose of #6 is to offset the removal of cripple from all other skills by allowing scourge to trait back into cripple access, but since Demonic Lore has a ICD, the cripple access from this trait will not be as overpowering as current gen Scourge's is. This change also makes Demonic Lore more desirable in PvP.
The purpose of changes #7 is to cut down on the dominance of Sand Savant as a trait, moreover the recharge reduction makes much more sense on 3-shade scourge than it does on Savant Scourge given that 3-shade scourge needs that recharge reduction much more.
The purpose of #8 is to tone down how excessively overloaded Ghastly Breach is as a skill, and to make the skill more inline with elites of similar power.
The purpose of #9 and #10 is to give scourge a little better escape capabilities, while cutting down on the superfluous amounts of boonrip available to scourge.
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