Feedback: Official Living World Season 4 Episode 1 Feedback - Page 2 — Guild Wars 2 Forums

Feedback: Official Living World Season 4 Episode 1 Feedback

24

Comments

  • PopeUrban.2578PopeUrban.2578 Member ✭✭✭
    edited November 30, 2017

    Like:
    Content and map are pretty cool.
    Story was a step up from PoF, things actually happening to important characters that didn't feel forced. Reintroduced Joko and took him in an interesting direction that seemed natural for the GW2 era world.
    Sunspears being sunspears.
    Reconnecting with an old GW1 friend (wish he had a better VO and fight though)
    Additional fractal sinks that feel worthwhile but not necessary.
    Lots of optional VO conversations, some are context sensitive.
    Small variations based on character choices, and effort to keep new PoF characters in the narrative rather than throwing them away.
    Leaving Joko offscreen for now to build tension with excellent "interrogation log" is good storytelling.
    Presence of opportunity to use HoT mastry that is entirely optional and not progression blocking. More of this please.

    Dislike:
    Overall lack of ingame rewards is even worse than LS3, combined with increased gem store prices. Game is straying even further away from the buy to play model.
    Only worthwhile Ingame reward is even more grindy and full of lazy annoying scavenger hunt achievements than previous LS seasons.
    Lazy copypaste mastry with nonexistant narrative justification.
    Battle for Amnoon lacks permanence. We could have some sort of phasing approach to replace ambient VO and some decorations to reflect the battle without splitting it in to two zones.
    "Save Taimi" again. I love Taimi but you're really overusing her. Same story could have been told more effectively with any other character and an inquest golem.
    Too many tedious one liners. Seriously. Stop it. We don't need this much comic relief.

    All the perks, none of the responsibilities.
    PopeUrban - The Papacy [POPE]
    Dude in Charge, Chief Financier, and Cave-Polisher
    It's really just a club for lazy people! Join today and get big-guild services with no-guild schedules!

  • zealex.9410zealex.9410 Member ✭✭✭✭

    The last boss of the story felt abit too tanky but then again i was playing mesmer so guess i deserved.

    Also im kinda sad that there seems to be no reference to the sunspear sactuarry and the marshal if you have done the griffon collection which i find to be a let down considering the focus on the sun spears.

    Also thatbthe book about astralaria doesnt say more, esp to ppl that made the thing. FeelsBad.

    As for the rest. I love the map and the size, i absolutelly welcome the more mature and serious note the episode had and i love the small touches ans references to race and class. Great start imo.

  • Aerlen.5326Aerlen.5326 Member ✭✭✭

    Not finished but..

    Likes:
    New map is beautiful.
    Love the meta events.
    So excited to return here after playing Nightfall.
    New mastery didn't require much grinding.
    Map not designed around 100% needing a griffon - I'm so afraid this'll happen and lock other players out of future content over an optional mount but it didn't this time!
    OMG Paragons still exist!
    New minis look great
    Aurene!
    Plenty of treasure to find - meta feels rewarding
    OMG the Scarab plague! The actual Scarab Plague!
    A certain city was not branded and changed in open world - thank you!
    JOKO! I was hoping PoF would not be the last we heard of him
    The music!
    Very minor but.. the night sky. It's very stunning when you're up high at a vista.
    Rox!

    Dislikes:
    The stupid lights in the first instance that ruined my enjoyment of the entire event and turned it into a "oh god I need to finish this before I puke" race to the finish
    Way too much knockback, stun, and trash mobs in the first instance
    Unable to stop and talk to optional NPC in first instance due to trash mobs and NPC AI
    Trash mobs only target the player in first instance
    Mobs are doing way too much CC and condi in open world - think of the squishies!
    AoE circle obsession - absolute reverse of the nice change in PoF that presented fights with mechanics and not so much unavoidable, punishing AoE dance (except you, Crystal Fragment in Crystalline Memories. You and your flashing crystals in your last phase can burn in the heck of an unwashed Charr's armpit in summer)
    Michael Bay Philosophy getting worse ("the more explosions/bright lights, the BETTER!")
    Grimdark storyline - hope this gets lighter
    Where is Zojja? With all that talk of Snaff in PoF ... why is she not even contacted or anything? Is she dead?
    Lack of consideration for Melee only or Ranged only toons. "Let the NPCs kill it" should not be the way to finish a story because the bosses have become build specific.
    Seizure warning now actually needed. Light sensitivity, sensory sensitivity, and migraine sensitivity ones needed to. This should not even be a thing when everything up to HoT's Bitter Harvest didn't require it because effects were reasonable but still conveyed the atmosphere
    Raptor skin looks like it was taken directly from the joke "Legendary Kasmeer mount" video.
    Bugs. So many bugs - Griffon putting me on the ground when I get on it, Canach going invisible, invincible Wyvern
    Meta needs a huge zerg which promises it'll die off in a month
    B-Salt AKA Braham

    Overall:

    Story 2/10 - have not enjoyed a single instance thus far
    New Map 8/10 - needs a few tweaks but very nice!
    New items 5/10 - Average. Not great. Not a flop.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Aerlen.5326 said:
    Not finished but..

    Likes:
    New map is beautiful.
    Love the meta events.
    So excited to return here after playing Nightfall.
    New mastery didn't require much grinding.
    Map not designed around 100% needing a griffon - I'm so afraid this'll happen and lock other players out of future content over an optional mount but it didn't this time!
    OMG Paragons still exist!
    New minis look great
    Aurene!
    Plenty of treasure to find - meta feels rewarding
    OMG the Scarab plague! The actual Scarab Plague!
    A certain city was not branded and changed in open world - thank you!
    JOKO! I was hoping PoF would not be the last we heard of him
    The music!
    Very minor but.. the night sky. It's very stunning when you're up high at a vista.
    Rox!

    Dislikes:
    The stupid lights in the first instance that ruined my enjoyment of the entire event and turned it into a "oh god I need to finish this before I puke" race to the finish
    Way too much knockback, stun, and trash mobs in the first instance
    Unable to stop and talk to optional NPC in first instance due to trash mobs and NPC AI
    Trash mobs only target the player in first instance
    Mobs are doing way too much CC and condi in open world - think of the squishies!
    AoE circle obsession - absolute reverse of the nice change in PoF that presented fights with mechanics and not so much unavoidable, punishing AoE dance (except you, Crystal Fragment in Crystalline Memories. You and your flashing crystals in your last phase can burn in the heck of an unwashed Charr's armpit in summer)
    Michael Bay Philosophy getting worse ("the more explosions/bright lights, the BETTER!")
    Grimdark storyline - hope this gets lighter
    Where is Zojja? With all that talk of Snaff in PoF ... why is she not even contacted or anything? Is she dead?
    Lack of consideration for Melee only or Ranged only toons. "Let the NPCs kill it" should not be the way to finish a story because the bosses have become build specific.
    Seizure warning now actually needed. Light sensitivity, sensory sensitivity, and migraine sensitivity ones needed to. This should not even be a thing when everything up to HoT's Bitter Harvest didn't require it because effects were reasonable but still conveyed the atmosphere
    Raptor skin looks like it was taken directly from the joke "Legendary Kasmeer mount" video.
    Bugs. So many bugs - Griffon putting me on the ground when I get on it, Canach going invisible, invincible Wyvern
    Meta needs a huge zerg which promises it'll die off in a month
    B-Salt AKA Braham

    Overall:

    Story 2/10 - have not enjoyed a single instance thus far
    New Map 8/10 - needs a few tweaks but very nice!
    New items 5/10 - Average. Not great. Not a flop.

    There is a seizure warning in the box. Now yeah go back and rate it properly because the story deserves more than that.

  • Cobrakon.3108Cobrakon.3108 Member ✭✭✭

    Pretty nice map, nice effects.
    Story was ok, a little underwhelming back story of the Sunspears. I think it might of needed a bit different introduction into the secret sunspear order. Joko felt dominating and evil. That's a good thing, a character u can learn to despise.

    Overall id say it was pretty good... BUT ONE THING THAST BOTHERS MEEEE

    NO JUMPING PUZZLE !?!?!?!?!?!?!

  • Evolute.6239Evolute.6239 Member ✭✭✭
    edited November 30, 2017

    The story, maps, meta, fractal, and general improvements made this patch were really good. It added a lot of content to do, which is nice. In terms of criticsms:

    Some of the actual bosses (wyvern, last instance) were extremely HP heavy. Wyvern especially was pretty boring of a fight. Rytlock decided to not help at all and watch from stairs far away too which was a bit annoying. If it had some mechanics it wouldnt be bad, but it felt like a HP sponge.

    The Warden boss in The Hero of Istan instance probably has too much AOE. It was particle effects and AOE effects galore and they chained into eachother with little wiggle room. It didn't hurt much, it was just annoying. I feel the same way for the fight in the meta with the same boss.

    There were a ton of trash mobs in these instances. It was a bit annoying on a ranger personally, not hard just tedious. A slight cutback on the 50 mob spawns would be lovely.

  • I Loved the Istan Griffin Expert/ Master challenges . Would love to see more in future

  • Jski.6180Jski.6180 Member ✭✭✭✭
    edited November 30, 2017

    Locking wvw reward tracks so far in the LS story line when there are blunt gates for pve content is the WORST chose you can make for a video game and for players who buy your expansion for more wvw effects but not for pve. In effect your locking wvw content behind pve walls major pve walls. What where you thinking?

    Ended up getting a mezmer to do it for me so i could just get to the story's just for the wvw reward tracks. I hope this is how you like ppl to play your game because THIS is the worst way to have a wvw content all be it small added for your wvw players.

  • Tachenon.5270Tachenon.5270 Member ✭✭✭

    First, a pet peeve: the new zone is wonderful and nice and all that, good job, but it nonetheless suffers from the same GW2-centric problem as pretty much every other GW2 zone: without the handy dandy place names on the world map, how the heck would we even know where we are? There are so few recognizable landmarks. And by that I mean, the land itself is different. If you want to be creative and free with the world building, why not send us to NEW, as in previously unknown, areas?

    If you're in a hurry, here's the TL;DR: last night, my resolve (embargo!) to not spend money on this game was weakening, and I was thinking yet again of upgrading my second account with both HoT and PoF, primarily due to the lure of gliding, elite specs, and mounts, oh my. By the time I reached the final LS4 Chapter One story mission, however, I was thinking instead of uninstalling GW2 and never looking back.

    Here's why:

    • I disabled something or other that prevented the boss from taking damage. I disabled it again. Hey! I disabled it again.
    • I was subjected to mass quantities of AOE carpet bombing spam. I was subjected to mass quantities of AOE carpet bombing spam again. Hey!
    • I got knocked back. I got knocked back again. What the hey?
    • I fought off several hundred waves (slight exaggeration applied for emphasis) of enemies while some NPC did something to eventually let us move on. I fought off... hey, come on.
    • I was condi-spammed. I was condi-spammed again. What does Fonzie's motorcycle run on? HE-E-EY!
    • Ooh! Ah! Ooh! Ah! Wait. This isn't a fireworks display. Is it?
    • Braham, or, as I like to call him, Bramm-Bramm. Can has Trahernia back? He may have basked in the old secondhand glory a few too many times, but he never made me want to punch a hole in my monitor. Hey! Somebody should make a video, and whenever Braham speaks, have him say "Bramm! Bramm! Bramm-bramm-bramm!" That would be cool.

    So, anyway, that's the gist of it. Thanks for listening. Hey.

  • I loved the LS3 maps and liked the story, but you totally went next-level with this release. It's amazing!

    This was IMO the best story bit we've had yet, and Istan is absolutely gorgeous. Where the LS3 maps eventually relied on the map currency farming for replayability, this one is packed with metas, Brandstone hunting, adventures and events. Great job, can't wait for more!

  • Overall really good. The new zone is nice, events and metas are good, feels like there's a lot more to do than in the whole of PoF! Heart missions quite quick to progress which is good. Story good overall (any story bits with Taimi in get a thumbs up from me).

    The bad
    -Mob intensity in open map is insane, no space to stop and take in thr scenery, remount, or chat etc unless you kill everything!
    -Boss fights felt a bit dragged out
    -The game randomly freezes in the new zone (I have to close via task manager & reload). I've never had that happen anywhere else in the game.

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭
    edited November 30, 2017

    Ran through the episode last night. Did not read spoilers. Used Viper's condi Scourge with no vitality, healing, Blood Magic, or other defensive stat's and traits. No deaths.

    • Liked being able to get out of combat to mount or swap utilities.
    • Liked the number of trash mobs, which kept Scourge from starving for LF
    • Story was interesting.
    • Dialogue was good.
    • Liked seeing Aurene's growth.
    • Ally NPCs were very effective, which reduced the skill burden
  • Inconsistent map design to its predecessor

    let me start this with you did this with bitterfrost frontier where the lore contradicts map design, go speak to any kodan in frostgorge heck do the dungeon you'll see what I mean about the ice temples.

    Domain of Istan, I do not see how 200+ years of a sea level island form mountain ranges like they have in GW2, it makes zero sense for there to be mountain ranges like that, yes there was mountain ranges in gw1s version but nothing like mount everest thats in gw2.

    What is with the map design and is there a reason for the map changes to the map in gw1? I understand time changes most things but land masses not quite so.
    Didn't know Joko learnt Terra Forming /s

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    One addition. Please don't make something amazing like a keyring then use that freed space to clutter the invent again. We now have books which are just piling up. We need the UI first then the items rather than thinking of an item then doing a UI for it 2 years later.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Frostfang.5109Frostfang.5109 Member ✭✭✭
    edited November 30, 2017

    @Tails.9372 said:

    @Frostfang.5109 said:
    Can we plz get a teenage Aurene mini!

    Oh come on this is almost the only thing you actually can buy with the new currency, how did you not notice that?

    U can? Where????? The only thing i've found is a branded wyvern.

  • particlepinata.9865particlepinata.9865 Member ✭✭✭
    edited November 30, 2017

    I liked the story and all the historic lore to explore in the new map. Especially The Astralarium is a favorite hangout/ enjoy the scenery place for me.

    1) One thing that really annoyed me is the overuse of flashing crystals/Lightning and (first instance) and the bright/flashy Orange aoe's (last instance). There where too much and i was really fighting the flashes instead of the mobs. Its like Ray of Judgement in gw 1 (monk), everywhere constantly.
    2) One other thing is there where too much trash mobs in the later part of the story. I ended the fight succesfully but tired.
    3) The new maps (since LS 3 and Pof) have too much standard mobs, i was constantly fighting a lot of ibogas, even when the only player, when exploring. It could use some more balance between mob dense and mobless space.

  • @Frostfang.5109 said:

    @Tails.9372 said:

    @Frostfang.5109 said:
    Can we plz get a teenage Aurene mini!

    Oh come on this is almost the only thing you actually can buy with the new currency, how did you not notice that?

    U can? Where????? The only thing i've found is a branded wyvern.

    Same vendor as the Branded Wyvern, think it was added on an update cause i did not notice it there when I went there at release either.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭

    Please stop the bright animations.

    Fire should not be neon red
    Purple should not be neon purple.
    There should not be so much motion within all of the two or three toned animations.
    It's too bright, happening too quickly across the screen.

    Please can you take into consideration the more muted tones like you used to do with older instances. And no, I don't have medical issues or anything of the sort, but getting motion sickness because everything is neon bright on the enemy's side is not cool. It doesn't make me want to play the story again.

    I know you can still pull animations from older seasons or even from personal stories to make them work. And the brandstorm was the absolute nightmare. You doing too many bright, flashy things and packing it in small areas. Just please, consider toning it down so I can actually look forward to wanting to do the story/Living Seasons, instead of dreading for my health.

  • Nilson.9865Nilson.9865 Member ✭✭✭

    It's a big amazing update! 1st thing that i jumped in was a story.

    It started with brandstorm at Amnoon city where i had to fight branded, crush crystal power sources, avoid lightning strikes and everything that mobs threw at me. Number of foes and dirt that they flew at me made me focus. It was spectacular and fun. Next i travelled to new island location.

    New map is beautiful locations full of hostile foes. I like that an Awakaned in this map has their own city. These zombies are military force, different from zombies in Orr island. As they are in their homeland, they are usually outnumbered single player. I felt the difference. I'm very happy that fauna hasn't sand snakes, but has more of deadly it's members such as mesmer snake and thunderstick and vortex bug.
    I also like that pirates in this location. They are more pirates than anywhere in the game. They make pirate commentaries, fight each other, they live in wooden pile of kitten, they can even make profit from your laziness and have FLEET with many cutthroats!
    I like everything about battle events in this map. Awakaned capital city siege, pirate captains encounter, Awakaned supply interception. Events gave me good rewards, omg finally rewards in PoF thank you, Anet. Meta bosses has crazy set on skills animations. There are space laser airstrikes, nukes, aoe spell storm. At night this is even more contrast and flashy.

    It's Raining Men !!!! I can't not to love it.

    I like map visuals. Of course it has bugs, but they have not damaged my eyes too much. Here is my favorite place : the bloody cave. A blood cuts through rock not because of its power, but because of bugs of the game. I have never seen that much red blood in gw2.

    Back to the story.

    In Champion's Dawn story mission i don't like Koss. He had to be awakened sunspear champion but he is not "Champion" he is elite/silver foe. i followed trail of bodies, so i prepared myself to tough fight. Defeat Koss was easy task. He was more defensive boss then offensive. Block, healing, easy to break CC bar. Easy boss named Koss, it's not what i expected. The Hero of Istan missions remainded me of Witcher 3. "Impossible task with coin", debt and prision break with help of magic. Can't blame you for lack of imagination. Prision break mission was interesting with bunch of cool stuff: prisioner outfit, skeleton guy, "101 Things That the Mordant Crescent Doesn't Want You to Know". Animation of speaking was ridiculous XD. And that boss battle. She is hot, then she's cold.... amazing.

    The First City

    I think it's my most memorable mission. Anet gave us very good final mission for Daybreak episode. Canach as always amazing, tossing his sarcastis commentaries. Asuran slaughterhouse that was creepy for me because my character is asura, all these dead bodies... But when Braham appeared,i laughed so hard. Those wings, no helmet omg boy! And after this deed of the Savior he started battle against holographic wall. What a change of situation! From creepy to funny. Scruffy battle was great! I like little details in this boss encounter. If my shot missed static storm, characters will say something about that. "Sorry but i'm trying". Here is another little detail Taimi has red eyes before battle, and normal eye colour after it. She was going to suffocate, so these red eyes. This is scary. And finally i saw scrapper enemies with gyros! Omg! Story characters evolve in their classes, so i was glad to see scraper foe. I like image of destination in the asura gates - cool. My character /kneel when she speak to rescued boy Taimi. And inquest's consoles was not bad too)))

    Summary. This update is one big pice of cake for me. I like the story, i like new area, new fractal. I like other changes like key ring, mirage axe fix. I like that you brought more voiced dialogues. I will not accept another tripple A MMORPG without good voice acting, because of you. You did well. I don't like some visual effects on map which i will report in "bugs" later. So i'm happy, this is big amount of content, good content. Thank you, Anet, your team is amazing. I apologies for lack of brevity.

  • lynspottery.6529lynspottery.6529 Member ✭✭✭
    edited November 30, 2017

    @Lilyanna.9361 said:
    Please stop the bright animations.

    Fire should not be neon red
    Purple should not be neon purple.
    There should not be so much motion within all of the two or three toned animations.
    It's too bright, happening too quickly across the screen.

    Please can you take into consideration the more muted tones like you used to do with older instances. And no, I don't have medical issues or anything of the sort, but getting motion sickness because everything is neon bright on the enemy's side is not cool. It doesn't make me want to play the story again.

    I know you can still pull animations from older seasons or even from personal stories to make them work. And the brandstorm was the absolute nightmare. You doing too many bright, flashy things and packing it in small areas. Just please, consider toning it down so I can actually look forward to wanting to do the story/Living Seasons, instead of dreading for my health.

    ^^this^^ I am going to repeat: stop with all the over-the-top graphic effects. I was very nauseous by the end of the first instance fight. What Lilyanna has pointed out so succinctly is a bit of a problem.

    If you go back and read some of the comments regarding these effects, you will notice a lot of folks would appreciate the ability to tone these effects down. You could offer a slider or click box so folks can tone down all the graphic effects individually, without removing them for others. Here is just one thread regarding this issue: https://en-forum.guildwars2.com/discussion/comment/290990#Comment_290990

    It is worth a read by one of your developers. After all, you have color blindness options, so why not add this to that category?

  • As a pure mapper I always am slow with doing stories
    But I just heared from a coworker who raged after he DC-ed after a 90 minute () end boss fight
    It gave me shivvers as I tried the HoT finish 2 times that ate 45 minutes to end in a full reset when down
    and the PoF endfight that was just pres 1, maybe 1..1 and followed by : restart at waypoint .. 40+ times.
    That one made me laugh and wonder if a more tactical fight using skills wouldnt be more fun ( ofcourse it would )

    So I guess this story, like so many before, will go into deep storage half way tru ....

    I practically stopped completing stories long ago when they introduced the "stand-on-red-on-a-friday-and-not-get-hit-by-green-blobs" type achieves

    I rather do a fifth map complete even when that gives a rare L80 in stead of the L80 exotics we once got :-)

    Storysteps shouldn't take over an hour
    Give me a normal boss and make some nice achieve for the achievers fighting the same with hitpoints times 10
    :-)

  • Zionka.6897Zionka.6897 Member ✭✭✭

    Story and the execution of it 7/10 (it would be 5/10 due to that mess of a first instance, but a certain somebody we encounter later brought it up 2 points) Seriously, I rushed to my home instance hoping y'all pulled a M.O.X. but was sadface. Also disappointed there's no nifty rewards.
    New map 8/10. I love the overall appearance and feeling like I always have things to do. Dislike the new magic gathering whose only purpose it seems is to give us a random new mastery. Dislike the heavy atmospheric haze in many places which tanks my fps and can't be managed through graphic options.

  • Here is my feedback:

    Likes:

    • Large amount of content -- the map was pretty big and the story felt substantial
    • New keys and currencies added to the wallet

    Dislikes:

    • Having no dialogue choices -- In general but also specifically in relation to Braham. I am not sure why the pc tolerates him, really. We should have some dialogue choices and have the option to express opinions rather than being a doormat.
  • Jheo.3015Jheo.3015 Member ✭✭
    edited December 1, 2017

    In the brandstorm, I spent a few seconds trying to figure out why they are invulnerable, those purple crystals on a purple pulsating light effects, I am not that sensitive with lights but this one takes the cake.
    In the last boss fight, taimi said I have to short circuit the two orbs in the arena. I thought I have to pull them closer. I tried...then I realized I need those conduits.. Also, on the survive the scruffy´s tantrums on the last phase, there is so much stuff going on my screen, explosions, rotating lightning balls, red pulsating aoe, timed red aoe, fires.. that my head hurt, literally and I am not even tired. Hmm, now I am wondering if I can just glide down when the last phase is happening.

    But I have to admit, I enjoyed trying to figure out what was happening on my screen but not the headache.

  • Oldirtbeard.9834Oldirtbeard.9834 Member ✭✭✭✭

    This was the best LW patch you have ever done and I suggest you go back to the desert and retool those Meta events to match in quality and rewards.

    “The only watchmaker is the blind forces of physics.”
    ― Richard Dawkins, The God Delusion

  • Hya.5168Hya.5168 Member ✭✭
    edited December 1, 2017

    Positives:

    • Nice map, although map "zoning" and separation to individual "themes" is sometimes a little bit too much obvious (Modri caverns). Also probably the nicest map part (Churhirr Cliffs) is just a barely used.
    • Quite surprising story, I also liked the mass fights in some parts of the story, it was a nice difference in opposite of previous story parts. Also "certain", pretty large area off the main map was a nice surprise and it is a little bit shame it is inaccessible otherwise.
    • I liked certain collectible item which can be picked up later in the story, which looks like a book page after activation. I wish for more items like that (instead of common one line records where you must continually click "read on..." to get the whole content, like all other books, journals, tablets, etc. in the game)
    • The little details, the general flow and execution.
    • The new wallet/keychain.

    Negatives:

    • Some bosses in the story instances have probably too much HP. It is a challenge, but when you are doing it too long, it starts to become rather annoying than challenging. The last phase of the last "boss" fight seemed a little bit too much. There is no clear what to do and the whole platform filled with AOEs is pointless.
    • Sometimes is happening too much at once in the story instances, for example the first story instance in Amnoon: I barely had time to see there is Aurene and I never saw her until the instance end (although I tried to spot her in the sky).
    • The new mastery feels just like "let's put something there". It makes no difference in anything (except Volatile magic collecting).
    • Just a little use for Volatile magic/Kralkatite, vendors have nothing really interesting. No real motivation to collect it.
    • Brandstone multitool feels just like something that is occupying another slot in the inventory.
    • Part of the meta-events feels they are made just for the farming.
    • Map achievements feels unrewarding (most of them gives just one point and nothing else (items, titles, etc.) ). Most of them are quite easy, so I understand there cannot be large rewards, but now it just lower the motivation to do them (even just the higher amount of points may help).

    In general: I like the new addition, how it is made (story, map) and the level of polishing. But, at this moment, I doubt I will return there too often.

  • notebene.3190notebene.3190 Member ✭✭✭✭
    edited December 1, 2017

    I'm on the last step of the story. The boss I just fought was kinda hard, but I finally won.

    Likes
    Really enjoy the map (wide and tall), lots of ways to move around. The grass and colors in the SW corner are great, and the ruins. Love pirates. Good mix of sunny stuff and 'emo' lands, something for everyone. The metas are fun and rewarding. The story (up to First City, I think it's called, something like that) is great. I especially love there are lots of achievements, as well as hidden achievements, so you aren't 'pinched' to get the meta done. Compared to something like Bitterfrost Frontier, where you pretty much had to do everything on the list, even if they were things you weren't so good at.

    Key chain, awesome...but then...

    Not So Much
    Pretty minor things. I find the bosses a little hard, personally. Actually, I had a good time with the first one, and was able to do the achievements okay (except 12 minutes). I failed the "don't let him heal" achievement on the 2nd (?) boss, but he wasn't too tough. The woman where you are in the personal story where that one meta takes place (the last thing I did before where I'm at now, which is First City, something like that), she was super tough. And it was maybe that I didn't understand the mechanics, but she took me a really long time to kill. I can help with breakbars, but I'm not like Captain Breakbar, and I'm just never going to make a character like that. I like the abilities I like, and the weapons I like, and apparently, that leaves me with 'some' breakbar, but not a lot, and more passive than active. Oh well.

    I don't like that you made a LW4 portal tome. If you needed/wanted to 'in-game monetize' it, so it was something to work for with the new currencies, then you should have 'also' introduced a Portal Library or Portal Volume book to buy, that holds the books. Because we need 'one' portal thing. We don't need 2, and then 3, and then ?. A Portal Volume could have an entry for each book, and when you pick that, then you see what's in each book. Since it's one per expansion (at this point), I don't envision you'd end up with so many expansions they all wouldn't fit on the first page (8-10).

    Other than the new tome without a volume, and still wondering why Personal Story bosses have to be so tricky, I really enjoy everything so far! Assuming I'm still breathing, looking forward to seeing the synergy the person with the new role in keeping the LW4 stories tighter brings to the table.

    Update: Finished the last step of the story, and that was a really fun area, including and especially the last fight. So reflecting back to the whats-her-name fight, I guess it was all fine, and the difficulty was maybe a bit nitpicky in "Not So Much". :)

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • I wanted to dedicate a big ol' post giving the writing team huge props for what I think has, in one episode, made Joko a frontrunner for THE most frightening and compelling antagonist GW2 has seen.

    First, you guys set us up brilliantly. Outside the Bone Wall, we get an unfiltered view of the horrors Joko inflicts on the Elonian people. There's no doubt this is an atrocious tyrant we're dealing with. But then we get to Vabbi, and you gave us two months to fall under its spell, to normalize us to its myriad absurdities. The larger-than-life statues, the laughable lies being taught as "history," the people who seem genuinely devoted to Joko. We never quite lose sight of the lie, but everything's so over the top and "quaint" it's hard to take seriously. ("Praise Joko!") Even for those who don't have context for Joko from GW1 (and the general consensus seems to be he was a bit more hammy then), Joko is so clearly full of himself it all (misleadingly) diminishes his threat.

    In retrospect, too, our face-to-face introduction with him underscores this. I think it was absolutely critical that we first encounter Joko when he's in a state of powerlessness. There he is, in a cage and alternating between preening and hissing threats...but we know he got himself stuck there, and we know better than to take his offers. Of course we're smug. Of course we laugh. I don't think there was any doubt in players' minds that Joko would try to make good on his threats, but it was like... "I'd like to see you try, Palawa. So long!"

    I really appreciate that you guys followed up with Joko right away with Daybreak, too. One of my biggest heartaches with GW2 story overall is the sense that a lot of storylines are started...and then it takes so long for them to be picked up again we begin to wonder if you guys had forgotten. S3 tied up a lot of GW1 loose ends and that was great, but when it wasn't doing that the narrative jumping around made it feel unfocused at times. POF has been the strongest, staying on course with the main threat (Balthazar) while quietly setting up rich pathways for the next Big Threat. To have that payoff already unfolding - without rushing; I think it was perfect to have no actual appearance by Joko - is so satisfying. I can't tell if we're chasing Joko or if he's chasing us. Probably both.

    Penultimate point: The bread crumb trail you left for us to realize Joko was back was fantastically done. We know with Balthazar gone, Joko SHOULD be free (and the line that hints that in POF sidestepped both the pitfalls of 'easily missed' and 'we're hitting you over the head with it') , but our character doesn't confirm it so we're left to wonder. Then you take us to a region that hasn't seen Joko for even longer than on the mainland, so when we hear about "someone CLAIMING to be Joko" we feel more suspicious, but again, we can't be sure. You guys didn't just hand a confirmation to us, and the information we were given in Daybreak was in line with what the player characters and the NPCs would logically know. GW2 is seeing more and more effective "showing" over "telling" and it makes me really happy.

    I was (and still am) hyped for Joko. But when his voice came through on that comm, I felt the blood drain from my face. I love that we got stuck in a boss fight immediately after, and couldn't answer Taimi right away because of it. I've honestly never tried to kill a boss so fast before, because - beyond an actual timer counting down - time truly felt of the essence. My character and I emotionally felt very in sync this patch, as well. The last two instances were genuinely upsetting, but in that good way high quality storytelling does. I doubt anyone's laughing about Joko now!

    This has been quite the spiel, but I'm justifying it because among all the biggest antagonists we've been through - Zhaitan, Scarlet, Mordremoth, Balthazar - this is a time I've felt truly and personally threatened by one. Scared of one. Ready to take REVENGE on one. Joko is nuanced and compelling, and even when I expected him to make a move, he still managed to put one over me. Truly excellent. I'm so energized by where this is going.

  • Malerian.8435Malerian.8435 Member ✭✭✭

    It was quick, and slightly boring. Be nice to have a option to skip over some of the longer stories as well. I only did the story to unlock the reward track for WvW. I would have happily given you 10 k badges of honor to unlock it so I did not have to do the story.

    Being underestimated is one of the biggest competitive advantages you have!

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭
    edited December 1, 2017

    Played before the nerf.

    It was easy and smoothly ( boss fights could have been difficult but it's ok i guess ), and both the map and the instances were good.
    The new map is indeed a good mix, and even though i still didn't play the meta ( except some events ) i managed to explore it all with my griffon.

    About the story itself, i didn't like it that much for some reasons.

    1.Braham random apparition with a change of behavior ( the last time we saw him it was pretty different ). It does not fix that good, and it's apparition seemed a little forced ( Batman? )
    2. Taimi's kidnap. There was no chance that Taimi could have been killed, and even if the story wanted a Deux Ex Machina in order to develop portals, there would have been plenty ways. Shortly, it was like "Oh, Taimi was kidnapped. Oh well there's no way she's going to die because reasons".
    3. Pirates which throw away they safety in order to get back their coin. The most reasonable choice would have been they bring in the commander and then wait at their base for his return. Really, it's senseless.

    You can do better than this, though the map and instances are really cool!

    Ps: Thanks for lowering the number of Hearts. Trust me that many players are thanking you for this.

  • I've really enjoyed this release thus far.

    • Keys added to wallet (thank you!)
    • Istan map is well-designed and beautiful
    • Sunspear meta events are engaging and rewarding
    • Continuation of availability of portal scrolls/tomes
    • Story was well-written and voice acting was excellent
  • I didn't go to bed till 3am when you released this so... Good job!

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • tekfan.3179tekfan.3179 Member ✭✭✭
    • The amount of story content exceeded my expectations. I'm very happy with that
    • The keywallet is a huge improvement
    • Storage-slot for new materials right on launch, flawless
    • The new legendary focus looks awesome and clearly needs a shinier counterpart, just like Genesis is a shinier counterpart to the Entropy hammer skin
    • Awesome to see profession specific option return to the stage with the prison break
    • Also awesome that the game had a small dialogue-snippet on my character being an asura
    • The story was OK-ish. Maybe I'm just getting kinda sick of the commander basing so many of the decisions on Taimis research or the next deus ex machina. It wasn't as bad in PoF, but right in the first instance, when asked on how he/she is planning to proceed against Kralkatorik, the commander says he/she hoped Taimi had a clue. Instead of waiting for Agent Kito coming out of stealth to deus ex machina us a few infos and diffusing a tense situation, the commander could have gone to the order of shadows and try to gather intel from them
    • The first new mastery was really disappointing. Unlock to collect the new currency. A few interesting movementskills or -abilities for our mounts would have been nice: Double leap with the raptor through the air, mount your skimmer underwater and cling to it as it rockets up to the surface, double jump with the springer if you didn't charge a jump completely, stuff like that. Something that's useable on all maps, not just the new LW-map
  • As always, the GFX artists in this game have produced some stunning art work,

    It actually took me a minute to realise exactly where in the game world we where now ( ref GW1 noob island ) the final mission in this chapter was a throw back for sure, my group all being GW1 players had a great time going threw that map, it makes me interested to see where we are heading next.

    All we need now is a couple of new classes ;) Dervish would be nice =)

  • SharpShadow.6129SharpShadow.6129 Member
    edited December 1, 2017

    I really enjoyed the story and though I haven't played the first guild wars I like the Nightfall references. Also I'm always a fan of pirates a drinking grog.

    Unfortunately what I dislike the most, is the ending boss fight. I am all for making boss fights have an intense and climactic experience to them. But these fights against legendary mobs with millions of hit points and abilities that fill the screen become very very boring after 5-10 minutes of soloing them. This was also what I disliked about the path of fire story, as I spent over half an hour on just fighting the final boss solo and it became very annoying. By comparison the champion boss that appears at the beginning took less time to beat and Aurene's appearance was used to great effect, which I enjoyed.

    You have great and engaging story. Please don't lessen this experience with incredibly long boss fights.

  • Other than the wyvern fight I found the new story to be enjoyable and entertaining. Just finished getting my 30 achievements for my Corsair turban so I'm happy!

  • Ohoni.6057Ohoni.6057 Member ✭✭✭✭

    I thought it was fantastic. The new Mastery mechanic was a little "meh," but that's ok for now, I just wish we had a better idea of what the "theme" of the masteries will be this season. The new map is great, lots of verticality, beautiful design work, themeing, color, etc.. The story, WOW. My heart was pounding at the end of the penultimate mission, and then during the entire final boss fight I was shaking. It didn't go quite the way I thought,

    I was worried we'd have a "Silence in the Library" situation going on, which I dreaded, but it was definitely compelling.

    One thing that did kind of annoy me, and tends to annoy me in a lot of these encounters, is what an HP sponge the bosses are. Every boss fight overextended its welcome. I'm playing a Staff Daredevil with an Ascended weapon, half Ascended and Exotic armor, full Ascended trinkets and backpack, mostly offensive stats, and it still takes me ages to wear down boss HP. The mechanics themselves are fun, but when you have to deal with each one 5-10 times between phases it just gets a bit tedious. I wish that bosses had like 50-75% as much HP as they currently do, or even make it so that they have much lower HP, but more periods of relative invulnerability, so that it's about avoiding their mechanics and tagging them while they're open, not on having crazy DPS when that moment comes.

  • Easy it was too short, but I'm the type that always wants more when I do things like that. Took myself and a guildy about 5 hours from start to finish taking our time.

  • Keitaro Dragonheart.9047Keitaro Dragonheart.9047 Member ✭✭
    edited December 1, 2017

    I've really enjoyed the new Season so far, especially as aGW1 player! But I gotta say, the amount of CC during the Wyvern fight in the first instance is just completely and utterly ridiculous. There was no need for that amount of CC. Anet, you seriously need to tone it down with the CC on boss encounters, because the Wyvern fight was the most unfun, frustrating boss fight I've ever had in the entire game. It wasn't hard, but it was seriously annoying. Almost every single one of its attacks had a knock back or launch attached to it, along with environmental CC. Seriously, stop it.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    I wanted to add that for how much anet bragged on the aatention to detail new season will have i was dissapointed to see that when you mount up rox and braham do so as well. Considering they were never in the desert in the first place.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    I like how you made Joko a sick kitten. The map is beautiful.

    Why are there no updrafts? Does gliding not exist anymore?

    Why Volatile Magic? Is Unbound Magic useless now?

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    @sephiroth.4217 said:
    I like how you made Joko a sick kitten. The map is beautiful.

    Why are there no updrafts? Does gliding not exist anymore?

    Why Volatile Magic? Is Unbound Magic useless now?

    Updraft and gliding is something hot related.
    Since the expansions are standalone they won't put anything that players which only own pof couldn't use.

    Volatile magic is the new currency for ls4, as unbound magic was for LS3. Simply and neat.
    Depends the items you want to get, you will farm different zones and magic.

    Praise Joko, fool.

  • ohericoseo.4316ohericoseo.4316 Member ✭✭
    edited December 2, 2017

    I enjoyed the story but the zone has one issue for me.
    Can we start making new weapon skins use multiple maps with the main one being the new map it was released with. Like req tokens you could get from doing events in base tyria, some karma, gold, and tokens from events in the map the said skin comes out with. So we are not just mindlessly farming one area for days on end for stuff like [&CukeAAA=]
    Sunscythe
    Which is now 200-300g because it is only available from istan and has a low drop rate. Its not fun to just sit around farming the same event over and over for crates. Give us some variety so we get to go to a few different zones. Also making it cost tokens from multiple zones, gold, and karma..... and being purchasable not a endlessly random drop would make it feel not so much like gambling ur time away farming but instead working toward a goal much like legendary weapons are like. Of course the majority % of the tokens you need would be from events from the new map released along side said skins or gear. The skins need not be legendary but just the fact you get to go to multiple zones and have a 100% chance not some low drop chance... would make getting these skins much more fun and populate other zones that are normally quite empty.

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭✭

    My impressions are very mitigated.

    I found the last step of the storyline too "heavy". For an average player like myself, who has it hard to solo storylines in general, with a caster, the final fight is terribly long in time and really hard to manage. That was really crazy for me and I was exhausted when I finally finished it, after long long time (too ashamed to tell how long... :p ).

    I really do enjoy the landscape of the new area. Lot of climbing possible. I do love that there is a lot of green (Elona is so dry...). I especially like that the configuration is not done to favorize one mount or the other. All mounts work well there. That's really good. I was afraid that one mount could possibly get favorized and become sort of mandatory. I am glad it is not the case.
    I also appreciate that the foes density is back to something fair enough and that foes seem to break aggro a bit more "normally" than in Elona.
    I would have liked more scavenger hunts.
    I had big fun at the events I did up to now. I have not seen them all yet.

    I'm out of my mind, feel free to leave a message...

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Shirlias.8104 said:

    @sephiroth.4217 said:
    I like how you made Joko a sick kitten. The map is beautiful.

    Why are there no updrafts? Does gliding not exist anymore?

    Why Volatile Magic? Is Unbound Magic useless now?

    Updraft and gliding is something hot related.
    Since the expansions are standalone they won't put anything that players which only own pof couldn't use.

    Volatile magic is the new currency for ls4, as unbound magic was for LS3. Simply and neat.
    Depends the items you want to get, you will farm different zones and magic.

    Praise Joko, fool.

    I'm too old to keep up with all the currencies, there's too many.

    I've done my daily praise to Joko today already but my comment was a compliment, I love sick twisted characters.

    I love how he turned her creation against her in a manner of a slow death for herself while she was supposed to watch her friends die by her very hands.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion

  • Abelisk.4527Abelisk.4527 Member ✭✭✭✭

    I loved it.

    The new map has it all! Three farms/metas (Palawadan/G. Hall/Brandstones), varied/diverse environments, memorable soundtrack, and stuff to do.

    Story held some twists and surprises I loved seeing. I'm really interested in seeing Braham's character developing as we move on. Can't wait for the next episode!

    Gameplay was a little frustrating at times, I guess these are the perks of min-maxing! Will try on my more durable Mirage when replaying for achievements. AoEs have the potential to be creative and defining, but most of the AoEs presented in battles were a little messy and thrown around.

  • Assic.2746Assic.2746 Member ✭✭✭

    I feel obligated to mention how much better the first map of LS4 is better than most of the LS3 maps, which after a few hours turn into brainless resource farm. Domain of Istan is very similar to my favourite map - Silverwastes. There are mapwide preparations for the metaevents, chest trains, races, some resource farm - meteorites. I look forward to other episodes.

  • This is the best update yet. The zone is great with a nice balance of things to do. The living story is fantastic. Everything feels like a ton of effort was put into it. This feels like a game that is really cared about rather than pushing out regurgitated content.
    9/10, one point off for legendary items locked behind raid bosses. I can't really raid well with satellite internet.
    But overall I'm more happy with the game than I have been in years. Bravo Anet!

  • Finished both PoF and Daybreak story. I went to The Empty Quarter and bursted out a big LoL. It's been a tough year, I really needed that. Thank you very much.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.