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A Better Reward System - Participation Track is Uncreative & Boring


ThunderPanda.1872

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Participation and pips brought the game mode a much needed reward system. But they are boring, not engaging, does not create any activity besides flipping a camp every 10 minutes, and creates all the salt from people afking. Being rewarded shouldn't be this uninteresting.

Proposal:Reward individuals based of their individual actions only during their personal play time, rewarded every skirmish, day or week (match).

The system should reward an individual player based on (weighted depending on what you think is more important):

  1. Individual kills during their play time
  2. Individual objective capture/defence during their play time
  3. Individual +/- in ppt during their play time (weighted slightly lower)

Some Problems & Possible Solutions

  1. People with better coverage will get the best kills, objectives and +/-.
    • Solution: Give a higher kills and objective capture/defence score for individuals playing on an outnumbered map. +/- ppt should normally be weighted extremely low.
  2. Farm killing with an alt
    • is this really an issue? It will take a lot more time and effort to pull this off. (Takes a lot of time to run out of spawn, and that's only assuming no one else is running out of spawn. You'll probably be better off running around capping camps)
  3. A lot of programming to do.
    • Yea of course
  4. There could be more but imo this is certainly a lot more engaging than the current reward system, that is half leeched off pvp - where it is rewarded based off winning/losing a match.
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