No more fractals, it's time for the dungeons — Guild Wars 2 Forums

No more fractals, it's time for the dungeons

Kapax.3801Kapax.3801 Member ✭✭✭
edited December 1, 2017 in Fractals, Dungeons, and Raids

Well, every time I see that they continue to add more difficulty to fractals, apart from creating new ones with greater difficulty based on the difficulty of the raids.

From my experience in WoW, which has a similar system of Mistlock instability, when you play high-level dungeons (+10 and up), the "cancer" dungeons appear, which basically means you suffer a lot to complete it ...

Well, today I played a fractal T4 and it was amazing how the new vindicator was loading everyone in a few seconds ... and so it became an averagely difficult fractal in a cancer ...
And the worst is that they are thinking of adding more Mistlock instability in the future and doing a rotation of it ... something similar in the wow, what happened? It made some weeks very fun to play high level dungeons and others that practically nobody played because of the ridiculous difficulty he had.

Why do not they leave fractals alone and focus on new content like dungeons? Really, they'll end up ruining the fractals if they start to screw you up. Think that the fractals is already very mature and it keeps getting steroids ... it will end up breaking.

Instead of continuing to stuff the turkey, why do not they start going back to the beginning with the dungeons? It would be good to see old content returned.

PD: I regret not having added more options, what happens when I press a key badly and only the post was released.

No more fractals, it's time for the dungeons 191 votes

Yes, dungeons time!
63%
Kheldorn.5123Tapioca.9062Kam.4092Astralporing.1957SidewayS.3789Sublimatio.6981reikken.4961starhunter.6015Khailyn.6248Einlanzer.1627PaxTheGreatOne.9472Malediktus.9250Kuulpb.5412Iron.4372Kapax.3801Zaraki.5784Silencer.7614Lonami.2987Mantheren.5428Susy.7529 121 votes
No, fractales time!
36%
PacoXI.7690Ariurotl.3718BlaqueFyre.5678Beorn Raukar.4328Rhiannon.1726ReaverKane.7598Ojimaru.8970Geisterlicht.6083Linken.6345Vinceman.4572ButterPeanut.9746Xcorpdog.2840Aktium.9506GloriousAlkaid.5104zealex.9410Durzlla.6295Ayrilana.1396Mireles Lore.5942Turin.6921Aenaos.8160 70 votes
<1

Comments

  • Lunateric.3708Lunateric.3708 Member ✭✭✭
    No, fractales time!

    No, fractals is what they'll focus on and that's fine, game evolved past dungeons. I'd like it if a legendary trinket was tied to the Dungeoneer collection though, would make sense that a legendary accessory is tied to collecting all dungeon accesories.

  • Yes, dungeons time!

    Well, everyone is saying the dungeons need better loot. Which is of course true, but adding loot just makes it a farmfest. The dungeons are emptied out because the enemy AI is really crappy. All parties have to do is stack up in a spot and spam dps at incoming mobs that enter into the kill zone. This makes the entire exercise mindless follow the leader with no skill involved.
    1. Monsters need to get out of range if players are too close to each other and stacking dps into a single zone.
    2. Bypassing monsters by using memorized glitch paths needs to end. While sneaking is a cool strategy, doing a one man glitch path stealth run for all the rewards is bogus. It's basically being a bot.
    3. Increase not just the basic mob AI so it isnt so stupid, but boost their power as well. Which just means that there should be an additional difficulty choice on the npc for people who want to go for ascended or legendary gear.

  • Hex.2579Hex.2579 Member ✭✭✭
    Yes, dungeons time!

    yes. actually need more for arah and the rest of the dungeons.
    spoilers: xd just re run a few paths or arah recently to realize their boss "bloodstone shard" has something to do with living world. pretty neat to learn they're not abandon dungeons. but i wish they rework them like they do with fractals. that way, it'll give players more options to play. dungeons, then a higher difficulty aka fractals, and a higher level as in raids.

    right now dungeons eat all the dust as this old buggy contents and we skipped a lot or utilize the bugs to our advantage. lol.
    if they actually fix dungeons again, it'll become interesting. and i bet a lot of fractal folks can't even clear some dungeons.

  • sigur.9453sigur.9453 Member ✭✭✭
    No, fractales time!

    @Eramonster.2718 said:
    First I need to be sure what's the difference between fractal and dungeon? Aside agony.

    Thank you, exactly my thought

  • Eramonster.2718Eramonster.2718 Member ✭✭✭
    edited January 25, 2018

    I don't mind if something new is adding value into the game but I get confused at times. When the content is too hard, nerf is requested. When the content is too easy, a call is made to be challenging? On the scale of difficulty 1 to infinity, what is just right...?

    Not going to speak on behalf of others. But in my case it's not about the quality, I've already unlock every possible skin from the current dungeons (been playing for more than a year). I will play it once for experience if its overhauled, but it's going to take more to make me going back to the old dungeons. Doubt there will be, but 2 possible outcome if its possible to get Asc from dungeons :

    1 - All the previous exotic drop table will be scrapped, and the price for ectos & exotics in TP will crash rock bottom. Will the non-expansion players be able to play as well?

    2 - Effects other contents loot table such as Raid, WvW, Fractals....

    Which brings back to,

    First I need to be sure what's the difference between fractal and dungeon? Aside agony.

    How is it different from adding a new fractal?

  • Henry.5713Henry.5713 Member ✭✭✭✭
    edited January 25, 2018

    Honestly, I like both and certainly would like to see further work on both types of instanced PvE content.
    The major difference between dungeons and fractals is their designs or more like the ideas behind them. Dungeons provide us with a wide range of content through story modes and multiple branching paths while keeping all of that at a decent difficulty. Fractals on the other hand are more focused on delivering an adequate difficulty scale for everybody ranging from very easy to pretty hard.
    Comparing these two directly is a little unfair. Like comparing release content with content created in 2017/18. Fractals were changed times and times again until they found the sweet spot they were looking for. ArenaNet had years to add new levels also. All of that while constantly updating them to keep up with an ever changing game. The work on creating raids and the new designs and content ideas they created in the process have deeply influenced fractals and even PvE as a whole. Dungeons preceed all of that. They do seem outdated indeed.

    Having said that, we should try to think about what dungeons could be like if they were reworked and new dungeons were added to HoT or PoF maps rather than how outdated they seem to be in places.
    Dungeons would be further content to explore in many of the individual areas. They would remain at a decent difficulty without adding shinanigans such as instabilities or vindicators. There should be a focus on mechanics rather than a specific scaling difficulty which forces people to run raid builds. The reward system would be updated to fit the GW2 of 2018. Achievements and masteries could be added to please the frequenters.
    Dungeons still hold a lot of potential. There is something more pleasing about having to go to an area on the world map to enter a dungeons rather than entering yet another lobby which allows you to cycle the instances at your leasure for quick dailies.

    Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something. ~ Robert Heinlein

  • flog.3485flog.3485 Member ✭✭✭
    No, fractales time!

    @Eramonster.2718 said:
    First I need to be sure what's the difference between fractal and dungeon? Aside agony.

    You forgot the armor.

  • Turin.6921Turin.6921 Member ✭✭✭
    edited January 25, 2018
    No, fractales time!

    @Kapax.3801 said:

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    Assuming that creating a fractal is almost the same as making a dungeon, you could focus on creating a dungeon with the Lore related to the expansion.

    They are already doing that. The last fractal was closely related to expansion content and lore (Joko and the Sunspears).

    I do not really see any difference between fractals and dungeons besides the lore part. And assuming that next fractals will follow TO ideas the lore part is being addressed.

    You are more complaining about the difficultly of the fractal than the dungeons themselves. Fractals are no different than dungeon with multiple difficulties. By your description dungeons or not the experience will be the same for you. T2 fractals are supposed to serve the typical dungeon difficulty. You already have what you want. Instabilities just create unknowns that keep the encounter fresh. If the dungeons are made without the intricate mechanics of the fractal they will grow old, get boring and abandoned by the players as the old ones. The only way to keep them fresh is to keep updating them and changing their mechanics. Which is the exact same process as the fractals. Fractals are just dungeons that are easily expandable and you can make quick changes even in older ones to keep fresh. That is it.

  • Yes, dungeons time!

    Pls no breakbars in dungeon ore mechanics we want dungeons before hot before bb :D

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    Yes, dungeons time!

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    They keep saying that it's not their intention to raise the difficulty bar in fractals, while consistently raising the difficulty bar in fractals. That "addresses" the issue only in the way of mentioning it (and insisting it doesn't exist). It certainly doesn't "address" the issue in the way of actually doing anything about it.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • flog.3485flog.3485 Member ✭✭✭
    No, fractales time!

    @Astralporing.1957 said:

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    They keep saying that it's not their intention to raise the difficulty bar in fractals, while consistently raising the difficulty bar in fractals. That "addresses" the issue only in the way of mentioning it (and insisting it doesn't exist). It certainly doesn't "address" the issue in the way of actually doing anything about it.

    @Astralporing.1957 said:

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    They keep saying that it's not their intention to raise the difficulty bar in fractals, while consistently raising the difficulty bar in fractals. That "addresses" the issue only in the way of mentioning it (and insisting it doesn't exist). It certainly doesn't "address" the issue in the way of actually doing anything about it.

    That is why tier 1 exists.

  • @Astralporing.1957 said:

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    They keep saying that it's not their intention to raise the difficulty bar in fractals, while consistently raising the difficulty bar in fractals. That "addresses" the issue only in the way of mentioning it (and insisting it doesn't exist). It certainly doesn't "address" the issue in the way of actually doing anything about it.

    The difficulty bar in fractals was dropped lower than ever when they went to the current 100level system. And they then proceeded to somehow lower it even further through the ongoing nerfs and modifications to these fractals... The level of difficulty for the current T4 islands is so much lower than the previous lvl 50s, they're almost not even the same fractals - here's looking to you, Mai.

    While this could be taken as subjective, just have a look at the LFG - seen anyone selling daily T4s lately? No? Me neither. They can't sell something that there's no market for, as no one's willing to pay for something they just as easily do themselves.

    Also, the institution of CM modes does not equate to a raising of the bar, these exist inherently as a challenge.

    Regardless, my original quote was in mainly with respect toward's ANet's stance relating to the ceasing of any further new dungeon development. Which had nothing to do with Fractals.... Also, regardless of the necro of this thread.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Kapax.3801 said:

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    Assuming that creating a fractal is almost the same as making a dungeon, you could focus on creating a dungeon with the Lore related to the expansion.

    The devs already clarified that making dungeons requires more effort. Fractals are easier to produce. Also, the dungeon team has been disbanded and reassigned, so no more dungeon content.

    Fast forward to 4:15

  • Yes, dungeons time!

    i used to do fractals t4s+99cm daily but when the new 100 come out i stoped playing fractals because i noticed the difficulty was like the raids,too much of everything and pugs are not used nor do they want to so i knew that from that day doing daily fractals would be frustating. I tried 100cm in the first day and i beat the first 2 bosses and i stoped there,never touched fractals since and i didn't do even the most recent one twilight oasis. I don't want to know what kind of players are in t4 anymore probably searching for a full team to start daily is a chore nowdays with all those stupid requirements they ask and i am pointing at normal t4 fractals not cm.

  • Yes, dungeons time!

    Dungeons dungeons dungeons dungeons

  • Fluffball.8307Fluffball.8307 Member ✭✭✭✭
    edited January 26, 2018
    Yes, dungeons time!

    Aside from the fact that agony is a mess of a system, I struggled to think about what the heck the difference between dungeons and fractals is. I think one of thing is that dungeons are group content that is easily accessible by even brand new players. Newbies need to be able to play alongside vets without vets "slummin' it" by helping out with a level 1 fractal or something.

    I remember several years ago Nike posted a video about how lack of dungeons was bringing down the player skill level, not knowing basic things like might stacking or using the full compliment of a professions skills for unique encounters or skipping.

  • Just recalled and wanted to share a story about Dungeons and difficulty...

    Waaaaaaaaaay back when, when dungeons were supported content, ANet revamped Ascalon Catacombs (explorable)... a level 35 dungeon.

    After the revamp there was an outcry about how it was made too difficult for at level players, and was revamped to cater to level 80 dungeon runners... Complaints also centered around discrimination against under level toons, as well as the usual AP and gear requirements popular at the time (and not so different from now)...

    Well, someone challenged that it could indeed be done at level and asked for volunteers to PUG it. I joined up along with the main dude, and 3 others, no one knew one another... We all started new toons, that were not our main class, and geared up to level 35- one person who was the ele was still unlocking weapon skills (remember that) minutes before we were set to start. Needless to say we completed it, along with Kholer... not a record run by any means, but still completed.

    This is not to toot my own horn, or any of the others in the group... but simply to relate how the same arguments plagued dungeon development in the past... and were, pretty much the same as now, unfounded.

    The point being, I've seen nothing from the detractors in this community that would indicate that the same arguments being applied to all new instanced content, as well as the current environment, would not be applied to the new dungeons as well. From Meta comps, to kill proofs, to difficulty to whatever... There will always be a section of the player community that cannot be satisfied. I can't see how Dungeons would be silver bullet that would accomplish changing this.

  • The historical days of GuildWarriors2? Definately, it was at that time my warrior(2nd alt) was born. My poor necro was discriminated and shunned, ele have it better since they can provide icebows. Zerker stat dominance & Level 80 requirement for a lv30+ dungeon or kicked. Some of the dungeon path was never touched because it was long and "difficult"?

  • Linken.6345Linken.6345 Member ✭✭✭✭
    edited January 26, 2018
    No, fractales time!

    @Verthurnax.2784 said:
    i used to do fractals t4s+99cm daily but when the new 100 come out i stoped playing fractals because i noticed the difficulty was like the raids,too much of everything and pugs are not used nor do they want to so i knew that from that day doing daily fractals would be frustating. I tried 100cm in the first day and i beat the first 2 bosses and i stoped there,never touched fractals since and i didn't do even the most recent one twilight oasis. I don't want to know what kind of players are in t4 anymore probably searching for a full team to start daily is a chore nowdays with all those stupid requirements they ask and i am pointing at normal t4 fractals not cm.

    Yea its so hard to put up a t4 daily lfg in the fractal 76-100 and see it fill in minutes.

    Sure it will take you longer then the meta comp of chrono, druid, banner sister and 2 dps with food and pots but your playing a game and wasting your time is the point aint it?

    About the first part of your post nothing is keeping you from still doing 99cm and the t4 dailys you feel like doing you dont have to do all 3 if twilight oasis or shatterd observatory is in the rotation.

  • Linken.6345Linken.6345 Member ✭✭✭✭
    edited January 26, 2018
    No, fractales time!

    Dubble post please delete.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited January 29, 2018

    @Kapax.3801 said:

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    Assuming that creating a fractal is almost the same as making a dungeon, you could focus on creating a dungeon with the Lore related to the expansion.

    how about we don't assume things ... I'm suspecting there are technical reasons why fractals is the preferred approach; the primary one being that it's the system (and the rewards) they have focused on developing.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • zealex.9410zealex.9410 Member ✭✭✭✭
    No, fractales time!

    @Kapax.3801 said:

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    Assuming that creating a fractal is almost the same as making a dungeon, you could focus on creating a dungeon with the Lore related to the expansion.

    Its not. A dungeon usually has multiple paths which all last as long as some of the longer fractals in not more and come with a full weapon and armor set. Alot more work.

  • No, fractales time!

    Honestly I don't want Anet to touch anything in the current dungeons, they will make it worse.

    You can already see that reworked fotm are terrible, like Mossman used to be one of the nicest boss in the game, now swamp is beyond boring...

    Tempys [SC]

  • Yes, dungeons time!

    @ADTempys.6382 said:
    Honestly I don't want Anet to touch anything in the current dungeons, they will make it worse.

    I agree totally. Please never touch old dungeons ( it is already annoying that you have to stealth yourself past the useless risen illusionist in any arah path nowadays )

    But i also doubt that they are able to create dungeons which have the same flavor as the old ones...
    The old ones were more about tactical stuff ( stealth skipping , using reflect mecahanics, portals and so on ). Thats a thing i really miss in the most recent fractals which are menat to be the successor of the old dungeons.

    Twilight Oasis was a good try to bring back this special flavor, because you are able to stealth skip quite a huge part of that fractal. But it failed horribly because of the GG mechanic to reset cooldowns( stealth is just a joke then ). And then this horrible designed endboss. This last boss is just a huge kitten and not a real fun to play ( it's not even that hard just annoying ) .

    The CM's are good as they are but they are more raid like content for 5 man. But at least created in a nice way, so it is real fun to play them, even if i think Artsariiv and Arkk are a bit overloaded but... yeah ok it's aight.

    So if Anet ever want to recreate dungeons can they even fullfill our expectations? Probably not. But please Anet prove me wrong and bring new (probably expansion tied ) dungeons with the old special flavor the old ones had.

  • mazut.4296mazut.4296 Member ✭✭✭
    edited January 31, 2018

    Its time for both!!!
    PoF is missing dungeons so much, its like born without hands. So sad. Would be so much better if we had 1 dungeon per map at least.

  • @Lunateric.3708 said:
    No, fractals is what they'll focus on and that's fine, game evolved past dungeons. I'd like it if a legendary trinket was tied to the Dungeoneer collection though, would make sense that a legendary accessory is tied to collecting all dungeon accesories.

    This is actually a brilliant way of getting population back into dungeons

  • BlaqueFyre.5678BlaqueFyre.5678 Member ✭✭✭✭
    No, fractales time!

    @Kapax.3801 said:

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    Assuming that creating a fractal is almost the same as making a dungeon, you could focus on creating a dungeon with the Lore related to the expansion.

    Anet Devs have explicitly stated in the past that making dungeons is not the same as making Fractals, due to Dungeons being tied to in world locations, tie in Lore, and a plethora of other reasons, again they Have been pretty consistent in the past 5 years on their reasoning and stance in regards to dungeons, they are dead.

  • Lunateric.3708Lunateric.3708 Member ✭✭✭
    No, fractales time!

    @Chris McSwag.4683 said:

    @Lunateric.3708 said:
    No, fractals is what they'll focus on and that's fine, game evolved past dungeons. I'd like it if a legendary trinket was tied to the Dungeoneer collection though, would make sense that a legendary accessory is tied to collecting all dungeon accesories.

    This is actually a brilliant way of getting population back into dungeons

    It also makes use of the collections they have had in place for years and rewards those people who already did them. It also gives a somewhat long term goal to those just starting and doesn't need any tampering beyond making something like 4 dungeon accesories combine in the Mystic Forge into a gift and the other 4 doing the same (8 dungeons total I believe). Will it happen?, I am thinking not.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭
    No, fractales time!

    I wouldn’t cut fractals for dungeons, if anything I’d cut raids for “Elite Dungeons” aka raid level of difficulty balanced for 5 people instead of 10.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • Yes, dungeons time!

    I understand dungeons have stopped production, but maybe instead of fractals we get more raids?

  • The latest four fractals we got aren't too hard imo. This excludes the CMs obviously, which should be hard. Only Oasis seems to be a bit too annoying with all the CC and visual clutter.

    As much as I'd like to have dungeons reworked and maybe some new, I don't want them to work on those, if it means that fractals are cut.

    Eternal Chrono-Tank identifying as a Ele-main.

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭
    No, fractales time!

    @Kapax.3801 said:

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    Assuming that creating a fractal is almost the same as making a dungeon, you could focus on creating a dungeon with the Lore related to the expansion.

    It isn't.

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭
    edited February 1, 2018
    No, fractales time!

    @ADTempys.6382 said:
    Honestly I don't want Anet to touch anything in the current dungeons, they will make it worse.

    You can already see that reworked fotm are terrible, like Mossman used to be one of the nicest boss in the game, now swamp is beyond boring...

    Wait, what? You're saying that old tank and spank Mossman and bloomhunger were more exciting than current bloomhunger?
    Or just that you don't care about it being boring or exciting, just that you can farm it quicker. At least be honest.

    @npmis.7860 said:
    The latest four fractals we got aren't too hard imo. This excludes the CMs obviously, which should be hard. Only Oasis seems to be a bit too annoying with all the CC and visual clutter.

    As much as I'd like to have dungeons reworked and maybe some new, I don't want them to work on those, if it means that fractals are cut.

    Bah, i tried TO at T4 the day it came out, wiped like 10 times, never had a wipe since that i can remember. After you get it down, it's one of the easiest fractals in the game. It does have a lot of visual clutter, that to the less experienced might distract them from the actual objectives and threats. But it's a easy, easy fractal.

    I agree, Fractals are well, and while i would like a come-back of dungeons, i entirely disagree with OP's motives and arguments.

  • Walhalla.5473Walhalla.5473 Member ✭✭✭
    No, fractales time!

    Well to be honest. Anet missed a mark when they didn't advertise fractals as another form of dungeons because fractals ARE dungeons, a bit different than the classic dungeons but still dungeons. With the focus on the Fractal-Dungeons Anet should advertize them correctly. Everyone and their grandma knows what a dungeon is but a fractal? People wouldn'T be able to imagine what a fractal is for an MMO. If they said " Our form of dungeons is doing ( insert everything fractals are doing here ), and it allows both casual and harcore players to enjoy 5 man content." it would create much more interest than saying. " We don't support dungeons, only fractals".

    And the classic dungeons.... they are just bad quality content.

  • No, fractales time!

    @ReaverKane.7598 said:

    @ADTempys.6382 said:
    Honestly I don't want Anet to touch anything in the current dungeons, they will make it worse.

    You can already see that reworked fotm are terrible, like Mossman used to be one of the nicest boss in the game, now swamp is beyond boring...

    Wait, what? You're saying that old tank and spank Mossman and bloomhunger were more exciting than current bloomhunger?
    Or just that you don't care about it being boring or exciting, just that you can farm it quicker. At least be honest.

    @npmis.7860 said:
    The latest four fractals we got aren't too hard imo. This excludes the CMs obviously, which should be hard. Only Oasis seems to be a bit too annoying with all the CC and visual clutter.

    As much as I'd like to have dungeons reworked and maybe some new, I don't want them to work on those, if it means that fractals are cut.

    Bah, i tried TO at T4 the day it came out, wiped like 10 times, never had a wipe since that i can remember. After you get it down, it's one of the easiest fractals in the game. It does have a lot of visual clutter, that to the less experienced might distract them from the actual objectives and threats. But it's a easy, easy fractal.

    I agree, Fractals are well, and while i would like a come-back of dungeons, i entirely disagree with OP's motives and arguments.

    Current bloomhunger doesn't even fight back in a decent group, the whole duration of the fight is killing the adds, and yes old mossman was way better, i remember that people used to die there, and it was the best boss to solo in the game, while being one of the hardest.
    I mean anything in fractals is a joke nowadays, everything die to breakbar with a decent group, and I remember when you had to predict Imbued Shaman's storm on scale 50 to not get oneshoted as ele, now you can even fish casting your meteor shower in it and still be at 50% hp :^).

    Don't call me a farmer without even knowing any sides of me, you probably farmed way more things than I did in this game, I only play for pleasure and I can tell you that farming something isn't fun to me at all, and enjoy solo to duo format the most in this game, not exactly how you farm things.

    And I'm obviously talking about people playing the game without those terrible safe spots, as i always ragequited when I saw people doing those kitten things.

    You can ask anyone in the """"hardcore"""" community of this game, if pre Hot fotm were better than the current ones, pretty sure everyone will have the same answer.

    Tempys [SC]

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭
    No, fractales time!

    @ADTempys.6382 said:

    @ReaverKane.7598 said:

    @ADTempys.6382 said:
    Honestly I don't want Anet to touch anything in the current dungeons, they will make it worse.

    You can already see that reworked fotm are terrible, like Mossman used to be one of the nicest boss in the game, now swamp is beyond boring...

    Wait, what? You're saying that old tank and spank Mossman and bloomhunger were more exciting than current bloomhunger?
    Or just that you don't care about it being boring or exciting, just that you can farm it quicker. At least be honest.

    @npmis.7860 said:
    The latest four fractals we got aren't too hard imo. This excludes the CMs obviously, which should be hard. Only Oasis seems to be a bit too annoying with all the CC and visual clutter.

    As much as I'd like to have dungeons reworked and maybe some new, I don't want them to work on those, if it means that fractals are cut.

    Bah, i tried TO at T4 the day it came out, wiped like 10 times, never had a wipe since that i can remember. After you get it down, it's one of the easiest fractals in the game. It does have a lot of visual clutter, that to the less experienced might distract them from the actual objectives and threats. But it's a easy, easy fractal.

    I agree, Fractals are well, and while i would like a come-back of dungeons, i entirely disagree with OP's motives and arguments.

    Current bloomhunger doesn't even fight back in a decent group, the whole duration of the fight is killing the adds, and yes old mossman was way better, i remember that people used to die there, and it was the best boss to solo in the game, while being one of the hardest.
    I mean anything in fractals is a joke nowadays, everything die to breakbar with a decent group, and I remember when you had to predict Imbued Shaman's storm on scale 50 to not get oneshoted as ele, now you can even fish casting your meteor shower in it and still be at 50% hp :^).

    Don't call me a farmer without even knowing any sides of me, you probably farmed way more things than I did in this game, I only play for pleasure and I can tell you that farming something isn't fun to me at all, and enjoy solo to duo format the most in this game, not exactly how you farm things.

    And I'm obviously talking about people playing the game without those terrible safe spots, as i always ragequited when I saw people doing those kitten things.

    You can ask anyone in the """"hardcore"""" community of this game, if pre Hot fotm were better than the current ones, pretty sure everyone will have the same answer.

    YES? Because all the hardcore fractal runners that i know do find fractals much better and engaging. And comparing bloomhunger, phasing him in seconds to killing Mossman while he was stealthed, i prefer the new bloomhunger.
    I remember people dying in bloomhunger too.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭
    Yes, dungeons time!

    Anet already has tools to create new, modern, better dungeons. How? Well, what are raids if not 10-man, buffed dungeons. Now what they need to do is actually remember who funded this whole raiding whim and give us some sweet, oldschool in atmosphere, yet modern in mechanics dungeons. Medium difficulty for 5 man, relaxed groups with cool story connected to present events, not yet another fractal being somewhere in time and space that by definition of mists is never a representation of what happened 100%.

  • No, fractales time!

    Last time I saw people dead at bloomhunger in a guild run was 2 weeks after release.

    Idk who your hardcore fractals runner are because they doesn't exist anymore, they all left with HoT or stopped caring about it, when I'm talking fotm tryhards it's about people who used to do records on it or at least were engaged enough to solo or duo scale 50.

    I don't know how you can find any fotm engaging, you have potion giving perma dodge, higher toughness while bosses doing a third of their old damage, and even if you manage to go low you now have a druid to carry you, healing druid for most of the pugs I saw, that's like next level easy. And now you even have the new fractal god that gives up to 300hp/S And +7% damages to be sure nothing survives to breakbar burst, I have no idea how this can be more challenging.

    Tempys [SC]

  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭
    edited February 2, 2018
    Yes, dungeons time!

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    That means nothing. If demand for real world dungeons is high and continues to grow, Anet will at some point change their tune and start doing them again.

    Fractals were a great idea as a type of dungeon, but they are not sufficient to replace all other 5 man content. World dungeons with setting-specific lore need to be brought back. PoF would have been much better if it had a few dungeons scattered around the new zones for players to immerse themselves in. The open world simply can't simulate that level of immersion and camaraderie building as well.

    The decision to cut dungeons was made long ago, presumably by Colin, and he was wrong, much like how he was wrong about a lot of other things that the game suffered for. It's time to reverse that decision.

  • flog.3485flog.3485 Member ✭✭✭
    No, fractales time!

    Personally I wouldn't advocate for more of some content that they barely revamped/updated in the first four years of GW2 development.

  • @Einlanzer.1627 said:

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    That means nothing. If demand for real world dungeons is high and continues to grow, Anet will at some point change their tune and start doing them again.

    Actually, it's really the only thing that matters. Whether you choose to accept this or not is entirely up to you - but it doesn't change the reality of the situation.

    Presuming to know what will actually change the situation based on opinion shares the same level of delusion.

  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭
    Yes, dungeons time!

    @Mourningcry.9428 said:

    @Einlanzer.1627 said:

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    That means nothing. If demand for real world dungeons is high and continues to grow, Anet will at some point change their tune and start doing them again.

    Actually, it's really the only thing that matters. Whether you choose to accept this or not is entirely up to you - but it doesn't change the reality of the situation.

    Presuming to know what will actually change the situation based on opinion shares the same level of delusion.

    That is an asinine comment not worthy of true rebuttal.

  • @Einlanzer.1627 said:

    @Mourningcry.9428 said:

    @Einlanzer.1627 said:

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    That means nothing. If demand for real world dungeons is high and continues to grow, Anet will at some point change their tune and start doing them again.

    Actually, it's really the only thing that matters. Whether you choose to accept this or not is entirely up to you - but it doesn't change the reality of the situation.

    Presuming to know what will actually change the situation based on opinion shares the same level of delusion.

    That is an asinine comment not worthy of true rebuttal.

    Ok, would you please link the source where Anet announced that if they got enough feedback and high demand existed they'd recant their stance and re-open dungeon development?

    No? How about anything official from Anet indicating that they have the slightest interest in restarting dungeon content?

    No? But I bet you can find such a statement stating that Fractals is their intended 5 man content.

    As far as high demand goes, if this thread can be taken as any indication of such interest, that'd be a whopping 76 people in favor of them at the time of this post - 2 months after the origination of the poll. 76 people had the smallest inclination to bother to click yes out of 1.3k views - this constitutes a trend towards high demand to you?

    It's been years since ANet made their decision. This isn't the first discussion on it, just when is this high demand and about-face from Anet gonna happen? Or even any indication from ANet that they're even considering it?

    You're entitled to your opinion... but stating such conjecture as fact, as you did, is simply disingenuous.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭
    Yes, dungeons time!

    @Mourningcry.9428 said:

    @Einlanzer.1627 said:

    @Mourningcry.9428 said:

    @Einlanzer.1627 said:

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    That means nothing. If demand for real world dungeons is high and continues to grow, Anet will at some point change their tune and start doing them again.

    Actually, it's really the only thing that matters. Whether you choose to accept this or not is entirely up to you - but it doesn't change the reality of the situation.

    Presuming to know what will actually change the situation based on opinion shares the same level of delusion.

    That is an asinine comment not worthy of true rebuttal.

    Ok, would you please link the source where Anet announced that if they got enough feedback and high demand existed they'd recant their stance and re-open dungeon development?

    No? How about anything official from Anet indicating that they have the slightest interest in restarting dungeon content?

    No? But I bet you can find such a statement stating that Fractals is their intended 5 man content.

    As far as high demand goes, if this thread can be taken as any indication of such interest, that'd be a whopping 76 people in favor of them at the time of this post - 2 months after the origination of the poll. 76 people had the smallest inclination to bother to click yes out of 1.3k views - this constitutes a trend towards high demand to you?

    It's been years since ANet made their decision. This isn't the first discussion on it, just when is this high demand and about-face from Anet gonna happen? Or even any indication from ANet that they're even considering it?

    You're entitled to your opinion... but stating such conjecture as fact, as you did, is simply disingenuous.

    There is high demand for build templates and anet doesn't care for 6 years already. I'm pretty sure the demand argument is not what they consider relevant.

  • @Kheldorn.5123 said:

    @Mourningcry.9428 said:

    @Einlanzer.1627 said:

    @Mourningcry.9428 said:

    @Einlanzer.1627 said:

    @Mourningcry.9428 said:
    This has already been addressed by Anet.

    That means nothing. If demand for real world dungeons is high and continues to grow, Anet will at some point change their tune and start doing them again.

    Actually, it's really the only thing that matters. Whether you choose to accept this or not is entirely up to you - but it doesn't change the reality of the situation.

    Presuming to know what will actually change the situation based on opinion shares the same level of delusion.

    That is an asinine comment not worthy of true rebuttal.

    Ok, would you please link the source where Anet announced that if they got enough feedback and high demand existed they'd recant their stance and re-open dungeon development?

    No? How about anything official from Anet indicating that they have the slightest interest in restarting dungeon content?

    No? But I bet you can find such a statement stating that Fractals is their intended 5 man content.

    As far as high demand goes, if this thread can be taken as any indication of such interest, that'd be a whopping 76 people in favor of them at the time of this post - 2 months after the origination of the poll. 76 people had the smallest inclination to bother to click yes out of 1.3k views - this constitutes a trend towards high demand to you?

    It's been years since ANet made their decision. This isn't the first discussion on it, just when is this high demand and about-face from Anet gonna happen? Or even any indication from ANet that they're even considering it?

    You're entitled to your opinion... but stating such conjecture as fact, as you did, is simply disingenuous.

    There is high demand for build templates and anet doesn't care for 6 years already. I'm pretty sure the demand argument is not what they consider relevant.

    No kidding... tell that to @Einlanzer.1627 :)

  • reikken.4961reikken.4961 Member ✭✭✭
    Yes, dungeons time!

    new dungeons would be nice

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