Why are you so stingy with achievement points? — Guild Wars 2 Forums

Why are you so stingy with achievement points?

Kapax.3801Kapax.3801 Member ✭✭✭
edited December 2, 2017 in Guild Wars 2 Discussion

What are you afraid of?

So I always ask because they give few points of achievements with each new content you add, very expensive or difficult to complete collections only worth 3 points? crafting precursor also get a few points. and now it appears to remain in the range of 1-3 points, with 5 to 10 exepcional.
When they put the new map and could get 8 points a day, it was great because at least people would have something else to do on the map (apart from being farmed) but everything turned out to be an "error" and we went back to the old system of 4 daily and 0 points.

In the future, I would like them to return when the achievements were between 5-10 points and the goal 25-50 points.
In fact, I would like you to review the theme of the collections and some difficult achievements to complete and give you the amount you really deserve.

Why are you so stingy with achievement points? 205 votes

Yes, a little more points would not hurt anyone.
65%
nottsgman.8206Hya.5168Fenom.9457SilverWolfAkira.1024OriOri.8724Nikal.4921Astralporing.1957Endless Soul.5178Jahroots.6791somewhatobsessed.6309Neural.1824Mirdave.2014Vavume.8065Khailyn.6248Demeth.5816Sodeni.6041Donari.5237Hevoskuuri.3891TexZero.7910Blude.6812 134 votes
No, and they should give fewer points!
5%
Atamazon.7062FitzChevalerie.1035Mikezaner.1524VaaCrow.3076Alehin.3746mtpelion.4562Dreamy Lu.3865Laila Lightness.8742YoukiNeko.6047jacksmith.6028Lilandria.7805 11 votes
I do not care.
29%
Vermillion.4061Kheldorn.5123Menadena.7482Rauderi.8706reikken.4961Zacchary.6183Ulion.5476Asztarte.2957Sylent.3165Jwake.7013ShiningSquirrel.3751Chickenooble.5014Ardid.7203kurfu.5623Blur.3465Westenev.5289penelopehannibal.8947Zedek.8932Cragga the Eighty Third.6015DreamyAbaddon.3265 60 votes

Comments

  • Jwake.7013Jwake.7013 Member ✭✭✭
    I do not care.

    Honestly I've heard a plethora of valid arguments for both sides of adding more and not adding more. At this point, if anet could do it without spearing a bunch of time to overhaul things in their system up the later cause people would get to rewards that aren't planed out well that much faster, then sure why not. Otherwise I'm fine with whatever the overall amount is that we get per release(s). I think the main thing they need to work on is balance of what should be 1,3,5, and 10ap achievements. It has been and continues to be very unbalanced through PoF. Some super hard things get you 3ap, where many easy things get you 10. One mastery point from one achievement, gets you 1ap for a collection and another in a different map gives you 5ap. To me that's what should be looked at; the details in the total not the total number it's self.

    (It kinda sounds like your talking somewhat about this more then increasing the number but wanted to make it clear that I don't think bloating more ap into rewarding will be any better with how random they choose what collection get what amount.)

    "Freedom is something that you need to actively acquire. It's not something that's given with no strings attached. To be free means to take responsibility, and to prepare yourself for what's to come." ~Charles Beams~

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 3, 2017
    I do not care.

    I know theres something in game called achievement points... 5years later still dont know what they are for (achivements farm'??) nor how to get them....

  • VaaCrow.3076VaaCrow.3076 Member ✭✭✭
    No, and they should give fewer points!

    Option for keep it as it is please.

    Madness Rises [Rise] Of Gunnar's Hold, represent.

  • Conncept.7638Conncept.7638 Member ✭✭✭
    edited December 3, 2017
    Yes, a little more points would not hurt anyone.

    I've always thought their AP system was ridiculous in every imaginable way.

    Has a choice of two armor sets, but removes the choice by requiring you to fill out both at the same time.
    Both armor sets cannot be dyed
    Most tiers give fewer rewards personal story steps, map completion, dailies, etc. And THOSE are already considered unrewarding unless you do them constantly.
    Zero choice in what rewards you get, one size does not fit all

    Seriously, the entire system is just an unrewarding ill thought out hodgepodge, and worst of all is that when they updated it last, they stated that they could not retroactively give rewards that had been updated or would they be able to in the future. So you are very likely screwing yourself over by gaining AP.

  • notebene.3190notebene.3190 Member ✭✭✭✭

    I just recently hit the 'no more dailies' wall, and it's a 'tad' of a bummer, I suppose, but each time new content comes out, my number gets a little jump.

    I think it would be neat if each new zone's dailies had a meta for a few points that capped at like 10x or 20x or something, that would help a little.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭✭
    No, and they should give fewer points!

    I cannot vote, no option meets what I think.

    Achievement points have no other purposes than getting achievement chests. The content of most of those chests (apart from some rare exceptions) is less than what we can get on a daily basis, alone with a meta event or even just by doing daily (2 gold), apart from the +1% account bonuses.

    For me, to earn points for those chests should in no way be an objective. I understand it more like a slow going thing - points adding over time - and once in awhile, the chest is a good one. That's all.

    Achievements are "just" a way to offer a huge amount of different things to do, giving the player the possibility to pick only what he/she likes (for example, selecting to do only those that brings something additional to the points, or doing a collection only because we love the skins, or keep the ones bringing points only for later when we reach cap at daily, and so on....). To earn the points from them is - for me personally - just a side thing, like a bonus, but not the main target.

    I'm out of my mind, feel free to leave a message...

  • YoukiNeko.6047YoukiNeko.6047 Member ✭✭✭
    No, and they should give fewer points!

    I would be okay with the ANet adding more points, but only if they first remove all rewards that we can receive from AP.
    So if you have 5 AP you only have 5 AP, if you have 30k AP you only have 30k AP and nothing more (no gold gain, no gems, no skins, you only get a 30k number nothing else).

    No images or emojis allowed. Signatures can be up to 300 characters long.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭
    edited December 3, 2017
    I do not care.

    I have 30k and I dont care. I use achievements as a guide to complete stuff. (Sometimes its just silly like with killing x bosses in some random event in a meta which happens automatically anyway) How much AP it gives is irrelevant to me. Or I guess the lack of arbitrary importance is preferable to me when doing achievements. I havent even maxed daily achievements.

    The achievement should be valuable on its own and definitely doesnt need huge amounts to show as important.

    I do try to do some more things as I get closer to a reward but otherwise meh to amount of AP.

  • Fluffball.8307Fluffball.8307 Member ✭✭✭✭
    Yes, a little more points would not hurt anyone.

    @FrizzFreston.5290 said:
    I have 30k and I dont care. I use achievements as a guide to complete stuff. (Sometimes its just silly like with killing x bosses in some random event in a meta which happens automatically anyway) How much AP it gives is irrelevant to me. Or I guess the lack of arbitrary importance is preferable to me when doing achievements.

    The achievement should be valuable on its own and definitely doesnt need huge amounts to show as important.

    I do try to do some more things as I get closer to a reward but otherwise meh to amount of AP.

    I feel the same way, don't give a darn about my AP since it's so high. However if a challenging achievement give 20 AP versus 1... probly not gonna even look at the 1 AP.

    My play time has decreased DRAMATICALLY partly due to the low AP rewards of late. It's a stupid thing, but, cmon, give me something.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭
    I do not care.

    Remove achievement point exclusive skins - people stop caring about them immediately :)

  • Zedek.8932Zedek.8932 Member ✭✭✭
    edited December 3, 2017
    I do not care.

    Excelsior, 2.5 years since I registered; 980 AP here.
    I can understand why they are here, and I really like it just as much as I like the "eternal levelling" (mastery system), it gives me a reason to log on when I am out of stuff to do or when I don't feel like proceeding in the story.

    But I also really do not care. Yesterday I killed some annoying guy at the top of a mountain I needed to glide off from to reach a lower part of the landscape and fulfilled something. I was like "oh, cool" and did not even read what is was all about. The entire achievment thing is a more or less stupid thing that came with the XBOX 360 and now people are assumed to like when there is a "bob-blip" sound and a little notification like XBOX, PS Trophies or Steam Games feature.

    Excelsior, my name is Zedexx; Asuran Deadeye and assassin.
    The Hunter / 2x Darksteel Pistols / 2x Whisper's Secret Daggers and my Springer. That's all I need and trust.
    "We [Asura] are the concentrated magnificence!"

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭
    Yes, a little more points would not hurt anyone.

    @Zionka.6897 said:
    I'm not usually a cynical person, but my theory is, they're running out of skins for achievement milestone chests, and prefer to put new skins into the BL chests or the store.

    Has anyone even started the pinnacle set, yet?
    They can always make another set of the crystal weapons, but this time with an aura/effect.
    And maybe a hellfire/radiant tonic/infusion
    Hellfire/radiant weapon gallery
    Im saying with 2000 ap between each item we dont have to run out of stuff until 2175 considering we get a maximum of 1-3 ap for long achievements

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • Etterwyn.5263Etterwyn.5263 Member ✭✭✭
    Yes, a little more points would not hurt anyone.

    Any repeatable hearts from LS3 forward (starting with Ember Bay, I guess) should offer up 1AP per week, let's say. It would keep people rotating in and out of older-but-not-old maps.

    I don't even farm AP outside of what dailies provide. If an achievement doesn't offer a Mastery Point or desirable item, I don't bother most of the time. The system definitely needs a revamp.

    WvW™ - where you find more Red Rings of Death than an Xbox repair facility.

  • Yes, a little more points would not hurt anyone.

    As an achievement hunter it irks me that we get so few points. It is probably so people who started day 1 or even transfered data from gw1 are the only ones who have access to the full armor sets radiant and hellfire. I have done every achievement in the slayer category with a few exceptions like giants and i am working on completing warhorn and focus kills. I started playing a bit after the zephyrite celebration and crown pavillion and i am at 15.517 ap. List of stuff to do is getting low

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭
    I do not care.

    I don't really care, but seeing so many people who like ap reminds me of a video

  • blambidy.3216blambidy.3216 Member ✭✭✭

    Just to let you know. Achievement points at a certain point unlock skin, gold, laurels. Etc. at one point couple weeks ago for achievements, I got 15 laurels, 400 gems. And like 15 gold. And a skin. All because I just unlocked regular achievements.

  • OriOri.8724OriOri.8724 Member ✭✭✭✭
    Yes, a little more points would not hurt anyone.

    @Zionka.6897 said:
    I'm not usually a cynical person, but my theory is, they're running out of skins for achievement milestone chests, and prefer to put new skins into the BL chests or the store.

    This is just bogus. No one is even remotely close to the point where ANet would have to add even 2 new skins to the AP reward cycle. 2 skins. This isn't a valid excuse, and definitely not why they are so stingy.

    Eyyyy I unlocked signatures

  • Yes, a little more points would not hurt anyone.

    I hate that legendaries don't get t much and also HATE the fact that there are achievements without points. Even putting one point on the ones with none would help

  • Vayne.8563Vayne.8563 Member ✭✭✭✭
    Yes, a little more points would not hurt anyone.

    @Dreamy Lu.3865 said:
    I cannot vote, no option meets what I think.

    Achievement points have no other purposes than getting achievement chests. The content of most of those chests (apart from some rare exceptions) is less than what we can get on a daily basis, alone with a meta event or even just by doing daily (2 gold), apart from the +1% account bonuses.

    For me, to earn points for those chests should in no way be an objective. I understand it more like a slow going thing - points adding over time - and once in awhile, the chest is a good one. That's all.

    Achievements are "just" a way to offer a huge amount of different things to do, giving the player the possibility to pick only what he/she likes (for example, selecting to do only those that brings something additional to the points, or doing a collection only because we love the skins, or keep the ones bringing points only for later when we reach cap at daily, and so on....). To earn the points from them is - for me personally - just a side thing, like a bonus, but not the main target.

    I don't know. I like the karma, gold, experience, magic find buff too. Actually I like that more than the chest in most cases. Over time those bonuses really do add up.

  • Ardenwolfe.8590Ardenwolfe.8590 Member ✭✭✭✭
    Yes, a little more points would not hurt anyone.

    I really don't know why the sudden shift. But if i had to guess? It's to slow down the AP hunters. Why? Again . . . not sure.

    It's not like a bunch of us are running around with the Hellfire backpack or something.

    No longer posting or playing.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭
    edited February 5, 2018

    The reason is because they planned on those skins not being obtained until certain year markers.
    Sure, some people want to earn the "I've played for 10 years" reward skins the first or second year, but that isn't how the system was designed.
    It's that simple. Honestly, they should remove the dailies from the achievement points too, because logging in and farming a gathering node or viewing a vista is NOT an achievement. But, Anet added those to the total so people could get some skins earlier.

    Here is my analogy of what every AP thread is like: let's assume OP is 25 years old for the analogy.
    Player just got their birthday present for 25 but is complaining that their relatives haven't sent them their 40th birthday present yet.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    Not voting as not all options were available. I think it’s perfectly fine how it is right now.

  • Ardid.7203Ardid.7203 Member ✭✭✭✭
    I do not care.

    IMO they should just hide the numbers for the achievement points and give everyone a random heavy chest just to confuse them all. People stress too much about AP and there is ranting about it every single day. Not worthy the work, IMO.

  • Game of Bones.8975Game of Bones.8975 Member ✭✭✭✭
    Yes, a little more points would not hurt anyone.

    I have a little over 7,ooo points. I'm sure if I were to really try I could eke out more of the +1 and +3 achievements but none of the rewards (other account increases in Karma, Gold, and Magic find) are really worth it to me. I like the weapon skins I can get out of the chests/buy/randomly pick up. Hellfire isn't too bad, but it takes thousands of points to get a full set (I have the gauntlets and pauldrons).
    All in all, AP is just another number for people to gauge themselves on how they are doing compared to others.

    "That's what" -- She

  • Ardenwolfe.8590Ardenwolfe.8590 Member ✭✭✭✭
    edited February 5, 2018
    Yes, a little more points would not hurt anyone.

    @Ubi.4136 said:
    Here is my analogy of what every AP thread is like: let's assume OP is 25 years old for the analogy.
    Player just got their birthday present for 25 but is complaining that their relatives haven't sent them their 40th birthday present yet.

    That's a pretty horrible analogy based on even worse assumptions.

    No longer posting or playing.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    @Ardenwolfe.8590 said:

    @Ubi.4136 said:
    Here is my analogy of what every AP thread is like: let's assume OP is 25 years old for the analogy.
    Player just got their birthday present for 25 but is complaining that their relatives haven't sent them their 40th birthday present yet.

    That's a pretty horrible analogy based on even worse assumptions.

    It really isn't. People want the skins that are locked behind AP totals that they don't have or won't be available for a few years.
    1. Player has 25k AP and wants a 40k AP skin now (or has 33k AP and wants 50k AP skins).
    2. Anet locked some skins behind AP totals that are not even attainable...YET. Meaning, with future releases/content, eventually players will be able to get them. That may be a few years away. Anet wants people to be playing their game 5 years from now, hence the status quo.
    3. It was actually pretty nice of them to allow 15k worth of daily tasks to count towards achievement point totals.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    15k? I thought it was 10k?

    ~ Kovu

    Ranger main before it was viable.
    Fort Aspenwood.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    Yes, a little more points would not hurt anyone.

    @Ubi.4136 said:

    @Ardenwolfe.8590 said:

    @Ubi.4136 said:
    Here is my analogy of what every AP thread is like: let's assume OP is 25 years old for the analogy.
    Player just got their birthday present for 25 but is complaining that their relatives haven't sent them their 40th birthday present yet.

    That's a pretty horrible analogy based on even worse assumptions.

    It really isn't. People want the skins that are locked behind AP totals that they don't have or won't be available for a few years.
    1. Player has 25k AP and wants a 40k AP skin now (or has 33k AP and wants 50k AP skins).
    2. Anet locked some skins behind AP totals that are not even attainable...YET. Meaning, with future releases/content, eventually players will be able to get them. That may be a few years away. Anet wants people to be playing their game 5 years from now, hence the status quo.

    The point is, that at the current level of AP rewards that Anet gives out lately, we're not talking about 5 years. We're talking about some current rewards not being available even when the game shuts down.
    Also, your birthday presents analogy is bunk. There's no "40 years birthday present" when you're 25, and even if it was, you will likely not care about a new pair of socks anyway. Also, you get birthday presents on a steady rate, one per year. AP rewards however slow down significantly the higher you go. Personally i'm at the point when i get a new chest every half a year (or longer), and i know that every next chest will take more and more time. The expacs help a bit, but the APs for them also seem to go down (and it's not like they happen all that often). That means i'm not likely to get more than a handful of the chests before the game shuts down. And the players that will start now will not be able to get even that far (i do have a significant advantage from historical achievements).

    So, a better analogy would be to get promised a birthday present you want. Not now, however, but at your 120 years birthday.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭
    Yes, a little more points would not hurt anyone.

    To me, personally, one of the major issues is how much AP there was in LS1 which I missed out on due to RL obligations.
    As a result I can never catch up to some of my overachieving friends.
    But thats not so much my gripe, though.
    I set out, years ago, to make a Destroyer character.
    And right now.. hellfire is the only thing that comes close.
    So thats my goal, as its been for years, to get that hellfire set.
    You can even imagine my grief when anet adds destroyer wings, and for some Abaddon forsaken reason makes them green.. i can due the glider wings red, but the backpack wings remain green.

    But to stay on topic.. im digressing here..
    A problem I see as time progresses, is that achievements take longer, or become ridiculously expensive, but reward less than a tenth of the AP compared to old achievements (relatively speaking).
    Buy a few miniatures: 40AP.
    Completely collect a set of HOT skins; 3AP

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • I do not care.

    never cared for AP.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭
    I do not care.

    I'm actually happy the way it is. I care more about the content than the AP, anyways!

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭✭
    edited February 6, 2018
    No, and they should give fewer points!

    I voted no, however my "no" concerns only "no more points". I do not agree on "even fewer points".

    I find it as is OK. Some things go fast, some others go slow, that's a good mix.
    For me, a big part of this game is to be played over time, with the concept that to reach higher needs time and efforts. If everything is made easier and faster, then what remains to do after a while? Already as is now, so many players complain that they have everything done after some days only...
    I do not understand this constant need to go faster at things. That's my very personal opinion only. :3

    I'm out of my mind, feel free to leave a message...

  • Menadena.7482Menadena.7482 Member ✭✭✭✭
    I do not care.

    APs in this game never made sense to me. Do dailies for 20 minutes and you get 10 of them. Do a collection that takes months and you get 1. I have basically decided they are meaningless.

    New to the game? Feel free to give a yell if you need PVE help.

  • I do not care.

    Although getting the chests is a nice thing every 500 points, AP means nothing to me. I'm here to have fun, not to increase pretendy Cub Scout badges.

  • miraude.2107miraude.2107 Member ✭✭✭
    Yes, a little more points would not hurt anyone.

    I'd like to see more points but still tied to achievements. There are still quite a few minis not tied into a collector's achievement. (PoF ones for example) Maybe another treasure collector achievement, etc. Also would like to see AP match the reward. Nothing like doing a hard achievement (Triple trouble achievements pop into mind) only to a get a small token from it.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.