The primary aim of these changes is to:
Now that I have laid out my goals for these changes, here are the proposed changes themselves:
The purpose of changes #1 and #2 are to make it so that Scourges now need to utilitize their shades for offense, instead of simply having 300 radius killzone perpetually centered on the scourge's position. This should make scourge less of shutout hard counter to melee classes, while still leaving Shades as a effective area denial tool.
The purpose of changes #3 and #11 is to make more support focused scourge better to open up a new role for scourge.
The purpose of changes #4 and #5 is because having every torment applying skill natively come with it's own cover condi is excessive, and the lack of a rate limit on how fast cripple can be applied results in current gen Scourge being able to apply so much cripple as to be able to maintain 100% uptime even against builds that are running enormous amounts of -cripple duration and impairment removing skills.
The purpose of #6 is to offset the removal of cripple from all other skills by allowing scourge to trait back into cripple access, but since Demonic Lore has a ICD, the cripple access from this trait will not be as overpowering as current gen Scourge's is. This change also makes Demonic Lore more desirable in PvP.
The purpose of change #7 is to cut down on the dominance of Sand Savant as a trait, moreover the recharge reduction makes much more sense on 3-shade scourge than it does on Savant Scourge given that 3-shade scourge needs that recharge reduction much more.
The purpose of #8 is to bring Ghastly Breach inline with Plaguelands. (Currently Ghastly Breach is just a significantly better version of Plaguelands as far as PvP is concerned)
The purpose of #9 and #10 is to give scourge a little better escape capabilities, while cutting down on the superfluous amounts of boonrip available to scourge.
Sanity is for the weak minded