Jump to content
  • Sign Up

Stealth tracking bug with Deadeye


Recommended Posts

Not sure if this was reported, but here is the bug... Poster mentioned combat vs a Thief in stealth, but obviously this would apply to any opponent with stealth.

@AikijinX.6258 said:

@babazhook.6805 said:

@AikijinX.6258 said:

@Volrath.1473 said:AikijinX.6258why do you give such importance to the "stun", you use sigils that grant stun duration and more dmg vs stuned targets but in the builds (DE) you have one single stun that lasts a bit more that 1 sec, i understand you can use it twice due to mercy but still... are these stuns so vital for the build to work?tyvm :)

Edit: Just went back to your vid to see how you use Mercy and you only used it twice. BUT i noticed you also used a DIFFERENT DE spec were you dont have Trickery, you only have 12 init points, what were you using instead? acro? DA?

In the clip where you saw me with the 12 initiative, that was during beta weekend. At the time I was using DE, CS, DA. I had the concept of this build worked out during Beta weekend, But after game launch i tested out a few more ideas, and decided Trickery was the better more sustainable route to take, and offered more complimentary damage to my build via (Bewildering Ambush). The build it self isn't a condition build. What I call this build is Power Interrupt. Taking Bewildering ambush as a cover condi to my interrupt is something necessary because, who wants to have confusion or like torment on them? Those condi's are annoying and lethal. I think of this build like the warrior Mace cancer interrupt spec, but from farther range if need be.

I put importance on stun because stunning someone in a fast pace combat kind of game like this one makes a difference. A 1 second stun can turn a whole fight around , because the amount of skills or skill damage that can be used during a stun, is unimaginable. However, I have to take a look at the Stun from Unforgiving, and see if my duration sigils actually change the number that is given in the trait descrip.

Thank you for the awesome question, and acute attention skill, where you picked up on the build change.

Have you ever compared the effectiveness of taking more dazes in place of the stun off BV? I was thinking as example of the overall effectiveness of two uses of Shadow meld with a DAZE from stealth at two seconds per using tactical strike every 45 seconds versus 1 stun(unblockable) with BV every 40. I currently use BV myself as I was never big on stealth with s/d . My gut feel is it not so much the unblockable of BV missed as it is the abilty to interrupt a meld so easily but wondered if you tried that route.

Yeah thats a good thought, But my style of action and opening fights isn't to stealth. It's to proc bassi, get within range of 1500, and out of range of their 900-1200 attack opener's and get a good burst on them in the beginning from Range. Tactical striking someone with help of Shadow Meld is good and all, but way too risky. One hit from anything on a Thief half your hp is gone. I'm thinking in terms of fighting warriors. Getting tactical strikes on them is so risky, because of their GS whirlwinds, and spellbreakers "F" abilities. Just so risky. So i rather take B.V. Having Bassi venom is very beneficial, because if you fighting thieves and you mark them as they go into stealth. Press your f2, and it automatically tracks the thief even in stealth, so they get stunned by bassi and i didn't even need to see them, as well as stunned from y trait "unforgiving." Bassi really is effective, because "Be Quick or be dead" gives me the ability to down HP in the short amount of stun time, and then use the mercy utlity and do it all over again, minus the bassi.

@AikijinX.6258 said:

@Bigpapasmurf.5623 said:I didnt realize that Rifle 2 tracked (unless you mean to channel it before they go "stealth")

Edit: I re-read it....F2 tracks lol.

Yeah brotha, F2 tracks in stealth ^_^. I usually like to save my bassi venom for when my enemy stealths. I proc Bassi venom, and then F2. They're Petrified, and more than likely run out of their stealth by then, and then I burst em.
Link to comment
Share on other sites

  • 4 weeks later...

@Swagger.1459 said:Not sure if this was reported, but here is the bug... Poster mentioned combat vs a Thief in stealth, but obviously this would apply to any opponent with stealth.

@AikijinX.6258 said:

@babazhook.6805 said:

@AikijinX.6258 said:

@Volrath.1473 said:AikijinX.6258why do you give such importance to the "stun", you use sigils that grant stun duration and more dmg vs stuned targets but in the builds (DE) you have one single stun that lasts a bit more that 1 sec, i understand you can use it twice due to mercy but still... are these stuns so vital for the build to work?tyvm :)

Edit: Just went back to your vid to see how you use Mercy and you only used it twice. BUT i noticed you also used a DIFFERENT DE spec were you dont have Trickery, you only have 12 init points, what were you using instead? acro? DA?

In the clip where you saw me with the 12 initiative, that was during beta weekend. At the time I was using DE, CS, DA. I had the concept of this build worked out during Beta weekend, But after game launch i tested out a few more ideas, and decided Trickery was the better more sustainable route to take, and offered more complimentary damage to my build via (Bewildering Ambush). The build it self isn't a condition build. What I call this build is Power Interrupt. Taking Bewildering ambush as a cover condi to my interrupt is something necessary because, who wants to have confusion or like torment on them? Those condi's are annoying and lethal. I think of this build like the warrior Mace cancer interrupt spec, but from farther range if need be.

I put importance on stun because stunning someone in a fast pace combat kind of game like this one makes a difference. A 1 second stun can turn a whole fight around , because the amount of skills or skill damage that can be used during a stun, is unimaginable. However, I have to take a look at the Stun from Unforgiving, and see if my duration sigils actually change the number that is given in the trait descrip.

Thank you for the awesome question, and acute attention skill, where you picked up on the build change.

Have you ever compared the effectiveness of taking more dazes in place of the stun off BV? I was thinking as example of the overall effectiveness of two uses of Shadow meld with a DAZE from stealth at two seconds per using tactical strike every 45 seconds versus 1 stun(unblockable) with BV every 40. I currently use BV myself as I was never big on stealth with s/d . My gut feel is it not so much the unblockable of BV missed as it is the abilty to interrupt a meld so easily but wondered if you tried that route.

Yeah thats a good thought, But my style of action and opening fights isn't to stealth. It's to proc bassi, get within range of 1500, and out of range of their 900-1200 attack opener's and get a good burst on them in the beginning from Range. Tactical striking someone with help of Shadow Meld is good and all, but way too risky. One hit from anything on a Thief half your hp is gone. I'm thinking in terms of fighting warriors. Getting tactical strikes on them is so risky, because of their GS whirlwinds, and spellbreakers "F" abilities. Just so risky. So i rather take B.V. Having Bassi venom is very beneficial, because if you fighting thieves and you mark them as they go into stealth. Press your f2, and it automatically tracks the thief even in stealth, so they get stunned by bassi and i didn't even need to see them, as well as stunned from y trait "unforgiving." Bassi really is effective, because "Be Quick or be dead" gives me the ability to down HP in the short amount of stun time, and then use the mercy utlity and do it all over again, minus the bassi.

@AikijinX.6258 said:

@Bigpapasmurf.5623 said:I didnt realize that Rifle 2 tracked (unless you mean to channel it before they go "stealth")

Edit: I re-read it....F2 tracks lol.

Yeah brotha, F2 tracks in stealth ^_^. I usually like to save my bassi venom for when my enemy stealths. I proc Bassi venom, and then F2. They're Petrified, and more than likely run out of their stealth by then, and then I burst em.

Not a Bug November 7th Patch, the more we know, it will always hit the Marked Player.

Deadeye Stolen Skills: These skills can now be used while jumping or during skills that jump into the air. Fixed a bug that allowed stolen skills to be wasted by casting them on targets other than your mark. Stolen skills will now always be cast on your mark even if your mark is not your current target.

https://en-forum.guildwars2.com/discussion/14429/game-release-notes-november-7-2017#latest

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...