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Gimme a Staff Support Elite Specialization Engi ANet!


Haseno.6417

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I want Engineers to be more viable as a support which will make them more viable in WvW groups rather than acting only as a DPS in 99.9% of builds

Staff #1: Lightning Rod (800 range) Channeled (3s) single target attack which shocks the enemy per second for 500 damage with a stream of electricity. At the end of the channel a small explosion occurs dealing 800 explosion damage as well as inflicting vulnerability and cripple for 4s on up to 5 nearby enemies within 100 units of target.

Staff #2: Arcing Cleave (Cone AOE) - Swing your staff from right to left dealing 1000 damage on up to 5 enemies within 200 units. Any allies within the radius are healed for 3000 and granted a 5 stack of might which lasts 6 seconds. 12 second cooldown.

Staff #3: Pole Vault (300 range) - Use your staff to pole vault into the air 300 units ahead. Upon landing, grant swiftness, protection, and fury onto yourself and up to 5 nearby allies for 6 seconds. 8 second cooldown. Combo Finisher: Leap

Staff #4: To The Touch - Cast an electrifying field on yourself for 5 seconds which applies Weakness to any enemy that hits you for 5 seconds and reduces incoming damage by 10% for the duration. At the end of the duration, the electrical field explodes violently dealing 1500 explosion damage within 400 units on up to 10 enemies as well as stunning them for 1.5 seconds. 20 second cooldown

Staff #5 Tesla Coil (400 units) - Stick your staff in the ground at your location for 10 seconds, granting vigor per tick, and curing 1 condition every 2 seconds to all allies within 400 units. All enemies within 400 units are zapped for 500 damage per tick. All other staff skills are disabled while this skill is active. Activate the skill again to end the effect at will. Utility, Healing,Toolbelt, and Elite skills can still be used at this time. 25 second cooldown. Combo Field: Water

Just dreaming.

As for other skills?

Healing Skill: Concept Elixir Type H23B - Drink an Elixir which heals you for 15% of your maximum health per second for 3 seconds as well as dazing up to 5 nearby enemies for 3 seconds and granting you swiftness for 12 seconds. 25 Second Cooldown

I obviously have more ideas regarding a new specialization but i want a better support engi.

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IF scrapper wasnt so dependent on lightning fields with rapid regeneration + final salvo and the med-kit a bit more.... eh... forgiving in its use (bigger cone, slightly better heal, 2-5 being aoe abilities). engi would already be an immense healer + tank.we dont need a specialization. just slightly easier synergies in the already existing traits/kits.

the issue is not the spread-sheet ability to heal. engineer is more than capable to do druid/tempest-like healing numbers in theory.but:if you want to heal, you have to face your mates when using the medkit.you have to stack because dispersion field is 360 range (manageable).you have to use gyros and create loads of lightning fields (tedious and not the best field per se)super stationary, since the superspeed you grant is a field... if you have to move out of the field... byebyeno dmg multipliers / profession mechanics for the grpno boon supportallies have to have boons on them when you use the medkit to make it worth using it (which you do a lot in the setting i have in mind)no cleansingzero to no damageheals yourself 5 times more than allies (therefore it would be a good tank option... if mesmer wasnt better in any aspect except the raw healing).only one single block (as a "tank") -> x/shield ... or a block and an evade on hammer (again no group synergy)

making the med-kit 2-5 skills work like healing mist (elixier gun f-ability) as an 240-360 aoe (or worst case: let 2-5 work like med kit 1), could be a start in the right direction tho.plus an increase of 10-15% healing on the medkit and therefore making it less dependent on the additional heal per boon.

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@Aetatis.5418 said:IF scrapper wasnt so dependent on lightning fields with rapid regeneration + final salvo and the med-kit a bit more.... eh... forgiving in its use (bigger cone, slightly better heal, 2-5 being aoe abilities). engi would already be an immense healer + tank.we dont need a specialization. just slightly easier synergies in the already existing traits/kits.

the issue is not the spread-sheet ability to heal. engineer is more than capable to do druid/tempest-like healing numbers in theory.but:if you want to heal, you have to face your mates when using the medkit.you have to stack because dispersion field is 360 range (manageable).you have to use gyros and create loads of lightning fields (tedious and not the best field per se)super stationary, since the superspeed you grant is a field... if you have to move out of the field... byebyeno dmg multipliers / profession mechanics for the grpno boon supportallies have to have boons on them when you use the medkit to make it worth using it (which you do a lot in the setting i have in mind)no cleansingzero to no damageheals yourself 5 times more than allies (therefore it would be a good tank option... if mesmer wasnt better in any aspect except the raw healing).only one single block (as a "tank") -> x/shield ... or a block and an evade on hammer (again no group synergy)

making the med-kit 2-5 skills work like healing mist (elixier gun f-ability) as an 240-360 aoe (or worst case: let 2-5 work like med kit 1), could be a start in the right direction tho.plus an increase of 10-15% healing on the medkit and therefore making it less dependent on the additional heal per boon.

I think MedKit and Elixir Gun are fundamentally flawed.

Compare MedKit to a Firebrands Mantras or their Tome of Resolve. The effectiveness as a matter of comparison is incredibly weak.

I think Elixir Gun should be greatly buffed. Skill5 needs a larger radius.Skill2 is inadequate.Skill3 is probably fine but could use a duration increase to the poison.Skill4 is useful but doesnt really do much as part of a support Kit.

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@Vagrant.7206 said:Druidineer?

Sounds a bit too similar.

Honestly, my view for Staff Support Elite Spec for Engineer will always lean to Barrier Mechanic Support type Elite Spec by using electricity to create Electric barriers that can be adjusted to be more defensive or offensive through the Elite Spec's Traits.

The introduction to Barrier Mechanic fits into a future Engineer's Elite Spec thanks to technology that can create barriers and this mechanic has the greatest potential for the Engineer through giving the Engineer the ability to modify their Barrier's effects compared to Scourge which focus more on apply normal barrier and granting boons.

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  • 2 weeks later...

If we go asuran next expansion probably be a focus "large key" and maybe it is for our golem :-) Norn you'd probably get the staff and control steambeasts. If we go Charr it's about big guns and bigger guns, so the problem is, it will probably be some kind of projectile launcher. we have rifles and pistols and "short/longbow" need to be something like a crossbow and "launch grenades" hmm still out........... probably a 1h mace be our seige repair tool.

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@"Slyven.8637" said:If we go asuran next expansion probably be a focus "large key" and maybe it is for our golem :-) Norn you'd probably get the staff and control steambeasts. If we go Charr it's about big guns and bigger guns, so the problem is, it will probably be some kind of projectile launcher. we have rifles and pistols and "short/longbow" need to be something like a crossbow and "launch grenades" hmm still out........... probably a 1h mace be our seige repair tool.

That depends if we are going to be within Core Tyria for Next Expansion or we may go into near area such as Cantha.

A lot of people speculated 2nd Expansion would be Core Tyrai area we never explored yet and the 2nd Generation of Elite Spec to be Race themed like 1st Generation Elite Spec (HoT ELite Spec). Now that we know Expansion can go farther beyond Core Tyria regions, we may see more Continent Themed Elite Spec such as how 2nd Generation Elite Spec all originates from Elona being Elonian theme Elite Spec.

If I have to guess each Generation of Elite Spec may be based on their Region than Race which is how they explained the 2nd Generation Elite spec since no 2nd Generation Elite Spec existed in Core Tyria.

1st generation Elite Spec seem to be based on Core Tyria Region such as Scrapper originated from Charr and Daredevil was created by Pact Thief trying to traverse the Jungle.

2nd Generation Elite Spec comes from Elona where each one have a origin there with NPCs to explain their Origins.

I would not be surprised if maybe 3rd Generation Elite Spec maybe Cantha by Origin if things move more South in the Storyline with the current expanded map we have now for the current Living Story Maps since we have another 2 years before a new Expansion.

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  • 3 weeks later...

@Laila Lightness.8742 said:Why would it need it most engis stops using weapon skills then they get their kits wich is better than weapon skills

Actually, going full support is the way to stop relying on kits. Support kits (medic, elixir) are quite bad (at least in pve). When going full magi/harrier/seraph or similar no one cares about your bomb auto being greater dps than your weapon auto.

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