So after spamming some wvw on multiple classes, I've come to realize a few things. Now bear in mind Gw2 isnt my main game, but these things are glaringly obvious to even the most casual of gamers, and the fact that Anet has not changed or is very, very unlikely to change them baffles me (and everybody else).
1) Condition damage is obviously in an unacceptable state. Forget balance, forget "condis are just the meta atm", forget anything else. There is simply no reason for condition damage to be this much stronger than power based damage. From what I've seen in the past month of spamming wvw, this boils down to 2 things, which a great deal of other players have pointed out already, but I'll list my perspective.
Firstly, there is just way too much condition application, so much so that "condi cleanse" has become a thing of the past. I remember the days when you had builds that had "strong condi clear", or was "weak in condi clear, so be careful" etc on meta battle. Thesedays, 18+ stacks of torment, confusion, bleeding, and vuln + more can be applied to you in under 2 seconds. Condi cleanse is simply not enough when the APPLICATION of conditions are passive (stand in circle = insta death, and circles are HUGE and spammable). Obviously, Scourge is the main offender here. Single condi damage specs like Burn Guardian (to me at least) are examples of what condi builds SHOULD be; good condi damage capable of bursting some1 down if applied and left up, but able to be dealt with in a healthy way (avoiding application, or cleansing it if lots of stacks are applied). Currently, there are way way too many red circles of death that you simply CANNOT stand in. .
Secondly, with regards to conditions being too strong, is that conditions do way too much damage, even MORE than their power counterparts. Let me explain from my point of view, and to me, what a condition damage dealer should feel, and what it should be like to receive condition damage. Power damage is relatively straight forward; if the attack lands/connects, it does damage. Simple.
However, conditions are no longer "damage over time" effects; they are simply another way of doing damage, but more effectively. Condition damage at high stacks do damage in the same time frame as burst power damage, and this is what is so unhealthy for the game. Even high stacks of conditions should be SLOWER to kill than burst power damage, and in my opinion, this would give players a chance to react, and deal with at least SOME of the conditions being applied, and keep the damage from conditions still in a healthy state of not being too strong or too weak. Basically, as it is now, you get condi bombed, and you die instantly. I'm talking like, 2 seconds tops before you health pool goes from full hp to zero. Imagine if Scourge damage was still the same, but dealt with over a little bit longer period of time? Perhaps it would be balanced? I havn't number crunched or done the math, but to me, from a players perspective, this is where Gw2 condition damage went wrong. It is simply too FAST, and as such has basically grown to a much superior form of dealing damage, when TWO types should exist at all times.
NOTE - remember this is from WvW. I couldn't care less about how much damage players deal to npcs in open world, but a lot of what I said applies to SPvP too.
2) Power creep!
I even made a previous forum post a couple of weeks ago asking people on what their thoughts were on power creep in WvW, and the general consensus seemed to be a mix of blaming elite specs, and also conditions. However, after tuning in to a deadeye stream and seeing him crit somebody for 30,000 damage with one rifle shot, it is obvious that this is not the case. There has been power creep in wvw. Bear in mind, this is normal for an MMO, especially with two amazing expansions like HoT and PoF.
HOWEVER! THIS HAS NOT BEEN TUNED OR BALANCED in any way! The result? In wvw, you die instantly. Be it from Power damage, or Condi damage, you just.... you just die. INSTANTLY. Which is not fun for players (most players anyways). This is beyond the issue of "oh, you stood still and let him hit you, your fault", or "oh, you ate a shatter burst combo from that mesmer". I would like to point out that before, you had to gear for full power to realistically do something like a one shot, but now, with the new gear stats from expansions, players are seeing very minimal negative trade offs for getting sustained and losing very little damage.
I am no expert, and even have no suggestions for this, but I feel like it is a very important issue that can be identified, discussed, and hopefully fixed. Feel free to! There are lots of suggestions for this.
3) Almost 0 balance patches.
A simple change to 90% of current problems in WvW could be solved instantly by balancing. But all we are met with is.... Silence. No post whatsoever, no hope at all in the darkness, just forum post after forum post on how broken some classes are, with zero acknowledge ment. This is seriously, seriously bad. Players have quit over this, and I am very close to uninstalling and going back to WoW full time.... ugh.
I mean, we have already seen the ability of Gw2 to separate wvw and spvp balance changes... is it really that hard to tone down over performing, outright broken classes in wvw? Do you really have to let it sit as it is in its broken state for weeks and months on end with zero input anet? Sigh.
Anyway... discuss.... if you can be bothered.