I don't know if anyone else has posted about this, but has anyone found a way to deal with all the visual noise in this fight? As always, everything that is a hazard is coded reddish-orange, but the protective dome is almost the same color making it very difficult to spot the hazards. Sure, the hazards also come with a floor animation, but the animation gets lost under the feet of other visual noise from character models and skill animations. Sure, I can memorize every single hazard (right rift, left rift, bomb, enervator, etc), but in the heat of the battle I wouldn't fault anyone for getting distracted and not remember the pattern.
But, anyways, outside of memory games is there anything else to make the fight more manageable when it comes to spotting out hazards?