PvP Discussion: Rewards — Guild Wars 2 Forums

PvP Discussion: Rewards

For rewards, we have a couple things in the pipeline. Please keep in mind, the list below doesn’t include everything we have planned. It’s just what is far enough along that we feel safe talking about.

Obsidian Weapon set
This is a new competitive weapon set (shared with WvW). The first four weapons of the set will be available on 12/12. The weapons change effects and some detailing based on what team you’re on. (Red, Blue, Green) The set has 2 tiers. The first tier is exotic, tier 2 is ascended. Tier 2 will require grandmaster marks, the same as other ascended rewards.

PvP Armor set 2.5
We are working on an enhanced version of the Glorious armor. No dates on this yet, as it’s still a ways out. We’re aiming for 2 tiers. Tier 1 for Leagues and tier 2 for Tournament prizes.

Tournament gizmos
Our current plan is to continue changing the tournament gizmo monthly, until we have a full set. We anticipate that we will restart the cycle in July.

Other rewards?
We’d love to hear your thoughts on rewards and what you’d like to see. Keep in mind, some things like armor sets and weapon sets are very resource intensive and have a very long lead time.

Ben Phongluangtham
Game Designer
Reddit: ANET_BenP
Twitch: AnetBenP

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Comments

  • Ario.8964Ario.8964 Member ✭✭✭

    Is there a possible way to expand some of the rewards given in ranked to unranked allowing people to not feel like they're losing out of loot or stop the loot farmers from messing with the matches of those looking to actively climb? Mostly just talking about the big loot chests, the bigger and prestigious rewards I agree should be locked behind ranked and tournament play.

    Insert impressive information about me that surprises you and earns respect.

  • Razor.6392Razor.6392 Member ✭✭✭✭
    edited December 6, 2017

    Give the new looks (pvp 2.5) to the legendary armor.

    Also, lower pip amount on defeats by 33%, and increase it on wins by 40%

    Never said I'm the best, but I believe I'm better than you.

  • Fara.9835Fara.9835 Member ✭✭
    edited December 6, 2017

    @bluri.2653 said:
    Unique finishers for monthly AT/PvP Season similar to the WTS ones. I also think you could add ascended shards/leauge tickets into AT's and the top in the ranked leauge. Other "maybe" rewards could be clovers or some sort of way to create legendary weapons. Similar to https://wiki.guildwars2.com/wiki/Gift_of_the_Desert but a PvP version of it.

    I don't think we should focus on the Monthly winners price, it concerns a VERY small community , for the rest , it sounds like a pretty good idea

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭
    edited December 6, 2017

    PvP Armor set 2.5
    We are working on an enhanced version of the Glorious armor. No dates on this yet, as it’s still a ways out. We’re aiming for 2 tiers. Tier 1 for Leagues and tier 2 for Tournament prizes.

    Bad idea locking skins ( aesthetic in general ) behind rating, in a game like GW2.

    I wouldn't mind for a big prize for the winners, but still something which is avaible in the game and not unique ( gizmo apart ).

  • Morwath.9817Morwath.9817 Member ✭✭✭✭

    Quaggan would love to see some unique Outfit each season, given for each player who reach Gold and has enough games played to be seen leaderboard - yes, minimum games, not rating, we won't see Gold players there anyway. MOBAs used to give players unique skins each season.

  • bluri.2653bluri.2653 Member ✭✭✭
    edited December 6, 2017

    @Ben Phongluangtham.1065 said:

    @bluri.2653 said:
    Unique finishers for monthly AT/PvP Season similar to the WTS ones. I also think you could add ascended shards/leauge tickets into AT's and the top in the ranked leauge. Other "maybe" rewards could be clovers or some sort of way to create legendary weapons. Similar to https://wiki.guildwars2.com/wiki/Gift_of_the_Desert but a PvP version of it.

    Have you discussed anything regarding enabling infusions for PvP? Theres a lot of people who play all game modes and have very expensive infusions who might want to see them but they do not work in PvP. Could also lead to potential reward in PvP from Leauge/AT's.

    Unique mounts for AT's/Leauge

    We've talked about finishers. We can talk about it again. They are a bit more resource intensive than you would think. Adding some ascended shards/league tickets wouldn't be off the table. Adding an alternate to the Gift of the Desert would be interesting. Especially for me personally, since it's really the only piece I still need to get the Binding of Ipos. :)

    When I originally designed the gizmos, I was thinking about an infusion. But I changed it to a gizmo, since that would work for any armor set in any game mode. Of course, that's only good for 10 people per month.

    Mounts I can almost guarantee would never happen. Those things are horrendously expensive to make.

    I figured finishers takes a lot of time, I just think it's a very cool thing and lacks in general in the game as a reward hence why I loved it as a reward from WTS. Another idea is to add perhaps a "bag" as a reward with T5-T6 materials, just thinking in general a way to make PvPers able to get a chance to make legendary weapons from PvPing exclusively.

    The gizmos are 10/10 love the whole idea behind it and that it goes through standard models as well.

    On the topic itself, weapons awesome idea same goes with "upgrading" or fixing the look for the armor to make it look more prestigeous.

    I also miss tournament of legends, is there anyway possible we can see this happen in a mAT like every 6 months or once pear year or something towards this way?

    www.twitch.tv/sindrener - Rank 55 Dragons/Orange Logo/Team Aggression

  • Here to talk about something that was discussed long ago: Another legendary backpack would be cool as well.
    The Year of Ascension journey has brought and keeps bringing a lot of players into PvP, some of who have stayed loyal to the mode. I think this is a great asset to the mode and should be something worth considering.

  • First of all, thank you for your effort, Ben.
    Have you ever considered giving the pip reward system the wvw treatment? (make it permanently but with lesser gold amounts,etc; let ppl get pips in unranked..) and give new rewards at the end of pvp seasons? For example give Players who reached Plat T1 X amount of gold/t6 mats/finishers/whatever(Top 10-100 players should actually get proper rewarded for the effort they put into climbing so high (you prolly need to adress alt smurfing then.. maybe increasing the pvp rank to lvl 40 before u can participate in ranked or something, u get the idea). Reward Players for actually playing good and reaching higher rank. Right now we only get some Titles, which noone other than pvp player recognise in this game ....
    Looking forward to your response

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭
    edited December 6, 2017

    I mean, I know it's ascended and everything can we at least get those new weapon skins in a track?

    I'd be willing to work for that while I re-learn ranger all over again. I know you want to sweeten the deal for the tournaments, but it couldn't hurt enticing people who are still practicing unranked and want to figure out what class they want to play before going into ranked, or starting out.

    Mind you, just a track for the skins and not for the actual ascended.

  • Rennie.6750Rennie.6750 Member ✭✭✭
    edited December 6, 2017

    Hello,

    First, I'm amused and sad that I'm learning about future WvW here and not from the WvW dev(s). I'm not blaming you though, it's always nice to have a chat with devs about competitive modes.

    So my question: Are there plans to bring the grandmaster mark from the final pips chest into at least the first or first two repeats? Right now we're looking at a year+ to get enough for a full armour set and PvP gives nearly no crafting mats. We can't loot enemy corpses like in WvW and of course there are no NPCs. Of course the gold rewards do help but the prices of T6 mats are always changing and sometimes they get really expensive, which clearly devalues the PvP rewards.

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    @Meridian.9103 said:

    @Shirlias.8104 said:

    PvP Armor set 2.5
    We are working on an enhanced version of the Glorious armor. No dates on this yet, as it’s still a ways out. We’re aiming for 2 tiers. Tier 1 for Leagues and tier 2 for Tournament prizes.

    Bad idea locking skins ( aesthetic in general ) behind rating, in a game like GW2.

    I disagree here. What the pvp rewards lack is something to really show off if you are a dedicated pvper. So i hope we will get some semi-legendary skins like wvw t3 armor that is really hard to get. This should include rating to some degree at least.

    In general i think that the reward system should have more incentives to play good than just to farm pips. End of season rewards based on rating could do the trick here. For example i would like to see temporary bronze/silver/gold/plat/legend finishers that are based on your rating of the previous season.

    With all the wintrade and unbalance ( and the low pool of players ), i doubt you could really call somebody "that" skilled ( there are not enough players to begin with ).
    If top players would be able to achieve first ( and for free ) some skins, i would have no problems at all, but for one who wants a specific skin, seeing that being locked away is not a good thing.

    Like skins locked behind AP.

    Players should play because they like it, not in order to get something shiny that others can't.
    I would definitley leave this to the others MMO, especially because this game is about fashion.

  • @Ben Phongluangtham.1065 said:

    PvP Armor set 2.5
    We are working on an enhanced version of the Glorious armor. No dates on this yet, as it’s still a ways out. We’re aiming for 2 tiers. Tier 1 for Leagues and tier 2 for Tournament prizes.

    I hope the 2.5 won't be better than what's available in WvW, or it won't be fair. If PvP armor gets an upgrade, WvW needs the same. PvP and WvW rewards should always be equal.

  • Strages.2950Strages.2950 Member ✭✭✭

    I'd like to see the ascended shards of glory more evenly spread out throughout the reward tracks. Much in the same way as tickets are given in WvW reward track if possible. For example, I needed 25 more ascended shards of glory to be able to make my Legendary Chest, but I had to finish the WHOLE diamond tier before I could get any ascended shards at all. If it were spread out more evenly, I could've gotten it sooner.

    This would also cause less of a "loss" at the end of a season, when perhaps a player got 3/4ths of the way to diamond, they at least got some ascended shards from that reward tier and don't lose a lot of progress over not finishing it the tier.

    Other than that, I think rewards in PvP are actually pretty good. PvP exclusive skins would be cool, either for tickets or shards. We need a sink for shards of glory anyway.

  • Can we get Mount skins on a reward collection like the Ascension, cause you know we pvp people are vane and like to show off our fancy stuff while waiting for the que to pop. Maybe something not overly flashy but more like armored versions of the base ones.

  • LucusAurelius.9820LucusAurelius.9820 Member ✭✭
    edited December 6, 2017

    Please add Testimonies of Heroics or some sort of way to gain hero points to PvP. I have many level 80’s and a bank full of tomes of knowledge I’ll never use, but if these were replaced or could be traded for testimonies of heroics that would be a huge QoL change for people who want to unlock elite specs on alts but don’t WvW.

  • Lunateric.3708Lunateric.3708 Member ✭✭✭

    Hello PvP team,

    • Since there are going to be more legendary trinkets introduced to the game over time I would like one of them to be tied to ranked PvP assuming The Ascension is the only back we'll ever get for it.

    • Not sure if PvP tracks are within the scope of rewards but I'm not particularly fond of the bag-inside-bag/salvage for sigils format of most tracks. I'd be very happy if you'd add a track that just rewards mats straight away or simply avoids the container spam altogether.

    Thank you for your time.

  • @MakubeC.3026 said:
    Here to talk about something that was discussed long ago: Another legendary backpack would be cool as well.
    The Year of Ascension journey has brought and keeps bringing a lot of players into PvP, some of who have stayed loyal to the mode. I think this is a great asset to the mode and should be something worth considering.

    I would like to do another one eventually. But it's not likely to happen any time soon.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • @bluri.2653 said:
    On the topic itself, weapons awesome idea same goes with "upgrading" or fixing the look for the armor to make it look more prestigeous.

    We're working on another version of the Glorious armor. I'm specifically aiming to have the tournament version look noticeably different than the League version. It will basically be a paint over/effect treatment on the current armor. Some work has been done, but it's still a ways out.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • @Vancho.8750 said:
    Can we get Mount skins on a reward collection like the Ascension, cause you know we pvp people are vane and like to show off our fancy stuff while waiting for the que to pop. Maybe something not overly flashy but more like armored versions of the base ones.

    Mount skins are likely off the table for PvP rewards.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • Is $$$ on the table?

  • It is maybe a very unpopular idea but do you have an idea if reducing the reward tracks available all time (like having a rotation, especially for Tyria Region, dungeons and LS3 tracks) but increasing their exclusive rewards would not create spikes of activity in PvP the way PVE map rewards are creating it in central Tyria maps?

  • Can we get at least some PvP league tickets on repeat Byzantium chests. The time-gate for them is extremely harsh for example a single mini Lavish Llama requires at least 3 seasons and doesn't even include the precursor llamas. The tickets are useful for lots of other things as well like the legendary armor but it literally takes years to get them all because of the time-gates.

  • Lunateric.3708Lunateric.3708 Member ✭✭✭
    edited December 6, 2017

    @Rym.1469 said:
    Hey Ben,

    Since you've already crossed out mount skins as rewards, I'll just chime in and say that end of season rewards, based on final Division (Plat 3 for example) would be appreciated. Not necessarily anything ridiculous, some gems, gold or such things maybe. I was thinking that players ending up in Legendary division could receive one unique piece of armor/part of a weapon per season in Legend.

    I completely forgot to add this to my post, end season rewards for finishing with X MMR.

  • Xstein.2187Xstein.2187 Member ✭✭✭

    I would personally love to see PvP rewards in the form of more guild hall decorations. It would be cool to have a prestigious decoration that you can work towards.

  • For the tournaments I would really like to see a progression system, maybe a way to spend extra qp on gizmos or tonics.

    If you think about rarity of items, the pve item the chak egg sac which is not even listed on the trade post and has a buy order queue of 10,000 gold with 7-13 people and there is still many more of those ingame than the champions gizmos which are currently at 5 per server (so 15 unique gizmo items in the entire game) not to mention that the champions crown does not exist on NA due to shenanigans. I agree with only the best getting the champions gizmo but there should be some other way of obtaining a lesser tiered lesser graphically stimulating version of the item. (like maybe a contender's broken crown) These are the only gizmos usable in pvp matches but only 5 people on the whole server are allowed to obtain them per year? I have seen a person delete the monthly tournament rewards on stream, perhaps you should allow them to sell these items on the trade post if they are not wanted.

    I have a pvp rank of 475 and the /rank emote has not gotten any cooler since I passed 80.

    There should be a way to get the graphically appealing raid armor set through pvp, but it should be skill based rather than ranked farming based, perhaps reaching 1800 rating (legendary rating) would allow you to purchase 1 item per week necessary to complete 1 piece of the armor.

    | Top Cyber Athlete | Leader of yelling stuff in pvp lobby

  • Sarrs.4831Sarrs.4831 Member ✭✭✭

    I don't really sPvP too much. I got really into sPvP while I was working towards Ascension. It's not that I don't like sPvP, I just don't see the rewards there that I could otherwise get in PvE or WvW, and the fun factor isn't enough to push me over the top.

    Have you thought about adding any new Legendaries to sPvP? I don't know if it's really feasible but maybe you could have a legendary shoulderpiece or something? Not a full armor set because that's a ton of effort but I think individual Legendary armor pieces would be a great incentive for long-term sPvP play.

    Also a minor aside; it's nice to hear that we're getting new goodies for WvW. I know it's not your job but maybe have a chat with them and see if they can't have a bunch of threads similar to the ones you've done here. WvW community would really appreciate it.

  • @ArthurDent.9538 said:
    Can we get at least some PvP league tickets on repeat Byzantium chests. The time-gate for them is extremely harsh for example a single mini Lavish Llama requires at least 3 seasons and doesn't even include the precursor llamas. The tickets are useful for lots of other things as well like the legendary armor but it literally takes years to get them all because of the time-gates.

    It's not off the table. But it would probably be a pretty low number. There aren't a lot of things to spend them on besides legendaries and Llamas and I want to avoid going the way of shards of glory where people have bucket loads.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • I would be cool if the PvP Armor set 2.5 looked like the Obsidian armor from GW 1. The Glorious armor has some good pieces but most of them look horrid on allot of characters especially the helmet, it looks like elongated alien head.

  • OriOri.8724OriOri.8724 Member ✭✭✭✭

    Note that I didn't play GW1, so I have no vested interest in seeing Obsidian armor like some other players might.

    But I do wonder why its coming at all? What's the point of yet another armor from PvP/WvW when they already have their own sets? I like having more skins to choose from, and having armor to work towards. But what purpose does it serve? Functionally, why is it any different than glorious armor?

    Also, any plans to update some reward tracks? Some of them are rather lacking compared to others.

    Eyyyy I unlocked signatures

  • @Rym.1469 said:
    Hey Ben,

    Since you've already crossed out mount skins as rewards, I'll just chime in and say that end of season rewards, based on final Division (Plat 3 for example) would be appreciated. Not necessarily anything ridiculous, some gems, gold or such things maybe. I was thinking that players ending up in Legendary division could receive one unique piece of armor/part of a weapon per season in Legend, completing the set as seasons roll along. Wouldn't tie this to leaderboard position though, with current wintrading controversies.

    We've talked about adding more to the end of season rewards. It's actually a UI issue in addition to a rewards issue. The UI wasn't designed to display more than the title you get at the end. Which already makes it weird, since high leaderboard people now get passes to the VIP lobby, but that's not displayed anymore.

    Not basing it on leaderboard position also makes this difficult. Theoretically, someone could play just a handful of games, get a high rating, and then never play again and wait for their end of season reward.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • i would say that in general GW2 gives imo too much "kitten" rewards like bags full of others bags full of greens and blues.... so my suggestion is less but more consistents rewards. You should compensate players imo for achieving something, not for staying in game.

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