PvP Discussion: Game Modes — Guild Wars 2 Forums

PvP Discussion: Game Modes

We still have no current plans to support additional game modes with a queue. The long and short of it is that we feel that splitting the population right now is really risky and could have a major negative impact on the game.

That being said, as mentioned in the Tournaments thread, we do plan to support additional game modes, to some degree, with event tournaments. The frequency of these tournaments will be determined, in part, by how popular these tournaments become. Our first special tournament will likely be a 2v2 tournament. I also foresee the possibility of Stronghold and even Courtyard tournaments.

In addition, we’re currently discussing the feasibility of adding custom arena support/special tournament support for large team (15 v 15?) elimination style matches. This does get a bit more complicated as the current UI breaks with anything more than 10 v 10.

What other game modes would you like to see show up in tournaments? Keep in mind that any game modes requiring new maps would involve quite a long development time.

Ben Phongluangtham
Game Designer
Reddit: ANET_BenP
Twitch: AnetBenP

Tagged:
<1345

Comments

  • Vyrulisse.1246Vyrulisse.1246 Member ✭✭✭
    edited December 6, 2017

    Bring Heroes Ascent and the Hall of Heroes back. That's the game mode I'd most like to see. It was already a tournament style game mode and I feel it could be made to fit well with the current Tournament setup.

    If it is not possible has it ever been considered in the past at least? That was a really fun game mode and I'm sad it didn't make the trip to GW2.

  • Ario.8964Ario.8964 Member ✭✭✭

    I would love to see in a tourney style setup the modes of Fort Aspenwood and Jade Quarry from GW1. I know I sinked countless hours into those modes and I honestly didn't care about winning or losing because I thought the modes were so much fun. The design is already there too which means you don't have to think up a new mode, just copy that design and tweak it for the current game to handle. I know stronghold was supposed to address this but I honestly didn't feel like it did all that good of a job, It ended up not being all that much fun for me to play.

    Insert impressive information about me that surprises you and earns respect.

  • Placentlad.9742Placentlad.9742 Member ✭✭
    edited December 6, 2017

    @Ben Phongluangtham.1065 said:
    We still have no current plans to support additional game modes with a queue. The long and short of it is that we feel that splitting the population right now is really risky and could have a major negative impact on the game.

    That being said, as mentioned in the Tournaments thread, we do plan to support additional game modes, to some degree, with event tournaments. The frequency of these tournaments will be determined, in part, by how popular these tournaments become. Our first special tournament will likely be a 2v2 tournament. I also foresee the possibility of Stronghold and even Courtyard tournaments.

    In addition, we’re currently discussing the feasibility of adding custom arena support/special tournament support for large team (15 v 15?) elimination style matches. This does get a bit more complicated as the current UI breaks with anything more than 10 v 10.

    What other game modes would you like to see show up in tournaments? Keep in mind that any game modes requiring new maps would involve quite a long development time.

    Im gona be a bit blunt here but what risk if there in adding more game modes? giving players a choice to play competitive or unranked 2v2, 3v3 outside of just conquest mode would only INCREASE player participation because you are giving them more options rather than just one game mode which right now is only conquest, and this is in addition to the current ranked queue restrictions (which has been detrimental to pvp particpation and population)

    dont get me wrong, Im very pleased that you guys are adding more tournament formats such as a 2v2 options, BUT as with the tournament format, such as the 2v2 u have mentioned, will not be easily accessible. but IMO a 2v2 or 3v3 game mode that people can queue more casually thru the unranked or ranked (maybe u guys already have plans for this).

    So therefore the PVP queue will have a 2v2 and/or 3v3 unranked and ranked (with 2 queues: solo/duo & team queue 1-5 players) and the conquest mode we have now with the same queue options.

    Thank you for your time.

  • Deth.1698Deth.1698 Member ✭✭

    @Ben Phongluangtham.1065 said:

    @Placentlad.9742 said:

    The main issue currently IMO is the decreasing PVP population due to the recent ranked queue changes. Probably the easiest and least difficult solution to this will be using the old ranked queue system during vanilla GW2 which was ranked team queue: 1-5 players & Solo and/or duo ranked queue.
    i think this will cover most of the pvp players concerns with not wanting to play into a premade when soloing, and also not been able to playing with friends in a competitive environment as the ranked queue is currently solo/duo ONLY ( this is probably the main reason of the recent pvp population decrease).

    The problem with splitting the queue is that our data doesn't show that 2 separate queues for ranked would work. To put things in perspective, 92% someone queues it's queuing solo. The team queue would have horrendous wait times. And when a match finally popped, difference in team skill would likely be rage inducing.

    is this 92% of all queues or ranked only?

  • Deth.1698Deth.1698 Member ✭✭

    @Placentlad.9742 said:

    @Ben Phongluangtham.1065 said:
    We still have no current plans to support additional game modes with a queue. The long and short of it is that we feel that splitting the population right now is really risky and could have a major negative impact on the game.

    That being said, as mentioned in the Tournaments thread, we do plan to support additional game modes, to some degree, with event tournaments. The frequency of these tournaments will be determined, in part, by how popular these tournaments become. Our first special tournament will likely be a 2v2 tournament. I also foresee the possibility of Stronghold and even Courtyard tournaments.

    In addition, we’re currently discussing the feasibility of adding custom arena support/special tournament support for large team (15 v 15?) elimination style matches. This does get a bit more complicated as the current UI breaks with anything more than 10 v 10.

    What other game modes would you like to see show up in tournaments? Keep in mind that any game modes requiring new maps would involve quite a long development time.

    Im gona be a bit blunt here but what risk if there in adding more game modes? giving players a choice to play competitive or unranked 2v2, 3v3 outside of just conquest mode would only INCREASE player participation because you are giving them more options rather than just one game mode which right now is only conquest, and in addition to the current ranked queue restrictions.

    dont get me wrong, Im very pleased that you guys are adding more tournament formats such as a 2v2 options, as with the tournament formatt, such as the 2v2 u have mentioned, will not be easily accessible. but IMO a 2v2 or 3v3 game mode that people can queue more casually thru the unranked or ranked (maybe u guys already have plans for this).

    So therefore the PVP queue will have a 2v2 and/or 3v3 unranked and ranked (with 2 queues: solo/duo & team queue 1-5) and the conquest mode we have now with the same queue options as i mentioned in my first post.

    Thank you for your time.

    Disagree here. On countless games, having too many game modes makes the game worse. Reducing the population count for any one game mode isn't good if the population is already relatively low. I personally want a 2v2 and 3v3 mode that isn't tournament based, but who knows if its viable, given the current population.

  • @MadBomber.3719 said:
    better late than never i guess. if you plan to support 15v15s please make sure there is a map where there is a large open area like Obsidian Sanctum. if anet wanted to make it easy just copy OS arena and remove the stands

    Alternatively just use Eternal Coliseum and remove all the assets in the middle.

  • @Ben Phongluangtham.1065 said:

    @Placentlad.9742 said:

    The main issue currently IMO is the decreasing PVP population due to the recent ranked queue changes. Probably the easiest and least difficult solution to this will be using the old ranked queue system during vanilla GW2 which was ranked team queue: 1-5 players & Solo and/or duo ranked queue.
    i think this will cover most of the pvp players concerns with not wanting to play into a premade when soloing, and also not been able to playing with friends in a competitive environment as the ranked queue is currently solo/duo ONLY ( this is probably the main reason of the recent pvp population decrease).

    The problem with splitting the queue is that our data doesn't show that 2 separate queues for ranked would work. To put things in perspective, 92% someone queues it's queuing solo. The team queue would have horrendous wait times. And when a match finally popped, difference in team skill would likely be rage inducing.

    Im not gonna refute ur data as i dont have any stats :p. But with the current queue options, there has been many popular threads voicing the concern that with these restrictions and its putting alot of people off as you're only able to play in competitive/ranked game with ONE friend and one friend only.

    I will link to this highly viewed thread which im sure you p;orbably have read already: https://en-forum.guildwars2.com/discussion/13565/opinion-on-ranked-restrictions/p1

  • Morwath.9817Morwath.9817 Member ✭✭✭✭

    @Ben Phongluangtham.1065 said:
    We still have no current plans to support additional game modes with a queue. The long and short of it is that we feel that splitting the population right now is really risky and could have a major negative impact on the game.

    Quaggan understands, GW1 had issues with too many game modes.

    @Ben Phongluangtham.1065 said:
    That being said, as mentioned in the Tournaments thread, we do plan to support additional game modes, to some degree, with event tournaments. The frequency of these tournaments will be determined, in part, by how popular these tournaments become. Our first special tournament will likely be a 2v2 tournament. I also foresee the possibility of Stronghold and even Courtyard tournaments.

    Quaggan wonder, if there is possible overhaul for Stronghold and Coutyard?
    In Quaggan opinion Stronghold is in dire need of major changes, like removal of door breakers, destroying gates should be players job, as defending them. Damage dealt to gates shouldn't be as bad as in WvW, players shouldn't have issues with destroying gate when not contested, maybe you could add Flag at the mid, which would give +100% damage to gates while controled, maybe summoned Heroes of the Mist should apply such buff, but game mode should be all about interactions between players, not babysiting NPCs (with exception of Lord). Quaggan would also leave suppiles at mid, so players could use them to repair damaged, but not destroyed gates.

    Quaggan would rework Coutyard into annihilation* (no respawns), best of 3.

    @Ben Phongluangtham.1065 said:
    In addition, we’re currently discussing the feasibility of adding custom arena support/special tournament support for large team (15 v 15?) elimination style matches. This does get a bit more complicated as the current UI breaks with anything more than 10 v 10.

    Ooo, but can't you use raid UI, the same is used in WvW?
    Quaggan is sure WvW players would love such tournaments!

    @Ben Phongluangtham.1065 said:
    What other game modes would you like to see show up in tournaments? Keep in mind that any game modes requiring new maps would involve quite a long development time.

    Quaggan would rather see reworks/improvements to already made content like Stronghold/Annihilation*.

  • Hiraldo.7954Hiraldo.7954 Member ✭✭✭

    @Ben Phongluangtham.1065 said:
    In addition, we’re currently discussing the feasibility of adding custom arena support/special tournament support for large team (15 v 15?) elimination style matches. This does get a bit more complicated as the current UI breaks with anything more than 10 v 10.

    As exciting as this is, I would strongly, strongly encourage you to either use Obsidian Sanctum or make a map with a playarea that equally sized. Anything smaller is a mess to GvG in.

    Similarly, the WvW ruleset (and the fact that it uses your real gear rather than the PvP system) is much better suited to 15v15 than the PvP ruleset. It would be a nightmare to try to balance skills, amulets, etc for both 5v5 and 15v15 at the same time, much better to just use the WvW rules which are already balanced around higher numbers, and allow for more interesting metas and theorycrafting by letting us use our gear.

    [KEK] [kitten] [KRAB] [TTD] [TG] | Fort Aspenwood

  • @Placentlad.9742 said:

    @Ben Phongluangtham.1065 said:
    We still have no current plans to support additional game modes with a queue. The long and short of it is that we feel that splitting the population right now is really risky and could have a major negative impact on the game.

    That being said, as mentioned in the Tournaments thread, we do plan to support additional game modes, to some degree, with event tournaments. The frequency of these tournaments will be determined, in part, by how popular these tournaments become. Our first special tournament will likely be a 2v2 tournament. I also foresee the possibility of Stronghold and even Courtyard tournaments.

    In addition, we’re currently discussing the feasibility of adding custom arena support/special tournament support for large team (15 v 15?) elimination style matches. This does get a bit more complicated as the current UI breaks with anything more than 10 v 10.

    What other game modes would you like to see show up in tournaments? Keep in mind that any game modes requiring new maps would involve quite a long development time.

    Im gona be a bit blunt here but what risk if there in adding more game modes? giving players a choice to play competitive or unranked 2v2, 3v3 outside of just conquest mode would only INCREASE player participation because you are giving them more options rather than just one game mode which right now is only conquest, and this is in addition to the current ranked queue restrictions (which has been detrimental to pvp particpation and population)

    Speaking from working on multiple PvP games, this isn't always necessarily true. It's always a risk. I'm not saying that it wouldn't work for us, but it's very difficult to predict.

    dont get me wrong, Im very pleased that you guys are adding more tournament formats such as a 2v2 options, BUT as with the tournament format, such as the 2v2 u have mentioned, will not be easily accessible. but IMO a 2v2 or 3v3 game mode that people can queue more casually thru the unranked or ranked (maybe u guys already have plans for this).

    If the special tournaments become wildly popular, it could inform future decisions in this area.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • @Deth.1698 said:

    @Ben Phongluangtham.1065 said:

    @Placentlad.9742 said:

    The main issue currently IMO is the decreasing PVP population due to the recent ranked queue changes. Probably the easiest and least difficult solution to this will be using the old ranked queue system during vanilla GW2 which was ranked team queue: 1-5 players & Solo and/or duo ranked queue.
    i think this will cover most of the pvp players concerns with not wanting to play into a premade when soloing, and also not been able to playing with friends in a competitive environment as the ranked queue is currently solo/duo ONLY ( this is probably the main reason of the recent pvp population decrease).

    The problem with splitting the queue is that our data doesn't show that 2 separate queues for ranked would work. To put things in perspective, 92% someone queues it's queuing solo. The team queue would have horrendous wait times. And when a match finally popped, difference in team skill would likely be rage inducing.

    is this 92% of all queues or ranked only?

    Ranked. Unranked is 84% solo.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • Emtiarbi.3281Emtiarbi.3281 Member ✭✭✭

    Why not add the new game mode(s) to the unranked queue and see how it goes? (the checkboxes to be default unchecked, so people can have the option to optin if they want).

  • Endelon.1042Endelon.1042 Member ✭✭✭
    edited December 6, 2017

    Any plans to do anything with Stronghold? Could this map be reworked (maybe enlarged a little) to support 10v10 GvG-style fights?

    Edit: didn't read the Maps thread when I posted this, will ask in there.

  • Quaggan wonder, if there is possible overhaul for Stronghold and Coutyard?
    In Quaggan opinion Stronghold is in dire need of major changes, like removal of door breakers, destroying gates should be players job, as defending them. Damage dealt to gates shouldn't be as bad as in WvW, players shouldn't have issues with destroying gate when not contested, maybe you could add Flag at the mid, which would give +100% damage to gates while controled, maybe summoned Heroes of the Mist should apply such buff, but game mode should be all about interactions between players, not babysiting NPCs (with exception of Lord). Quaggan would also leave suppiles at mid, so players could use them to repair damaged, but not destroyed gates.

    We're talking about a Stronghold rework.

    Quaggan would rework Coutyard into annihilation* (no respawns), best of 3.

    Courtyard got an update a long while back. But since it's in custom arenas, we never got a lot of feedback on it.

    Ooo, but can't you use raid UI, the same is used in WvW?

    It's not just the team UI, but the scoreboards.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • If you went as big as 15v15 you would need to have additional capture points/mechanics to prevent a massive teamfight slowdown, and if it is being observed/streamed, it might be difficult to watch with the AOE and graphics effects. This worries me already as I have skills that do not activate with the current server lag. Apparently this occurred because servers were changed to Amazon ones. The lag is noticeable-at least doubled-and many times my skills just don't work now in 5v5.

  • @Ben Phongluangtham.1065 said:
    In addition, we’re currently discussing the feasibility of adding custom arena support/special tournament support for large team (15 v 15?) elimination style matches. This does get a bit more complicated as the current UI breaks with anything more than 10 v 10.

    I will personally fly out to Seattle and help fix that bug for you for free because 15s have been popular in the community for years and 10s and lower have never really been a thing and you will see way more use out of this game mode if it fits 15s.

    Keep in mind that any game modes requiring new maps would involve quite a long development time.

    Like I said earlier in the thread just use a re-skin of Eternal Coliseum without anything in the middle.

  • Emtiarbi.3281Emtiarbi.3281 Member ✭✭✭

    @Ben Phongluangtham.1065 said:
    What other game modes would you like to see show up in tournaments? Keep in mind that any game modes requiring new maps would involve quite a long development time.

    Personally a deathmatch like game mode for 2v2, 3v3 and 5v5 like WoW would be very interesting, the maps should be very open with not many line of sight objects, now that there are more support roles like Firebrand and Druid it might be actually fun and viable. I would start with 2v2, as that is already there. Then increase it to 3v3.

    An Arathi Basin or Warsong Gulch like modes would be very fun and interesting.
    I'm not alone in that most are tired of the current conquest PvP map, in my clan most of the people are not playing PvP constantly because its getting to the point that is hate inducing to play Conquest.

  • ArthurDent.9538ArthurDent.9538 Member ✭✭✭✭

    I would like to discuss stronghold as I think it has potential it just hasn't seen any adjustments since its release. Stronghold got off to a bad start at the offset of the HoT meta where bunker mesmer, full power auramancer, and engi stealth gyro could make door breakers nearly invincible when getting to the door. All of these features have been toned down a decent amount but the initial sour taste remains for most players. Currently there are still additional problems that will inevitably plague the game mode but we can't see them because nearly no top tier players play it. Out side of the initial showcase tournament for stronghold (where teams didn't play cheese comps for it on the presupposition that they would be balanced out) there have been no competitive events in stronghold.

    What I would like to see is a 5th daily tournament added to the rotation which is an exclusively stronghold tournament. This will be a way to get at least some competitive teams playing the game mode so that we can actually figure out what is too strong and needs to be adjusted. As it currently is there are basically no platinum level players in the map other than me and my guildies when we do guild missions which means we don't really have any good data on how to properly play the map, and having an AT in it would fix that.

    While we don't have any good data on what is wrong with stronghold I can speculate on certain cheesy elements which should probably be toned down.

    Stability Summoning Mist Champions: If an enemy warrior pops all stances, and summons a mist champion, there is very little an enemy can do unless they run a necro with good boon corruption, a trickery thief, or some extremely niche builds with reliable boon rip and cc. Make the summoner unable to have stability on them, but also reduce the channel time so that it isn't too easy to interrupt the summon permanently.

    Turtling is Too Strong: It is currently too easy to camp in your base and only come out to kill door breakers, archers then run straight back inside. Mist champions make this a bit harder but it isn't hard to force the game to go to timer even against vastly superior opponents which is just boring. I suggest making door breakers and archers gain progressively gain more health and maybe more damage each time they are summoned. This way you can easily shut down the first few waves of mobs but if you don't try to counter pressure, eventually you will be overwhelmed by extremely tanky door-breakers.

    Support Firebrand Too Good at Keeping Mobs Alive: This is a balance problem but it hurts stronghold currently in the way the old bunkers killed stronghold on release. The build is simply too good at keeping door breakers alive with excessive healing and defensive boons. Auramancer was in a good place before pof where it was certainly worth having to keep door breakers healthy, but concentrated fire could bring them down, firebrand is just far too much.

    Single Mist Champion Summons: The mist champions make a massive impact on the game and can be a major game changer when summoned, the problem is when the summon events occur at only one of the summoning locations. The problem with the single summon champion events is that it heavily encourages a strong team-fight comp to just overwhelm that one summon and get it guaranteed which they can push with all the way to victory. Having every summon be a double summon event means that a more skirmish focused team has a chance to get the other summon and make a counter push unless the team-fight comp splits up their zerg to defend, at which their main push is stoppable.

    Lastly new maps would be greatly appreciated, but let's get the one map we currently have in good working order before we expand on it.

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭
    edited December 6, 2017

    A 9v9 would be the best.
    GvG only.
    1x profession.

    There won't be any problem at all, since everybody will have the same classes, and probably the same builds.
    Balance could still be a problem indeed, but given the party composition it will be way too easy to deal with.

  • Is the spvp participation really so low that having separate queues would be a serious issue? Isn't that the biggest issue then and not separate queues? I think a 1-5 queue should be something you should consider. Perhaps most players queue solo because they can't play ranked with friends? At least I know that me and my 3 friends probably would play ranked every now and then if we could (if so, to progress for legendary back), but now we don't play spvp at all, which is one example of group wanting to queue that doesn't and I can only imagine we are not the only ones.

    15v15 tournament sounds interesting, it will probably be hard if there is no queue option to it. I guess most groups will require spvp rating in order to be able to join, reducing possibility for more casual and for returning players that want to try a new game mode out.

    I think you should consider a 10v10 or 15v15 mode where players actually can queue. And I don't know if you are afraid that this would reduce the number of players from playing conquest? I can imagine this medium size game mode would be popular actually, because it is quite popular in those mmos where this kind of game mode is available. You have to admit to yourself that conquest have not been very popular since the release of this game, and currently the (from what it seems) small playerbase that is playing it is either the few who enjoy it, or the ones who play it because there is no other option.

  • Deth.1698Deth.1698 Member ✭✭

    @pinkglow.3429 said:
    Is the spvp participation really so low that having separate queues would be a serious issue? Isn't that the biggest issue then and not separate queues? I think a 1-5 queue should be something you should consider. Perhaps most players queue solo because they can't play ranked with friends? At least I know that me and my 3 friends probably would play ranked every now and then if we could (if so, to progress for legendary back), but now we don't play spvp at all, which is one example of group wanting to queue that doesn't and I can only imagine we are not the only ones.

    15v15 tournament sounds interesting, it will probably be hard if there is no queue option to it. I guess most groups will require spvp rating in order to be able to join, reducing possibility for more casual and for returning players that want to try a new game mode out.

    I think you should consider a 10v10 or 15v15 mode where players actually can queue. And I don't know if you are afraid that this would reduce the number of players from playing conquest? I can imagine this medium size game mode would be popular actually, because it is quite popular in those mmos where this kind of game mode is available. You have to admit to yourself that conquest have not been very popular since the release of this game, and currently the (from what it seems) small playerbase that is playing it is either the few who enjoy it, or the ones who play it because there is no other option.

    Was going to mention that the under-representation of duo-queueing may be due to players only being able to play with one other person. In ranked, its basically hit or miss because you don't know who you are getting matched up with. With unranked, duo/team-queueing doesn't really matter as much.

  • I don't believe adding new game modes should be a priority at all, as 5v5 conquest is what the matchmaking is build for, that is what the balance is aimed at and all current rewards are attached to that mode.

    Now you say you're scared of splitting the player base, as a reason to not add more.

    In my opinion the people that would play 2v2 arenas or other more arcady game modes ( a la arcade mode in overwatch ) would not be really played by the same kind of players. Sure there would be some overlap, but I actually think, that if you were to had more fun casual pvp modes it could have the benefits of maybe reconciliating some players with pvp.

  • To put things in perspective, 92% someone queues it's queuing solo. The team queue would have horrendous wait times. And when a match finally popped, difference in team skill would likely be rage inducing.

    I have always suspected a high percentage of solo q (obviously increased with the recent change to duo q restrictions in ranked), and that the "I only play with friends, solo queue is killing PvP" argument is exaggerated. Is there a trend one way or another over the past 4-5 seasons?

  • Kraitan.8476Kraitan.8476 Member ✭✭✭

    ''The long and short of it is that we feel that splitting the population right now is really risky and could have a major negative impact on the game.'' On the other hand, adding some mode like possibly a 15v15 which doesn't come down to holding nodes, could maybe DRAW people to pvp. I played 10k games but I can fully understand any new player getting into pvp, starting with conquest, getting rekt once or twice and disregarding the entire idea of pvp because they did not enjoy the confusing toxic mode called conquest. That being said, could we maybe have an unranked queue for 2v2s? It's impossible to find enemies unless you get online with 3 friends but that gets boring pretty fast. It's as dead as stronghold atm. Third question: when can we expect any new map for conquest? Over the last 5 years it hasn't been much and it's been a while since the last map was introduced so I'm wondering if there's anything in the works?

  • Ben is it possible to use existing maps for 10v10? I feel like after removing the cap points eternal coliseum can be a decent size map for 10v10. It has some elevations, small amount of LoS but somewhat enough for portal/veil like in WvW and good range for diverse tactics.

    [RED] Crimson Sunspears...your small family guild since 2015.

  • Morwath.9817Morwath.9817 Member ✭✭✭✭

    @Ben Phongluangtham.1065 said:
    Courtyard got an update a long while back. But since it's in custom arenas, we never got a lot of feedback on it.

    Quaggan doesn't remember, when he played in custom arena last time, probably years ago...

    @Ben Phongluangtham.1065 said:
    It's not just the team UI, but the scoreboards.

    Are scoreboards important at all?
    Quaggan want to PvP, not to study graphs, nor he cares who did most healing etc...

  • Paul.2054Paul.2054 Member ✭✭

    I think you are best off focusing on the 2v2 or 3v3 game modes with an aim at possibly putting more support behind it in the future. I believe these game modes have a lot more crossover for players from WvW especially and will be much more appealing to them as it is more along the lines of what they actually do when they play. A lot of the negative comments I hear when I talk to people about why they don't play PvP usually revolve around Game Mode/Cap Points and rewards so taking a stab at 2v2s and 3v3s could help to bring in more people and give some people a more enjoyable format to play in.

    From purely a balance stand point I really suggest you go for no elite spec stacking in 2v2s and 3v3s if you do start to give it more official support unless your balance schedule becomes more swift. The issue in this game with 2v2s and 3v3s is we have no time mechanic to reduce bunker comps that aren't unfair to other comps that opt on the safer tankier side within a reasonable limit. I've heard of talks that more DPS wins the game in stalemate or something of the like but I really feel like you're going to have to find a more unique solution to stalling so people don't lose to non stall comps simply because they can't finish people and do less damage based purely on specs.

    Overall if I were to think from an outsiders perspective to PvP and not even Guild Wars 2 as a whole I really think a 2v2 or 3v3 game mode would be much more appealing overall other than the fact there will likely be no solo queue system for it. Cap points tend to make certain builds and strategies possible that aren't fun to play against but only possible because of the game mode and deathmatch game modes simple concentrate on the fun(theoretically) of fighting against people with the more immersive combat of an MMO rather than winning strategically.

  • Xillllix.3485Xillllix.3485 Member ✭✭✭
    edited December 6, 2017

    10v10 GvG is really interesting. Rewards tied to Guild missions and a rank/ladder would be nice. The map needs to be bigger and I think there should be a guild queue. Your not going to split the player base, for example I have already lost all interest for conquest but would happily GvG.

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    @Paul.2054 said:
    I think you are best off focusing on the 2v2 or 3v3 game modes with an aim at possibly putting more support behind it in the future. I believe these game modes have a lot more crossover for players from WvW especially and will be much more appealing to them as it is more along the lines of what they actually do when they play. A lot of the negative comments I hear when I talk to people about why they don't play PvP usually revolve around Game Mode/Cap Points and rewards so taking a stab at 2v2s and 3v3s could help to bring in more people and give some people a more enjoyable format to play in.

    From purely a balance stand point I really suggest you go for no elite spec stacking in 2v2s and 3v3s if you do start to give it more official support unless your balance schedule becomes more swift. The issue in this game with 2v2s and 3v3s is we have no time mechanic to reduce bunker comps that aren't unfair to other comps that opt on the safer tankier side within a reasonable limit. I've heard of talks that more DPS wins the game in stalemate or something of the like but I really feel like you're going to have to find a more unique solution to stalling so people don't lose to non stall comps simply because they can't finish people and do less damage based purely on specs.

    Would be great if they decided to switch from 5v5 to 3v3 and 2v2 ( i discussed on another thread about the nearly impossible possibility, and here we are... maybe i will have to take everything back, and i will extremely glad :smiley: ).

  • Kraitan.8476Kraitan.8476 Member ✭✭✭

    Hi! I wanted to ask: are there plans for any new game modes? mostly importantly: Modes with BIGGER maps and more players like 10v10 15v15. Where the objective is NOT to hold a small circle for a period of time. I know there is the argument: don't know how it will go, don't want to split the playerbase but to be honest, at some point something has to be done. Conquest can get stale, breeds toxicity and favors certain builds over others. I think in the end it comes down to either 1) providing the community with different game modes, letting them play the kind of pvp they prefer (be it conquest, 2v2s, larger scale 15v15) and grow the scene that way. The other option as I see it is 2) focus heavily on conquest and hope the scene can grow from there (which it hasn't & won't is my prediction). PLEASE give us other modes. Doesn't necessarily have to involve ranked aswell but a lot of us are looking for fun pvp without games being lost because 1 of your 4 teammates plays like kitten & decides to afk. I know with a 15v15 an afk player will still suck. But the impact and chances of losing the game from that point on will be lowered significantly.

    1. Make duel bottom in all areas(pve, wvw and pvp) - only for 1v1 duels (and a disable button for the mode in settings) not usable in different modes, raid, fractals and instances etc.
    2. 2v2 maps you already have and the ones soon to be released but make a unranked Que for it (possible 3v3 if 2v2 shows succesful)
    3. 10 vs 10 or 15 vs 15, if you say the game can only support 10 vs 10 then it is clear that would be a lot easier to make than 15vs15 but still make a Que for it, otherwise will some of the population never even notice its existence
  • @Sinid.7460 said:
    2v2 or even 3v3 can be fun with some combinations, but you do realize that it will end up being necro + support vs necro + support if you want to win these? It will be very easy to have stale matchups or annoying matchups that are decided before you even get to play because of the "rock, paper, scissors" factor. These will never work without straight up banning sustained builds from entering these.

    Necro + supp would also be the flavor of the month, next month depending on balance some other setup would be the OP setup, It is hard to balance arena, while on the other hand balance for battlegrounds (10v10, 15v15) is much easier. I recall Blizzard who has had issues with arena balancing, and motivating that some specs aren't viable with: "The spec is balanced for rated battleground". And GW2 would not even need rated battlegrounds, just unranked would be fun enough for people.

  • @Sinid.7460 said:
    2v2 or even 3v3 can be fun with some combinations, but you do realize that it will end up being necro + support vs necro + support if you want to win these? It will be very easy to have stale matchups or annoying matchups that are decided before you even get to play because of the "rock, paper, scissors" factor. These will never work without straight up banning sustained builds from entering these.

    We do have some balance concerns with 2v2's. I think when we have our first special 2v2 tournament, it will teach us a lot.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

<1345
©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.