PvP Discussion: Miscellaneous — Guild Wars 2 Forums

PvP Discussion: Miscellaneous

This is your place to discuss anything not covered by the previous posts, outside of balance and player behavior. What do you want to talk about?

Ben Phongluangtham
Game Designer
Reddit: ANET_BenP
Twitch: AnetBenP

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  • zoopop.5630zoopop.5630 Member ✭✭✭✭
    edited December 6, 2017

    @Ben Phongluangtham.1065 said:
    This is your place to discuss anything not covered by the previous posts, outside of balance and player behavior. What do you want to talk about?

    Hi Ben Thank you and the PvP team taking this time to answer the questions/concern we have going.

    I'll like to discus Match making , Rating Gained/lost from matches , And Possibly adding Guild vs Guild into the game for rank purposes or anything to have an actual team comp going where players can have a control on whos on their team and not just any randoms.

    1:I think i speak for a majority of the PvP community when i ask why did you guys believe this style of match making would be the best if it's been giving a majority of us a really really unbalance match up? We understand their might not be "enough" player for the certain rated players but wouldn't it make sense for them to play against people slightly below them instead of players leagues below them?

    2:As for rating being gain and lost is a cool concept but why do a majority of us need to lose double from what we gain from a win? I need to win 2 games in a row to equal out 1 lose in rank sometimes which is hard to understand when my rating isn't above 1600. This kinda forces some of us not to spam games all day long due to the risk factor being to high.

    3: Can we please bring Guild vs Guild into the game ? I haven't understood the purpose of just having tournament and limiting us on what hours we can play in as a team against other teams(unrank is a joke most of the time where we stomp other by over 300 points it's not fun or a good way to improve on skills.). I 'll love to see something added where actual teams can be involved more often other then AT/Unrank give us a reason to make teams/party of 5.

  • Are we ever gonna have more on point information in the API?, currently is really limited and doesn't really help pages like gw2efficiency or armory

  • Kuya.6495Kuya.6495 Member ✭✭✭

    Gem store purchases geared towards pvp. My hope is that if you can extract more winnings from pvp, more can be invested into it into the future.

    I would like to see more interesting finishers being sold on the gemstore. I think that adding custom emotes that you can buy on the gemstore to then equip and use during the end of match sequence might be good too.

    There are other possibilities: being able to buy music that plays when your team wins a match. If you ever implement build templates, you can sell extra slots on the gemstore. You can also sell new lounge areas similar to the one you get access to when you win monthly tournaments. Probably have it like an area within the pvp lobby that's separate from the rest of the map and you have to buy access to. If you want to put a pvp feel to these lounge areas, you can put arenas and sparring npcs in them too.

  • Ario.8964Ario.8964 Member ✭✭✭

    Is there a way to use the template from gw1 where you had an option to save a build, label it, then access it later so it would be automatically set up for you to use when you selected to use it? If it was added in the hero tab then you allow pvp, wvw, and pve to all access it with little to no trouble.

    I was actually curious as far as pvp goes about any upcoming changes to build customization. Have there been any talks of changing the amulet system or adding more places to equip stats so that build diversity can see an increase as a result? Or possibly a change to the trait system to allow for more diverse selections in traits?

    Insert impressive information about me that surprises you and earns respect.

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    Ben, i know that both SPvP and WvW are not ANET top priority, and since it's not charity but a Company, i do pretty understand the reasons behind.
    That said, could there be a way to incrase the resources designed to both modalities?

    Let's say that through GEMSTORE we can support ANET, but most of the incomes come indeed from PvE players.
    Many SPvP and WvW players would like to see more about the 2 game modalities.

    So, could there be anything we can do about?
    Maybe while we do purchase from the store, one sort of survey in order to claim one of the following

    • I want to support PVE
    • I want to support SPvP
    • I want to support WvW
    • I want to support all modalities

    could somehow grant more founds to these 2 team divisions?

  • @AngelsShadow.7360 said:
    Is there any reason why we can't see elite spec icons in games? Especially now with two sets of Elite Specs, being able to see and work around what the enemy team is running would massively help.

    We've talked about that several times recently. I think early on in PvP development, it would considered a skill to identify what builds people were playing and we didn't want to neutralize that skill. (I could be wrong about the early motivations, as it was before my time here.) But it's something I think we can probably put on our backlog. May not be a high priority change though.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • AllNightPlayer.1286AllNightPlayer.1286 Member ✭✭✭
    edited December 6, 2017

    @Ben Phongluangtham.1065 said:
    We've talked about that several times recently. I think early on in PvP development, it would considered a skill to identify what builds people were playing and we didn't want to neutralize that skill. (I could be wrong about the early motivations, as it was before my time here.) But it's something I think we can probably put on our backlog. May not be a high priority change though.

    I would be happy, if an option, to disable the symbols (and titles/names) of the elite specialisation could be added for all game modes instead. Disabling it would show the symbols in PvP, though.

  • Talking about diversity:
    Could you add an option, to enable Standard Enemy Models—SEM—for your own team (for WvW, too)? SEM have the nice side effect to disable all auras and back items on players’ models. A “nice to have” in my opinion.
    Oh, and could you introduce a checkmark, to show team colours (and maybe SEM (see above)) on everyone but your character?

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    @AllNightPlayer.1286 said:
    Talking about diversity:
    Could you add an option, to enable Standard Enemy Models—SEM—for your own team (for WvW, too)? SEM have the nice side effect to disable all auras and back items on players’ models. A “nice to have” in my opinion.

    That would be one of the greatest thing ever.
    Standard models everywhere.

  • Maybe we can't talk about balance but can't we apply some band aid to it. Some runes amulets or sigils with condition/duration damage reduction, convert conditions to boon.Maybe some reduction on amulets instead of toughness. As in now the options for runes are Hoelbrack, Melandru, Leadership and Lyssa , only Hoelbrack is useful and it still not enough to help. Some runes with condition threshold would also would be nice like you get 6 conditions and you take x% less damage from from them.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭

    @Shirlias.8104 said:

    @AllNightPlayer.1286 said:
    Talking about diversity:
    Could you add an option, to enable Standard Enemy Models—SEM—for your own team (for WvW, too)? SEM have the nice side effect to disable all auras and back items on players’ models. A “nice to have” in my opinion.

    That would be one of the greatest thing ever.
    Standard models everywhere.

    I second this.
    Please.
    I have to hold with a potatoe computer until the holidays, so this would be a god sent.

  • @Lilyanna.9361 said:
    I second this.
    Please.
    I have to hold with a potatoe computer until the holidays, so this would be a god sent.

    But I weren’t talking about the low-quality models. ;)

  • Would it be possible to have the ability to rebind the map ping key? Currently it seems to be hard coded in as shift. It's really irritating because I (and many others) use that key for other things such as dodge, etc.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭

    @AllNightPlayer.1286 said:

    @Lilyanna.9361 said:
    I second this.
    Please.
    I have to hold with a potatoe computer until the holidays, so this would be a god sent.

    But I weren’t talking about the low-quality models. ;)

    I don't care xD
    Still a blessing!
    Every bit of FPS counts =w=d

  • Ario.8964Ario.8964 Member ✭✭✭

    @Ben Phongluangtham.1065 said:

    @Shirlias.8104 said:

    @AllNightPlayer.1286 said:
    Talking about diversity:
    Could you add an option, to enable Standard Enemy Models—SEM—for your own team (for WvW, too)? SEM have the nice side effect to disable all auras and back items on players’ models. A “nice to have” in my opinion.

    That would be one of the greatest thing ever.
    Standard models everywhere.

    We've talked about this a few times. Cal brings it up specifically because he hates Twilight. It's on the backlog.

    I want to make so many jokes about this statement...

    But jokes aside, that's good to hear. Would there be any possible looking into option to tone down some animations to reduce visual clutter or is that a lot more work than I think it is? (I am not a developer of any kind so I don't know much about how many resources would go into a specific thing like that)

    Insert impressive information about me that surprises you and earns respect.

  • @Morwath.9817 said:
    Quaggan would love to see such features as (listed by importance):

    1. Voice Communication System - Quaggan would love to have Voice Command System, where you have prerecorded commands you simply use while pressing certain button cominations (e.g. nums) [example]. Why does Quaggan would prefer such system instead of simple VOIP? Because in EU people use many languages, not all understand english or even if they understand english, they doesn't speak it. Commands can be translated and recorded in each (supported by GW2) language. Quaggan is sure more and easier communication between players would give us better match quality.

    >

    We can talk about that. It would require VO, which can be complicated to organize/schedule. Also, this could easily be a source for trolling.

    1. Announcer - Quaggan believes it would be amazing, if we could have customizable announcer, which is telling us that some objective is contested (we could set about which objectives we care), like "Enemies are constesting mid/far/close", "Enemies captured mid/far/close", "Svarnir is under attack" - assuming we can see those actions on mini map.

    This is actually something we have talked about before. It's pretty unlikely. VO is expensive and complicated and the number of people interested in voice packs enough to spend gems on them is probably somewhat low.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    @Ben Phongluangtham.1065 said:
    We've talked about this a few times. Cal brings it up specifically because he hates Twilight. It's on the backlog.

    Good to hear :smiley:
    And... any possible comment about my previous question?

  • Ario.8964Ario.8964 Member ✭✭✭

    @Ben Phongluangtham.1065 said:

    @Morwath.9817 said:
    Quaggan would love to see such features as (listed by importance):

    1. Voice Communication System - Quaggan would love to have Voice Command System, where you have prerecorded commands you simply use while pressing certain button cominations (e.g. nums) [example]. Why does Quaggan would prefer such system instead of simple VOIP? Because in EU people use many languages, not all understand english or even if they understand english, they doesn't speak it. Commands can be translated and recorded in each (supported by GW2) language. Quaggan is sure more and easier communication between players would give us better match quality.

    >

    We can talk about that. It would require VO, which can be complicated to organize/schedule. Also, this could easily be a source for trolling.

    1. Announcer - Quaggan believes it would be amazing, if we could have customizable announcer, which is telling us that some objective is contested (we could set about which objectives we care), like "Enemies are constesting mid/far/close", "Enemies captured mid/far/close", "Svarnir is under attack" - assuming we can see those actions on mini map.

    This is actually something we have talked about before. It's pretty unlikely. VO is expensive and complicated and the number of people interested in voice packs enough to spend gems on them is probably somewhat low.

    The only reason I'd be against the whole announcer telling you everything is it takes away from map awareness which should be emphasized as a developed skill in a pvp setting.

    Insert impressive information about me that surprises you and earns respect.

  • @blarghhrrkblah.3412 said:
    Would it be possible to have the ability to rebind the map ping key? Currently it seems to be hard coded in as shift. It's really irritating because I (and many others) use that key for other things such as dodge, etc.

    This x1000000. I use shift for heal so I can never ping LOL.

  • Morwath.9817Morwath.9817 Member ✭✭✭✭
    edited December 6, 2017

    @Ben Phongluangtham.1065 said:

    We can talk about that. It would require VO, which can be complicated to organize/schedule. Also, this could easily be a source for trolling.

    As far as Quaggan knows, everything can be source of trolling, but as long as you could just mute certain player with one click, which you consider a troll, there would be no issue.

    This is actually something we have talked about before. It's pretty unlikely. VO is expensive and complicated and the number of people interested in voice packs enough to spend gems on them is probably somewhat low.

    Quaggan wouldn't be that sure, Hi-Rez was and is selling voices (for characters) in Smite, are now they are doing the same in Paladins, also including announcers packs - you could always make a little research among your playerbase and ask them, if they would like such feature and, if they would spend gems on it.

  • I'd like to not lose my food and utility buffs because I joined a game. Could you instead temporarily disable them while in a match?

  • Morwath.9817Morwath.9817 Member ✭✭✭✭

    Another thing could be Open Public Test Server, it could be very helpful for you to have players testing possible map changes and giving you feedback while youre changing slowly stuff, this way you could also avoid making unwanted changes.

  • @blarghhrrkblah.3412 said:
    Would it be possible to have the ability to rebind the map ping key? Currently it seems to be hard coded in as shift. It's really irritating because I (and many others) use that key for other things such as dodge, etc.

    I'll ask.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • Several QoL improvements/suggestions from my side:

    1. While it should be hidden for enemy to see exact elite spec, I would like to see those on my team to understand, whenever I have druid or soulbeast in my team, real thief or worthless PP etc.
    2. When participating in AT, could you please add some sort of mark to show, which team I played in and vs? I personally like to check out, whom I played and if they won, how they would get.
    3. As mentioned before by many posters - saveable builds (Band-aid soluion could be ability to change those recommended to add 10 per each class)
    4. When match is over, disconnecting people class is repalced by disconnected icon. I would like to still see their last prof, as I do not remember names, but their classes during match. For example, I see Warrior afk at base, but when all 4 left match, I cant remember which one to report after match for Idle.
    5. In addition to Top Stat system (which might need some tinkering, but I cant suggest much), I would like to be able to commend players after match, both enemy and ally. Those who get most commendations, will get MVP title of their team and 1-2 pips and/or reward track as bonus.
    6. Reward for ready should be increased and Ready menu should be HUGE. I understand, that this is just 1 minute of waiting, but clearly some just ingore that "ready" button.
    7. Key bindings per game mode per profession. Maybe ability to have those "Global" for majority and allow rest of us adjust them. For example, F2 for SB and mesmer in my book have completely different required reaction time and I would love to have Parry at my most "quick" thumb
  • Server question: is it true that switching servers has resulted in higher pings/causing more DC to log screen? It seems to be mapchat collective wisdom that this is true. If so, this would certain affect the quality of PvP and discourage participation, especially the new PvP'er

  • witcher.3197witcher.3197 Member ✭✭✭✭
    edited December 6, 2017

    This is a borderline-balance related question, but idk if it still fits because it's nothing too specific.

    Are there any plans to reduce the overall damage in PvP? Maybe reduce condition damage/power stats by 20-33%? TTK (time to kill) is kind of crazy low and may turn away a lot of people especially new players.

  • Razor.6392Razor.6392 Member ✭✭✭✭

    A better kill recap maybe? XXXX damage inflicted in Y amount of seconds, who inflicted what, etc.

    Also PLEASE BUILD TEMPLATES.

    Never said I'm the best, but I believe I'm better than you.

  • Heyy. can you tell some sort of timeline that what are the very next changes/features coming and maybe what are coming in near future after them? I am sure you cant give a spesific time but if you could hint if its about weeks, months or half a year? :)

    1. Why no discussion about balance issues? This might be the biggest reason that PvP is in such a bad state right now. More frequent balance adjustments should be no.1 priority.

    2. Make PvP better accessible for people that don't know it. Remove heart of the mists and incorporate it in Lions Arch. Give game-wide announcements when an AT is about to start. Think about options to incorporate the Mentoring system into PvP, so that new players can learn from better players instead on giving up on the steep learning curve.

  • @Trendy.1694 said:
    Several QoL improvements/suggestions from my side:

    1. While it should be hidden for enemy to see exact elite spec, I would like to see those on my team to understand, whenever I have druid or soulbeast in my team, real thief or worthless PP etc.

    We will probably do something for this.

    1. When participating in AT, could you please add some sort of mark to show, which team I played in and vs? I personally like to check out, whom I played and if they won, how they would get.

    We will be updating the UI over time. It's not a quick process. Though, I don't think it will highlight your individual matches. Long term, I'm hoping we can get an actual bracket for the post swiss rounds, but it's not a sure thing and a lot of work. Additionally, I want to be able to mouse over teams and see their roster.

    1. As mentioned before by many posters - saveable builds (Band-aid soluion could be ability to change those recommended to add 10 per each class)

    I think we all want this. It hasn't been ruled out, but it would likely be a game wide solution rather than a PvP specific one.

    1. When match is over, disconnecting people class is repalced by disconnected icon. I would like to still see their last prof, as I do not remember names, but their classes during match. For example, I see Warrior afk at base, but when all 4 left match, I cant remember which one to report after match for Idle.

    I think the way that data is pulled to the UI makes this a difficult thing.

    1. In addition to Top Stat system (which might need some tinkering, but I cant suggest much), I would like to be able to commend players after match, both enemy and ally. Those who get most commendations, will get MVP title of their team and 1-2 pips and/or reward track as bonus.

    We've talked about commendation systems before with a pip reward. We'll keep thinking about it.

    1. Reward for ready should be increased and Ready menu should be HUGE. I understand, that this is just 1 minute of waiting, but clearly some just ingore that "ready" button.

    We can talk about this. But I know people who will not click ready under almost any circumstance. I find it annoying as well.

    1. Key bindings per game mode per profession. Maybe ability to have those "Global" for majority and allow rest of us adjust them. For example, F2 for SB and mesmer in my book have completely different required reaction time and I would love to have Parry at my most "quick" thumb

    I don't know enough on how the keybinding system works on the back end to know how feasible this change is. I can ask, but it wouldn't be a high priority unless it's really easy. But it would definitely be nice!

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • HI ben thx for your time and efforts!
    1) I know its kind of difficult to realize but an option to record games and to see them and to see others players games would help to learn rotation and gameplay.
    2) A website with gw2 guides where people can post builds, rotations, guides and pvp-related stuff (with a community vote system to highlight top guides ) to help people learn pvp. You could also add an in-game link or page to go to the web-site.

  • Build Templates are the biggest thing by far.

<13456
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