kappa.2036 Posted December 7, 2017 Share Posted December 7, 2017 Let's say (example) you have 3 skills that inflict 6 stacks of confusion for 6 seconds each, so:18 stacks of confusion for 6 seconds [with 50% expertise you get 9 seconds] After the patch you will have the same skills inflicting 4 stacks of confusion for 9 seconds so:12 stacks of confusion for 9 seconds [with 50% expertise you get 13,5 seconds] The damage over time is less but it lasts longer = same damage as before / less burstEverything seems ok, but the fact is that we are going to face conditions that last terribly long. Especially in large scale fights (like wvw), we are going to get 10 seconds of each condition if not cleansed, which brings to another problem: Resistance.Resistance actually negates conditions for its duration, so let's see:Let's say i have 6 seconds of resistance. Those 18 stacks of confusion will do 0 damageBUTThose 12 stacks of confusion will do damage for 3 secondsSo basically after the patch we will get:Conditions that last a lot longer Resistance covering less effective Link to comment Share on other sites More sharing options...
MagisterEpic.2340 Posted December 7, 2017 Share Posted December 7, 2017 The issue in regards to big WvW fights with condition damage was their burst potential. In a large fight team-based scenario this will buff condi clear which is what people rely on firebrands for. Conditions do not last because they get cleansed so it is irrelevant for them to buff duration in the large team-fight context.Gregor Payne for Anet Partner Link to comment Share on other sites More sharing options...
Jski.6180 Posted December 7, 2017 Share Posted December 7, 2017 It is a nerf to resistance over all but its a buff to condi clear. Every time you buff duration on condis resistance becomes weaker unless you have 100% up time and then you cant nerf it. Link to comment Share on other sites More sharing options...
Bish.8627 Posted December 7, 2017 Share Posted December 7, 2017 You will get more chance to heal the damage or cleanse them on the flip side. Also, skills will come off cooldown during the long ticks. I look forward to it on m Holosmith (when I have an anti condition elixir equipped at least), but my warrior and maybe rev won't enjoy this as much. Will be interesting for sure! Link to comment Share on other sites More sharing options...
OriOri.8724 Posted December 7, 2017 Share Posted December 7, 2017 Good. Resistance is way too powerful as is anyway. Imagine the outcry if stab was rolled into protection, and then the damage increase raised to 100%. Yet that is exactly what resistance is against condi skills. I don't know why people are ok with it like that Link to comment Share on other sites More sharing options...
FogLeg.9354 Posted December 7, 2017 Share Posted December 7, 2017 The problem with Resistance is that very few classes have easy access to it, even less are able to apply it to whole group. This means very specific build/class is required to fight condis. But pretty much every class is able to clear up the condis (some better and more, some less) which opens up hopefully slots to new builds and classes. Link to comment Share on other sites More sharing options...
Vova.2640 Posted December 7, 2017 Share Posted December 7, 2017 No clue where you getting those changes from but...It would be a good change because less stacks = less burst. Long duration condis will get cleansed anyway.condi duration should be capped at 50%, or expertise should be 20 or 25 for 1%. Also flat condi duration runes/sigils need to go.Resistance is dumb because some classes have absolutely no access to it, while others have too much of it. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted December 7, 2017 Share Posted December 7, 2017 Blast more light fields. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted December 7, 2017 Share Posted December 7, 2017 Resistance is something extra meant to give you some extra seconds. It's not a cleanse.Seems that now without expertise conditions will deal way less damage in terms of spvp and wvw.I really hope so.We will pass from 1 stat needed to 2 stats needed, even though zerks needs 3, but their damage is instant. We could be on a way to solve part of the condi related problems. Link to comment Share on other sites More sharing options...
Artaz.3819 Posted December 7, 2017 Share Posted December 7, 2017 We don't really know (other than a couple of listed examples) how across the board the condition application is being changed. This just means Durability Runes for zerg are not nearly as necessary (which is a good thing). Link to comment Share on other sites More sharing options...
Choppy.4183 Posted December 8, 2017 Share Posted December 8, 2017 If I understand it correctly, this should be a good thing for the game. Resistance has become almost the default condi management tool because of the speed of condi burst. Slowing the burst just brings clears back into play, and it should make life more bearable. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted December 8, 2017 Share Posted December 8, 2017 @Vova.2640 said:No clue where you getting those changes from but...It would be a good change because less stacks = less burst. Long duration condis will get cleansed anyway.condi duration should be capped at 50%, or expertise should be 20 or 25 for 1%. Also flat condi duration runes/sigils need to go.Resistance is dumb because some classes have absolutely no access to it, while others have too much of it.I absolutely agree with change 2, but it should be accompanied by capping boon duration at 50% as well. Link to comment Share on other sites More sharing options...
Juidodin.5829 Posted December 8, 2017 Share Posted December 8, 2017 @"OriOri.8724" said:Good. Resistance is way too powerful as is anyway. Imagine the outcry if stab was rolled into protection, and then the damage increase raised to 100%. Yet that is exactly what resistance is against condi skills. I don't know why people are ok with it like thatdefault mimimi of a "press one button let macro do the rest for instant kill pewpew" mesmer Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted December 8, 2017 Share Posted December 8, 2017 @OriOri.8724 said:@Vova.2640 said:No clue where you getting those changes from but...It would be a good change because less stacks = less burst. Long duration condis will get cleansed anyway.condi duration should be capped at 50%, or expertise should be 20 or 25 for 1%. Also flat condi duration runes/sigils need to go.Resistance is dumb because some classes have absolutely no access to it, while others have too much of it.I absolutely agree with change 2, but it should be accompanied by capping boon duration at 50% as well. If ferocity was also capped. Cant cap one without capping them all. Link to comment Share on other sites More sharing options...
Dagger.2035 Posted December 8, 2017 Share Posted December 8, 2017 Here's the link to the announcement:https://en-forum.guildwars2.com/discussion/19600/upcoming-wintersday-balance-update#latest Link to comment Share on other sites More sharing options...
OriOri.8724 Posted December 8, 2017 Share Posted December 8, 2017 @Juidodin.5829 said:@"OriOri.8724" said:Good. Resistance is way too powerful as is anyway. Imagine the outcry if stab was rolled into protection, and then the damage increase raised to 100%. Yet that is exactly what resistance is against condi skills. I don't know why people are ok with it like thatdefault mimimi of a "press one button let macro do the rest for instant kill pewpew" mesmerYou don't need a macro to pull off that burst, and I don't even play shatter burst mesmer anyway.But nice try to deflect from actually talking about the problem that is resistance Link to comment Share on other sites More sharing options...
Aridon.8362 Posted December 8, 2017 Share Posted December 8, 2017 They should just nerf condi altogether to be a DOT, since that's what it should be, a DOT, not a power substitute. Link to comment Share on other sites More sharing options...
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