A Server Held Hostage by its Population - Page 3 — Guild Wars 2 Forums

A Server Held Hostage by its Population

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  • Basti.3698Basti.3698 Member ✭✭

    I kinda think they missed the moment where they could've changed some things without so many people loosing their hope in them. Every day passing without a deadline being dropped more and more people become super saltyjin.. Not saying they have to fix this WvW mess in a week... its really a wide range of factors influencing this game mode.. But it is imperative that ANET starts to inform people about the progress from time to time... I.E. Just inform us every two weeks so at least we have a date to focus on, so we can show these announcements to frustrated players and give them the feeling of beeing heard again..

    Best for your new year goals,
    B.

  • Seis.4736Seis.4736 Member ✭✭

    @Strider Pj.2193 said:
    Sorry, but any system that is for general WvW that prioritizes guilds over general players is not something I'd support.

    I majorly roam myself - no rep, alone. So i may have a bit of an idea what your point is but can you please share your thoughts? an additional option for the general public can still be implemented but of course going in wvw as a 'general public' will not merit you the guild benefits.

    but i do see where my suggestion could create a problem with the general players

  • Redponey.8352Redponey.8352 Member ✭✭✭

    @Seis.4736 said:

    @Strider Pj.2193 said:
    Sorry, but any system that is for general WvW that prioritizes guilds over general players is not something I'd support.

    I majorly roam myself - no rep, alone. So i may have a bit of an idea what your point is but can you please share your thoughts? an additional option for the general public can still be implemented but of course going in wvw as a 'general public' will not merit you the guild benefits.

    but i do see where my suggestion could create a problem with the general players

    i know what you mean , actually i think that u're right and wrong at the same time. Guilds in WvW bring activities (raids , commander , PU leading, event, roam etc... ) but also guildless people use be to an important part because they roam, defend , follow commander etc..

    i think that general WvW will give attractives part for Guilds as much as general player. actually there are none attractives part anymore for both

    Often Server Communities is form by WvW Guild player

  • PierPiero.9142PierPiero.9142 Member ✭✭
    edited January 5, 2018

    people is bored from other people . You can not pretend that every people play the class you want with the build you want. On the other side ascended and so are not cheap and casual players prefer to invest for pve contents so they feel frustrated coming in wvw. I play only spvp and wvw ( really lo,w pve) but i also don't have a "meta character" for wvw ( i am roamer and usually i roam with a power mesmer which does not require a strict meta ( marauder,berserker, viper or a little of mix can works too)
    but what i have found that in zerg usually people is too elitist and so casual players prefer to go to EOTM or to Open world event. I think one of the first issues for low population in wvw is core population itself who makes casual players run away. It is correct to criticize Anet but i think ay twvw core players and commanders have to rethink the way they often intercat with casual players in wvw . In a 6 years old game it is quite natural that people stop to play and that there is a turn over but if a game mode is "closed" for beginners they will do something else . Another thing that could help wvw is a system as spvp where everyone has access immediatly to the same stuff. This would help a lot core players to try and have fun from wvw.

  • Merging NA with EU would be awesome..

  • Basti.3698Basti.3698 Member ✭✭

    @boolah.1325 said:
    Merging NA with EU would be awesome..

    Actually really like the idea.. Srsly waiting for some ANET news..

  • @Basti.3698 said:

    @boolah.1325 said:
    Merging NA with EU would be awesome..

    Actually really like the idea.. Srsly waiting for some ANET news..

    I don't think it is a good idea for lag. if you increase the distance the lag is higher. I play on EU and on NA with an F2p Account and on NA i have more kitten in skill execution ( i have a cable )

  • Basti.3698Basti.3698 Member ✭✭
    edited January 9, 2018

    @PierPiero.9142 said:

    @Basti.3698 said:

    @boolah.1325 said:
    Merging NA with EU would be awesome..

    Actually really like the idea.. Srsly waiting for some ANET news..

    I don't think it is a good idea for lag. if you increase the distance the lag is higher. I play on EU and on NA with an F2p Account and on NA i have more kitten in skill execution ( i have a cable )

    y, wouldnt be that great for the laggy ones, but more options to solve the population problems..

  • Redponey.8352Redponey.8352 Member ✭✭✭

    more recent issue now is that we need answer and communication from anet... we can discuss forever if we want but with no BIG action from dev team this gamemode will die in a not that far time.

    I don't even enjoy logging in WvW , with this update i have lost FPS now it's less than 25 in roaming whereas before this i always was over 25+ even in trifaction.....
    Now, i should have more FPS playing PUBG and BDO than GW2 in WvW... i though that update should bring improvement and stability in game (maybe FPS Gain)
    No change in WvW , No New content or/and meta (meta should have change every 4 Months not staying on WvW over 2 years...) Server community nearly dead..

    How to not get bored with that?!?

  • @Basti.3698 said:

    @PierPiero.9142 said:

    @Basti.3698 said:

    @boolah.1325 said:
    Merging NA with EU would be awesome..

    Actually really like the idea.. Srsly waiting for some ANET news..

    I don't think it is a good idea for lag. if you increase the distance the lag is higher. I play on EU and on NA with an F2p Account and on NA i have more kitten in skill execution ( i have a cable )

    y, wouldnt be that great for the laggy ones, but more options to solve the population problems..

    U can do the same merging EU servers .... or linking more servers

  • @boolah.1325 said:
    Merging NA with EU would be awesome..

    I disagree - there will always be the language barrier. Not every German, Spanish, French,... player speaks good English (OK, neither does every NA player... ;) ) and they will be more or less kicked from the game mode. How can you participate in WvW if you don't understand what the Comm wants? If you cant report enemy zergs? ...

    An option could be explicit "international servers" with the possibility to transfer there from an EU or NA account. But I don't know enough about the differences between NA and EU (apart from the time zone) to evaluate if that's realistic.

    --kay

  • Seffen.2875Seffen.2875 Member ✭✭✭

    @Bdews.7236 said:
    BB can never be full because it is the only Spanish server.

    Because spanish People can't go on european Servers?

    Same issue with the italian and british Servers... Hell of a mess /s

    And of course you can only join BB if you are spanish...

    This Argument is invalid, useless, makes no sense, and so on.
    Just Close this Server.

  • Seffen.2875Seffen.2875 Member ✭✭✭

    @BIGSPLAsH.4570 said:
    I play WvW on Elona and we have the same problems, many other servers have. We dont have enough ppl to be successfull. So where is the Problem? I guess the Problem is, that the game is getting older and older, ppl stop playing this game and wvw is the game mode which is suffering the most! So my suggestion is, Anet has to close some servers and transfer its players to the other servers. I know very well that anet is earning a lot of Money with this transfers of ppl and guilds. But Anet has to decide what is more important, earning money and let servers like elona die (elona is just a synonyme for the german community) or they start to concentrate all active ppl on only a few servers, maybe with new names. The terrible Serverlinkings already destroyed most server identitys, so where is the problem to close the lowest ones?! Maybe its hard in the first months, but it will help to bring success back in this gamemode. Anet pls be not so greedy and give the right impulse to get us back in good times!

    Yours sincerely Consta :3

    They won't. This was proposed like a thousand times before. Even before the linking. Shrink the number of Servers. Close the smallest.
    But as they already argumented several times, this would be "unfair", "not Tackling the main issue (????) and would hurt the "Feelings" of a lot of community members.

    B

  • Thanks for 8k Views and more than 100 comments... So its after Holidays 2018 now... STILL WAITING FOR AN ANOUNCEMENT !

  • cobbah.3102cobbah.3102 Member ✭✭✭

    @ToPNoP.2493 said:
    Maybe kdr should play a bigger role in points. This would be better to stop servers from tanking because they just want to attack players in mass. The strongest can go to the top with the populations that can resist their fight easier. It is rumored that some servers purposely tank to get the easier fights, I feel this erodes already weaker servers by demoralizing zergs before they can gain momentum. Holding towers is kinda boring, maybe weaken the walls a little on towers that don't have a waypoint, that way the population can feel like they are progressing more.

    Rumoured they tank?? it is factual some servers who we all know who they are do it so they will not get their behind kitten in T1. Why ?because they do not have the gumption to play the game and rather beat the chest about KDR which has no meaning at all.

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭

    Merges do nothing to solve this problem long-term. There's a reason T1 is extremely boring and one-sided: Even with similar populations, players in such large scale gravitate towards groups that win and win often. Top servers have repeatedly intentionally manipulated their capacity status to gain more players despite being a full server. A lost tag to someone quitting on third place in T1 can kill a server overnight as second-rate commanders don't cut it and lack the experience to lead such groups in most cases. Players get rolled and demoralized, and want to move out. Simple merges also don't solve the problems of population coverage disparities, and just bump queues.

    The PPT adjustments keep scores closer together, too. 15% is actually a huge margin. It pretty much means you're only ever holding things most hours of the day just from defensive siege bunkering, and not winning or coming close on any fights.

    Really, if you want healthy WvW, fix the professions. As it stands, there's almost zero reason to even bother fighting another group when you have fewer people. The roaming scene was a population and PPT balancer, but an overwhelming majority of small guilds quit trying to WvW with all of the changes that came with HoT, and how horrible small-scale combat has gotten since then. Individual skill means next to nothing. There is no contest between the dominant builds and "the rest;" you can't spec to zerg-burst because current zergs have literally zero weaknesses. Everything's been powercreeped so far that people just fall over dead from ranged attackers that have tank stats and multiple immunities. Or you die by cheesy builds that 1HKO and have no tells and super low cooldowns.

    At the end of the day, if it's just a numbers game, there's no sense in even bothering when playing without the numbers, which means even a server with tons of people, if not all there at the same time and unified by a tag, will be constantly getting rolled and bleeding players before they can muster a real force.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.
    Quit/Inactive. No, you can't have my stuff.

  • CrimsonNeonite.1048CrimsonNeonite.1048 Member ✭✭✭
    edited January 10, 2018

    Now Desolation is linked, but still locked, they still need to sort out their algorithm though.

    Relinks will reshuffle links, but bandwagoning will always happen, taking a server to T1, when they don't want to be. Competitively, it's pointless as usual.

  • sniperman.1738sniperman.1738 Member ✭✭
    edited January 11, 2018

    @takatsu.9416 said:
    Aren't there also more accurate algorithms and data systems to use to determine population? Pip farmers shouldn't be calculated. It should be active players who are moving, moving out of keeps/towers into open field, using skills, using supply, and engaging with actual targets whether inanimate, NPCs or enemy players. Along with ppt and other results. All of these should feed into data and the calculation shouldn't be population but activity based, measured over a week and averaged. I'm pretty sure Anet has access to extremely detailed data and can devise appropriate smart algorithms to calculate.

    As far as I'm concerned, when a player makes an account they're asked to choose a server and it only matters for WvW. This means Anet needs to update and fix up it's wvw system because this server selection is really misleading if it doesn't mean much and has inaccurate data

    Honestly I agree, but an easy way to fix population counts is this, when it comes to accounts being counted, lets say for someone who only enters wvw once a week, okay well after 24 hours that person is no longer counted towards the WvW Population total for that server, that would also help create a more accurate picture for servers. Alot of players only go in there once and don't go in for the rest of the week.

    ~Find your destiny.

  • @Kay Hude.2910 said:

    @boolah.1325 said:
    Merging NA with EU would be awesome..

    I disagree - there will always be the language barrier. Not every German, Spanish, French,... player speaks good English (OK, neither does every NA player... ;) ) and they will be more or less kicked from the game mode. How can you participate in WvW if you don't understand what the Comm wants? If you cant report enemy zergs? ...

    An option could be explicit "international servers" with the possibility to transfer there from an EU or NA account. But I don't know enough about the differences between NA and EU (apart from the time zone) to evaluate if that's realistic.

    --kay

    There would still be servers that are dedicated French, German etc... There aren't and Korean/Thai/Taiwanese servers and they still play the game.

    I play with a ping of 250 on EU and a ping of 350 on NA.

  • Redponey.8352Redponey.8352 Member ✭✭✭

    Actually what we need on priority is communication from ANET and DEADLINE because we can make speculation but if changes comes in 2 year everyone here would have left this game.

  • Cyczer.7834Cyczer.7834 Member ✭✭✭

    I stopped reading after "I'm an active commander and guild leader on a German server"

  • @Cyczer.7834 said:
    I stopped reading after "I'm an active commander and guild leader on a German server"

    oh yeah you must be a commander from CRYdara hahah.

  • atheria.2837atheria.2837 Member ✭✭✭

    @SnowPumpkin.1809 said:

    @atheria.2837 said:

    @Chris Cleary.8017 said:
    This is something that we are having chats internally about quite often. Essentially server population is a self perpetuating problem and layer on top of that problem region specific time zone population density and you end up in a situation like we have right now. It's not an easy problem to solve, and not a quick one. I can't yet comment on potential outcomes of the internal discussions, however I can comment specifically about this situation in EU.

    With BB topping participation and Kodash surging this week, the difference between the Worlds in 3rd and 9nd (for participation) is only between 5% and 15%. That's actually a good spread if those worlds matched up against eachother... however.... BB isn't listed as FULL and Kodash is. The idea of "Full" server status can mean a number of things, but mostly it's in attempt to balance WvW populations so that servers that get matched together have a equal paying field of participation. That's clearly not working if BB isn't FULL atm when it should be.

    I'll dig into it significantly more over the next few days (on the population/Server Status situation as a whole). Ideally I'd like at least server status updated (and working properly) before the winter break, but it might happen after. Solving the overarching self perpetuation of population unbalance is a larger issue to tackle, that's not a "soon" thing.

    "attempt to balance WvW populations so that servers that get matched together have a equal paying field of participation. "

    It's not working on any server any longer except the largest, and not even all the time on those.

    Undo the links. They've failed.

    Balance? I have an idea - merge NA and EU servers - or have a cycled server day and night schedule that can adjust for the inequities in numbers on 'off '
    hours for servers on both EU and NA sides of the house.

    We're losing more and more people in WvW - and they aren't getting 'replaced' with new players, older ones are just moving to bigger and bigger servers and
    the 'difference' is exponential between levels and servers - exponential means no 'equal' fights and a lot of 'gee, we took your whole bl for the week'. I just can't see how that's balance in any way.

    People want WvW, but not so many numbers that there is no hope to win or even to fight what it 'out there'.

    I love this idea! That's the biggest issue I've seen. I'm NA and my bf is EU and we have to pick one of the other to play together. Either way there are times when no one is on and we can't really play. International servers would be awesome for round the clock population.

    Hole filling would be amazing - but it would take some real math skills - a decent algorithm, and here's the clincher, Anet playing its own game with us ;)

  • Cyczer.7834Cyczer.7834 Member ✭✭✭

    Im not even in gandara, lol.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    mmm jq will probably get a link if players leave.

    Not Even Coverage is the Only broken thing in WVW.

  • Kron.6938Kron.6938 Member ✭✭

    @Sovereign.1093 said:
    mmm jq will probably get a link if players leave.

    They have been saying that for a few months now even after a few WvW guilds left. Then throwing matches to go down tiers because JQ server is held hostage for linking or even having an open server for transfers due to pve players.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    @Kron.6938 said:

    @Sovereign.1093 said:
    mmm jq will probably get a link if players leave.

    They have been saying that for a few months now even after a few WvW guilds left. Then throwing matches to go down tiers because JQ server is held hostage for linking or even having an open server for transfers due to pve players.

    it means jq just has that many ppl.

    we we new more abiut player caps per server

    Not Even Coverage is the Only broken thing in WVW.

  • BIG point that really grinds my gear is the fact that you can just kitten create a second account and use all Tactics on another server. Me and my mate were holding T2 tower against 10 ppl and outta nowhere a Player with 200 Account Points uses all our Tactics.. Why the hell theres no CAP, like1k AP to be able to use them.

  • Chaba.5410Chaba.5410 Member ✭✭✭✭

    @Basti.3698 said:
    BIG point that really grinds my gear is the fact that you can just kitten create a second account and use all Tactics on another server. Me and my mate were holding T2 tower against 10 ppl and outta nowhere a Player with 200 Account Points uses all our Tactics.. Why the hell theres no CAP, like1k AP to be able to use them.

    That sounds like offense/defense imbalance. Two people can hold against 10? Seems to have always been balanced at 2x the attackers to defenders so you should've required about 5 people to defend against 10.

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭

    I also remember being able to down 1/2 a zerg with 2-3 cannon shots. Now you Cannon shot an enemy and they stop, /dance, /point, /laugh. When did siege become so ineffectual?

  • @Chaba.5410 said:

    @Basti.3698 said:
    BIG point that really grinds my gear is the fact that you can just kitten create a second account and use all Tactics on another server. Me and my mate were holding T2 tower against 10 ppl and outta nowhere a Player with 200 Account Points uses all our Tactics.. Why the hell theres no CAP, like1k AP to be able to use them.

    That sounds like offense/defense imbalance. Two people can hold against 10? Seems to have always been balanced at 2x the attackers to defenders so you should've required about 5 people to defend against 10.

    U kidding? just block the kitten rams and use oil, cannons or acs^^ they didnt use shield generators or anything. U missed the point anyway^^ aslong people can missuse the tactics on other servers as soon they get tilted there no point in having them at all..

  • Chaba.5410Chaba.5410 Member ✭✭✭✭
    edited January 25, 2018

    @Basti.3698 said:

    @Chaba.5410 said:

    @Basti.3698 said:
    BIG point that really grinds my gear is the fact that you can just kitten create a second account and use all Tactics on another server. Me and my mate were holding T2 tower against 10 ppl and outta nowhere a Player with 200 Account Points uses all our Tactics.. Why the hell theres no CAP, like1k AP to be able to use them.

    That sounds like offense/defense imbalance. Two people can hold against 10? Seems to have always been balanced at 2x the attackers to defenders so you should've required about 5 people to defend against 10.

    U kidding? just block the kitten rams and use oil, cannons or acs^^ they didnt use shield generators or anything. U missed the point anyway^^ aslong people can missuse the tactics on other servers as soon they get tilted there no point in having them at all..

    What you were saying basically is you couldn't hold 2v10 without tactics. My point then is that you're not supposed to be able to hold 2v10 WITH tactics. I'm not kidding about offense/defense balance. See for example this: https://forum-en.gw2archive.eu/forum/archive/wuvtest/The-Long-Siege-and-Player-Interest/page/1#post5478813

    And this prescient post: https://forum-en.gw2archive.eu/forum/archive/wuvtest/The-Long-Siege-and-Player-Interest/page/1#post5480372

  • CrimsonNeonite.1048CrimsonNeonite.1048 Member ✭✭✭
    edited January 27, 2018

    On T2 in the EU, there's hardly any queues around here during prime time, but obviously, coverage outside those hours wins, hardly anyone, besides maybe 4 servers 'try hards' PPT.

    I guess it's normal since how old this game is and what's left of the playerbase that still plays regularly.

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭
    edited January 26, 2018

    @CrimsonNeonite.1048 said:
    On T2 in the EU, there's hardly any queues around here during prime time, but obviously, coverage outside those hours wins, hardly anyone besides maybe 4 servers try hards it.

    I guess it's normal for how old this game is and what's left of the playerbase that still plays available regularly.

    That's interesting to know, means the overall gw2 populations is dwindling. Hope this is just the new year effect where everyone is busy at jan and will slowly return from feb onwards. However, I didn't seen similar effect in past years, thus this is quite worrying, maybe I should start thinking of my next mmorpg.

    Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi Server
    www.gw2time.com

    --

    Explanations of WvW Structures & Populations Issues

  • shiri.4257shiri.4257 Member ✭✭✭

    @SkyShroud.2865 said:

    @CrimsonNeonite.1048 said:
    On T2 in the EU, there's hardly any queues around here during prime time, but obviously, coverage outside those hours wins, hardly anyone besides maybe 4 servers try hards it.

    I guess it's normal for how old this game is and what's left of the playerbase that still plays available regularly.

    That's interesting to know, means the overall gw2 populations is dwindling. Hope this is just the new year effect where everyone is busy at jan and will slowly return from feb onwards. However, I didn't seen similar effect in past years, thus this is quite worrying, maybe I should start thinking of my next mmorpg.

    For you my man, I'd recommend hunniecam.

    Spectre [VII] - Wood League Champion. Making "fight guilds" stack on higher tiers since 2013.
    Michelin rated WvW guild since 2015. The gold standard. Never transferred, never reformed, adapting and reloading with or without Anet.

  • Kamara.4187Kamara.4187 Member ✭✭✭

    In terms of merging NA and EU servers it sounds like a perfect solution for 24/7 coverage in wvw from a players perspective. However from what I'm hearing about how some servers work in the EU states it would present more obstacles than many of us are aware of :/

    "Love thy enemy, for without them there would be no WvW."

  • misterman.1530misterman.1530 Member ✭✭✭

    @Chris Cleary.8017 said:
    This is something that we are having chats internally about quite often. Essentially server population is a self perpetuating problem and layer on top of that problem region specific time zone population density and you end up in a situation like we have right now. It's not an easy problem to solve, and not a quick one. I can't yet comment on potential outcomes of the internal discussions, however I can comment specifically about this situation in EU.

    With BB topping participation and Kodash surging this week, the difference between the Worlds in 3rd and 9nd (for participation) is only between 5% and 15%. That's actually a good spread if those worlds matched up against eachother... however.... BB isn't listed as FULL and Kodash is. The idea of "Full" server status can mean a number of things, but mostly it's in attempt to balance WvW populations so that servers that get matched together have a equal paying field of participation. That's clearly not working if BB isn't FULL atm when it should be.

    I'll dig into it significantly more over the next few days (on the population/Server Status situation as a whole). Ideally I'd like at least server status updated (and working properly) before the winter break, but it might happen after. Solving the overarching self perpetuation of population unbalance is a larger issue to tackle, that's not a "soon" thing.

    Am sure the solution will be to nerf Necromancers :)

  • @Chaba.5410 said:

    @Basti.3698 said:

    @Chaba.5410 said:

    @Basti.3698 said:
    BIG point that really grinds my gear is the fact that you can just kitten create a second account and use all Tactics on another server. Me and my mate were holding T2 tower against 10 ppl and outta nowhere a Player with 200 Account Points uses all our Tactics.. Why the hell theres no CAP, like1k AP to be able to use them.

    That sounds like offense/defense imbalance. Two people can hold against 10? Seems to have always been balanced at 2x the attackers to defenders so you should've required about 5 people to defend against 10.

    U kidding? just block the kitten rams and use oil, cannons or acs^^ they didnt use shield generators or anything. U missed the point anyway^^ aslong people can missuse the tactics on other servers as soon they get tilted there no point in having them at all..

    What you were saying basically is you couldn't hold 2v10 without tactics. My point then is that you're not supposed to be able to hold 2v10 WITH tactics. I'm not kidding about offense/defense balance. See for example this: https://forum-en.gw2archive.eu/forum/archive/wuvtest/The-Long-Siege-and-Player-Interest/page/1#post5478813

    And this prescient post: https://forum-en.gw2archive.eu/forum/archive/wuvtest/The-Long-Siege-and-Player-Interest/page/1#post5480372

    We did defend it, but thats not the point. ^^ Just the pure possibility, that players have the option to logg into their second accounts and use tactics on other servers grinds my gears.

  • zinkz.7045zinkz.7045 Member ✭✭✭
    edited January 28, 2018

    @Chris Cleary.8017 said:
    Solving the overarching self perpetuation of population unbalance is a larger issue to tackle, that's not a "soon" thing.

    Not tackled in 6 years... I hereby award you the title of 'Master of Understatement".

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    @Basti.3698 said:

    @Redponey.8352 said:

    Creating a GvG system would be great if it would be done as soon as possible. (Twitch streaming GvG etc would be great to give good entertainment to people and others)
    (I remember Team Aggression [TA] Vs [LaG] Callous Philosophy, Obsidian sanctum were full and with Q , we were easily more than 500 people to watch the stream)
    I can give some idea , i hope that Anet will read this.

    These were some nice fights. I also like the idea of GvG in the way it was in Guild Wars1 , but in Guild Wars 2 not implemented in WvW well still face the risk of loosing more people to GvG

    I agree with you that a more accurate population calculation in combination with free trans to mid-pop Server would help the momentum.

    Greets

    Two balls of people running into each other isn't entertaining for long. To be interesting, GVG needs to involve tactics, splits, objectives, bonuses and something that makes the players have to fight each other. That's why Guild Wars was so good- GVG involved all those things.

    There needs to be something for the audience to appreciate. Plus, the current auto spam skills in GW2 (just look at your combat log...) doesn't lend itself to clear commentary or indeed make for interesting fights from a spectator point of view. In Guild Wars, you could watch and see which skills were used when, what the effect was, counter play, build, etc. In GW2, it's just a mess of spam and condis.

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭

    Get rid of worlds, create 3 teams, guilds and players can pick their teams, having to pay Gems to switch.
    Create mega-servers that work like PvE ones. But with a minimum queue of X (balanced for all 3 sides) to create a new instance of a map, score is aggregate of all the instances.
    Have a permanent bonus that scales with time representing each team to discourage bandwagon.
    Add guild bonuses similar to the old WVW world bonuses that depend on your team's standing.

    Alternatively lower the maximum player cap on maps, add extra border lands (3 desert+3 alpine + EBG) and keep everything the same.
    Or do server merges and reshuffle people to randomized servers. Shuffle Guilds first then allow players a month long grace period for them to have ONE free server change to the world where one of their guilds (at time of reassignment, not guilds joined after) was assigned.
    After that improve the "server full" algorithm, and make it more expensive to change.

  • Chaba.5410Chaba.5410 Member ✭✭✭✭

    @Basti.3698 said:

    @Chaba.5410 said:

    @Basti.3698 said:

    @Chaba.5410 said:

    @Basti.3698 said:
    BIG point that really grinds my gear is the fact that you can just kitten create a second account and use all Tactics on another server. Me and my mate were holding T2 tower against 10 ppl and outta nowhere a Player with 200 Account Points uses all our Tactics.. Why the hell theres no CAP, like1k AP to be able to use them.

    That sounds like offense/defense imbalance. Two people can hold against 10? Seems to have always been balanced at 2x the attackers to defenders so you should've required about 5 people to defend against 10.

    U kidding? just block the kitten rams and use oil, cannons or acs^^ they didnt use shield generators or anything. U missed the point anyway^^ aslong people can missuse the tactics on other servers as soon they get tilted there no point in having them at all..

    What you were saying basically is you couldn't hold 2v10 without tactics. My point then is that you're not supposed to be able to hold 2v10 WITH tactics. I'm not kidding about offense/defense balance. See for example this: https://forum-en.gw2archive.eu/forum/archive/wuvtest/The-Long-Siege-and-Player-Interest/page/1#post5478813

    And this prescient post: https://forum-en.gw2archive.eu/forum/archive/wuvtest/The-Long-Siege-and-Player-Interest/page/1#post5480372

    We did defend it, but thats not the point. ^^ Just the pure possibility, that players have the option to logg into their second accounts and use tactics on other servers grinds my gears.

    There's no reason to create such an AP restriction. You cannot tell if that player is someone's second account or a new player and creating a restriction like that would just punish new players. But that's also why, if your guild has the claim on the objective, you can turn off public activation of tactics so that only players in your guild can activate them.

  • There's no reason to create such an AP restriction. You cannot tell if that player is someone's second account or a new player and creating a restriction like that would just punish new players. But that's also why, if your guild has the claim on the objective, you can turn off public activation of tactics so that only players in your guild can activate them.

    Sorry^^ but you can, if theres a player with ie. 400 AP theres absolutly no reason to pull tactics because he will have enough struggles to handle WvW anyway. So after you argumentation your just helpless when it comes to defend an tower, not claimed by your guild and an player with 400 AP without any guild comes into your tower, not gettin attacked by the enemy team, running straight to the tactics, pulling them all and jumping in front of you before logging out. Restriction for Players, IE. 500 AP to logg into WvW and 1k AP to be able to pull public tactics would hurt any players.. And im not describing a situation happening once a week^^, especially in the morning hours when theres bad coverage and small groups play against each other situations like these happen more often. ^^ WvW Restriction bound to AP would aswell handle a miscalculation of Smurf Accs for a Server. But nvm.. its not the main problem in WvW... sitll waiting for ANET to announce some stuff.....

  • Kirnale.5914Kirnale.5914 Member ✭✭✭

    New players will most likely play PvE to lvl 80, getting to know their class and then decide to play pvp or not. And newbies usually have 800-1k AP (from my experience) at least, thanks to the story mode and some other first time AP. They also tend to farm their exotic gear before doing something else. If the AP is too low, then they most likely just powerleveled and get straight into WvW, which is something a veteran does. Newbies will also struggle how WvW works, like Basti mentioned.

  • CrimsonNeonite.1048CrimsonNeonite.1048 Member ✭✭✭
    edited January 29, 2018

    @Basti.3698 said:
    BIG point that really grinds my gear is the fact that you can just kitten create a second account and use all Tactics on another server. Me and my mate were holding T2 tower against 10 ppl and outta nowhere a Player with 200 Account Points uses all our Tactics.. Why the hell theres no CAP, like1k AP to be able to use them.

    I've seen that in T1-2 EU, where it seems PPT is more SRS BSNS, but I don't think you can do much about that apart from reporting the player, especially due to the links and transfer costs, some people do have legit 2nd accounts.

  • Still think ANET shouldve tried to close small servers first.. and just create new servers so noone crys about their identity loss

  • @Basti.3698 said:
    Still think ANET shouldve tried to close small servers first.. and just create new servers so noone crys about their identity loss

    First, that would still mean a large portion of the WvW population would be torn from their server's identity, so plenty of people would be complaining. It also doesn't seem fair that people on stacked servers should be free of the concern because they succeeded in gaming the system while those who stuck to their world get downgraded twice (once with linkages and again with that proposal).

    Second, it doesn't solve the underlying issue: it's impossible to create fair match-ups because there's no way to create worlds with comparable amounts of participation. "World" is just too large an entity, whereas "Alliance" allows ANet to move more people around more easily to ensure that we end up with more even match ups. Right now, it's impossible to get a "fair" right between a T1 and T3 world; under the new system, it should even be likely, not just possible.

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