Since soon (12/12) we will see minor balance patch focused on reducing condition burst, in this post, I will ignore condition builds, as they are subject to change.
I find Death Shroud (core) completly outdated, and would love to see some buffs to it's skills, as for example it would be nice to have instant targeted teleport on Dark Path so it could be also used to disengage, as core Necromancer is lacking any mobility skills Reaper Shroud has (charge), or which are provided by Scrouge punishment skills.
It would be nice to be able to get heals while in Shroud (also Reaper's Shroud), even with reduced amount of healing received, as Scrouge can be healed while using Desert Shroud.
I think Spite is really in decent condition.
Same as Spite .
My main issue with Blood Magic is lack of scaling with Healing Power, which should be main stat fueling this trait line. Some numbers as it's scaling currently:
In my opinion Blood Trait line should benefit greatly by investing into Healing Power, it could be step in right direction in allowing Scrouge to fulfil support role. Going back to Life from Death , I would love to see old GM trait, which allowed Shroud #1 to do AoE heal, it could be back in LfD slot, even a little nerfed as small heal with good Healing Power coeficient.
Death is like a can of worms, for a few reasons:
So, since minions aren't viable, we will leave minion trait alone, because as I believe minion issues have nothing with traits. Lets talk about defensive traits then, for example Shrouded Removal looks pretty decent, but in fact it's bad, just imagine you get condi bombed, so you get multiple conditions at once, how much time it will take you to clear lets say 5 conditions assuming your enemy does nothing in meantime, well 12 seconds in Shroud - it won't gonna happen. For example, Druidic Clarity does full cleanse while entering Celestial Avatar and Stun Breaks and it's on same tier as Shrouded Removal while Celestial Avatar has similar coldown as Death Shround / Reaper Shroud - it would be great to have Shrouded Removal as full cleanse while entering Shroud, would be a good and viable choice, especially for power Reapers who don't benefit much from condi transfers.
Putrid Defense - well it could be a good damage mitigation trait as it is, but I think it would fit more in Curses , would trade mostly likely with Chilling Darkness so Necromancer (points at Reaper) could pick Death for more active defenses.
Reaper's Protection is something that could eat Terror trait from Curses , because both of those are rather weak right now as separate traits and condition build will take Path of Corruption over it anyway, also it could make core Necromancer a bit more viable, if Necromancer could spec for Path of Corruption in Curses and merged Reaper's Protection with Terror in Death and Fear of Death in Soul Reaping .
Corrupter's Fevor - Good trait, similar to Adaptive Armor .
Unholy Sanctuary - It has pretty long CD, for it's weak effect as it doesn't stunbreak. What is more heal per tick is rather pathetic, Necromancer would have to sit 8 seconds in Shroud to get back 1040 Health (without Healing Power), 5 seconds for 1000 Health with Sage (+560 Healing Power), or 4 seconds for 1044 Health with Mender (+1050 Healing Power) as it's scaling poorly.
As cherry on out cake, we have Soul Comprehension as passive, which doesn't do much, maybe if pets would be viable it would be nice, but only for Minion Masters, but for Condi Necros it's useless as it's useless for Power Reapers. I would simply suggest swaping it with a-n-y-t-h-i-n-g .
Going back to Minions, they deserve a little rework - Necromancer should have pet managment UI like Ranger has, with "attack my target" [F1 in case of Ranger], "return to me" [F3 in case of Ranger] and ability to toggle between guard / avoid combat, so it would be easier to manage AI this way. They obviously would need some buffs, as they are outdated, but if any buffs would happen to Minions, they should affect active part of their abilities (activated by player), not passive.
Soul Reaping is a backbone to every Necromancer build and it's rather in pretty good position right now. The only trait, which could get some love is Foot in the Grave , as it gives only 1 stack of Stability which makes it completly inferior compared to Warriors Last Stand .
Soul Eater (it has 200 tick without Healing Power and 253/tick with +1050 Healing Power) and Blighter's Boon (it has 165/tick without Healing Power and 200/tick with +1050 Healing Power) so those could have a bit better healing power scaling (~30%?), but aside from that I wouldn't touch anything here, maybe reduce Reaper's Shroud degeneration from 5% per second to 4%, as Reaper is supposed to be tanky melee bruiser.
As there are incoming changes to condition damage, I would rather want to talk about non-existent support Scrouge as I believe support traits could get some reworks and/or love as both Abrasive Gift and Desert Empowernent are a bit too weak - overall, Barier granting traits/utilities could have better Healing Power scaling.
Some delay and tells could be added to F2-5 as they are AoE instant casts in order to allow more counterplay.
"death by lag - it is your fate
just relax, and meditate"