Apolo.5942 Posted December 10, 2017 Share Posted December 10, 2017 1- No more intensity stacking from a SINGLE source. 2- All conditions are duration stacking from a SINGLE source and intensity from MULTIPLE sources. 3- MULTIPLE players can add the same condition on the same target, but 1 stack each.4- Re balance condition application.5- Re balance condition duration.6- Re balance expected condition damage. Presto, you have a linear model for condition damage and application. Which incidentally is what they were always supposed to be. Link to comment Share on other sites More sharing options...
DivineDreaming.7206 Posted December 10, 2017 Share Posted December 10, 2017 It's just condition application has gotten out of control and self condi removal remained the same. Forced to play with support cleanse bot like tempest or FB. They added condi to everything, like auto attack on weapon sets. They need to cut back on the condi application and it would not be that bad.Condi was fine in vanilla, plenty of cleanses to counter the condi application back then. Link to comment Share on other sites More sharing options...
Apolo.5942 Posted December 10, 2017 Author Share Posted December 10, 2017 @Lucifer.7289 said:It's just condition application has gotten out of control and self condi removal remained the same. Forced to play with support cleanse bot like tempest or FB. They added condi to everything, like auto attack on weapon sets. They need to cut back on the condi application and it would not be that bad.Condi was fine in vanilla, plenty of cleanses to counter the condi application back then.Back in vanilla, the only condition that stacked on intensity was bleed and it did much lower damage. Link to comment Share on other sites More sharing options...
Vieux P.1238 Posted December 10, 2017 Share Posted December 10, 2017 ALL AoE's damage should be divided at least by the number of players affected in it & not focus equally like a single target. That always been way to advantageous & is most of the time devastating. Link to comment Share on other sites More sharing options...
Negativity.5801 Posted December 10, 2017 Share Posted December 10, 2017 Complaining to arenanet about bad balance and the design of condis is like complaining to your drunk dad about his drinking problem. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted December 10, 2017 Share Posted December 10, 2017 @Apolo.5942 said:1- No more intensity stacking from a SINGLE source. 2- All conditions are duration stacking from a SINGLE source and intensity from MULTIPLE sources. 3- MULTIPLE players can add the same condition on the same target, but 1 stack each.4- Re balance condition application.5- Re balance condition duration.6- Re balance expected condition damage. Presto, you have a linear model for condition damage and application. Which incidentally is what they were always supposed to be.This would destroy conditions. A single condition build would now be useless, as it would never be able to keep more than a single stack of any damaging condition on you at a time. Link to comment Share on other sites More sharing options...
choovanski.5462 Posted December 10, 2017 Share Posted December 10, 2017 @Negativity.5801 said:Complaining to arenanet about bad balance and the design of condis is like complaining to your drunk dad about his drinking problem.thing is, I don't think the drunk dad would ignore you ;) Link to comment Share on other sites More sharing options...
Apolo.5942 Posted December 13, 2017 Author Share Posted December 13, 2017 @OriOri.8724 said:@Apolo.5942 said:1- No more intensity stacking from a SINGLE source. 2- All conditions are duration stacking from a SINGLE source and intensity from MULTIPLE sources. 3- MULTIPLE players can add the same condition on the same target, but 1 stack each.4- Re balance condition application.5- Re balance condition duration.6- Re balance expected condition damage. Presto, you have a linear model for condition damage and application. Which incidentally is what they were always supposed to be.This would destroy conditions. A single condition build would now be useless, as it would never be able to keep more than a single stack of any damaging condition on you at a time. How so? Bleed now does a flat 400 damage with X condi damage (just to say a number), sword warrior 1 applies 2 seconds bleed, or what ever is considered enough for there to be play and counter play.Single condition builds useless, then give more conditions? its not like that is the equivalent to sending a rocket to the moon. Link to comment Share on other sites More sharing options...
Apolo.5942 Posted December 13, 2017 Author Share Posted December 13, 2017 delete ddddddddddddddddddddd Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted December 13, 2017 Share Posted December 13, 2017 No, the way you fix condition damage (and balance in general) is to reduce the damage, keep short durations, and nerf or remove most access to cleanse and immunity. Link to comment Share on other sites More sharing options...
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