Jump to content
  • Sign Up

[Suggestion] Move DE, FR and SP servers to another tier and seperate them from mixed EU servers


Umut.5471

Recommended Posts

Hello,Those servers have an unfair population and time coverage advantage compared to mixed EU(PUG) servers.I mean French servers have a night time population from French canada, Spanish servers have a night time population from Latin America.They use this advantage too much that they destroy every PUG server they are matched with. They should have a different league and matched between themselves tohave a fair matchup.

Link to comment
Share on other sites

we germans never sleep, we dont need a night crew from another time zone.

jokes aside the only real advantage in EU the national servers got is their TS activity as all speak the same language, while on international ones there are alot of diffrent languages, tho most try to speak english its only 2nd/3rd language for most.

Link to comment
Share on other sites

@"Rumba.3174" said:Don't think thats the way to go.What should be done is increase the Won fights points or nerf the PPT aspect to make night capping less effective.For example BB just ppt and run away from every fight and place ac's everywhere.

fights are mostly during primetime and on weekend so baruch will probably still win with nightcapping or are you talking about like 250-500 points per kill? just check the amount of total kills during night skirmish and you would need to get to that 10k baruch points from ppt.

what could be done tho is give victory points still 1. 100% , 2. 80%, 3. 60% like it is now but not 5,4,3 instead the amount of total kills during the skirmish. this way it would kind of depend on activity how much the points gained matter.

Edit to clarify this a little example of current kodash, abaddon, jade matchup first 15 skirmish:the K/D:gqiCYHG.jpgthe victory points:ThQZbB8.jpgso with factoring in total kills(sum of deaths as kill sum will count some double from suicide bombers) this will result in:Skirmish 1. place 2. place 3. place1 4494 3595 26962 5056 4044 30333 2395 1916 14374 756 604 4535 312 249 1876 116 92 697 341 272 2048 1383 1106 8299 1632 1305 97610 2076 1660 124511 2212 1769 132712 2759 2207 165513 2913 2330 174714 4033 3226 241915 2876 2293 1720

this will result in following victory points after 15th skirmish : 32607 23838 23547instead of: 67 54 59this shows that the average experience in WvW for a Abaddon player was very close to average experience of a Jade player, while Kodash players were mostly feeling like they just roll over their opponents, might be cause it was recently open for a short time.

Link to comment
Share on other sites

Problem with K/D is that it depends largely on amount of players each side has. You can have 10 best players but if enemy has 50, you will die, and enemy gets the points. As a reward, it is even more useless compared to the PPT, since 10 good players can actually capture objectives with same rate as enemy blob of 50.

Link to comment
Share on other sites

@FogLeg.9354 said:Problem with K/D is that it depends largely on amount of players each side has. You can have 10 best players but if enemy has 50, you will die, and enemy gets the points. As a reward, it is even more useless compared to the PPT, since 10 good players can actually capture objectives with same rate as enemy blob of 50.

so 10 good players will feed kills? cause if they dont then they can avoid enemy getting points by what i said post above( edited it for clarification with an example).

Link to comment
Share on other sites

I am not sure if are arguing over same thing or not.

The reason why 5,4,3 victory points were added was because earlier many matches were won or lost by Saturday morning. The gap between first server and third server was already so big that people stopped caring about the match. The VPs are intentionally very close so server with crappy weekend can still crawl back during the week.

Link to comment
Share on other sites

@FogLeg.9354 said:I am not sure if are arguing over same thing or not.

The reason why 5,4,3 victory points were added was because earlier many matches were won or lost by Saturday morning. The gap between first server and third server was already so big that people stopped caring about the match. The VPs are intentionally very close so server with crappy weekend can still crawl back during the week.

with static victory points it is allways possible to crawl back after a bad weekend, even if its 50,40,30.factoring in the total amount of kills tho will give the general activity during that time a value, this way the time spent in wvw is closer to be at the same value for your server no matter when you play. and if by far most activity in wvw is on weekend because people mainly play then, their time should be valued same as the time of some night capper. but currently 1 weekdays night capper = 100 people on reset skirmish.

it probably would be better to use an example without a server that had recently a large shift im population to see my point better.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...