Now that the Wintersday update has gone live, along with its small balance update, we'd like to open up this thread to hear your constructive feedback. Once you've had a chance to play the changes in your preferred game modes, let us know what and why you liked a change, disliked a change, felt something went too far, or didn't go far enough within the scope of a smaller update. Be as constructively specific as possible. Thank you!
Keep in mind that the majority these changes are intended to move toward the listed foci from my earlier news post:
This small update has primary two foci:
Pushing damaging burst condition toward ramping, sustained damage. This should create more opportunities for counterplay, but also feel satisfying to keep conditions rolling once you’ve ramped them up.
- i.e. We’re tuning some skills that apply damaging conditions so that they apply less stacks up front, but last for longer. In total duration they’re almost the same before and after.
- e.g. Purging Flames: Burning has been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds.
Re-vamping several passive vulnerability traits to offer more distinct opportunities or create synergy with other traits (rather than being standalone). At small amounts vulnerability doesn’t feel good and adding more vulnerability to something that is capped on it has little value. These changes will offer chances to spike up vulnerability when it is ebbing or encourage new build styles.
- e.g. Mutilate Defenses: This trait has been reworked and renamed to "Expose Defenses". This trait now causes your first attack when entering combat to inflict 5 stacks of vulnerability for 5 seconds. This ability refreshes whenever you use an elite skill.
Wonderful Wintersday to you all,