witcher.3197 Posted December 12, 2017 Share Posted December 12, 2017 Looks like what was already strong got some buffs and what was weak/subpar got nerfed. Why? What's the point. Patch is just a wall of text about nothing. Link to comment Share on other sites More sharing options...
Morwath.9817 Posted December 12, 2017 Share Posted December 12, 2017 Quaggan likes this balance patch, as small steps are the best steps. Quaggan only doesn't understand Firebrand buff. Link to comment Share on other sites More sharing options...
Dragon.4560 Posted December 12, 2017 Share Posted December 12, 2017 Strong get stronger smh. I didn't read the scourge portion of it though. Link to comment Share on other sites More sharing options...
Levijeh.1467 Posted December 12, 2017 Share Posted December 12, 2017 Time to reroll Firebrand :+1: Link to comment Share on other sites More sharing options...
Loboling.5293 Posted December 12, 2017 Share Posted December 12, 2017 It's official, A-Net intends the final Revenant Legend to be the Firebrand. (Awaken in a character you don't recognize, with sudden and insurmountable powers) Link to comment Share on other sites More sharing options...
witcher.3197 Posted December 12, 2017 Author Share Posted December 12, 2017 @Morwath.9817 said:Quaggan likes this balance patch, as small steps are the best steps. Quaggan only doesn't understand Firebrand buff.What steps are you talking about, the OP Firebrand buff, ele nerf, or mesmer being untouched? :)Nothing was done to solve problems whatsoever. Link to comment Share on other sites More sharing options...
BeepBoopBop.5403 Posted December 12, 2017 Share Posted December 12, 2017 @Morwath.9817 said:Quaggan likes this balance patch, as small steps are the best steps. Quaggan only doesn't understand Firebrand buff.So the mirage buffs, ele nerfs, and revenant nerfs were alright for you Link to comment Share on other sites More sharing options...
Halikus.1406 Posted December 12, 2017 Share Posted December 12, 2017 @Levijeh.1467 said:Time to reroll Firebrand :+1: 5v5 of firebrandsHYPE =) Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted December 12, 2017 Share Posted December 12, 2017 My biggest complaint is that I still think they're missing the point on condi.Conditions were not designed to work like DoTs in Everquest - they were given short durations with armor penetration. The problem is not that they were ramping up too quickly, it's that they simply were doing too much damage. If ramp up is the metric Anet cares about, what's the point of them ignoring armor? These condi changes do nothing but reinforce the sort of broken gameplay we have now where armor means next to nothing and you're forced to run a bunch of anti condi in your kit. Everything would work way better if condi did lowish overall damage, but ramped up quickly with very limited target access to cleanse/immunity. They should have reduced the damage from condi and kept the same duration instead of increasing the duration and keeping the same damage. Makes no sense. Link to comment Share on other sites More sharing options...
Juidodin.5829 Posted December 12, 2017 Share Posted December 12, 2017 patch, as expected, useless. no changes at the condi burst dmg at all. so now they do only 40k but 50k instant dmg ? mesmer still uses 1 button instant kill macros, just met one and was down faster than a 1,5 sec cast https://wiki.guildwars2.com/wiki/Spiritual_Reprieve Link to comment Share on other sites More sharing options...
Pimsley.3681 Posted December 12, 2017 Share Posted December 12, 2017 The patch is more than nothing, it is bad.I’d rather settle for nothing. Link to comment Share on other sites More sharing options...
Flauvious.6195 Posted December 12, 2017 Share Posted December 12, 2017 @Morwath.9817 said:Quaggan likes this balance patch, as small steps are the best steps. Quaggan only doesn't understand Firebrand buff.Quaggan must be a mesmer/scourge main who doesn't reallyl care about anything else. They actually nerfed ele and rev. Not only did they not nerf the profession that is on the winning team in 90%+ of games, they actually nerfed ele and rev. Baffling. Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted December 12, 2017 Share Posted December 12, 2017 How long is it gonna take for people to realize ANet only balances for PvE?They literally do not give a damn about the PvP formats' balance at all. Link to comment Share on other sites More sharing options...
bluff.8962 Posted December 12, 2017 Share Posted December 12, 2017 shit patch Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted December 12, 2017 Share Posted December 12, 2017 Useless. The problems are inheret to the mechanics.Changing numbers around will do absolutely nothing at all whatsoever. People will switch to spamming in a different way, but spamming nonetheless, and spamming will keep working. Until changes are done so using defensive skills like stun breaks and condition removal does nothing in front of all the spam, nothing will change. People will just keep mindlessly spamming with no skill and get better results than they deserve. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted December 12, 2017 Share Posted December 12, 2017 ANET, currently all ranked are 5x scourges per team. This is not acceptable. You must do something about.Roger that.5x firebrand per team Link to comment Share on other sites More sharing options...
Rufo.3716 Posted December 12, 2017 Share Posted December 12, 2017 Thank you Anet for the Scourge buffs LOL. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted December 12, 2017 Share Posted December 12, 2017 I don't understand the negativity. Granted, I think they didn't go far enough, but these are some significant changes to the viability of condition damage.For example, doubling the duration but halving the stacks of condi reduces the chance that you will experiences the full affect of the condis before you can cleanse. This means that a burst of burning from a guardian or engineer won't be lethal in 3 seconds, but lethal in 6 instead. That's a game changer for condi in PvP, especially at higher levels of play.IE:Incendiary ammo did 6 stacks of burning for 3s each. (total)Now it does 3 stacks of burning for 6s each. (total)That means instead of having 3 seconds to remove that burning or face nasty damage, players now have 6 seconds before facing the same nasty damage. That's a massive deal towards reaching the ramp-up goal. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted December 12, 2017 Share Posted December 12, 2017 @Vagrant.7206 said:I don't understand the negativity. Granted, I think they didn't go far enough, but these are some significant changes to the viability of condition damage.For example, doubling the duration but halving the stacks of condi reduces the chance that you will experiences the full affect of the condis before you can cleanse. This means that a burst of burning from a guardian or engineer won't be lethal in 3 seconds, but lethal in 6 instead. That's a game changer for condi in PvP, especially at higher levels of play.I do agree with you and i think it has been a fair try...... the only problem is about the confusion skill ( and more than that, the motivation the devs gave about... which shows that they, imho, probably don't understand what does confusion means in SPvP and WvW ).Confusion apart, i do like the changes. Link to comment Share on other sites More sharing options...
lilypop.7819 Posted December 12, 2017 Share Posted December 12, 2017 @Einlanzer.1627 said:My biggest complaint is that I still think they're missing the point on condi.Conditions were not designed to work like DoTs in Everquest - they were given short durations with armor penetration. The problem is not that they were ramping up too quickly, it's that they simply were doing too much damage. If ramp up is the metric Anet cares about, what's the point of them ignoring armor? These condi changes do nothing but reinforce the sort of broken gameplay we have now where armor means next to nothing and you're forced to run a bunch of anti condi in your kit. Everything would work way better if condi did lowish overall damage, but ramped up quickly with very limited target access to cleanse/immunity. They should have reduced the damage from condi and kept the same duration instead of increasing the duration and keeping the same damage. Makes no sense.I think they still believe that there is fundamentally enough cleanse in the game to counteract condi spam. The change is really a token to give peeps more time to cleanse.Problem is that they taken no account of the bee-hive condi spamming that occurs in PvP that has come to negate everything else in the game in terms of tactics and that the UI doesn't support such lethal condition damage.Frankly it's one thing to be repeatedly slashed by a GS another to be pinned to the ground by ramping small numbers on very small red squares. Thing is the defence is passive with the onus on the receiver. This is why huge fast condi damage is so popular, the spammer doesn't have to think much about the opponent's actions - it's all very very marco friendly. Of course if instead of 'cleanse' you had a 'reflect' element - I have suggested a x% movement slow for every active condition on opponents - then the game would be a bit more interesting ...As is - at the lower end anyway - PvP is just Spamwars2 and very poor gameplay, a complete mess and I suspect very marco driven - the team with the most condi specs/marcos pretty much always wins. Obviously when you get very skilled at PvP, this may not be the case, but peeps aren't going to make it that far are they? Condi splatter is just turning the PvP gameplay into mush, maybe balanced mush, but mush none the less.Regards the UI, I would suggest a set of different coloured bubbles that grow in size as per damage inflicted per tick.Putting the onus on the receiver and camo-ing the application just isn't playing fair if the intent is to equalised dots and dd. Clearly there is no equality and the preference will be for condi splatter and marco driven gaming. Link to comment Share on other sites More sharing options...
otto.5684 Posted December 12, 2017 Share Posted December 12, 2017 @Vagrant.7206 said:I don't understand the negativity. Granted, I think they didn't go far enough, but these are some significant changes to the viability of condition damage.For example, doubling the duration but halving the stacks of condi reduces the chance that you will experiences the full affect of the condis before you can cleanse. This means that a burst of burning from a guardian or engineer won't be lethal in 3 seconds, but lethal in 6 instead. That's a game changer for condi in PvP, especially at higher levels of play.IE:Incendiary ammo did 6 stacks of burning for 3s each. (total)Now it does 3 stacks of burning for 6s each. (total)That means instead of having 3 seconds to remove that burning or face nasty damage, players now have 6 seconds before facing the same nasty damage. That's a massive deal towards reaching the ramp-up goal.Cuz the condition builds hit are none meta ones, of which most pre the patch were barely viable. Scourge is probably stronger due to improvements in barrier. Mirage got straight out buffed. FB buffed. The changes did not only fail to address out performing builds, but made them even stronger.The changes to condi application is controversial because it also impacts PvE. In all short encounters (like any open world PvE) most condi builds are noticeably worse off. Outside of guardian and mirage, It will be very disadvantageous to play condi builds. Not that open world is the standard of balance, but it is an important part of GW2.The only positive thing in the entire patch was Ranger GS buff and I do not even play Ranger. Link to comment Share on other sites More sharing options...
Genesis.5169 Posted December 12, 2017 Share Posted December 12, 2017 You guys forgot that necros got put into the ground.Conditions have across the board been weakened in end game PvE and PvP against anyone who's condi cleanse on there bar or is near a Tempest who sets the rune that allows for shouts to remove conditions, anyone who can constantly drop light fields. Link to comment Share on other sites More sharing options...
Hooglese.4860 Posted December 13, 2017 Share Posted December 13, 2017 @Morwath.9817 said:Quaggan likes this balance patch, as small steps are the best steps. Quaggan only doesn't understand Firebrand buff.Hooglese almost agrees. Hooglese doesn't understand why Scourge and Mirage weren't touched or why Elementalist and Revenant were. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted December 13, 2017 Share Posted December 13, 2017 @Genesis.5169 said:You guys forgot that necros got put into the ground.lolnoScourge is still 100% mandatory pick Link to comment Share on other sites More sharing options...
Swagg.9236 Posted December 13, 2017 Share Posted December 13, 2017 @witcher.3197 said:Patch is just a wall of text about nothing. Where do you think you are? Link to comment Share on other sites More sharing options...
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