The whole strategy, and why that grandmaster trait was effective was because of the endurance. 2 endurance for 1 stack of might is nothing. The buff to Reckless dodge doesn't counter this. Even 25 stacks of Might gives 1 measly dodge. Why not lower the healing to 100 per stack from 133 instead of instead of take away the most crucial part of this grandmaster trait?
I can understand lowering it to 3 or 4, but 2 makes the endurance gained negligible. Every balance update I cross my fingers that another pivotal feature the Warrior has won't get gutted and this is why.
Imagine there's no condi