Resistance feels useless — Guild Wars 2 Forums

Resistance feels useless

gmmg.9210gmmg.9210 Member ✭✭
edited December 15, 2017 in Professions

It does stall condi's but with the already long duration of condi's, and with resistance being shorter duration, it doesn't seem to counter that well.
Also resistance (the boon that counters condi's) can be stripped and turned into chill. Why?? This was meant as a counter and there's a counter to the counter.

So I suggest having stacks of resistance, of upward to 2 or 3 stacks, so that when one stack gets converted there's still one the player can rely on. This would be similar to how CC effects Stability stacks. That way resistance will feel like a solid negation with certain abilities when it is applied, and it would take more than just one strip for it not to be effective. Basically if a player goes all out on resistance it should negate condi pressure, and right now it simply doesn't do that.

Imagine there's no condi

Comments

  • Aetatis.5418Aetatis.5418 Member ✭✭✭

    Stacks don't matter in the current way in which boons are stripped and converted.
    The full stack is gone.
    Wouldn't help.

    That is the big issue with stability in wvw atm.
    With the amount of corrupt, stability is more a punishment than an actual protection against cc.
    Because a big stack of 21 stability is converted into 1sec of fear.

    In order to your desire for resistance to stack, we would need an overhaul on how boons and conditions convert respectively.

  • tartarus.1082tartarus.1082 Member ✭✭✭

    I personally think resistance procs should just get changed to cleanse. Especially if anet actually intends to shift to low intensity/stack with ramp up. Resistance is fine when condis are bursts and the boon can nullify the burst, but if the duration is longer than the boon you can't stop ramp-up like a heavy cleanse build can.

  • Ojimaru.8970Ojimaru.8970 Member ✭✭✭✭

    @gmmg.9210 said:
    It does stall condi's but with the already long duration of condi's, and with resistance being shorter duration, it doesn't seem to counter that well.
    Also resistance (the boon that counters condi's) can be stripped and turned into chill. Why?? This was meant as a counter and there's a counter to the counter.

    It's interesting to see this sentiment when it wasn't too long ago that Spellbreakers were nigh untouchable by conditions due to their Resistance spam. Resistance needs a counter because it negates the effect of ALL conditions. Without being to strip or convert it, condition damage would essentially become completely useless instead; which doesn't really help with balance either.

    "Thief? How rude! I'm a Procurement Specialist." -Glenn Gynnafante

  • Genesis.5169Genesis.5169 Member ✭✭✭
    edited December 15, 2017

    As a mirage resistance pretty much stops everything i was about to do and has done on the warrior. Pretty much if u use resistance kitten post shatter and axe 3, i gotta go and dance around why you indiscriminately try to kill me. It may not feel like its doing something but trust me to mesmer atleast is a giant kitten you to our main damaging condition since it has such a short duration.

    Get safe spaces out of spvp, demand real post game stats!
    Gw2 already the easiest MMO on the market if you believe content is too hard its time for some self reflection.
    Stop asking to nerf classes if you PvE exclusively it makes no sense.

  • OriOri.8724OriOri.8724 Member ✭✭✭✭

    @Yannir.4132 said:

    @Ojimaru.8970 said:

    @gmmg.9210 said:
    It does stall condi's but with the already long duration of condi's, and with resistance being shorter duration, it doesn't seem to counter that well.
    Also resistance (the boon that counters condi's) can be stripped and turned into chill. Why?? This was meant as a counter and there's a counter to the counter.

    It's interesting to see this sentiment when it wasn't too long ago that Spellbreakers were nigh untouchable by conditions due to their Resistance spam. Resistance needs a counter because it negates the effect of ALL conditions. Without being to strip or convert it, condition damage would essentially become completely useless instead; which doesn't really help with balance either.

    This just goes to show how bad of a boon Resistance actually is. It's an all-or-nothing kind of boon, and I don't think that's good gameplay at all. ANet has to be very careful where they put this Boon, as too much of it will destroy playstyles on the opposing end.

    Frankly I think Resistance should've been a condi variant of Protection from the get-go. Reducing condi damage by let's say 50%. Then there would be space for: A. Warriors getting Resistance on weapon skills, like Guardian has Protection on weapon skills. B. There would be space for an Aegis-like boon that blocks conditions but only once before being consumed.

    Hell, Resistance could honestly still be a 100% damage reduction and be almost balanced as long as it only negated condition damage, and no secondary effects from conditions.

    Eyyyy I unlocked signatures

  • Jinks.2057Jinks.2057 Member ✭✭✭✭

    @Genesis.5169 said:
    As a mirage resistance pretty much stops everything i was about to do and has done on the warrior. Pretty much if u use resistance kitten post shatter and axe 3, i gotta go and dance around why you indiscriminately try to kill me. It may not feel like its doing something but trust me to mesmer atleast is a giant kitten you to our main damaging condition since it has such a short duration.

    Mirage beats Spellbreaker

    You shouldn't have any issues fighting them at all. If you are then i suggest practicing 1v1's against them until you figure how you can beat them 90% of the time

  • Genesis.5169Genesis.5169 Member ✭✭✭

    I'm pretty sure your a bad spellbreaker.

    Get safe spaces out of spvp, demand real post game stats!
    Gw2 already the easiest MMO on the market if you believe content is too hard its time for some self reflection.
    Stop asking to nerf classes if you PvE exclusively it makes no sense.

  • It's extremely unfortunate that the way to hard-counter condition bursts is a boon and the two strongest condition bursters in competitive now are the two classes that have always excelled at boonhate.

  • Rezzet.3614Rezzet.3614 Member ✭✭✭
    edited December 20, 2017

    @GoZero.9708 said:
    It's extremely unfortunate that the way to hard-counter condition bursts is a boon and the two strongest condition bursters in competitive now are the two classes that have always excelled at boonhate.

    This here is why condition is broken , the professions that excel at condi , corrupt and strip boons and heals , and resistance wich is meant to be a defense against conditions is a corruptable boon wich is stupid design

  • Cynz.9437Cynz.9437 Member ✭✭✭✭

    Resistance was on first place just a bandaid fix for the actual problem: too much condi spam. Then condi spammers cried that condi doesn't stack so now we have even more boonhate. Now resistance is a joke vs classes that have strong condi builds and absolutely broken vs classes that don't have much condi but rely on them to stay alive (e.g. blinds). How to ruin class balance and powercreep everything 101.

    GW is P2Win. We are always lied to.

  • Ferus.3165Ferus.3165 Member ✭✭✭

    @OriOri.8724 said:

    @Yannir.4132 said:

    @Ojimaru.8970 said:

    @gmmg.9210 said:
    It does stall condi's but with the already long duration of condi's, and with resistance being shorter duration, it doesn't seem to counter that well.
    Also resistance (the boon that counters condi's) can be stripped and turned into chill. Why?? This was meant as a counter and there's a counter to the counter.

    It's interesting to see this sentiment when it wasn't too long ago that Spellbreakers were nigh untouchable by conditions due to their Resistance spam. Resistance needs a counter because it negates the effect of ALL conditions. Without being to strip or convert it, condition damage would essentially become completely useless instead; which doesn't really help with balance either.

    This just goes to show how bad of a boon Resistance actually is. It's an all-or-nothing kind of boon, and I don't think that's good gameplay at all. ANet has to be very careful where they put this Boon, as too much of it will destroy playstyles on the opposing end.

    Frankly I think Resistance should've been a condi variant of Protection from the get-go. Reducing condi damage by let's say 50%. Then there would be space for: A. Warriors getting Resistance on weapon skills, like Guardian has Protection on weapon skills. B. There would be space for an Aegis-like boon that blocks conditions but only once before being consumed.

    Hell, Resistance could honestly still be a 100% damage reduction and be almost balanced as long as it only negated condition damage, and no secondary effects from conditions.

    as long as secondary effects are not handed out like candy on halloween. those conditions have to be toned down. alot.

  • Razor.6392Razor.6392 Member ✭✭✭✭

    If I type "hahahaha" I'll just get infracted so I'll just say, well played OP. You actually got a laugh out of me.

    While we're at it, increase Endure Pain duration and make it block conditions as well!

    Never said I'm the best, but I believe I'm better than you.

  • Rezzet.3614Rezzet.3614 Member ✭✭✭

    Heck theres only two professions with access to resistance anyway, warrio an rev

  • @Rezzet.3614 said:
    Heck theres only two professions with access to resistance anyway, warrio an rev

    Engineer and Guardian can get it by converting chill using Elixir C and Contemplation of Purity respectively. In addition Engi has it in the Med Kit (which isn't saying much because no one runs current Mid Kit) and Guardian gets a bit from "Save Yourselves!". I also believe Mesmer has a trait that grants resistance upon using a Glamour skill.

  • DeadlySynz.3471DeadlySynz.3471 Member ✭✭✭✭

    It's meant to be countered, because the boon in itself is too strong and realistically should either be removed entirely or drastically reduced in uptime (or treated like aegis is).

    Too many times I've walked into WvW and went through an entire fight seeing "immune" "immune "immune" "immune" "immune". For a boon to completely block an entire damage with 100% uptime capability with ease, is a bit far fetched. We don't see 100% uptime on physical damage immunity so why do we see it with conditions? It only takes 2 to 3 revs to completely mitigate an entire damage type from an entire zerg for an entire fight.

    People talk as if resistance gets corrupted or stripped with ease but it's anything but. If it did, we wouldn't see "immune" during an entire fight more often than not. It doesn't need buffing, it either needs to be removed or a heavy handed nerf.

    People also need to tread very very lightly when it comes to talking about toning down conditions. We already saw what the previous "change" did, in extending the main condition culprit, Torment. You want conditions more bursty, you do not want the damage toned down while the tick time is extended. This is where both Torment and Confusion become beyond godlike. You don't want those conditions lingering on you for 20-30 seconds at a time while you run around and cast skills. You'd kiss yourself in less than 10s. The damage can't be toned down because it must be equal to physical damage over "x" period of time.

  • Resistance is meant to help deal with condition spikes, but it ends up invalidating so much more and because it's a boon, you can easily boost its duration.

    Resistance should be a unique effect that reduces damage taken from conditions, similar to auras. If its not a boon, it can't be stripped OR extended with boon duration and we can actually balance around it.

  • Rezzet.3614Rezzet.3614 Member ✭✭✭

    @Atmaweapon.7345 said:
    Resistance is meant to help deal with condition spikes, but it ends up invalidating so much more and because it's a boon, you can easily boost its duration.

    Resistance should be a unique effect that reduces damage taken from conditions, similar to auras. If its not a boon, it can't be stripped OR extended with boon duration and we can actually balance around it.

    I like this idea also grant other professions access to resistance, its stupid that some professions only get resistance by converting chill, double stupid because then it gets converted back into a condition

    And some dont even have access to resistance

  • Arlette.9684Arlette.9684 Member ✭✭✭✭

    Rework Resistance to work much like Protection and then raise the duration to protection level.

    Vae Victus!
    [Hcm] Promotraitor

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭
    edited December 25, 2017

    @Arlette.9684 said:
    Rework Resistance to work much like Protection and then raise the duration to protection level.

    This. I mean what is The point lets say in rune of durability, random resistance proc that last 1 second :D resistance Will be much better If it is 30-40% damage, duration or both reduction with longer boon uptime

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • Arlette.9684Arlette.9684 Member ✭✭✭✭

    @sokeenoppa.5384 said:

    @Arlette.9684 said:
    Rework Resistance to work much like Protection and then raise the duration to protection level.

    This. I mean what is The point lets say in rune of durability, random resistance proc that last 1 second :D resistance Will be much better If it is 30-40% damage, duration or both reduction with longer boon uptime

    Duration is irrelevant with re-application and cooldowns being as they are, damage will do.

    Vae Victus!
    [Hcm] Promotraitor

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭

    @Arlette.9684 said:

    @sokeenoppa.5384 said:

    @Arlette.9684 said:
    Rework Resistance to work much like Protection and then raise the duration to protection level.

    This. I mean what is The point lets say in rune of durability, random resistance proc that last 1 second :D resistance Will be much better If it is 30-40% damage, duration or both reduction with longer boon uptime

    Duration is irrelevant with re-application and cooldowns being as they are, damage will do.

    Duration helps again weakness, cripple, chill etc

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    Thread is odd ... I'm actually trying make a build that makes resistance absolutely broken on my Spellbreaker. I must be doing something wrong :)

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Arlette.9684Arlette.9684 Member ✭✭✭✭
    edited January 5, 2018

    @Obtena.7952 said:
    Thread is odd ... I'm actually trying make a build that makes resistance absolutely broken on my Spellbreaker. I must be doing something wrong :)

    That’s Gamebreaker itself, not resistance :wink:

    Vae Victus!
    [Hcm] Promotraitor

  • Rezzet.3614Rezzet.3614 Member ✭✭✭

    @Arlette.9684 said:

    @Obtena.7952 said:
    Thread is odd ... I'm actually trying make a build that makes resistance absolutely broken on my Spellbreaker. I must be doing something wrong :)

    That’s Gamebreaker itself, not resistance :wink:

    Even if he made a perma res build

    The fact remains that only 2 profressions have access to actual usable resistance uptime

    The the fact resistance is a regular boon so it can be removed or corrupted

    So even this guys perma resistance build would go to hell vs a corrupter or spellbreaker

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited January 5, 2018

    @Rezzet.3614 said:

    @Arlette.9684 said:

    @Obtena.7952 said:
    Thread is odd ... I'm actually trying make a build that makes resistance absolutely broken on my Spellbreaker. I must be doing something wrong :)

    That’s Gamebreaker itself, not resistance :wink:

    Even if he made a perma res build

    The fact remains that only 2 profressions have access to actual usable resistance uptime

    The the fact resistance is a regular boon so it can be removed or corrupted

    So even this guys perma resistance build would go to hell vs a corrupter or spellbreaker

    Good thing those aren't the only opponents being faced ay? The point here is that resistance is far from useless EVEN if there are some builds that have the ability to remove it. Just like anything else, if you want the most from it, you need to build around getting the most from it.

    Sitting around and claiming something has no value because it has a counter shows a strong lack of understanding of how PVP works in general, not just in GW2.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    Even HIT POINTS feel useless in this meta :(

    Necro. Never knowingly blasting combo fields since 2012.

  • Rezzet.3614Rezzet.3614 Member ✭✭✭
    edited January 6, 2018

    @Obtena.7952 said:

    @Rezzet.3614 said:

    @Arlette.9684 said:

    @Obtena.7952 said:
    Thread is odd ... I'm actually trying make a build that makes resistance absolutely broken on my Spellbreaker. I must be doing something wrong :)

    That’s Gamebreaker itself, not resistance :wink:

    Even if he made a perma res build

    The fact remains that only 2 profressions have access to actual usable resistance uptime

    The the fact resistance is a regular boon so it can be removed or corrupted

    So even this guys perma resistance build would go to hell vs a corrupter or spellbreaker

    Good thing those aren't the only opponents being faced ay? The point here is that resistance is far from useless EVEN if there are some builds that have the ability to remove it. Just like anything else, if you want the most from it, you need to build around getting the most from it.

    Sitting around and claiming something has no value because it has a counter shows a strong lack of understanding of how PVP works in general, not just in GW2.

    The boon effect itself is powerful

    Its useless because it is inaccesible by 80% of the professions or if they do have it they cant build for it as you say, engineer for example gets 2s resistance from med kit 5 on a 20s cd, med kit skills arent affected by alchemy so there is no way of getting extra resistance out of it asides from the 40% boon duration trait

    Also useless cuz of corruption and boonstrip

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited January 6, 2018

    Inaccessible to 80% of the professions doesn't make it useless and neither does boon stripping. That's like saying Might is useless ... because it can be stripped. :/ or Aegis is useless because my thief doesn't have access to it. Those things do not make Resistance useless. It's really dishonest to sit there and pretend Resistance is useless. A boon that makes you immune to conditions, in a condition heavy competitive environment will never be useless.

    @Svarty.8019 said:
    Even HIT POINTS feel useless in this meta :(

    Yes, my HP gets stripped all the time ... must be completely useless. ;)

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • @Cynz.9437 said:
    Resistance was on first place just a bandaid fix for the actual problem: too much condi spam. Then condi spammers cried that condi doesn't stack so now we have even more boonhate. Now resistance is a joke vs classes that have strong condi builds and absolutely broken vs classes that don't have much condi but rely on them to stay alive (e.g. blinds). How to ruin class balance and powercreep everything 101.

    Pretty much this happened when they overbuffed condis. They were like too much condis lets put in boon that negates all.

    Dhuumfire and terror was already too much but then came hot and pof and dmg creep.

  • ArmageddonAsh.6430ArmageddonAsh.6430 Member ✭✭✭✭

    @Rezzet.3614 said:
    The boon effect itself is powerful

    Its useless because it is inaccesible by 80% of the professions or if they do have it they cant build for it as you say, engineer for example gets 2s resistance from med kit 5 on a 20s cd, med kit skills arent affected by alchemy so there is no way of getting extra resistance out of it asides from the 40% boon duration trait

    Also useless cuz of corruption and boonstrip

    That doesn't mean its useless. It just means 80% of classes dont need it. Because most classes already have very good condition removal if built for it. The few that dont some have it and others don't Revenant and Engineer need it most in my opinion as they have pretty crappy condition counters/removals. Engineer i think could do with actually good access to it, Revenant has solid enough access again if they build for it with it coming from 2 different legends.

    Boonstrip and corruption this only counts for 2 classes really. Necro and Mesmer. Spellbreaker can boonstrip, but ive yet to see a condi spellbreaker so removing Resistance isnt too bad. Its against Mesmer and Necro that its an issue. Though i would still say its not useless because it can be removed/corrupted by a few classes. Now if every class could boonstrip or corrupt specifically Resistance, then i would agree. That however isnt the case.

    Once Mesmer get their over the top condition duration nerfed into the ground like it should have already been! then i think it will become more valuable. Though this is more aimed for a Revenant as they have DREADFUL condition removal. Unlike Warrior....

  • Crossaber.8934Crossaber.8934 Member ✭✭✭

    It is not useless, but corruption is too easy accessible for some certain classes which also happens they are so good at area conditions denial and a lot of barriers. It is a cotail full of cancerous components... if aoe condition, barrier and corruption are separated into 3 classes, i think there will be less of a complain.

    Cross

  • Orpheal.8263Orpheal.8263 Member ✭✭✭

    resistance woudl be best if removed completely out of the game and be redesigned into an Attribute as part of the overall change of the Attribute System gettign changed to Dual Effects...

    Then could be Resistance as Attribute one, which has as its two effects:

    1) Reduces Condition Damage
    2) Improves the Efficiency of your Break Bar, making you more resistant versus Hard CC Effects, thus making it harder to stun you or to launch you ect. pp

    So if you put much points into this Attribute, you would suffer then on alot lesser Condition Damage from enemies, which doesn't then anymore simply ignore all your defense, because Rsistance woudl be then your direct form of defense against Condition Damage, which doesn't get ignored like Toughness and the Defense Value of your Armor Set. Plus you would have some defense against Hard CCS, cause Resistance woudl drastically reduce the Durations on how long you can be Hard CCed and it woudl significatly decrease for your enemies their chances, that their Hard CCs instantly can affect you at all on the usage of the first CC Skill beign used against you, cause it wouldn't instantly make your Breakbar break - it woudl require then more constant CC beign used agaisnt you coordinatedly, to brign your breakbar to 0, before you can get stunned, plus the game having then finally also something like a Delay Time (the time the breakbar needs to refill), in which a stunned player would be in that time immune to follow up CC, so that you can't get freakign finayl anymore perma CC'ed to death... Rework then Stunbreak Skills just to refill up the Breakbar of a Character and everythign would be fine.

    This way would solve the new Resistance with its Dual Effect as Attribute several issues of the game at the same time.

    • Reduction of Effect Clutter, due to 1 total obsolete Boon lesser in the game
    • Easier to balance this way, as it becomes part of your Character Build directly and you have now to build your Character for it, if you want to profit from it, what will balance your build out in your DPS output (Give and Take) You can#t have then anymore super DPS, whlie being at the same time total immune to Condi all the time
    • We would finally have a direct counter against Condition Damage, without that Toughness needs to be used for that, because it works already for direct damage and would be too OP, if it would reduce both damage types at once together. resitance always felt from the moment of its introduction with Hot only like a cheap band aid fix to the root problem of this game, that is in real its desastrous Condition System that ANet just wanted to quick fix only with this OP boon !!

    Do that then with all other attributes as well and let them have all two effectas instead of one (helps also in reducing the total amount of Attributes) and the game woudl be alot more balanced again and would provide also finalyl better synergies for defensive attributes to make them more equal to the offensive ones.

    Merge Vitality with Healing Power for example.
    Merge Power with Expertise
    Merge Toughness with Concentration
    Merge Precision with Ferocity and remove therefore Fury from the Game
    Add Agility as a new Attribute to have one, which improves our Endurance Regeneration and Skill Reharge Times by a percentage/Initiative Regeneration and remove therefore Vigor Alacrity from the game

    Simple way to let this game get rid of 3 completely obsolete Boons that are Resistance, Vigor and Fury, which would be alot easier to balance, if their effects woudl get kind of integrated into the attribute System and by this woudl become more part of your direct Character Build , instead of being Buff Effects that clutter this games combat system only unneccessarely full.
    Same thign can be doen with Conditions. there are also some (at least 3) totally obsolete conditions, which could be instantly removed, and no one would really miss them if their effects get kind of merged with other Conditions or reworked into side effects of Traits or Class Skills directly to make this way the Classes more unique, instead of having too many classes have access too easily to too many Conditions... (Torment, Taunt and Bleeding are these 3)
    Torment should just get merged with Cripple.
    Taunt is obsolete and is nothign but just an opposite of Fear.. the game has already enough CC effects with Stun, Daze, Fear, Cripple, Chill, Knockdown, Launches and Pulls, Taunt isn't needed at all and simply too much. Those few skilsl n traits that cause Taunt, shoudl just get reworked to Fear or any of those other cc effects.
    Bleeding is just too boring..the game has already too much DoT conditions then are good for this game, currently 5 are at least 1 too much, and theoretically it are seven, because Necros can turn if traited Chill and Fear also into a DoT condition...
    Bleedign adds also nothign interesting to the game, its just only a middle powered thing practically between Torment and Burning and by design currently the most used DoT condition amogn them all, because its the most easiest one by design to give to any class very easily to skisl and traits, because simply everyone is able to make someone else somehow bleed if you attack them...
    But do we really need this as a condition, if it can work also just as a side effect of a skill??? I think it woudl be better, if Bleedign becomes just a side effect of specific skills, when you deal critical damage with them, that as result of the critical hits, your enemy bleeds for a few seconds, without the option to remove this instantly by a condi removal skill, making the fact, that you got criticall hit (wounded) also more MEANINGFUL AND IMPACTFUL for combat design, so that receiving critical hits doesn#t just mean onkly, that you get more damage, than usuage from an attack, but that the damage you receive, will ongo also for a few seconds later over time and coudl this way potentially lead to you defeat over a delayed time, if you don't react quickly to being critically wounded by your enemy.
    And this again woud reduce the effect flustercuck that is right niow GW2 for years in regard of condi and boon spam.


    Cassandra Lancaster - Achievement Hunter - 28,9k AP currently - Server: Drakkar Lake/EU - Mastery Rank of 254
    I'm the proud Origin of the Elite Specializations Concept (Sub Classes) through the last made CDI Project.


  • @DeadlySynz.3471 said:

    Too many times I've walked into WvW and went through an entire fight seeing "immune" "immune "immune" "immune" "immune". For a boon to completely block an entire damage with 100% uptime capability with ease, is a bit far fetched. We don't see 100% uptime on physical damage immunity so why do we see it with conditions? It only takes 2 to 3 revs to completely mitigate an entire damage type from an entire zerg for an entire fight.

    Forgive my ignorance but what do you mean by "immune"? My understanding of resistance was that it doesn't stop conditions being applied to you, but it stops their effects from acting on you until resistance wears off - after which they act on your character as normal. So where would the immunity come from?

  • Sandzibar.5134Sandzibar.5134 Member ✭✭✭

    @Ojimaru.8970 said:

    @gmmg.9210 said:
    It does stall condi's but with the already long duration of condi's, and with resistance being shorter duration, it doesn't seem to counter that well.
    Also resistance (the boon that counters condi's) can be stripped and turned into chill. Why?? This was meant as a counter and there's a counter to the counter.

    It's interesting to see this sentiment when it wasn't too long ago that Spellbreakers were nigh untouchable by conditions due to their Resistance spam. Resistance needs a counter because it negates the effect of ALL conditions. Without being to strip or convert it, condition damage would essentially become completely useless instead; which doesn't really help with balance either.

    Just like alacrity.. Resistance is a terrible boon idea which breaks the balance and causes more issues than it solves.

  • ArmageddonAsh.6430ArmageddonAsh.6430 Member ✭✭✭✭

    @Deifact.3095 said:

    @DeadlySynz.3471 said:

    Too many times I've walked into WvW and went through an entire fight seeing "immune" "immune "immune" "immune" "immune". For a boon to completely block an entire damage with 100% uptime capability with ease, is a bit far fetched. We don't see 100% uptime on physical damage immunity so why do we see it with conditions? It only takes 2 to 3 revs to completely mitigate an entire damage type from an entire zerg for an entire fight.

    Forgive my ignorance but what do you mean by "immune"? My understanding of resistance was that it doesn't stop conditions being applied to you, but it stops their effects from acting on you until resistance wears off - after which they act on your character as normal. So where would the immunity come from?

    Yep. I dont recall ever seeing "immune" when i have put conditions on someone with Resistance. In my opinion, on Revenant it should be changed to a different thing. Same effect but instead of it being a Boon. Its a buff. So it cant be removed, duration cant be increased and so that the duration can be more easily set via balancing and meaning it cant be removed or corrupted. This i think would give Revenant a BIG help as its one of the few ways they can deal with conditions as their dreadful removal is so spread over that you need like 4 legends and staff in order to be any "decent" and even then, its useless against Scourge and Mesmer as they can either remove or corurption boons, with Resistance being a BIG part of their anti conditions...

  • Poelala.2830Poelala.2830 Member ✭✭✭
    edited January 9, 2018

    @Rezzet.3614 said:
    Heck theres only two professions with access to resistance anyway, warrio an rev

    Soulbeast's Jarcanda merged f3 skill gives resistance. All classes can get resistance through certain runes, as well. I'm pretty sure firebrand has it too.

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