New playable races study - Choose your favorite — Guild Wars 2 Forums

New playable races study - Choose your favorite

Lonami.2987Lonami.2987 Member ✭✭✭
edited December 16, 2017 in Guild Wars 2 Discussion

One of the major features of many MMORPG expansions is the introduction of new playable races. It's a mostly cosmetic upgrade, without a heavy impact on gameplay, but still widely popular among many players, for it makes the whole game fresh once again, thanks to the new aesthetics, voices, and animations.

If Guild Wars 2 wants to be on the spotlight once again, we need a new playable race. If said new race comes with the same model and animation quality we've seen with mounts, success will be guaranteed.

There's a few good candidates already ingame, others that could work with a few modifications, and a lot of themes that haven't been covered yet and could be used to make brand new stuff. Tyria is a rich world, and we shouldn't have problems finding multiple options of where to go next.

Please, note that the development of a new playable race does not imply in any way that ArenaNet should: Adapt all existing armor skins, write a full new Personal Story with multiple options, create new capital cities and starting zones, and other assumptions generally made with new playable races. Ideally? Yes, but it's not strictly necessary, and new races shouldn't be dismissed because of this kind of assumptions.

Let's get with the analysis:


Very likely

These races are the most unique, cover themes not explored by any of the currently playable races, and have a lot of potential regarding unique customization. They fit the story well, and have their own large territories to call home. All of them have joined the Personal Story in on way or another, which would justify new characters of these races playing that storyline as well.

  • Tengu: Said to have been the 6th scrapped race from GW2, they have a large presence in the game, and their own large territory in the middle of the other playable races. They use the charr skeleton, which would make development and armor adaptation easier, though it's unlikely they would go back to adapt every armor skin. Lot of unique bird and Asian-themed customization.
  • Largos: Very easy to implement, since they would use the same skeleton as the humans, sylvari, and norn. Most of the armor skins would be very easy to adapt too. The wings could be a problem, but they've never been stated to be a biological part of them, and for all we know they could be special assassin backpacks. Lot of fish and underwater-themed customization. They would fill the classic spot of the dark elves, and bring a dark anti-hero race to the mix.
  • Stone Dwarf: A complicated yet strong candidate, with a strong history. We have contradictory reports on their situation in lore, specially their numbers. If made playable, they could come with a twist, and not be original dwarves, but some sort of construct used to replace their fallen members. Since they aren't fleshy anymore, they would have lot of geological-themed customization, like diamond beards, moss hair, and stuff like that. If sylvari are elves gone dryad, the stone dwarves would be dwarves gone earth elemental.

Likely

These races don't really fit the playable status right now, but they could with a few changes, both regarding the story and the racial features. They don't have any territories of their own that we know of, but they could join other races in their homelands if that's the case. If they are ever made playable, they will be very different from their current incarnation. Joining the original Personal Story seems unlikely for these races as well, due to distance.

  • Kodan: Too similar to the norn, charr, and tengu in themes and aesthetics. Would need new unique physical elements to stand out.
  • Naga: Unique enough to guarantee a new playable race spot, even if complicated from the technological viewpoint. The largos would already cover the underwater themes, so further distinction is needed there.
  • Hylek: Hylek are pretty unique, but their currently known tribes (Hylek, Itzel, Nuhoch) are not good playable race material. However, a new tribe could work well depending on their physique and their location. We know there's at least one tribe in Elona, the Heket, that we haven't met yet.

Unlikely

These races wouldn't fit the playable status without a complete redesign, which would pretty much invalidate the point of making them playable in the first place. However, new races could be made using them as inspiration.

  • Grawl / Ogre / Quaggan / Skritt / Harpy / Jotun / Troll: They are too primitive from a technological viewpoint, and they don't have a large established territory to call home. They have various biological limitations as well. Some of them are part of the racial sympathy chapter from the Personal Story, and their inclusion as playable would contradict their inclusion as foreign races we have to befriend.
  • Forgotten / Mursaat / Seer: Various ancient races, all deemed to be completely extinct with no survivors left.
  • Centaur: Their physique makes it hard to imagine them working correctly in multiple situations, specially doors and jumping puzzles, but that doesn't mean it would be impossible. Their running speed could feel wrong if balanced with the other races. Some combat animations, specially those involving movement, couldn't work very well with their four legs. The Tyrian tribes are either enemy factions or small tribes, so only an Elonian tribe (if any survived Joko) or a new tribe would work.
  • Dredge: Have many of the features required to be playable, but they're just too ugly, lack any customization potential whatsoever, and feel really weak and impaired outside their natural environment. A deep physical redesign could make them attractive enough to replace dwarves as the go-to underground race. A group of rebels or mercenaries would work lore-wise.
  • Krait: Too similar to naga and forgotten, could work if they go back to their GW1 theme of changing forms, but I don't think it's worth the effort when there's better options out there.
  • Margonite: Very popular, though unlikely from a lore viewpoint, considering they're demons, and there shouldn't be many of them left. Could work if we assume they are working for their own goals now, or if we reach a point where allying with them against a bigger threat is necessary. Lot of customization options, considering they would be floating glowing mummies of sorts, kinda like Djinn. Sort of a wasted opportunity not to have introduced them with Path of Fire and the jackals, though.

Don't forget that brand new races are a possibility as well, this is just an analysis on what we have so far. Advanced tonics could be a good solution for many of the above too. Subraces are another tonic possibility, applying deep variations over the already playable races, like for example, awakened, which would change some of the animations, and apply modifications to the voices.

Additionally, I do believe racial skills should be removed, and replaced by racial masteries everyone can use. Then each race would be able to interact with some objects and events in an unique exclusive way, only in the open world and during "just for fun" stuff. A closed door? The asura hack the terminal, the charr use explosives, and the norn smash it open. Alcohol? Every race gets drunk and have different hallucinations. A dark cave? Asura summon a lamp golem, humans pray to Dwayna for a radiant blessing, charr use a flare, sylvari glow, and norn are able to see in the darkness thanks to snow leopard. Stuff like that, just for fun, to make each race's gameplay unique, but only outside of combat.

Since people love polls in race threads, feel free to choose your favorite from a summary of the above options:

New playable races study - Choose your favorite 570 votes

Bird race - Tengu
41%
Red Haired Savage.5430videoboy.4162maddoctor.2738Kheldorn.5123Rid.2736Alphaheart.5087Aerinndis.2730Nikal.4921Poikjm.6520Murke.7193Rauderi.8706Schewe.1673Razor.9872Sublimatio.6981Ravij.9856Zephyria.6103starhunter.6015witcher.3197Bast Bow.2958runeblade.7514 238 votes
Humanoid race - Largos
15%
Fenom.9457Elric.4713Jahroots.6791Sephylon.4938Glider.5792Rinn.2375Arden.7480zealex.9410Asztarte.2957Musaroxy.2874Kapax.3801Zaraki.5784bearawr.9847Ginjow.3462Kreejaffa.3682Tsume.4762Hot Boy.7138Cyrin.1035Vayne.8563KTap.4381 86 votes
Elemental race - Stone Dwarf
8%
Shampanix.3928Vavume.8065Khailyn.6248cNd.1096Sirius Lemuria Draconis.7864Dragana.1497yoni.7015Destroyer.4013MachineManXX.9746Talindra.4958Demented Yak.6105Odokuro.5049MrMouser.6583Nogothanc.5014Aurelian Omenkind.2470MauChann.3081Liston.9708Sparwa.6830tippolit.3591Gemnaid.4219 51 votes
Mammal race - Kodan
5%
psizone.8437Matt H.6142Bidumm.5142Thorfinnr Sleggja.1209Ashantara.8731Joey.3928Hevoskuuri.3891Witch of Doom.5739Kiva.9012Arkantos.7460Eme.2018VaaCrow.3076Ryans.9571Mac.1576supa suop.8026xanfa.2584Ihrga.8325len.7809Beezlebub.1538Shocky.7356 33 votes
Reptilian race - Naga, Forgotten, Krait
3%
Edds.7681FOX.3582Coulter.2315PzTnT.7198Umadusa.5874Shard.4791Ayakaru.6583Adenin.5973snowstreaker.9281mortrialus.3062Lonewolf Kai.3682Dewsitine.3645wickedkae.4980qbalrog.8017sweetrules.8359Draconerus.9867Hashar.6082Tsighl.6437 18 votes
Amphibian race - Hylek, Itzel, Nuhoch, Heket
1%
Whitworth.7259Klipso.8653iamanalog.6417Synstematic.1230lockheedlight.5910WarpedBob.4157juhani.5361Abarram.9368 8 votes
Primitive race - Grawl, Ogre, Quaggan, Skritt, Harpy, Jotun, Troll
10%
Solori.6025Stand The Wall.6987hiccups.3790Devilman.1532Spurnshadow.3678Kako.1930Etienne.3049Ardid.7203Ivantreil.3092regilyor.3152Cronospere.8143Cragga the Eighty Third.6015Radiobiology.6185Erasculio.2914Fay.2735Jack O Lights.9312Toolbox.9375Majic.4801DarkReaver.8437bart.3687 59 votes
Advanced race - Centaur, Dredge
1%
Lancaeron.1524TheWolf.1602Paralux.6714Elmo Benchwarmer.3025Fluff.9372sheepcat.2809Discoteka.2758 7 votes
Magical race - Mursaat, Seer, Margonite
4%
Arzurag.7506BunjiKugashira.9754Cuddy.6247Torn Fierceslash.6375Fundor.2098Sylent.3165MadFable.1978MetalGirl.2370Xykris.6758DakotaCoty.5721FLEUR.7458Anna.7845KrivukasLT.3507Harper.4173Aurelius.6829EnchantixAqua.5327Moonlit.6421brenda.9723ErikTheTyrant.4527Wakthor Thorwak.2819 28 votes
Something else altogether
7%
Ariurotl.3718nottsgman.8206ReaverKane.7598shadowfanatik.5160Neural.1824IndigoSundown.5419Trevor Boyer.6524Silmariena.6205Kalendraf.9521Haleydawn.3764Ameepa.6793Fleebag.1384ShiningSquirrel.3751Westenev.5289Kylden Ar.3724killermanjaro.5670Goettel.4389Reverielle.3972sorudo.9054ananda.5946 42 votes
<134

Comments

  • Ameepa.6793Ameepa.6793 Member ✭✭✭
    Something else altogether

    Ooze or moose

  • Bird race - Tengu

    @Vavume.8065 said:
    Went with stone dwarf as there was no option for undead, which would be my favorite.

    I can't really see undead being an option, as it would be too hard to incorporate them into the lore as a playable race. My choice is definitely Tengu, which would be much easier to put in and you could even introduce Cantha along with it. If the next expansion focused around exploring Cantha and gave as Tengu as a playable race, I would be in heaven.

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭

    I would love skritt, grawl, or ogre.

    I would love dwarves, but that would only happen with an expansion focusing on them.

  • Kapax.3801Kapax.3801 Member ✭✭✭
    Humanoid race - Largos

    The Largos look like dark water elves ... what they wear on their faces seem to be masks to breathe underwater.
    I think they would be a very attractive breed.

  • Alga.6498Alga.6498 Member ✭✭✭✭
    edited December 16, 2017
    Bird race - Tengu

    I've always wanted Tengu to become playable as we know so little about them. Largos is also one of my favorites along with Tengu and likewise here, we know so little about them so it would be a wise call to make them playable for us players. And ANet can do so much with these two races!
    I agree with OP, adding a new playable race will give ANet a huge face-lift to the game.

    Tengu;
    As they were from Cantha but were banned from their homeland, they built their new home in Dominion of Winds and shutted out the whole Tyria for unknown reason, maybe they dont trust outlanders but now as they become playable, we get to know their story, what happened to Cantha and what they've been up to all this time inside their fortress.

    Largos;
    Unknown water-elves creatures who are cold assassins, working alone and lives underwater. This could be a great way to improve the underwater content, explore how Largos are living underwater, their capital city, introduce the Deep Sea Dragon, what Largos has been up to all this time and know their story. I know the Largos has clans/houses as they're loyal to, similar to the Kurzicks, or as Game of Thrones if you perfer that, :tongue:

    We can always hope we'll have a playable race someday.... :confused:
    I mean, it can't really be THAT hard to create a new race? Take a look on WoW for an example... what's the difference for GW2?

    | Separatist | Nightmare Court | Inquest | White Mantle | Sunspears | Loyalists | Ascalon | Kryta | Ebonhawke | Elona | Istan | Kourna | Vabbi | Cantha | Luxon | Kurzick | 71 characters | "Rally to me, Ascalonians!" "Keep Ascalon in your heart." "May the Gods protect you." "Be blessed by the Six."

  • Torolan.5816Torolan.5816 Member ✭✭✭

    I likey the idea to replace the racial elites and make them into masteries. You could call it Pact Commander to symbolize how the pact commander is such a true hero and ambassador of cooperation that he not only commands people but is so much one of them that he mastered some tricks of his soldiers when he fought alongside them. A Soldiers General so to say.

    Regarding new races, my heart belongs to the tengu but I also find playing a dredge or a krait interesting.

  • Elemental race - Stone Dwarf

    Stone dwarves was my vote with Tengu second choice. Both races have a long history of playing roles within the story lines and both have great expansion storyline potential that would justify their entry into the current storyline. Not sure how either are suited to be retrofitted into the existing personal story, but that goes for all of the possible new races, but I'm willing to suspend some disbelief if it gives us more choices.

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭
    Reptilian race - Naga, Forgotten, Krait

    I want the Naga simply because anet would be the first game with a proper implementation. But I've also accepted a game with platforming elements could never have a non-bipedal race like Naga or Centauri
    Otherwise the Tengu because they're already so well developed.
    But i disagree that the stone dwarves are a likely possibility. Armour is integrated in their stone bodies. And 99.9% is dead (based on the fact that Primordius is free) so there wouldn't be a good start point for the dwarves

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • Galaa.8475Galaa.8475 Member ✭✭✭
    Humanoid race - Largos

    perfer humaniod races, never got into any other type races after several tries.

  • Ivantreil.3092Ivantreil.3092 Member ✭✭✭
    edited December 16, 2017
    Primitive race - Grawl, Ogre, Quaggan, Skritt, Harpy, Jotun, Troll

    I have to disagree with your opinion about the Skritt, they should be in the likely spot, with some physical modifications for differentiate the males and females, they could work as a playable race, and they do have a stablished home, Skrittsburgh, remember? an expansion to make it their capital city and there you have it! (expanding it to the underground so it doesnt conflict with the current map design)

    Sure, some lore will be needed into explaining how they passed from primitve traditions to a more organized civilization, but the explanation it's compeltely possible, nowhere near off compared to the other primitve races.

    Skritt are potentially intelligent when they work together, and has been show that they can overwhelm Asuras that are caught off guard with their mind-sharing intelligence, they always curious toying around with Asura tech, trying to invent something from it, they know how to think, not to mention, that Asuras do field research to this race, because they feel them as a potential threat to their superior intelligence among all the races.

    An explanation is completely possible.

  • Torolan.5816Torolan.5816 Member ✭✭✭

    @Ayakaru.6583 said:
    I want the Naga simply because anet would be the first game with a proper implementation. But I've also accepted a game with platforming elements could never have a non-bipedal race like Naga or Centauri

    Couldn´t they just coil their lower half and "Jump" ?

  • Noa.7490Noa.7490 Member ✭✭✭
    edited December 17, 2017
    Primitive race - Grawl, Ogre, Quaggan, Skritt, Harpy, Jotun, Troll

    Skritt. Because their limitations (intelligence) would bring a nice change of pace and approach from a gameplay standpoint. And their intelligence, or lack thereof, is something that can creatively be used to create new challenges..

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭
    Reptilian race - Naga, Forgotten, Krait

    @Torolan.5816 said:

    @Ayakaru.6583 said:
    I want the Naga simply because anet would be the first game with a proper implementation. But I've also accepted a game with platforming elements could never have a non-bipedal race like Naga or Centauri

    Couldn´t they just coil their lower half and "Jump" ?

    Animations are but half the problems, sadly. Jumping needs to happen instantly when pressing the space bar. That's why it looks we get launched and pull up our knees instead of squatting and jumping. If you instantly jump as a snake without coiling it will look even worse.
    There's also the issue with armour. Where do the leg and boot armour go?
    You can design plating for the back of the lower body, but the boots?

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • Primitive race - Grawl, Ogre, Quaggan, Skritt, Harpy, Jotun, Troll

    Skritt for life!!! I would love to create my own Lemmiwinks the gebril king.

    “I believe in everything until it's disproved. So I believe in fairies, the myths, dragons. It all exists, even if it's in your mind. Who's to say that dreams and nightmares aren't as real as the here and now? Reality leaves a lot to the imagination.” ~ John Lennon.

  • @Lonami.2987 said:

    Very likely
    * Tengu: Said to have been the 6th scrapped race from GW2, they have a large presence in the game, and their own large territory in the middle of the other playable races. They use the charr skeleton, which would make development and armor adaptation easier, though it's unlikely they would go back to adapt every armor skin. Lot of unique bird and Asian-themed customization.
    * Largos: Very easy to implement, since they would use the same skeleton as the humans, sylvari, and norn. Most of the armor skins would be very easy to adapt too. The wings could be a problem, but they've never been stated to be a biological part of them, and for all we know they could be special assassin backpacks. Lot of fish and underwater-themed customization. They would fill the classic spot of the dark elves, and bring a dark anti-hero race to the mix.

    Nothing in the game has a skeleton. It is not how game modeling works. It has a form and in that form there is nothing. You do see some skeletons in game production, used to design motion but it is not needed in the actual game. It is the outside of the body what matters. That means Tengu can't be based on the Charr model and Largos not on the Humanoid model. They would still require a redesign of all armor in the game.

  • Fenom.9457Fenom.9457 Member ✭✭✭✭
    Humanoid race - Largos

    They look a lot like ice elves which is something I really like and would love (largos). Tengu are a close second but since everyone loves them already we don't need to campaign so hard

    HARRY! DIDYA PUT YER NAME IN DA GOBLET OF FIYAH?!

  • Torolan.5816Torolan.5816 Member ✭✭✭

    @Ayakaru.6583 said:

    @Torolan.5816 said:

    @Ayakaru.6583 said:
    I want the Naga simply because anet would be the first game with a proper implementation. But I've also accepted a game with platforming elements could never have a non-bipedal race like Naga or Centauri

    Couldn´t they just coil their lower half and "Jump" ?

    Animations are but half the problems, sadly. Jumping needs to happen instantly when pressing the space bar. That's why it looks we get launched and pull up our knees instead of squatting and jumping. If you instantly jump as a snake without coiling it will look even worse.
    There's also the issue with armour. Where do the leg and boot armour go?
    You can design plating for the back of the lower body, but the boots?

    I am right now basically taking ideas out of thin air, but isn´t it possible to give boots the same treatments as helmets and simply not show them? It would have to be mandatory and predetermined for naga of course.
    I am pretty sure that it is a very demanding thing to make a set of armor in general, but isn´t that what Anet pays designers and programmers for? I am pretty astounded how the argument that it takes too much time to make for too less gain is used so often. Maybe because of my work in the government I am even more astounded by this argument, anybody who knows governmental bodies or works with public statistics knows how futile they are and still how painfully exact such statistics are made. Still they are made.
    What i also don´t understand is how Mythic could design a new races for each realm at once and Anet is unable to do so a decade after Mythic did the undoable. What has changed?

  • I don't want a new playable race. I'm happy with Asura and Humans. ᕕ( ᐛ )ᕗ

    Asura fanatic.
    World's largest Zojja fan.
    Illconceived Was Na fanboy.

  • Bird race - Tengu

    I have been wanting to play Tengu since I first saw them in GW1.

  • Bird race - Tengu

    @Alga.6498 said:
    I've always wanted Tengu to become playable as we know so little about them. Largos is also one of my favorites along with Tengu and likewise here, we know so little about them so it would be a wise call to make them playable for us players. And ANet can do so much with these two races!
    I agree with OP, adding a new playable race will give ANet a huge face-lift to the game.

    Tengu;
    As they were from Cantha but were banned from their homeland, they built their new home in Dominion of Winds and shutted out the whole Tyria for unknown reason, maybe they dont trust outlanders but now as they become playable, we get to know their story, what happened to Cantha and what they've been up to all this time inside their fortress.

    We know a little more than that. Before the events of gw1 the Tengu originally lived on Shing Jea island in Cantha. When humans started settling on the island too, one of the major Tengu tribes, the Sensali, slaughtered an entire human villiage. At the same time, hatchlings of another major tribe, the Angchu, contracted unfamiliar diseases from the humans, forcing them to kill lots of their own hatchlings. These events caused a 3-war between the Angchu, Sensali and Humans, which lasted nearly 2 centuries. Finally the 3 sides organised a peace summit which Master Togo attended, however the meeting was a trap intended to kill Togo and pin the blame on the Tengu. Togo survived the attack and the Tengu tribes united, forever hating Humans for their betrayal.

    The Tengu only travelled to Tyria to confront Zaitan, and then made a new home in the Dominion of Winds. They didn't want a repeat of what happened in Cantha so built a wall to keep out any outsiders.

  • Elemental race - Stone Dwarf

    I missclicked on dwarves, but actually i vote for Skritt

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭
    edited December 17, 2017
    Bird race - Tengu

    I voted for Tengu because they are a huge part of the game that was never followed up on but should have been. If it was supposed to be a playable race but canceled I imagine there is lot of back end resources in their archives on it.

    I would like to see skritt added as a playable race but have them with a limited wardrobe of armor because they don't display a lot of variety on their clothing. I'd rather it be focused on a unique style of game play that make the skritt fun and interesting.

    I've always thought their chasing of shiny stuff is related to their own form of magic. The more shiny something is the more likely it has positive magic potential to them or the ability to reflect and focus magic.

    They could also give them attributes other playable races don't have like the ability to go in smaller spaces, climb and control skritt tunnels. They could be dominate healers in the game with the ability and have skritt unique professions like lobber, burglar, forager, etc.

    I can't see the skritt comfortable with using mounts so I'd rather see them focused on ground and underground based.

  • Leo G.4501Leo G.4501 Member ✭✭✭✭

    @Erasculio.2914 said:
    In many ways, ArenaNet feels like half a developer making half a game. It's fun to speculate and discuss things like this topic, but in reality Guild Wars 2 is not going to have things like this; they can't afford it. ArenaNet needs goodwill of their players, low expectations and people willing to accept subpar support for everything other than the newest release because, well, that's the best they can do.

    The last thing I'm sure Anet wants from anyone is pity.

  • juhani.5361juhani.5361 Member ✭✭✭
    Amphibian race - Hylek, Itzel, Nuhoch, Heket

    I dig the sort of Mayan/Aztec vibe of the Hylek. Guess I'm the only one :3

  • @Erasculio.2914 said:

    @Alga.6498 said:
    I mean, it can't really be THAT hard to create a new race? Take a look on WoW for an example... what's the difference for GW2?

    Money.

    WoW was a massive success for Blizzard, which was already a juggernaut in the gaming industry. They became so successful that they could afford to do a lot of things in their game.

    Meanwhile, ArenaNet is a small (if not in number of employees, in the amount of resources they have) studio surviving on a single, niche game that is five years old.

    Which means, ArenaNet is not going to do a lot of things they could do (nor, IMO, a lot of things they should do). Apparently their revenue is now based on focusing on new content (living world releases and expansions) and on monetizing things on the Gem Store. Which means:

    • ArenaNet will not go back to the core game and rework content that is outdated/aged poorly/was poorly implemented in the first place. WoW reworked their core game in one of their expansion, but this is way out of reach for ArenaNet.
    • ArenaNet will not fix dungeons; and by "fix" I don't mean reworking old mechanics, I mean fixing years-old game breaking bugs. They cannot afford it.
    • The Gem Store will always have more weapon skins than the real game. ArenaNet will never invest so much on rewards available in-game as they do on things displayed in the Gem Store. ArenaNet has to do this to survive.
    • Likewise, don't expect things like glider skins, outfits and mount skins to be made available in-game for the majority of players. I'm sure ArenaNet would love to, but they can't afford to not monetize those things.
    • ArenaNet will not add a new race, because this requires redoing a lot of the old content that they are not going to address again. Voice acting for the old content by itself would severely push their limited resources.
    • ArenaNet will not do big changes to core game mechanics (like removing stats from items and turning them into attribute points for players to assign). They can't afford big changes like this when they have to dedicate everything to new content and to the Gem Store.

    In many ways, ArenaNet feels like half a developer making half a game. It's fun to speculate and discuss things like this topic, but in reality Guild Wars 2 is not going to have things like this; they can't afford it. ArenaNet needs goodwill of their players, low expectations and people willing to accept subpar support for everything other than the newest release because, well, that's the best they can do.

    the real truth be told it is more like this half a quarter developer making half quarter a game. the game could be so much more but. we both know that will never ever happen in this case. no matter how they want to put it . :# :#

  • many many times anet has come out on reddit and said this will never ever happen . but yet as well as some other things i noticed as of late. for what ever reason it be they never ever get the message .or they do not want to hear it and hope if they keep it up anet will cave in one day maybe. :# :# so far for both sides that has not worked out well at all. :# :#

  • Something else altogether

    None of the above. I’m not sure why people are clamouring to play tengu. They’re just a bird variation on the charr model. Most clothes and all that will look just as bad on tengu as they do on charr. And, isn’t charr the least played race?

    Now, choya on the other hand... Bring on The Pale Cactus.

  • Arzurag.7506Arzurag.7506 Member ✭✭✭
    Magical race - Mursaat, Seer, Margonite

    In the next game, GW3, I wanna play as mursaat.
    I always wanted to be that tall.^^

    "I´m not big on sermons nor words, Broken bones teach better lessons and speak for themselves."

  • Bird race - Tengu

    Quaggan voted Tengu, but Quaggan really wants Quaggan to be the next player race. Quaggan will rule all of Tyria!

  • Genesis.5169Genesis.5169 Member ✭✭✭
    Humanoid race - Largos

    L A R G O S
    A
    R
    G
    O
    S

    Every other answer is an incorrect answer.

    Get safe spaces out of spvp, demand real post game stats!
    Gw2 already the easiest MMO on the market if you believe content is too hard its time for some self reflection.
    Stop asking to nerf classes if you PvE exclusively it makes no sense.

  • Halan.8951Halan.8951 Member ✭✭✭
    edited December 19, 2017
    Primitive race - Grawl, Ogre, Quaggan, Skritt, Harpy, Jotun, Troll

    ..........

  • Cuddy.6247Cuddy.6247 Member ✭✭✭
    Magical race - Mursaat, Seer, Margonite

    Mursaat, for sure. I don't actually expect it. In fact I'm 100% positive we'll never see it. I just don't really care anymore. I've been with this game for 3 years and content seems to move forward at such a glacial pace that I've all but preserved my care for "lore" or "accuracy." Or I'd settle for some gizmos that changed how characters moved for a floaty human. Or, and this is what I'd prefer the most, more endless tonics usable in combat.

  • Torolan.5816Torolan.5816 Member ✭✭✭

    @Gabbynot.2654 said:
    many many times anet has come out on reddit and said this will never ever happen . but yet as well as some other things i noticed as of late. for what ever reason it be they never ever get the message .or they do not want to hear it and hope if they keep it up anet will cave in one day maybe. :# :# so far for both sides that has not worked out well at all. :# :#

    All good and true, but you maybe remember how Anet stood to gliding in core tyria, raids, housing, mounts in Tyria and a whole multitude of other things deemed too high of a price for not enough of a gain.
    I for example think that housing is a complete waste of time, still that does not make me cry fool when someone has a liking for it and pushes for it to be implemented. Still I am only human and lobbied hard against the implementation of raids, so I understand where you are coming from. :)

  • Cyrin.1035Cyrin.1035 Member ✭✭✭
    Humanoid race - Largos

    LARGOS all the way. I only play Human characters, but I'd love to be a Largos.

  • Torolan.5816Torolan.5816 Member ✭✭✭

    @mbhalo.1547 said:
    There will never be a new race in GW2, yet these threads are popping up each week.

    @Lonami.2987 said:
    If Guild Wars 2 wants to be on the spotlight once again, we need a new playable race.

    Thats quite a stretch.

    If i wanted a crossbreed between a flying penguin and a guinea pig as in the trailers of SW8 I could and would ask for that. :)

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited December 17, 2017
    Bird race - Tengu

    Dwarves don't fit as a playable race because they are immortal and don't produce offspring. This means the players will be playing 250+ year old characters, it's not appropriate from a lore standpoint to do such a thing. Plus it makes no sense for them to join the Orders or in become "commanders" or members of Dragon's Watch. Plus, the dwarves have different bodies that Asura which means armors will have to be redesigned for them which is a massive undertaking. The dwarves also do not have a capital city.

    Largos can use humanoid armors, Tengu can use Charr armors, it has been "proven" that they use the same skeleton as Charr. This means these two races have the least difficulty in adapting existing armors. The Largos wings will need to be explained somehow. They also have a capital city, which means they can have their own personal story. Kodan can use Norn armors but I don't think they are unique enough to get a playable race spotlight.

    The lesser races will never become playable because they are called in the lore "lesser races" for a reason. They also don't wear armor and have their own skeletons, this means Hylek, Grawl, Ogres, Quaggan and Skritt are out. The only lesser race that wears armor and could potentially work as a playable race are Ogres.

    The rest of the Races you mentioned have a mix of issues similar to the above. Unique skeletons, not wearing armor, not enough customization, no central city hub so they are unlikely to be made playable.

    From all the above, the most likely race to ever become playable is Tengu because it's the only race that has little to no issues, all the others have one or multiple problems. Largos also fill all the criteria, with the exception of their wings.

  • sorudo.9054sorudo.9054 Member ✭✭✭✭
    Something else altogether

    i don't want stone dwarfs, i wand actual flesh and bone dwarfs not relative to deldrimore dwarfs.

    but as a new race, i want a more alien kind of race (i use the protoss for concept art but only to get my point across)
    http://vignette2.wikia.nocookie.net/starcraft/images/a/a6/Protoss_SC2_Cncpt1.jpg/revision/latest?cb=20100807122907
    https://img00.deviantart.net/3826/i/2006/026/c/4/second_part_of_protoss_anatomy_by_highdarktemplar.jpg
    https://s16.postimg.org/5gfwscjpx/ideas.jpg

    their story is that they existed on this planed far earlier then when the 5 gods arrived, after a long battle against unnatural foes they decided to go underground.
    anyone who they could save were stored in underground hibernation capsules to sleep until their time was right, some stayed behind to protect but were forgotten in time. (the only ones who knows about them are the exalted)
    after the dragons awaken their capsules begun to wake them up and they have bin making their home underground for many decades, marveling in their tech and highly advanced knowledge.
    they know nothing of the upper world, no one has dared to get out there and explore the world.
    until now......

  • Odokuro.5049Odokuro.5049 Member ✭✭✭
    Elemental race - Stone Dwarf

    I have wanted to play as a Dwarf since Guild Wars 1, I feel like they weren't added as a playable race, since a lot of people would have said, "WoW much?", but honestly if they made Dwarf a playable race, I would main Dwarf and be the Dwarven King.

    The Self-Appointed Pervy Sage of Dragonbrand.

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭
    Bird race - Tengu

    @maddoctor.2738 said:
    Dwarves don't fit as a playable race because they are immortal and don't produce offspring. This means the players will be playing 250+ year old characters, it's not appropriate from a lore standpoint to do such a thing. Plus it makes no sense for them to join the Orders or in become "commanders" or members of Dragon's Watch. Plus, the dwarves have different bodies that Asura which means armors will have to be redesigned for them which is a massive undertaking. The dwarves also do not have a capital city.

    Largos can use humanoid armors, Tengu can use Charr armors, it has been "proven" that they use the same skeleton as Charr. This means these two races have the least difficulty in adapting existing armors. The Largos wings will need to be explained somehow. They also have a capital city, which means they can have their own personal story. Kodan can use Norn armors but I don't think they are unique enough to get a playable race spotlight.

    The lesser races will never become playable because they are called in the lore "lesser races" for a reason. They also don't wear armor and have their own skeletons, this means Hylek, Grawl, Ogres, Quaggan and Skritt are out. The only lesser race that wears armor and could potentially work as a playable race are Ogres.

    The rest of the Races you mentioned have a mix of issues similar to the above. Unique skeletons, not wearing armor, not enough customization, no central city hub so they are unlikely to be made playable.

    From all the above, the most likely race to ever become playable is Tengu because it's the only race that has little to no issues, all the others have one or multiple problems. Largos also fill all the criteria, with the exception of their wings.

    I know this will never happen but if they ever were to revamp Guild Wars 1 and 2 into a single game engine it would be interesting to play a character in GW1 era that becomes immortal then pick up playing it in GW2 era. I'd love to see GW3 to be something that pulls GW1, GW2 and post GW2 era into one environment.

  • Bird race - Tengu

    It was a hard choice for me because I honestly want both the Tengu and Largos! I'll be buying character slots for both when and if they come out.

  • Bird race - Tengu

    @ananda.5946 said:
    None of the above. I’m not sure why people are clamouring to play tengu. They’re just a bird variation on the charr model. Most clothes and all that will look just as bad on tengu as they do on charr. And, isn’t charr the least played race?

    Now, choya on the other hand... Bring on The Pale Cactus.

    You make a very valid point but there's a very valid resolution to that problem as well:

    • Give players a little more freedom in character creation for the Tengu: interesting feather color combos and patterns.
    • A more lenient character height slider.
    • Also spend time with armor models instead of just throwing a sheet with a armored texture over them. Give their cultural armor a Native Indian style or something really interesting.

    The biggest issue with charrs is how insanely big they are, how very bland and dull their eyes are, how terrible their armor models look on them and how unenthusiastic their story is. B O R I N G !!!!!!!

  • Margonite.

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