Aaand, Tengu are winning the "new race poll" again.
The answer is clear. Gimme burbs.
And of course, edgelord drow(n) butterflies are second. Because a secretive race of murderous athathins and loners is totally appropriate to be working with the Pact, Dragon's Watch, or anyone good, right? May as well add Flame Legion, Nightmare Court, and Bandits as character options, too.
Many alts! Handle it!
"A condescending answer might as well not be an answer at all."
-Eloc Freidon.5692
@ananda.5946 said:
None of the above. I’m not sure why people are clamouring to play tengu. They’re just a bird variation on the charr model. Most clothes and all that will look just as bad on tengu as they do on charr. And, isn’t charr the least played race?
Now, choya on the other hand... Bring on The Pale Cactus.
Well for me personally I love the Tengu culture and those of us who played gw1 factions have a lot of fond memories of the Tengu henchman.
Largos don't bring absolutely nothing new. They are pale humans with a backpack you already can buy. Please stop making them into viable alternatives for a new race.
Kodan are boring. Mix them with Norn and make something good for both races.
Unpopular opinion: I don't want a new playable race. Charr and Asura are plagued with clipping issues, fix those before you add a new race with a weird body and messed up armor. Also, I would stick with Sylvari anyway.
@Ardid.7203 said:
Largos don't bring absolutely nothing new. They are pale humans with a backpack you already can buy. Please stop making them into viable alternatives for a new race.
Kodan are boring. Mix them with Norn and make something good for both races.
Aren't Kodan closely related to the Norn but culturally choose to stay in bear form?
Something I began reflecting on in the face of the posts saying we'll never get new races; I think I'd have been fine with only the current races if Dragon's Watch had some of those races as members. But instead we have repeats of races with stereotypical tropes for their race.
Not that I dislike Rytlock, but he could have just remained a strong mentor that occasionally pops in (I feel Caith has the right idea!). Get rid of Kas or Jory then put in a Kodan or Largos or Skritt in there so I could get a more intimate connection to those races.
Of course, this might make some players more eager to play those races.
@Leo G.4501 said:
Something I began reflecting on in the face of the posts saying we'll never get new races; I think I'd have been fine with only the current races if Dragon's Watch had some of those races as members. But instead we have repeats of races with stereotypical tropes for their race.
Not that I dislike Rytlock, but he could have just remained a strong mentor that occasionally pops in (I feel Caith has the right idea!). Get rid of Kas or Jory then put in a Kodan or Largos or Skritt in there so I could get a more intimate connection to those races.
Of course, this might make some players more eager to play those races.
Rytlock has some issues. :P He should be back at the Citadel doing his job, not bumming around with a not-Charr (or gladium, because let's be honest, we don't have a warband anymore) and more not-Charr. Canach is our obligatory-Sylvari now, so Caithe can just go bury herself. We need a new Norn, ours is broken.
And then we can add a Skritt, or for more foreshadowing, a Tengu. Something to push the narrative that the other races of Tyria are coming to join against these huge threats.
Many alts! Handle it!
"A condescending answer might as well not be an answer at all."
-Eloc Freidon.5692
I honestly see no need for adding races. There's plenty of variety as it is. I wouldn't mind more options for the appearances of existing races, but that's it.
@Biff.5312 said:
I honestly see no need for adding races. There's plenty of variety as it is. I wouldn't mind more options for the appearances of existing races, but that's it.
I wonder if there's a way to use Outfit technology to make races "playable". Sure, it'd suck not to have the breadth of options a real character would have, some outfits do outright replace legs and heads, making it possible to have racial skins. I'd say go the same route as the Kodan tonic, but it's not the same, since you can't mount and the animations are kinda missing.
But a heavy/medium/light armor version outfit for a desired race might be a partial answer to these requests.
Many alts! Handle it!
"A condescending answer might as well not be an answer at all."
-Eloc Freidon.5692
I will always vote for Tengu when the option arises, but I have to admit I'd be interested in seeing Kodan, Naga, Skritt, or Centaurs as well. Maybe Krait too.
@Ayakaru.6583 said:
I want the Naga simply because anet would be the first game with a proper implementation. But I've also accepted a game with platforming elements could never have a non-bipedal race like Naga or Centauri
Otherwise the Tengu because they're already so well developed.
But i disagree that the stone dwarves are a likely possibility. Armour is integrated in their stone bodies. And 99.9% is dead (based on the fact that Primordius is free) so there wouldn't be a good start point for the dwarves
Yeah, personally, I've always wanted to see a game with properly designed bird, snake, and insect races.
I don't think GW2 will be that game, but hey, dreaming about it does no harm.
@juhani.5361 said:
I dig the sort of Mayan/Aztec vibe of the Hylek. Guess I'm the only one
I think they could be really cool, but sadly, there's cooler options out there .
@mbhalo.1547 said:
There will never be a new race in GW2, yet these threads are popping up each week.
@Lonami.2987 said:
If Guild Wars 2 wants to be on the spotlight once again, we need a new playable race.
Thats quite a stretch.
What are you going to do to sell the next expansion then? PoF had a lot of problems already, because it added nothing new for new players. HoT didn't have that problem because the revenant was there for new players to experience, so it was worth buying even if you were new and couldn't visit Heart of Maguuma until later on. PoF could have fixed this by adding a dolyak mount to core Tyria, but they didn't, which was a mistake.
Expansions need things for new players too, and a new playable race helps a lot with that. It also allows ArenaNet to design a new player experience, with the same quality from the expansions, because right now, the core game feels really old and clunky, and drives new players away. A new race, plus a new starting zone, could really help grow the game's population.
And no, player housing alone won't matter for new players, because other MMOs are years light from what we could achieve, and it doesn't even interest new players that much, with the whole market of sandboxes around.
@maddoctor.2738 said:
Dwarves don't fit as a playable race because they are immortal and don't produce offspring. This means the players will be playing 250+ year old characters, it's not appropriate from a lore standpoint to do such a thing. Plus it makes no sense for them to join the Orders or in become "commanders" or members of Dragon's Watch. Plus, the dwarves have different bodies that Asura which means armors will have to be redesigned for them which is a massive undertaking. The dwarves also do not have a capital city.
A possible solution for that is to make a new race. Some sort of construct race, built by the dwarves to "resurrect" when they die. Since they can't have children anymore, they just build new bodies, and when they die, they take their souls and put them back into the new bodies, or just repair their old ones, so they can keep on fighting. Of course, there's some disadvantages, and they could lose part of their memories or their personality in the process. Pretty much a reincarnation.
This would allow more customization as well, using different types of rocks, various minerals, moss, and other "earth elemental" features, that wouldn't be possible with classic stone dwarves, since they don't even wear armor, just their original outfit, now turned into stone.
The tutorial could be a cool fight 250 years ago against the destroyers, where your character dies. Then back to the present, some dwarves recover the remains of your stone body, and you're repaired and resurrect, joining the game months before Zhaitan's death. You barely remember your old self, and some of your comrades go back to the surface to ask for help. Then you just join the Pact, and take the role of the commander.
@TheToxicFox.8710 said:
It was a hard choice for me because I honestly want both the Tengu and Largos! I'll be buying character slots for both when and if they come out.
I would pay for race changes too. Sad that they aren't available yet, such a good opportunity for a useful gem store product.
@Rauderi.8706 said:
Aaand, Tengu are winning the "new race poll" again.
The answer is clear. Gimme burbs.
And of course, edgelord drow(n) butterflies are second. Because a secretive race of murderous athathins and loners is totally appropriate to be working with the Pact, Dragon's Watch, or anyone good, right? May as well add Flame Legion, Nightmare Court, and Bandits as character options, too.
Well, the three "Very likely" options have members of their races working with the Pact. The largos are represented there by Sayeh al' Rajihd.
if it's what the payers want.. then Anet should start moving in the direction to make a new playable race. at least with this idea.. everyone could enjoy it.
Tengu avian race to complement the glorious griffons~!
"Morphologically, griffons bear a strong resemblance to the tengu species/people. Both are avianoid, with beaks, feathers, and clawed phalanges. Their pinnae are also strikingly similar in structure and are most likely homologous features, much like their forelimbs and hind-limbs are, having a common origin to one another."
"The Clouded Corvus, Gryps corax nebulosae (shown above), is a different species of griffon than the common greater griffon (Gryps gryps gryps) which can be found in the arid and windy landscapes of Elona. They are, however, in the same genus: Gryps, of "greater griffons". Clouded Corvus griffons are predominantly found in the misty temperate rain-forests of the Woodland Cascades, but have been spotted ranging as far as the alpine forests of the Shiverpeaks--such as the Griffon Old Growth. The Corvus griffons are the only other species of griffon that are omnivorous (the other being the Sylph Griffon) and may occasionally dig up and consume tuberous vegetables--to supplement their diet of prey animals and grains like corn and wheat--much to the distress of the unfortunate farmer. The tails of the Clouded Corvus most closely resemble the tails of tengu, rather than those of other griffons and lesser griffons (Gryps-parvus spp.) whose tails more resemble those of charr--the similarities of the latter (between the tails of griffons and charr) are more likely a result of convergent evolution and are analogous in nature to one another."
"The Spotted Slyph griffon, Gryps sylphes occulatae (pictured above), on the other hand, prefers dense humid jungle and makes its home in the heart of the Maguuma Jungle. Its spotted and counter-shaded plumage helps it to camouflage seamlessly in the dense dappled canopy of foliage. Its range overlaps slightly with that of the Clouded Corvus but are not known to interbreed with them. It is thought that their tails are partially prehensile, an adaptation which serves to improve balance in the dense treetops. Anyone who has encountered a griffon will remember seeing wing-claws protruding from the wrist section of their wings and wondered what they were for. For the Spotted Sylph, these appendages assist in clambering through branches and are especially helpful when they are young and are blown out of the nest in heavy storms. Speaking of wet weather, to protect itself from the damp conditions of the jungle, the Sylph's uropygial gland produces a near-excessive amount of preen oil which assists in reducing feather pests due to its anti-parasitic, anti-microbial, and anti-fungal properties. Like the Corvus griffon, the Spotted Sylph is omnivorous: in addition to its diet of fresh saurian meat, of course, it enjoys consuming the plentiful fruits of the jungle with other frugivorous creatures of the jungle."
"The Highland Harrier griffon, Gryps circus collinae (displayed above), occupies the highlands of Ascalon--namely, the Blazeridge Steppes--but range into the Elonian highlands as well as the eastern hills of the Shiverpeaks and Steamspur Mountains. It has been reported that the Harrier griffon's feathers and flesh are poisonous to consume due to the batrachotoxins present in feather and skin samples taken for analysis. Observations of its depredation upon venomous krait and poisonous hylek, among other creatures like: spiders, wasps, mosquitoes, devourers, bats, wurms, sand eels, ibogas and skale may explain how the Highlands Harrier metabolises and then incorporates the various toxins into its system. Highland Harriers typically prefer to nest in craggy outcroppings and caves below the alpine snowline on mountainsides, as opposed to treetops like the Corvus and Sylph griffons, or open-ground-nests as with the lesser griffons, and more like the cliff-side nests of common griffons and Badlands griffons."
"Badlands Stalkers (a.k.a. Badlands griffons), Gryps volatus taciturnae (shown above), are silent fliers, soaring across canyons on thermals rising from the baked stone of the cliffs they call home. Ranging from the deserts of Elona and the Blazeridge Mountains to the canyons of Maguuma Wastes and the Steamspurs in-between, Badlands Stalkers are among the most wide-ranging (though, not most common) of griffon species. Their stockier build allows them to thrive in both hot and cold climates, ranging farther into chillier regions than all other greater griffon species (other than the common greater griffon), though they require warm columns of air to hunt effectively. Specialised down feathers, called 'pulviplumes' help to insulate the griffon from temperature extremes as well as providing a copious amount of feather dust which it uses to blind foes."
--excerpts from 'Descriptions of Griffon Subspecies: A Feathered Flurry'.
Anet has been working on their bird/feather textures game:
@Reincarnatie.7254 said:
Tengu avian race to complement the glorious griffons~!
"Morphologically, griffons bear a strong resemblance to the tengu species/people. Both are avianoid, with beaks, feathers, and clawed phalanges. Their pinnae are also strikingly similar in structure and are most likely homologous features, much like their forelimbs and hind-limbs are, having a common origin to one another."
"The Clouded Corvus, Gryps corax nebulosae (shown above), is a different species of griffon than the common greater griffon (Gryps gryps gryps) which can be found in the arid and windy landscapes of Elona. They are, however, in the same genus: Gryps, of "greater griffons". Clouded Corvus griffons are predominantly found in the misty temperate rain-forests of the Woodland Cascades, but have been spotted ranging as far as the alpine forests of the Shiverpeaks--such as the Griffon Old Growth. The Corvus griffons are the only other species of griffon that are omnivorous (the other being the Sylph Griffon) and may occasionally dig up and consume tuberous vegetables--to supplement their diet of prey animals and grains like corn and wheat--much to the distress of the unfortunate farmer. The tails of the Clouded Corvus most closely resemble the tails of tengu, rather than those of other griffons and lesser griffons (Gryps-parvus spp.) whose tails more resemble those of charr--the similarities of the latter (between the tails of griffons and charr) are more likely a result of convergent evolution and are analogous in nature to one another."
"The Spotted Slyph griffon, Gryps sylphes occulatae (pictured above), on the other hand, prefers dense humid jungle and makes its home in the heart of the Maguuma Jungle. Its spotted and counter-shaded plumage helps it to camouflage seamlessly in the dense dappled canopy of foliage. Its range overlaps slightly with that of the Clouded Corvus but are not known to interbreed with them. It is thought that their tails are partially prehensile, an adaptation which serves to improve balance in the dense treetops. Anyone who has encountered a griffon will remember seeing wing-claws protruding from the wrist section of their wings and wondered what they were for. For the Spotted Sylph, these appendages assist in clambering through branches and are especially helpful when they are young and are blown out of the nest in heavy storms. Speaking of wet weather, to protect itself from the damp conditions of the jungle, the Sylph's uropygial gland produces a near-excessive amount of preen oil which assists in reducing feather pests due to its anti-parasitic, anti-microbial, and anti-fungal properties. Like the Corvus griffon, the Spotted Sylph is omnivorous: in addition to its diet of fresh saurian meat, of course, it enjoys consuming the plentiful fruits of the jungle with other frugivorous creatures of the jungle."
"The Highland Harrier griffon, Gryps circus collinae (displayed above), occupies the highlands of Ascalon--namely, the Blazeridge Steppes--but range into the Elonian highlands as well as the eastern hills of the Shiverpeaks and Steamspur Mountains. It has been reported that the Harrier griffon's feathers and flesh are poisonous to consume due to the batrachotoxins present in feather and skin samples taken for analysis. Observations of its depredation upon venomous krait and poisonous hylek, among other creatures like: spiders, wasps, mosquitoes, devourers, bats, wurms, sand eels, ibogas and skale may explain how the Highlands Harrier metabolises and then incorporates the various toxins into its system. Highland Harriers typically prefer to nest in craggy outcroppings and caves below the alpine snowline on mountainsides, as opposed to treetops like the Corvus and Sylph griffons, or open-ground-nests as with the lesser griffons, and more like the cliff-side nests of common griffons and Badlands griffons."
"Badlands Stalkers (a.k.a. Badlands griffons), Gryps volatus taciturnae (shown above), are silent fliers, soaring across canyons on thermals rising from the baked stone of the cliffs they call home. Ranging from the deserts of Elona and the Blazeridge Mountains to the canyons of Maguuma Wastes and the Steamspurs in-between, Badlands Stalkers are among the most wide-ranging (though, not most common) of griffon species. Their stockier build allows them to thrive in both hot and cold climates, ranging farther into chillier regions than all other greater griffon species (other than the common greater griffon), though they require warm columns of air to hunt effectively. Specialised down feathers, called 'pulviplumes' help to insulate the griffon from temperature extremes as well as providing a copious amount of feather dust which it uses to blind foes."
--excerpts from 'Descriptions of Griffon Subspecies: A Feathered Flurry'.
Anet has been working on their bird/feather textures game:
Maguuma Quetzal Tengu
Guild Hall Avicara(?) Tengu
Mists Tengu
Vigil Tengu
Tweet, tweet!
Where did you get that griffon stuff? Is it canon anet lore? That's really good, makes me mor excited about skins
I'd rather keep going.. wherever the wind takes us
@Rubberduckgillespie.9854 said:
Well it's pretty good, so until/unless Anet puts out some lore of there own I'll go with yours.
** *flattered** *
Low-key tempted to make lore blurbs for all the other mounts (skins) now --and ranger pets.
I'd like to thank years of watching David Attenborough and David Suzuki nature docs as well as reading books by Jane Goodall, Bridget Stutchbury, and E.O. Wilson for inspiring me to in-game stare at pixels and come up with elaborate back-story on fictional creatures research griffons and bring them to the forefront of Tyrian conservation efforts. #savethegriffons #dontpraisejoko #saynotopoaching #boycottsaleofgriffonclaw #savethedesert
So do these Tengu have clipping issues? As far as I can see, their tail feathers are very visible and not in the way of thier current clothing. If that is such a big problem you could swat two flies with one swing, finally solve the clipping issue that drives so many charr players mad and shut down that topic once and for all.
@Rubberduckgillespie.9854 said:
Well it's pretty good, so until/unless Anet puts out some lore of there own I'll go with yours.
** *flattered** *
Low-key tempted to make lore blurbs for all the other mounts (skins) now --and ranger pets.
I'd like to thank years of watching David Attenborough and David Suzuki nature docs as well as reading books by Jane Goodall, Bridget Stutchbury, and E.O. Wilson for inspiring me to in-game stare at pixels and come up with elaborate back-story on fictional creatures research griffons and bring them to the forefront of Tyrian conservation efforts. #savethegriffons #dontpraisejoko #saynotopoaching #boycottsaleofgriffonclaw #savethedesert
Yes do all the mounts! I always wondered, because the lore explanation for everything else in the BLTC was that they made it, but you can't "make" new kinds of animals. Like is the dajkah lantern skimmer actually found in dajkah? And if so, when/where was passage into dajkah opened? At the very least I'd like to see these skins in the game somewhere. We had NPC mounts in PoF, they should add some to new maps (wild animals) for immersion and consistency. But anyway, please do the other mounts!
I'd rather keep going.. wherever the wind takes us
I have to admit that, with their next expansion they are going to have to put out a bit more then what HoT provided, and a new race or class often offers that.
But whatever race they added would need to fit into the expansion.
Since the release of Siren's Landing, one race that I'd actually love to see are the Unchained: Orrians fully freed from Zhaitan's grasp, their sane spirits restored to their now-undead bodies. They'd be simple to implement (same rig as humans, sylvari, norn), have tons of customization options (ranging from basically preserved humans like the Priest of Lyssa: https://wiki.guildwars2.com/images/6/6b/Risen_Priestess_of_Lyssa.jpg to, y'know, gross spooky undead; lots of possible coral, bone, rot bits, etc), and have a potentially really cool story -- the Orrians coming to terms with their new existence, reconciling with their past. This would necessitate a new Personal Story, since they couldn't be in the group that fought Zhaitan (well, barring having been an experiment in freeing Risen a la Glint that happened way early), and their personal story could START in an instance in Orr just before the Cataclysm, right when they died.
Not going to happen and it's not really necessary to liven up the game world...ArenaNet has already stated the reasons why, as posted about, so stop saying everyone wants a new race when it's really only certain people, including those that keep putting up threads and polls.
Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!
@Zaklex.6308 said:
Not going to happen and it's not really necessary to liven up the game world...ArenaNet has already stated the reasons why, as posted about, so stop saying everyone wants a new race when it's really only certain people, including those that keep putting up threads and polls.
Why not complain about people pulling up older threads? To complain about "keep putting up threads and polls" on a more than 1-month old thread seems rather futile.
Tengu - Absolutely!! there already space for them within current map but the workload for ANET in a fairly old game. However - i think vet gw players would agree, playing since 2005 will carry on playing this until we die!!
Largos would be 2nd choice if more story lore comes out for them.
maybe off topic but in an ideal world what i would love to see - aswell as continuing on Living world story line: -
1. proposed WvW changes go ahead to turn WvW on its head for the better. create alliance loyalty
2. Attain pips in EOTM like BLs and EB does = make it play a part on the WvW score/ matchup
3. Living world Season 1 repeatables.
5. Expansion to cantha and playable race Tengu.
I think if there was another profession for Factions..... what about a light armored ritualist/ Priest - for holy smites, spawning spirit spammers and restoration - a cross between GW1 ritualists and Smiting monks! Elites skills from a faction expansion to work around the Envoys we saw from GW1 factions...
Achievement hunter spending too much time in WvW PPK farming lootbags
Let's assume that new playable races are really expensive to make, and that they aren't viable with the 30€ expansion pack model.
So, what if we got them through a different pack format?
For example, Tengu Race Pack, for 20€. It would add playable tengu, two new starting zones for tengu, and a few goodies, like a race change so you can transform one of your characters to a tengu for free, and access to some new armor and weapon skins.
These packs could be released when they're ready, or come together with an expansion. That way, when a new expansion+race pack releases, you can choose what to buy. Maybe you don't care about the expansion and only want the race pack, or maybe you don't care about the race pack and only want the expansion. If you buy both, you get a discount.
I think this could work really well, and give alternate ways to support the game outside of the gem store.
@STIHL.2489 said:
if it's what the payers want.. then Anet should start moving in the direction to make a new playable race. at least with this idea.. everyone could enjoy it.
Well, "new playable race" won the top spot in this next expansion seller poll, so yeah, I'd say there's a good demand for a new playable race.
@Reincarnatie.7254 said:
Tengu avian race to complement the glorious griffons~!
If it was going to happen, Tengu is the only one that makes much sense to me. However, I don't think there's any lack of variety now in the number of race/profession combos. There's simply no need for a new race, and given that there's no particular racial bonuses in the game, it really seems pointless.
I've wanted the Kodan since pre-release video and lore release for them. But I also really like the lore of the Largos. I went with Kodan for my vote, but I like them both so much, that either would make me very very happy.
Always willing to help others if I am able. Catch me in-game. I'm a dirty-casual with 2 kids in college, so I am on at odd times. lol
Bird race - Tengu
Very doable They have existed in GW in one way or another and have a place already in the game.
Humanoid race - Largos
Humanoid is not a great reference to Largos more of an Aqua race they are unique and could also become a decent race, but only after going to their world and discovering more about them something for the future.
Elemental race - Stone Dwarf
No They killed off Dwarves at the end of Eye of the North because of the very good story in Guildwars about The great dwarf and the great destroyer fights
Mammal race - Kodan
Not a good choice too peaceful more advisors than anything they also do not have many differences between each other would be kinda like the Panda's in that other game.
Reptilian race - Naga, Forgotten, Krait
The forgotten are an old desert race which have a rich history even have helped other races where they could. Even though the forgotten are snake race it had nearly died out in the crystal desert only a handful survived to the end of guild wars. The Naga and Krait are snake races that have always caused problem and too similar to each other to choose as a new race
Amphibian race - Hylek, Itzel, Nuhoch, Heket
These are also too similar to each other to go beyond the regions we find them in
Primitive race - Grawl, Ogre, Quaggan, Skritt, Harpy, Jotun, Troll
Although these races are unique in themselves the Jotun used to be expert magic users and were much smarter than they are now. Having to struggle with communication does not make a great new race leave them as they are.
Advanced race - Centaur, Dredge
What makes these races Advanced? The dredge are more like a hive race it takes strong leaders to guide them to whatever that leaders goal is they well follow blindly The centaur could be considered a mammal race still not a good choice for now
Magical race - Mursaat, Seer, Margonite
If you do not have Hot or did not play gw you would not know that the Mursaat race is all but dead. The seer were all very secretive and more of an ancient race The margonites should of been found in PoF they are a race based on Abbadon. but could become aware unlike other dragon or god undead type creatures. Razah was one of those Still too few to make a good race.
Something else altogether
Who knows sometime in the far future they could come up with something.
So Tengu would be my choice at this time since they already have a huge area that would be cool to explore named the dominion of the winds. They can be and have been enemies, but also allies in the game.
@Alga.6498 said:
I mean, it can't really be THAT hard to create a new race? Take a look on WoW for an example... what's the difference for GW2?
Money.
WoW was a massive success for Blizzard, which was already a juggernaut in the gaming industry. They became so successful that they could afford to do a lot of things in their game.
Meanwhile, ArenaNet is a small (if not in number of employees, in the amount of resources they have) studio surviving on a single, niche game that is five years old.
Which means, ArenaNet is not going to do a lot of things they could do (nor, IMO, a lot of things they should do). Apparently their revenue is now based on focusing on new content (living world releases and expansions) and on monetizing things on the Gem Store. Which means:
ArenaNet will not go back to the core game and rework content that is outdated/aged poorly/was poorly implemented in the first place. WoW reworked their core game in one of their expansion, but this is way out of reach for ArenaNet.
ArenaNet will not fix dungeons; and by "fix" I don't mean reworking old mechanics, I mean fixing years-old game breaking bugs. They cannot afford it.
The Gem Store will always have more weapon skins than the real game. ArenaNet will never invest so much on rewards available in-game as they do on things displayed in the Gem Store. ArenaNet has to do this to survive.
Likewise, don't expect things like glider skins, outfits and mount skins to be made available in-game for the majority of players. I'm sure ArenaNet would love to, but they can't afford to not monetize those things.
ArenaNet will not add a new race, because this requires redoing a lot of the old content that they are not going to address again. Voice acting for the old content by itself would severely push their limited resources.
ArenaNet will not do big changes to core game mechanics (like removing stats from items and turning them into attribute points for players to assign). They can't afford big changes like this when they have to dedicate everything to new content and to the Gem Store.
In many ways, ArenaNet feels like half a developer making half a game. It's fun to speculate and discuss things like this topic, but in reality Guild Wars 2 is not going to have things like this; they can't afford it. ArenaNet needs goodwill of their players, low expectations and people willing to accept subpar support for everything other than the newest release because, well, that's the best they can do.
Well you are putting Anet down comparing it too Blizzard like that saying they do a bad job because they do not have the resources that the most greedy game company in the MMO market has. If that is true then why does blizzard's MMO run on kitten computers. The reason Wow is successful is because people like you empower them with monthly payments to play their game. Money is not an issue for Anet. coming up with ideas as a team can be of course. About the money part I think 34 billion Korean Won ( $31 million ) in profit) just in the last quarter is quite a bit for Anet to come up with great new content easily. Comparing the core mechanics of the game Blizzards WoW is far behind Arenanets Guildwars 2 even Guildwars was far ahead in design graphically. WoW is also ran in 32 bit where Guild wars 2 is ran in 64 bit again more advanced . There are 32 bit versions if your computer has that only. They went to 64 bit without needing to remake the game. at all. Yes Guild wars 2 is now over 5 years old and keeps getting better unlike WoW which got a small upgrade in graphics a couple years ago after 12 or so years Now I am not comparing the cartoonish Wow graphics that is fine, but could just be better detailed than it is. But wait no they won't make them better because of the fear of losing customer's with low rate computers
Besides there are three types of games people compare too. First is World of Warcraft of course its kinda like the standard to copy why come up with new ideas when you have the basis already. Guild wars 2 new or tried idea's that may or may not work together and is different from the standard altogether. Then of course Asian MMO's which are more grindy than most.
This does not make any of those type bad or good just different
Let them actually get all the bugs fixed with current races/classes/game first.
Charr clip everywhere. Slyvari have just weird shoulders. Any Race Revenant is magically cut off from racial skills (really, let us use em, and if we put in that slot that slot don't swap on legend swap... I want my Norn Rev to still channel Raven damnit!).
How many times we gotta tell you GRIND IS NOT CONTENT there ANet?
Leader of Tyrian Adventure Corp [TACO], member of [RaW][TACO][Owls][HELL] Alliance, Kaineng.
Every time I loot something I want my Skritt platoon to chant stuff stuff stuff! Having a small group of 6 Skritt makes the most sense, no need to fit armor pieces since each Skritt would be carrying a huge armor piece, you need at least 6 to get their intelligence high enough to associate with the other races.
Have their personal story start in that camp in Caledon Forest with your platoon of Skritt being the entourage of the future King of Skrittsburg having the level 20 story establishing them selves in Skrittsburg, have their Vigil/Priory/Whisperer intro quests piggy back of the Asura/Sylvari ones.
@Oldirtbeard.9834 said:
Every time I loot something I want my Skritt platoon to chant stuff stuff stuff! Having a small group of 6 Skritt makes the most sense, no need to fit armor pieces since each Skritt would be carrying a huge armor piece, you need at least 6 to get their intelligence high enough to associate with the other races.
Have their personal story start in that camp in Caledon Forest with your platoon of Skritt being the entourage of the future King of Skrittsburg having the level 20 story establishing them selves in Skrittsburg, have their Vigil/Priory/Whisperer intro quests piggy back of the Asura/Sylvari ones.
Imagine playing a group of skritt as one character. like one gets helmet and shoulders, the other gets chest and legs, and the third gets gloves and boots. xD
@Oldirtbeard.9834 said:
Every time I loot something I want my Skritt platoon to chant stuff stuff stuff! Having a small group of 6 Skritt makes the most sense, no need to fit armor pieces since each Skritt would be carrying a huge armor piece, you need at least 6 to get their intelligence high enough to associate with the other races.
Have their personal story start in that camp in Caledon Forest with your platoon of Skritt being the entourage of the future King of Skrittsburg having the level 20 story establishing them selves in Skrittsburg, have their Vigil/Priory/Whisperer intro quests piggy back of the Asura/Sylvari ones.
Imagine playing a group of skritt as one character. like one gets helmet and shoulders, the other gets chest and legs, and the third gets gloves and boots. xD
Allods online did it ages ago with the Gibberlings. So I can definitely imagine a group of skritt as a playable character, with one 'boss' Skritt.
While I don’t have the figures, I’m pretty sure getting a new playable race / class is probably going to be a top draw for most RPGs. I mean, the point of a role-playing game is to literally allow you to do role-play, and what better way to do that than allowing you to project a customized avatar of yourself into a world ready for exploration? I totally get that re-rigging armor and hiring voice actors for historic content is probably a big pain, but perhaps this can be circumvented by simply NOT making these options available to new races at all (ie old armor can’t be equipped, and old storylines aren’t accessible)?
IMHO, this also makes canonical sense, especially for the isolated Tengu, since they didn't really play a significant role during the major upheavals of the Zhaitan / Modremoth events. Personally, I don’t really need my spiffy new Tengu to have to go beat Zhaitan all over again when I could be spending time rampaging down newer frontiers.
Of course, I’m not sure what you guys think about this?
Comments
Aaand, Tengu are winning the "new race poll" again.
The answer is clear. Gimme burbs.
And of course, edgelord drow(n) butterflies are second. Because a secretive race of murderous athathins and loners is totally appropriate to be working with the Pact, Dragon's Watch, or anyone good, right? May as well add Flame Legion, Nightmare Court, and Bandits as character options, too.
Many alts! Handle it!
"A condescending answer might as well not be an answer at all."
-Eloc Freidon.5692
Well for me personally I love the Tengu culture and those of us who played gw1 factions have a lot of fond memories of the Tengu henchman.
Largos don't bring absolutely nothing new. They are pale humans with a backpack you already can buy. Please stop making them into viable alternatives for a new race.
Kodan are boring. Mix them with Norn and make something good for both races.
Unpopular opinion: I don't want a new playable race. Charr and Asura are plagued with clipping issues, fix those before you add a new race with a weird body and messed up armor. Also, I would stick with Sylvari anyway.
Aren't Kodan closely related to the Norn but culturally choose to stay in bear form?
Largos are really interesting, and if it'll ever happen they'll add a new race, I hope it will be Largos.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.
H. P. Lovecraft
Something I began reflecting on in the face of the posts saying we'll never get new races; I think I'd have been fine with only the current races if Dragon's Watch had some of those races as members. But instead we have repeats of races with stereotypical tropes for their race.
Not that I dislike Rytlock, but he could have just remained a strong mentor that occasionally pops in (I feel Caith has the right idea!). Get rid of Kas or Jory then put in a Kodan or Largos or Skritt in there so I could get a more intimate connection to those races.
Of course, this might make some players more eager to play those races.
"You ran from Skritt.."
The only sensible choice.
Rytlock has some issues. :P He should be back at the Citadel doing his job, not bumming around with a not-Charr (or gladium, because let's be honest, we don't have a warband anymore) and more not-Charr. Canach is our obligatory-Sylvari now, so Caithe can just go bury herself. We need a new Norn, ours is broken.
And then we can add a Skritt, or for more foreshadowing, a Tengu. Something to push the narrative that the other races of Tyria are coming to join against these huge threats.
Many alts! Handle it!
"A condescending answer might as well not be an answer at all."
-Eloc Freidon.5692
I honestly see no need for adding races. There's plenty of variety as it is. I wouldn't mind more options for the appearances of existing races, but that's it.
I wonder if there's a way to use Outfit technology to make races "playable". Sure, it'd suck not to have the breadth of options a real character would have, some outfits do outright replace legs and heads, making it possible to have racial skins. I'd say go the same route as the Kodan tonic, but it's not the same, since you can't mount and the animations are kinda missing.
But a heavy/medium/light armor version outfit for a desired race might be a partial answer to these requests.
Many alts! Handle it!
"A condescending answer might as well not be an answer at all."
-Eloc Freidon.5692
Skritt come, yes?
I will always vote for Tengu when the option arises, but I have to admit I'd be interested in seeing Kodan, Naga, Skritt, or Centaurs as well. Maybe Krait too.
Yeah, personally, I've always wanted to see a game with properly designed bird, snake, and insect races.
I don't think GW2 will be that game, but hey, dreaming about it does no harm.
I think they could be really cool, but sadly, there's cooler options out there
.
What are you going to do to sell the next expansion then? PoF had a lot of problems already, because it added nothing new for new players. HoT didn't have that problem because the revenant was there for new players to experience, so it was worth buying even if you were new and couldn't visit Heart of Maguuma until later on. PoF could have fixed this by adding a dolyak mount to core Tyria, but they didn't, which was a mistake.
Expansions need things for new players too, and a new playable race helps a lot with that. It also allows ArenaNet to design a new player experience, with the same quality from the expansions, because right now, the core game feels really old and clunky, and drives new players away. A new race, plus a new starting zone, could really help grow the game's population.
And no, player housing alone won't matter for new players, because other MMOs are years light from what we could achieve, and it doesn't even interest new players that much, with the whole market of sandboxes around.
A possible solution for that is to make a new race. Some sort of construct race, built by the dwarves to "resurrect" when they die. Since they can't have children anymore, they just build new bodies, and when they die, they take their souls and put them back into the new bodies, or just repair their old ones, so they can keep on fighting. Of course, there's some disadvantages, and they could lose part of their memories or their personality in the process. Pretty much a reincarnation.
This would allow more customization as well, using different types of rocks, various minerals, moss, and other "earth elemental" features, that wouldn't be possible with classic stone dwarves, since they don't even wear armor, just their original outfit, now turned into stone.
The tutorial could be a cool fight 250 years ago against the destroyers, where your character dies. Then back to the present, some dwarves recover the remains of your stone body, and you're repaired and resurrect, joining the game months before Zhaitan's death. You barely remember your old self, and some of your comrades go back to the surface to ask for help. Then you just join the Pact, and take the role of the commander.
I would pay for race changes too. Sad that they aren't available yet, such a good opportunity for a useful gem store product.
Well, the three "Very likely" options have members of their races working with the Pact. The largos are represented there by Sayeh al' Rajihd.
PROFESSION REDESIGN SERIES ⇒ Elementalist - Mesmer - Necromancer - Engineer - Ranger - Thief - Guardian - Revenant - Warrior
CANTHAN ELITE SPECIALIZATIONS ⇒ Skyfire - Trickster - Apothecary - Dreadnought - Bulwark - Shadowblade - Spiritcaller - Windwalker - Thunderlord
Skritt.
15 characters
if it's what the payers want.. then Anet should start moving in the direction to make a new playable race. at least with this idea.. everyone could enjoy it.
I have always wanted a reptilian race.
Tengu avian race to complement the glorious griffons~!
Anet has been working on their bird/feather textures game:
Maguuma Quetzal Tengu
Guild Hall Avicara(?) Tengu
Mists Tengu
Vigil Tengu
Tweet, tweet!
I love trandoshans in Star Wars, I wish anet would make a new race like then
I'd rather keep going.. wherever the wind takes us
Where did you get that griffon stuff? Is it canon anet lore? That's really good, makes me mor excited about skins
I'd rather keep going.. wherever the wind takes us
Thanks! I made it up, hehehe
I wiiiiish Anet had more canon lore about stuff
So in the meantime, I just make up my own
You're missing the option for No.
Tengu, they have actual ties to gw1 and can be introduced with Cantha if there is a cantha expac. Aside from dwarves, Tengu make the most sense.
Well it's pretty good, so until/unless Anet puts out some lore of there own I'll go with yours.
** *flattered** *
--and ranger pets. 
Low-key tempted to make lore blurbs for all the other mounts (skins) now
I'd like to thank years of watching David Attenborough and David Suzuki nature docs as well as reading books by Jane Goodall, Bridget Stutchbury, and E.O. Wilson for inspiring me to in-game stare at pixels and come up with elaborate back-story on fictional creatures research griffons and bring them to the forefront of Tyrian conservation efforts. #savethegriffons #dontpraisejoko #saynotopoaching #boycottsaleofgriffonclaw #savethedesert
So do these Tengu have clipping issues? As far as I can see, their tail feathers are very visible and not in the way of thier current clothing. If that is such a big problem you could swat two flies with one swing, finally solve the clipping issue that drives so many charr players mad and shut down that topic once and for all.
Moa master race.
Yes do all the mounts! I always wondered, because the lore explanation for everything else in the BLTC was that they made it, but you can't "make" new kinds of animals. Like is the dajkah lantern skimmer actually found in dajkah? And if so, when/where was passage into dajkah opened? At the very least I'd like to see these skins in the game somewhere. We had NPC mounts in PoF, they should add some to new maps (wild animals) for immersion and consistency. But anyway, please do the other mounts!
I'd rather keep going.. wherever the wind takes us
I have to admit that, with their next expansion they are going to have to put out a bit more then what HoT provided, and a new race or class often offers that.
But whatever race they added would need to fit into the expansion.
But a new race would offer quite a bit of buzz.
Since the release of Siren's Landing, one race that I'd actually love to see are the Unchained: Orrians fully freed from Zhaitan's grasp, their sane spirits restored to their now-undead bodies. They'd be simple to implement (same rig as humans, sylvari, norn), have tons of customization options (ranging from basically preserved humans like the Priest of Lyssa: https://wiki.guildwars2.com/images/6/6b/Risen_Priestess_of_Lyssa.jpg to, y'know, gross spooky undead; lots of possible coral, bone, rot bits, etc), and have a potentially really cool story -- the Orrians coming to terms with their new existence, reconciling with their past. This would necessitate a new Personal Story, since they couldn't be in the group that fought Zhaitan (well, barring having been an experiment in freeing Risen a la Glint that happened way early), and their personal story could START in an instance in Orr just before the Cataclysm, right when they died.
Not going to happen and it's not really necessary to liven up the game world...ArenaNet has already stated the reasons why, as posted about, so stop saying everyone wants a new race when it's really only certain people, including those that keep putting up threads and polls.
Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!
Why not complain about people pulling up older threads? To complain about "keep putting up threads and polls" on a more than 1-month old thread seems rather futile.
Thats what I'd have voted if it was a choice. The Pale Cactus eh? Maybe the home city could be The Oasis instead of The Grove.
Tengu - Absolutely!! there already space for them within current map but the workload for ANET in a fairly old game. However - i think vet gw players would agree, playing since 2005 will carry on playing this until we die!!
Largos would be 2nd choice if more story lore comes out for them.
maybe off topic but in an ideal world what i would love to see - aswell as continuing on Living world story line: -
1. proposed WvW changes go ahead to turn WvW on its head for the better. create alliance loyalty
2. Attain pips in EOTM like BLs and EB does = make it play a part on the WvW score/ matchup
3. Living world Season 1 repeatables.
5. Expansion to cantha and playable race Tengu.
I think if there was another profession for Factions..... what about a light armored ritualist/ Priest - for holy smites, spawning spirit spammers and restoration - a cross between GW1 ritualists and Smiting monks! Elites skills from a faction expansion to work around the Envoys we saw from GW1 factions...
Achievement hunter spending too much time in WvW PPK farming lootbags
Let's assume that new playable races are really expensive to make, and that they aren't viable with the 30€ expansion pack model.
So, what if we got them through a different pack format?
For example, Tengu Race Pack, for 20€. It would add playable tengu, two new starting zones for tengu, and a few goodies, like a race change so you can transform one of your characters to a tengu for free, and access to some new armor and weapon skins.
These packs could be released when they're ready, or come together with an expansion. That way, when a new expansion+race pack releases, you can choose what to buy. Maybe you don't care about the expansion and only want the race pack, or maybe you don't care about the race pack and only want the expansion. If you buy both, you get a discount.
I think this could work really well, and give alternate ways to support the game outside of the gem store.
Well, "new playable race" won the top spot in this next expansion seller poll, so yeah, I'd say there's a good demand for a new playable race.
That's really awesome, thanks for posting it!
PROFESSION REDESIGN SERIES ⇒ Elementalist - Mesmer - Necromancer - Engineer - Ranger - Thief - Guardian - Revenant - Warrior
CANTHAN ELITE SPECIALIZATIONS ⇒ Skyfire - Trickster - Apothecary - Dreadnought - Bulwark - Shadowblade - Spiritcaller - Windwalker - Thunderlord
Skritt! More shinies, yes?
I would like a new weapon as well... Unlimited rocks.
Sorry about the bad grammar - I am trying to get better, I promise ^_^
If it was going to happen, Tengu is the only one that makes much sense to me. However, I don't think there's any lack of variety now in the number of race/profession combos. There's simply no need for a new race, and given that there's no particular racial bonuses in the game, it really seems pointless.
I've wanted the Kodan since pre-release video and lore release for them. But I also really like the lore of the Largos. I went with Kodan for my vote, but I like them both so much, that either would make me very very happy.
Always willing to help others if I am able. Catch me in-game. I'm a dirty-casual with 2 kids in college, so I am on at odd times. lol
Remake poll with Skritt
New playable races study - Choose your favorite
Bird race - Tengu
Very doable They have existed in GW in one way or another and have a place already in the game.
Humanoid race - Largos
Humanoid is not a great reference to Largos more of an Aqua race they are unique and could also become a decent race, but only after going to their world and discovering more about them something for the future.
Elemental race - Stone Dwarf
No They killed off Dwarves at the end of Eye of the North because of the very good story in Guildwars about The great dwarf and the great destroyer fights
Mammal race - Kodan
Not a good choice too peaceful more advisors than anything they also do not have many differences between each other would be kinda like the Panda's in that other game.
Reptilian race - Naga, Forgotten, Krait
The forgotten are an old desert race which have a rich history even have helped other races where they could. Even though the forgotten are snake race it had nearly died out in the crystal desert only a handful survived to the end of guild wars. The Naga and Krait are snake races that have always caused problem and too similar to each other to choose as a new race
Amphibian race - Hylek, Itzel, Nuhoch, Heket
These are also too similar to each other to go beyond the regions we find them in
Primitive race - Grawl, Ogre, Quaggan, Skritt, Harpy, Jotun, Troll
Although these races are unique in themselves the Jotun used to be expert magic users and were much smarter than they are now. Having to struggle with communication does not make a great new race leave them as they are.
Advanced race - Centaur, Dredge
What makes these races Advanced? The dredge are more like a hive race it takes strong leaders to guide them to whatever that leaders goal is they well follow blindly The centaur could be considered a mammal race still not a good choice for now
Magical race - Mursaat, Seer, Margonite
If you do not have Hot or did not play gw you would not know that the Mursaat race is all but dead. The seer were all very secretive and more of an ancient race The margonites should of been found in PoF they are a race based on Abbadon. but could become aware unlike other dragon or god undead type creatures. Razah was one of those Still too few to make a good race.
Something else altogether
Who knows sometime in the far future they could come up with something.
So Tengu would be my choice at this time since they already have a huge area that would be cool to explore named the dominion of the winds. They can be and have been enemies, but also allies in the game.
Well you are putting Anet down comparing it too Blizzard like that saying they do a bad job because they do not have the resources that the most greedy game company in the MMO market has. If that is true then why does blizzard's MMO run on kitten computers. The reason Wow is successful is because people like you empower them with monthly payments to play their game. Money is not an issue for Anet. coming up with ideas as a team can be of course. About the money part I think 34 billion Korean Won ( $31 million ) in profit) just in the last quarter is quite a bit for Anet to come up with great new content easily. Comparing the core mechanics of the game Blizzards WoW is far behind Arenanets Guildwars 2 even Guildwars was far ahead in design graphically. WoW is also ran in 32 bit where Guild wars 2 is ran in 64 bit again more advanced . There are 32 bit versions if your computer has that only. They went to 64 bit without needing to remake the game. at all. Yes Guild wars 2 is now over 5 years old and keeps getting better unlike WoW which got a small upgrade in graphics a couple years ago after 12 or so years Now I am not comparing the cartoonish Wow graphics that is fine, but could just be better detailed than it is. But wait no they won't make them better because of the fear of losing customer's with low rate computers
Besides there are three types of games people compare too. First is World of Warcraft of course its kinda like the standard to copy why come up with new ideas when you have the basis already. Guild wars 2 new or tried idea's that may or may not work together and is different from the standard altogether. Then of course Asian MMO's which are more grindy than most.
This does not make any of those type bad or good just different
None of the above?
Let them actually get all the bugs fixed with current races/classes/game first.
Charr clip everywhere. Slyvari have just weird shoulders. Any Race Revenant is magically cut off from racial skills (really, let us use em, and if we put in that slot that slot don't swap on legend swap... I want my Norn Rev to still channel Raven damnit!).
How many times we gotta tell you GRIND IS NOT CONTENT there ANet?
Leader of Tyrian Adventure Corp [TACO], member of [RaW][TACO][Owls][HELL] Alliance, Kaineng.
Every time I loot something I want my Skritt platoon to chant stuff stuff stuff! Having a small group of 6 Skritt makes the most sense, no need to fit armor pieces since each Skritt would be carrying a huge armor piece, you need at least 6 to get their intelligence high enough to associate with the other races.
Have their personal story start in that camp in Caledon Forest with your platoon of Skritt being the entourage of the future King of Skrittsburg having the level 20 story establishing them selves in Skrittsburg, have their Vigil/Priory/Whisperer intro quests piggy back of the Asura/Sylvari ones.
More come, yes?
I equally like largos and tengu but resources and design wise largos are just better.
I WANNA BE A FREAKING QUAGGAN
Imagine playing a group of skritt as one character. like one gets helmet and shoulders, the other gets chest and legs, and the third gets gloves and boots. xD
My list of suggestions for GW2
Max Masteries | 20k AP
Yes please, I want to play GW2 as a Pidgeotto.
Allods online did it ages ago with the Gibberlings. So I can definitely imagine a group of skritt as a playable character, with one 'boss' Skritt.
Tengu, hands down.
While I don’t have the figures, I’m pretty sure getting a new playable race / class is probably going to be a top draw for most RPGs. I mean, the point of a role-playing game is to literally allow you to do role-play, and what better way to do that than allowing you to project a customized avatar of yourself into a world ready for exploration? I totally get that re-rigging armor and hiring voice actors for historic content is probably a big pain, but perhaps this can be circumvented by simply NOT making these options available to new races at all (ie old armor can’t be equipped, and old storylines aren’t accessible)?
IMHO, this also makes canonical sense, especially for the isolated Tengu, since they didn't really play a significant role during the major upheavals of the Zhaitan / Modremoth events. Personally, I don’t really need my spiffy new Tengu to have to go beat Zhaitan all over again when I could be spending time rampaging down newer frontiers.
Of course, I’m not sure what you guys think about this?