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New playable races study - Choose your favorite

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  • Lonami.2987Lonami.2987 Member ✭✭✭✭
    edited October 7, 2018
    Bird race - Tengu

    @Ardid.7203 said:

    @Lonami.2987 said:

    @Ardid.7203 said:
    There are so many reasons playable Largos are a terrible idea.

    Mind writing them out?

    I've done it many times, and I'm tired, so please forgive me if I just quote myself.
    [spoiler]

    @Ardid.7203 said:
    IMO, while the game is clearly oriented to "heroics", IMO it is much more oriented to Fashion Wars. This includes the imagined personality of your own main character. So you can make a feisty silvary, a gloomy asura, a menacing human or a suave charr. Or whatever combination you want. If you want a shining paladin, you can make it with any of the races. If you want a gray anti-hero, you can make it with any of the races.

    That is the main problem with Largos, Drows or any group that is, by default, forced into a single stereotype. Put a Largos on land, and you lose half what makes them interesting. Change them into a frilly robe, and you lose another 25%. Now make such robe chick yellow, and bam, you've lost 95% of what makes a Largos a Largos.
    Go back to the beggining. Put your Largos in water, with its black leather on and its dangerous voice. Now take that mask off. You have now a wet human with a funny backpack and cool clothes. Bye bye 100% of Largosness in just one stroke.

    Stereotypes doesn't make good characters, but they are even worse for making races.

    [/spoiler]

    [spoiler]

    @Ardid.7203 said:
    What about:
    "Not too similar to what we have" = Kodan out for Norn lookalikes. Largos only difference from humans are their clothes and fins, so out too.
    "Not too generic, single-thematic or cliché" = Largos would need a lot of work to escape from this one.
    "Not crashing with customization elements Anet need to monetize in the gemstore" = Largos totally bye bye.

    @Ardid.7203 said:
    Why so many people like Largos is beyond my understanding. They are just pale human with black breathers, SM clothes and an oversized gemstore backpack, who try to pass as mysterious and menacing by actually don't saying anything and being always alone or hidden.

    How would you customize a Largos? How would you put a normal backpack on them?
    Would they have an actual face now, or will always have those masks on them? If that's the case, how would you adapt the rest of the face-gear to them?
    If you customize a Largos the same way as a human, what would be the difference, if any?
    How would you justify a Largos being socially active and on the open? Would they dance, sing and use all the stupid magic-boxes? How could them continue to be mysterious if they began to delve in silly Rata Sum parties? Would they still be interesting with violet hair, pink clothes and the dreamer?

    IMO Largos are only interesting for what we DON'T know of them, and the moment you remove their uninspired aqua-drow surface there will be nothing underneath.

    [/spoiler]

    [spoiler]

    @Ardid.7203 said:
    One of the reasons many people liked GW2 in the first place is because the playable races (species!) in the game world feel much more distinct and consistent than the typical copy-paste other franchises use and abuse. All I hope is for Anet to keep going in its own more detailed and dedicated path instead of joining the lame half work that is so usual in the market. That is why I don't believe Largos to be a good option for a playable race: the only merit they can offer is to be extremely cheap to implement. 98% humans, 2% ears, nothing truly remarkable or special. Everything unique on them would have to be removed to make them playable!

    [/spoiler]

    [spoiler]

    @Ardid.7203 said:
    Kodan are too close to the Norn to be considered interesting in any way. Even if they weren't so redundant, they are just the perfect example of "just a human with animal head" that cheap and boring fantasy uses all the time trying to cover its lack of any real creativity.
    And frankly, their "wisdom"...
    Most of what Kodan say are meaningless pseudo-mystic cliches taken directly form a patchouli organic shampoo commercial...

    And Largos... were to begin?
    Largos are basically a pale humanoid with close fit black clothes, a mask, long ears and black butterfly wings. And they are "mysterious". In other words, Largos are a shallow, token placeholder for something that isn't there.
    Figure: they are just human rigs. What's the addition to enrich the game?
    Mask: they don't have a facial design, or even expressions. But their masks are crucial to their design... Take their mask off and people might even stop liking them, because they will stop being so "mysterious". Also, how will you customize them? A mask over a mask?
    Ears: so they are elven like. Why there must always be elves? Tyria don't need elves. Please don´t.
    Wings: Lets say the wings are part of their anatomy. Then they will ALWAYS clip with weapons and backpacks and everything. Lets say they are NOT part of their anatomy. Then they are nothing more than humans in scuba catsuits. Whats is the point with a race then? A "Largos armor set"would have the same impact. Even an outfit would.
    Culture: "We keep our secrets". "We work alone". "We compete with other assassin clans". "We don't talk much". "We are mysterious". "We wear black, and backstab things" "we live in he dark under water" ... If they become a race they will be breaking lore every single minute a player uses it: Imagine a group of Largos, colorful in their half naked fluffy pink buttcaps, jumping around in their clipping ugly-cloth gliders and tropical bird wings while shooting rainbow unicorns against a giant lava golem while inside a volcano. I know norn mustachios, sylvari mushroom heads and charr saijan manes have some similar effect... but IMO with Largos it would simply destroy whatever little they had of respectable in the first place. Because they are so cliche, they don't have anything besides being fishy bondage fetishists.

    So... please.
    No more elves, no more black, no more emo solitary assasins. Please, keep GW2 original. No wings over wings. No aquadrows.
    And if Anet ever needs a new playable water dwelling race to fight against Steve I really hope they choose the Quaggans: I prefer cute rabid manatees over emo drowned Drizzt cosplayers, any day of the week.

    [/spoiler]

    Anet have shown in their previous playable race designs to be far superior and more committed to make truly unique, detailed and believable species than almost any other MMO. Largos conflicts with this philosophy from the beginning, because they have exactly the same base as humans, and nothing to differentiate them except very superficial things that don't play well with the rest of the game:

    • Largos need to be aquatic to be Largos. But 90% of the game happen to be in dry earth.
    • Largos need masks to be Largos. But masks don't allow facial expressions, and conflict with headgear.
    • Largos needs back fins to be Largos. But back fins conflict with backpacks.
    • Largos need white hair to be Largos. But white hair conflicts with free customization.
    • Largos need pale skin to be Largos. But pale skin also conflicts with free customization.
    • Largos need to be edgy to be Largos. But to be edgy conflicts with 80% of fashion wars and mmo culture.
    • Largos need to be mysterious to be Largos. But to be mysterious conflicts with being the protagonist of a cheesy mmo.
    • Largos need to be distinct from other races to be Largos. But making them playable makes them just humans with pointy ears.

    Most of these are just cosmetic. But so are Largos, because they are nothing more than a cool but very shallow cliché, with very little to offer and many elements that conflict directly with playability and, even worse, with monetization.

    Sorry, but most of it sounds like pure nitpicking, and inability to see further. Why would you think all largos are the same? We have only met a few. We don't even know if the wings and the masks are actually necessary, they might be assassin-exclusive gear for all we know. They don't appear to follow a swarm mindset either, individuals have personality, and you can't expect every single of them to have the same "spooky" mindset. Imagine you meet a ninja outside Japan, would it be smart to think everyone in Japan is a ninja? You're the one projecting a stereotype over them, instead of treating them like "real people".

    If norn, who are just fat big humans, can be distinct enough, then largos would have no problems. I would go further and say they would be far more unique than norn. Same for tengu, you have a full catalog of bird features to choose from.

  • Ardid.7203Ardid.7203 Member ✭✭✭✭
    Primitive race - Grawl, Ogre, Quaggan, Skritt, Harpy, Jotun, Troll

    All species have some relevant characteristic to them. If the wings, masks, colors and mood in the end aren't necessary, then Anet will be shooting themselves in the feet. They would need to create a huge amount of new lore that would thoroughly change what Largos currently are. This could be great, no doubt, but is a heavy risk: what guarantees people would still like them after such a heavy makeover?

    I'm not "projecting a stereotype over them", because they, until now, are nothing more than that.
    I could say you are the one "projecting your wishes" on them. I could do it too, but it should be no more than speculation, and no base to create an effective new playable race.

    TLDR: To make Largos a playable race, you would have to remove most of what we identify them with, create everything anew, and hope people will still like them. Too many IFs, too many risks. Super bad move, IMHO.

    About the Tengu: They are far superior to every other species in Tyria for making a playable race. They have a distinct appearance, visual and cultural variety, a decently deep lore, their own 3d model, a defined starter zone, compatibility with the current armor system, big potential for gemstore monetization, don't depend on an specific environment, etc. Ideal material.

    About the Norn: Right now they are, in fact, just oversized humans. No wonder they are considered the weakest and less valuable of the current species (If you doubt my words, you can look at the polls). I don't think Anet would want to make another race with the same flaws as the Norn.

  • Zakka.2153Zakka.2153 Member ✭✭✭
    Primitive race - Grawl, Ogre, Quaggan, Skritt, Harpy, Jotun, Troll

    SKritt or get out, the Skritt are smart enough and I don't feel they deserve to be put under Primitive. There is a whole quest in the Asura area saying if enough skritt get together they can become smarter then even Asura.

    Plus SHINES!

  • Magical race - Mursaat, Seer, Margonite

    Why, because the Mursaat are awesome. It would be nice to float around and be a sub- par god.

  • Dante.1763Dante.1763 Member ✭✭✭✭
    edited October 9, 2018
    Bird race - Tengu

    @Lonami.2987 said:

    @Ardid.7203 said:

    @Lonami.2987 said:

    @Ardid.7203 said:
    There are so many reasons playable Largos are a terrible idea.

    Mind writing them out?

    I've done it many times, and I'm tired, so please forgive me if I just quote myself.
    [spoiler]

    @Ardid.7203 said:
    IMO, while the game is clearly oriented to "heroics", IMO it is much more oriented to Fashion Wars. This includes the imagined personality of your own main character. So you can make a feisty silvary, a gloomy asura, a menacing human or a suave charr. Or whatever combination you want. If you want a shining paladin, you can make it with any of the races. If you want a gray anti-hero, you can make it with any of the races.

    That is the main problem with Largos, Drows or any group that is, by default, forced into a single stereotype. Put a Largos on land, and you lose half what makes them interesting. Change them into a frilly robe, and you lose another 25%. Now make such robe chick yellow, and bam, you've lost 95% of what makes a Largos a Largos.
    Go back to the beggining. Put your Largos in water, with its black leather on and its dangerous voice. Now take that mask off. You have now a wet human with a funny backpack and cool clothes. Bye bye 100% of Largosness in just one stroke.

    Stereotypes doesn't make good characters, but they are even worse for making races.

    [/spoiler]

    [spoiler]

    @Ardid.7203 said:
    What about:
    "Not too similar to what we have" = Kodan out for Norn lookalikes. Largos only difference from humans are their clothes and fins, so out too.
    "Not too generic, single-thematic or cliché" = Largos would need a lot of work to escape from this one.
    "Not crashing with customization elements Anet need to monetize in the gemstore" = Largos totally bye bye.

    @Ardid.7203 said:
    Why so many people like Largos is beyond my understanding. They are just pale human with black breathers, SM clothes and an oversized gemstore backpack, who try to pass as mysterious and menacing by actually don't saying anything and being always alone or hidden.

    How would you customize a Largos? How would you put a normal backpack on them?
    Would they have an actual face now, or will always have those masks on them? If that's the case, how would you adapt the rest of the face-gear to them?
    If you customize a Largos the same way as a human, what would be the difference, if any?
    How would you justify a Largos being socially active and on the open? Would they dance, sing and use all the stupid magic-boxes? How could them continue to be mysterious if they began to delve in silly Rata Sum parties? Would they still be interesting with violet hair, pink clothes and the dreamer?

    IMO Largos are only interesting for what we DON'T know of them, and the moment you remove their uninspired aqua-drow surface there will be nothing underneath.

    [/spoiler]

    [spoiler]

    @Ardid.7203 said:
    One of the reasons many people liked GW2 in the first place is because the playable races (species!) in the game world feel much more distinct and consistent than the typical copy-paste other franchises use and abuse. All I hope is for Anet to keep going in its own more detailed and dedicated path instead of joining the lame half work that is so usual in the market. That is why I don't believe Largos to be a good option for a playable race: the only merit they can offer is to be extremely cheap to implement. 98% humans, 2% ears, nothing truly remarkable or special. Everything unique on them would have to be removed to make them playable!

    [/spoiler]

    [spoiler]

    @Ardid.7203 said:
    Kodan are too close to the Norn to be considered interesting in any way. Even if they weren't so redundant, they are just the perfect example of "just a human with animal head" that cheap and boring fantasy uses all the time trying to cover its lack of any real creativity.
    And frankly, their "wisdom"...
    Most of what Kodan say are meaningless pseudo-mystic cliches taken directly form a patchouli organic shampoo commercial...

    And Largos... were to begin?
    Largos are basically a pale humanoid with close fit black clothes, a mask, long ears and black butterfly wings. And they are "mysterious". In other words, Largos are a shallow, token placeholder for something that isn't there.
    Figure: they are just human rigs. What's the addition to enrich the game?
    Mask: they don't have a facial design, or even expressions. But their masks are crucial to their design... Take their mask off and people might even stop liking them, because they will stop being so "mysterious". Also, how will you customize them? A mask over a mask?
    Ears: so they are elven like. Why there must always be elves? Tyria don't need elves. Please don´t.
    Wings: Lets say the wings are part of their anatomy. Then they will ALWAYS clip with weapons and backpacks and everything. Lets say they are NOT part of their anatomy. Then they are nothing more than humans in scuba catsuits. Whats is the point with a race then? A "Largos armor set"would have the same impact. Even an outfit would.
    Culture: "We keep our secrets". "We work alone". "We compete with other assassin clans". "We don't talk much". "We are mysterious". "We wear black, and backstab things" "we live in he dark under water" ... If they become a race they will be breaking lore every single minute a player uses it: Imagine a group of Largos, colorful in their half naked fluffy pink buttcaps, jumping around in their clipping ugly-cloth gliders and tropical bird wings while shooting rainbow unicorns against a giant lava golem while inside a volcano. I know norn mustachios, sylvari mushroom heads and charr saijan manes have some similar effect... but IMO with Largos it would simply destroy whatever little they had of respectable in the first place. Because they are so cliche, they don't have anything besides being fishy bondage fetishists.

    So... please.
    No more elves, no more black, no more emo solitary assasins. Please, keep GW2 original. No wings over wings. No aquadrows.
    And if Anet ever needs a new playable water dwelling race to fight against Steve I really hope they choose the Quaggans: I prefer cute rabid manatees over emo drowned Drizzt cosplayers, any day of the week.

    [/spoiler]

    Anet have shown in their previous playable race designs to be far superior and more committed to make truly unique, detailed and believable species than almost any other MMO. Largos conflicts with this philosophy from the beginning, because they have exactly the same base as humans, and nothing to differentiate them except very superficial things that don't play well with the rest of the game:

    • Largos need to be aquatic to be Largos. But 90% of the game happen to be in dry earth.
    • Largos need masks to be Largos. But masks don't allow facial expressions, and conflict with headgear.
    • Largos needs back fins to be Largos. But back fins conflict with backpacks.
    • Largos need white hair to be Largos. But white hair conflicts with free customization.
    • Largos need pale skin to be Largos. But pale skin also conflicts with free customization.
    • Largos need to be edgy to be Largos. But to be edgy conflicts with 80% of fashion wars and mmo culture.
    • Largos need to be mysterious to be Largos. But to be mysterious conflicts with being the protagonist of a cheesy mmo.
    • Largos need to be distinct from other races to be Largos. But making them playable makes them just humans with pointy ears.

    Most of these are just cosmetic. But so are Largos, because they are nothing more than a cool but very shallow cliché, with very little to offer and many elements that conflict directly with playability and, even worse, with monetization.

    Sorry, but most of it sounds like pure nitpicking, and inability to see further. Why would you think all largos are the same? We have only met a few. We don't even know if the wings and the masks are actually necessary, they might be assassin-exclusive gear for all we know. They don't appear to follow a swarm mindset either, individuals have personality, and you can't expect every single of them to have the same "spooky" mindset. Imagine you meet a ninja outside Japan, would it be smart to think everyone in Japan is a ninja? You're the one projecting a stereotype over them, instead of treating them like "real people".

    If norn, who are just fat big humans, can be distinct enough, then largos would have no problems. I would go further and say they would be far more unique than norn. Same for tengu, you have a full catalog of bird features to choose from.

    Saddly i agree with them Lonami, Largos are little more than oceanic drow elves with all those things, and without them they are oceanic humans with an edge lord look. They need to have all those things they stated to be "largos". Also given that the "wings" are used for swimming, id say they need them, same with the masks. Players by and large would be dissapointed if they played one and didnt have those things, and we do see other Largos in the game not all of them are assassins but they do have the fins, and the mask. Outside of being known as silent and calculating killers we really dont have a reason to be playing them.

    My feelings on the Tengu as a playable race ive already stated(dont remember if it was in this thread) so i wont say it again unless asked.

    @ErikTheTyrant.4527 said:
    Why, because the Mursaat are awesome. It would be nice to float around and be a sub- par god.

    the last of the Mursaats was killed, if they still existed the Eye of Janthir would also still be around as it was physically tied to their variety of magic, when that magic ceased to exist so to do the Eye.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Magek.4718Magek.4718 Member ✭✭✭
    Primitive race - Grawl, Ogre, Quaggan, Skritt, Harpy, Jotun, Troll

    @derd.6413 said:

    @Lonami.2987 said:
    As promised, this is the full list of my 3 playable race ideas, designed to be released together with three distinct expansions.

    You can read about the first expansion idea here: Guild Wars 2: The Celestial Tournament - Cantha expansion idea. The other two aren't ready yet, but the races (like the elite specializations) have been for some time, so I figured I'd post them already, since I don't know if I'll ever get to finish the other two expansion ideas, and some people were genuinely interested in knowing more about these.

    Some of you might argue new playable races aren't viable, because they're too expensive to produce. I don't think that's the case at all, but I don't want to discuss that here. Instead, I'll approach new playable races as a new monetization opportunity, as follows:

    • Expansion pack - 30€
    • Race pack - 20€
    • Complete pack - 45€ (Expansion + Race, you save 5€)

    The new playable races would be released in standalone 20€ race packs, together with expansion prepurchases, 3-6 months before the actual expansion is released (to help fight the content drought, and later focus 100% on the expansion content instead of leveling up). If it wasn't obvious above, you don't need to buy both, you can buy the race pack and ignore the expansion, or ignore the race pack and only buy the expansion. F2P players who buy a race pack would get their restrictions removed, and unlock both revenant and core masteries.

    This approach would let ArenaNet raise expansion prices without alienating players, since they can now choose if they want to pay more for the new feature or not, at the same time justifying the "supposed cost" new playable races would have. Race packs would have deluxe editions as well, including outfits and other bonus items. Gem Store purchase of races would not be an option, but upgrade to deluxe would, much like how expansions work.

    Some important points, common for the three race packs:

    • The race packs include new zones, which can be accessed by anyone, whether they own their respective race pack or not. All the new zones include an improved new player experience, up to date with the latest game mechanics. New players might be encouraged to visit these zones instead of their natural zones, for a better experience.
    • Each new playable race includes a new Personal Story, from levels 1 to 30, with no branching paths. After level 30, they join the common storyline with the original playable races, eventually getting to lead the Pact and Dragon's Watch. The new playable races are thus introduced in the past, in the beginning of the game, and not at the time of their introduction. All three races were established before these events, and have members who are already part of the story, thus being compatible with the original story.
    • All future armor skins will be compatible with the new character models, but some older armor skins might not be compatible. Only the most important armor skins will be adapted for retroactive usage. Weapon and backpack skins should be compatible by default, already not needing different versions depending on the race using them.
    • Race packs will not include any exclusive features aside from the playable race itself. Complete packs (Expansion + Race) might unlock some expansion features early on, like mounts or even elite specializations, allowing ArenaNet to test them live before the final release, while rewarding loyal consumers with early access.

    So yeah, that's it. Let's go with the three race packs.


    First race pack - Day of the Tengu

    The Tengu are an isolationist race of avian humanoids. For centuries, conflicts with other races took a heavy toll on their numbers, shrinking the extent of their lands and driving them close to extinction. It was then, in their darkest hours, when the Great Tsunami devastated the coasts across the Sea of Sorrows. The tengu saw this as a signal, and amidst the desolation, the clans united against Zhaitan's undead armies and built the walled city of Dominion of Winds. For decades thereafter, they have remained neutral to the conflicts outside their fortress, but the threat of the Elder Dragons grows further each passing day. Soon, the races of Tyria will march to war once again, and the tengu won't be able to weather the storm alone.

    Male Tengu at the western gate of Dominion of Winds.

    Long ago, the tengu clans were widespread throughout the world, weakened and divided. The Rising of Orr and the Great Tsunami heralded the journey home, to the Dominion of Winds. To fight the armies of Zhaitan, they had to cooperate with one another, and thus the tengu clans unified becoming the four houses - North, South, East, and West, like the winds - allowing them to preserve their unique cultures while unifying as a whole. Each house has a different culture, but all uphold the tengu ideals: Honor, Family, and Tradition.

    For a hundred of years since then, the Dominion of Winds has been the home of the tengu. Ruled by their emperor, the dominion remains the only completely tengu-controlled location in the world, last remnant of their fallen empire and last link to their old traditions. Wary of the other races and protective of their own culture, they do not allow anyone but tengu inside the city, and few of them ever leave it. No one bothers them in their dominion, and they do not bother others. Only in times of necessity or for trade do they venture beyond the walls.

    However, the path to serenity is fraught with peril, specially in these dark days. If they don't stand together, even the strong will perish when the dragons make their move. Even the tengu, safe inside their walls. And as an old Angchu proverb says, Idle wings attract evil claws. The tengu need to make their own move soon.

    Male Tengu working for the Guild Initiative

    When you create your tengu character, you will choose which one of the four houses you belong to. The North house gathers the clans from along the Shiverpeak Mountains, stalwart and strong warriors forged in freezing gales atop the highest peaks. West is formed by the clans from the Maguuma Jungle, renown explorers across torrential rains deep into the wilderness. The East house assembles the mystic clans from the faraway Elonian sandstorms, gifted listeners to the secrets whispered by the wind. Finally, South gathers the intrepid sailors of Cantha, riding sea storms across the waves of the Unending Ocean.

    Your story begins at the Meridian Isles, a wild archipelago full of dangers, south of your people's home at Dominion of Winds. Here, at the southernmost border of the Sea of Sorrows, you will answer the call to arms against the undead, and reclaim a place of honor for your people in the world and the coming battle against the Elder Dragons. May your ancestors guide your path.

    Map of the new tengu zones.
    Larger resolution.

    The Sea of Sorrows (region), once called the Bay of Sirens, is the body of water in central Tyria. A hundred years ago, the Rising of Orr devastated the human towns across its coasts, including the Krytan capital of Lion's Arch. In due time, the surviving sailors and pirates rebuilt Lion's Arch as a free city, and managed to banish Zhaitan's undead minions and recover control over the sea. While the humans rebuilt, tengu from all around the world saw the disaster as a signal, and traveled back to Tyria, settling in the western coast where they built their new home, the Dominion of Winds. Wary of the other races because of past conflicts, they built a wall surrounding their new lands, staying isolated and neutral to the world outside. However, the undead infest the waters once again, and the influence of the other dragons spreads more and more with each passing day. Some tengu believe they can't ignore the world outside anymore, and so they'll fight, even if it that makes them enemies to their own people.

    The capital of the tengu race, the Dominion of Winds (city) is an immense walled fortress, surrounded by sea and mountains in every direction. The tengu have everything they need inside their walls, and seldom leave them. Some merchants venture outside looking to trade their goods, and some brave fishers dare taste the dangerous waters beyond the walls, but most have never seen the outside world, and do not wish to.

    Further south, the Meridian Isles (1-15) are the last stop before the Orrian waters. The krait infest these waters, holding one their largest known settlement to the west, and Dead Ships invade from the south constantly, bringing the Risen hordes with them. The zone houses various fishing communities, surviving as best as they can. Recent volcanic activity led to the rising of a new island further south, now called Southsun Cove.

    The Bay of Merchants (15-30) lies to the west, at the heart of the Sea of Sorrows. The human kingdom of Kryta and the city-state of Lion's Arch claim part of these waters, the Wizard's Tower and Claw Island dominating the seascape. The only tengu settlement in the zone is a small monastery on the northern coast, marking an ancient burial site for the Caromi tribe. Multiple pirate crews infest the zone, assaulting lonely merchant ships.


    Second race pack - Mark of the Largos

    The Largos are a secretive race of underwater humanoids, famous for their bounty hunters. Their true origins are a closely guarded secret, and asking too many questions might land a dagger in your back. Those who keep an eye on their movements suspect they might hail from the Isles of Janthir, an out of bounds archipelago in northern Tyria, famous for its treacherous mists, and its fabled connection with the mursaat.

    Their mysterious technology and architecture reinforces this theory, though it's unknown whether they are actually related, or they merely adopted their abandoned artifacts. Nevertheless, their contribution to the fight against the dragons, even if tiny in numbers, has proven quite valuable for the rest of Tyria.

    Male Largos bounty hunter.

    Largos are a rare sight, mostly known for their bounty hunters, who conceal themselves by wearing masks and wings. This popular depiction couldn't be further from the truth. Albeit used to underwater environments, they can't breath underwater, thus the masks, nothing but fancy respirators. The wings are artificial as well, used to maneuver and teleport away to safety, not just to scare their preys. A largos civilian could walk in public, disguised as a human or a sylvari, with almost no one noticing. They take their sinister image and reputation very seriously, as a defense mechanism.

    Their skin tones include pale whites, blues, and greens. Facial and body features are sharper than those of humans, norn, and sylvari, but not very different. Noses are still noses, and ears are still ears. Members of their species wear scars with pride, elders having dozens of them all across their bodies. Body earrings are common as well.

    Female Largos bounty hunter.

    The largos story begins at Alcazia Cape, in the southern coast of Maguuma Jungle, right between Rata Sum and The Grove. This coastal zone is brimming with risen minions, drifting ashore right from Orr, making it a paradise for largos bounty hunters. Asura and sylvari from the nearby cities avoid going too far from the coast, making the zone a no man's land.

    The largos have a large hunting post in the zone, called the Black Lodge. New recruits compete against each other in these waters full of risen, only the best being promoted to official bounty hunters. You must rise above the rest and best the training's challenges, less you tarnish the honor of your family.

    Once you have the approval of your master, you will be given your own shadow wings, and set free to go and hunt bigger prey.

    Map of the new largos zone.
    Larger resolution.

    Largos have no capital city of their own, using the Black Lodge instead, much like Ebonhawke. Located at the southernmost island of Alcazia Cape, both largos and other races use the lodge to run a black market operation. The lodge is in the middle of risen waters, keeping it safe from unwanted attention. Clients can travel to the lodge safely and discreetly, using an asura gate linked to an undercover fishing village right outside the outskirts of Lion's Arch.

    Largos begin their adventure at Alcazia Cape (1-15), where they will fight against the risen, up until they're deemed ready to start their own hunt, and become official bounty hunters.

    Their training continues by crossing the lodge's asura gate into the Bay of Merchants (15-30), where krait replace the risen as the biggest game in the water.


    Third race pack - Memories of the Barathrum

    The Barathrum are the last remnant of the noble dwarven race. To defend the world against Primordus and his destroyers, the last dwarven king carried out the Rite of the Great Dwarf, turning their race into immortal stone warriors. The stone dwarves faced the destroyers, and were vital in preventing Primordus's first awakening, 250 years ago.

    However, a heavy toll was paid that day, for the future of their whole race was sacrificed. Unable to bear children anymore, the stone dwarves were condemned to a future of extinction. Knowing the dragon menace had only been delayed, they abandoned their homeland in the Shiverpeak Mountains, and went underground.

    Deep below the surface, in the Depths of Tyria, the dwarven race has been fighting against the destroyers for centuries. To replenish their ranks, they started reforging their fallen brothers. The process was far from perfect, and the fallen soldiers lost part of them after every death. Eventually, stone dwarves were no more, and the Barathrum were born.

    Male Barathrum during the Battle of Lion's Arch.

    The Barathrum are the natural evolution of stone dwarves. Their original stone bodies are no more, having been upgraded with different minerals and metals. Moss and mushrooms grow on their backs, and glowing crystals have grown to replace their hair and beards.

    Most of them can't even remember their own names, their whole identity lost in the reforging process. They never forgot how to fight and craft though, and they won't give up easily, taking their war against the dragons to the very surface if necessary.

    Ogden Stonehealer, the only known living stone dwarf.

    Barathrum begin their story at the ancient past. You'll relieve the Rite of the Great Dwarf, and fall fighting against the Great Destroyer. You'll wake up centuries later, unable to tell memories apart from dreams, as a forgesmith repairs your body for the thousandth time.

    You're part of an expedition to the surface. Your group used an ancient asura gate, now collapsed. The expedition leader, your racial mentor, calculates you must be in the Ice Tooth Caverns, right below Anvil's Rock, a sacred site for your people. Legends tell the Great Dwarf himself used this mountain as his personal forge. Your people hopes to find answers to their future here.

    First encounters with surface natives have been rough. They crave the gemstones powering your own bodies, seeing your people as nothing more than walking chunks of ore waiting to be mined. Centaurs and dredge plague the zone, but so do destroyers and icebrood. Concealing your identity and finding allies is paramount.

    Map of the new barathrum zone.
    Larger resolution.

    Barathrum have no capital city of their own, using their base at Ice Tooth Caves as their headquarters instead, much like Ebonhawke. The repaired asura gate links their makeshift city to Hoelbrak, where some of them have taken shelter, refurbishing an ancient dwarven outpost below the southwestern mountains. Once the Depths of Tyria expansion is released, this outpost will be upgraded to become a hub of asura gates for the new expansion zones.

    Their first zone is Anvil Rock (1-15), where the barathrum players will work together to fortify their new refuge against surface and underground threats alike. This zone can be accessed by anyone, whether they own the race pack or not.

    New players will continue their adventures in Snowden Drifts (15-25), joining the rest of the playable races.


    Final list of zones and their connections:

    • Dominion of Winds (city): Lion's Arch (city), Caledon Forest (1-15), Meridian Isles (1-15), Kessex Hills (15-25), Bay of Merchants (15-30).
    • Meridian Isles (1-15): Dominion of Winds (city), The Grove (city), Bay of Merchants (15-30), Sparkfly Fen (55-65).
    • Bay of Merchants (15-30): Lion's Arch (city), Dominion of Winds (city), Meridian Isles (1-15), Kessex Hills (15-25), Gendarran Fields (25-35), Bloodtide Coast (45-55).
    • Alcazia Cape (1-15): Rata Sum (city), The Grove (city), Metrica Province (1-15), Bay of Merchants (15-30).
    • Anvil Rock (1-15): Hoelbrak (city), Snowden Drifts (15-25), Harathi Hinterlands (35-45), Frostgorge Sound (70-80).

    @otto.5684 said:
    I think anything outside Tengu is not going to happen. Not to only do they need to have easily accessible animations for all weapons (which Tengu mostly do), you also need a city with access to a leveling areas. We already have Domain of Wind with access to low leveling areas. In addition, the race has to thematically fit in GW2 at lunch, which some of the ones the op mentioned will not.

    Majority of the other races will require massive level of development which I do not think will ever happen.

    I don't think every single race needs a capital city, that's just a player assumption. One single zone per new race would be more than enough.

    The "massive level of development", if true, could always be justified by selling playable races separately.

    @Cevlakohn.2165 said:

    I'd rather they not make skritt a playable race, because then I'd have to delete all my current characters and replace them all with skritt.

    Race change services would be potentially available at release, since, well, it's free money for ArenaNet. They can easily charge 1000 gems for it, or upgrade the Identity Repair Kit so you can change your race with it too.

    the more i read this the more i find wrong with it

    Yeah, I don't see Quaggan anywhere in this.

  • Einsof.1457Einsof.1457 Member ✭✭✭

    Real content over races please. The 5 we have fit all archetypes necessary.

  • Bird race - Tengu

    I honestly hope that, if we get a 3rd expansion, we get the Tengu race to be playable. I mean, since they are the scrapped 6th playable race, I wouldn't mind fighting an even more powerful final boss than in PoF's to gain access. (Assuming the lag doesn't get in the way again.)

    "Choose your friends wisely, and also choose friends that you can trust." - Elyn Saks

  • Bird race - Tengu

    Tengu, largos, dwarves are most likely because they're not revealed as much. Tengu has a blatant 'hidden city' with a closed off portal in lions arch that's hinted at becoming new content.

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭
    Something else altogether

    I chose something else because I don't care to get any new races. Not against it, but it would be an addition to the game that requires a lot of work to implement that I won't use.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Bird race - Tengu

    @Biff.5312 said:
    It won't happen but I voted Tengu - I'd like to see those areas opened up on the map, even if it's just to access an NPC city and surrounding area or the like.

    I was hoping this was our gateway into Cantha. Like you, I don't think they'll be playable, but they could "need help" and be all about the big picture. They don't like to open their city up to outsiders, so It could be like amnoon, instead of being full sized because we'll have kaineng for that. Even if it's somewhere in the half way point of the story and we hit an "oh kitten" moment. I'll stop here before i get carried away haha

    Characters: Iiri Ventari, Sylvari - Scourge; Ralistu, Asura - Mirage; Olaf Sifhalla, Norn - Dragonhunter; Jahin Vabb, Sylvari - Renegade; Shonek Alcazia, Human - Weaver (Tempest soonish).
    Backburner: Englaka, Asura - Ranger. Ikotag, Charr - Thief

  • I want to play a Quaggan

  • Chasind.3128Chasind.3128 Member ✭✭✭
    Bird race - Tengu

    Tengu 100%
    I'd say Largos, but I promised myself I'd never go back to my Hot-Topic emo phase.

  • misterman.1530misterman.1530 Member ✭✭✭

    @Vavume.8065 said:
    Went with stone dwarf as there was no option for undead, which would be my favorite.

    Yup. I was thinking that you could have some "liberated" undead from Orr - those that have successfully shaken off Zhaitan's influence.

  • Balsa.3951Balsa.3951 Member ✭✭✭✭
    edited October 12, 2018
    Something else altogether

    if more races say goodbye to any new armor ever, a combat tonic could fix all race desires people have

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭
    Bird race - Tengu

    @Balsa.3951 said:
    if more races say goodbye to any new armor ever, a combat tonic could fix all race desires people have

    I'd actually go for Outfits over Tonics/novelties if at all possible. The lich outfit is something of a prime example, since it changes the entire body.
    So there could be a market for a heavy/medium/light armor set of Tengu outfits that still allow things like riding mounts and combat.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited October 12, 2018
    Something else altogether

    I'd be happy with more tonics that work in combat, like the Kodan tonic. I've REEEEALLY been waiting for Skritt Thieves & Krait Necromancers.

  • Za Shaloc.3908Za Shaloc.3908 Member ✭✭✭✭

    @Trevor Boyer.6524 said:
    I'd be happy with more tonics that work in combat, like the Kodan tonic. I've REEEEALLY been waiting for Skritt Thieves & Krait Necromancers.

    Yes, this! I'd so much rather they have these than a new playable race. Fun and I'm assuming much much fewer resources invested.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭
    Humanoid race - Largos

    I find the argument in the OP flawed. 6 year old MMOs never really get the spotlight again. Most of what you create, you create for people playing now. It's true you do get new players from time to time, but none of them are coming for a new race, since all the old races are new. The best you can hope for from a new race is to get some players to return, assuming those people aren't playing another game and have time to restart, assuming those people like the new race (tengu wouldn't get me personally to return because I have little interest in them).

    While I would enjoy a new race, it wouldn't necessarily change the number of people playing the game. My point is, changes to the game at this point need to be made for those playing rather than trying to get people who are not playing which at this point would be a pretty tall task over all.

    I'm not saying I hate the idea of a new race. I rather like the idea of a new race. I'm just wondering what we'd have to trade to get it.

  • DonArkanio.6419DonArkanio.6419 Member ✭✭✭✭
    edited October 13, 2018
    Humanoid race - Largos

    Once (if ever) we go to explore the Unending Ocean this would be a crazy good opportunity to go with the Largos. I like that "anti-hero" idea. I wonder if ANet will ever decide to go underwater.
    If this will never be a thing I'd go with Margonite / Jotun. I'd love to take a leap back in time to see how Jotun were doing in their greatest time.

    • Woah, Racial Skills reworked into global mastery system? Great idea!
  • Bird race - Tengu

    The list needs a bit of adjustment:

    • Extremely unlikely:

      • Tengu. They have all that a playable race needs to exist. All except development resources. Story, lore, culture, background, room for a city and a starting area, possibilities of customization, appropriate physical shape... they have it all. If we ever get a new race, they are already waiting at the front of the line.
      • A new previously unknown race. In the extremely unlikely case that they ever make a new playable race, it will be either tengu or a new race. None of the other existing races work as well as tengu, or at all for that matter. If it can't be tengu, it'll have to be something new.
    • Simply impossible.

      • Grawl, Ogre, Quaggan, Skritt, Hylek, Harpy, Centaur, Jotun, Troll, etc: They are too tribal. Most of them won't even wear pants. A playable race needs to be advanced and populated enough that you can find all 9 professions within them as a normal occurrence, and that it makes sense for them to wear and use all the gear and customizations playable races have. They don't have to be equally distributed, but all 9 professions should be common and plausible within them.
      • Forgotten, mursaat, seer, margonite: They are essentially extinct. All remaining Tyrian forgotten have been branded. The last murssat on Tyria was eliminated. If the last seer we saw in GW1 are still around, they are still too few to support a playable population. And Jackals are all that's left in Tyria of the torment realms, margonites and their inscribed constructs
      • Dwarves: They turned into stone. Clothes and all. No new dwarves are being born. Their numbers only decrease. This was done purposely in Eye of the North to burn the bridges on them becoming playable.
      • Centaur, forgotten, seer, krait, naga, harpy, largos, quaggan: Their body shapes lack the necessary humanoid shape required to make them usable for the same skills and abilities all other races have. How would a centaur ride a mount? How would a krait kick and stomp or wear pants and boots? How would a harpy or a largos wear a back item with their back stuff in the way? The only way a playable largos would be possible is if their fins are actually a racial back item, or that playable largos lose their fins in an accident in the starting instance, or as punishment for not completing an assassination.
      • Dredge, kodan: They all look the same, and they have been designed to look the same. No room for customization. Even if someone somehow came up with several different variants of kodan, they would still look too similar, because all bears look very similar. Polar bears and brown bears can even have fertile offspring because they are hardly differentiated even genetically. Charr are so diverse because they are not just 'cat people', they are "beast people". They have physical traits from all sorts of carnivore creatures and a few from ungulates too. Some charr heads even had bear-like snouts or fox-like eyes. Possibilities of customization are an integral part of a playable race because GW2 is funded by it.
  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    Bird race - Tengu

    @MithranArkanere.8957 said:
    The only way a playable largos would be possible is if their fins are actually a racial back item, or that playable largos lose their fins in an accident in the starting instance, or as punishment for not completing an assassination.

    I agree, the Tengu are the most probable race to be added as they check all the boxes but I have to add something to this part, the Norn are supposed to be much larger than what we got in-game, their size was "adapted" to make them playable characters. Their shape-shifting capabilities were reduced to some weak racial skills. In order to adapt the Largos they could make the wings a racial skill too. There are ways to make Largos playable, although the Tengu are a much much better (and probable) future race. At the very least I want to finally visit the Dominion of Winds, that blurry part of the World map is really bothering me!

  • Primitive race - Grawl, Ogre, Quaggan, Skritt, Harpy, Jotun, Troll

    I want ....I need a Quaggan revenant

  • Lonami.2987Lonami.2987 Member ✭✭✭✭
    Bird race - Tengu

    @TheBravery.9615 said:
    Tengu, largos, dwarves are most likely because they're not revealed as much. Tengu has a blatant 'hidden city' with a closed off portal in lions arch that's hinted at becoming new content.

    Tengu were supposed to be the 5th playable race, but got replaced by sylvari.

    @Vayne.8563 said:
    I'm not saying I hate the idea of a new race. I rather like the idea of a new race. I'm just wondering what we'd have to trade to get it.

    Nothing? If we ever get playable races, they will be the selling point of an expansion, much like mounts were with PoF.

    And to be fair, we don't have many selling points left.

    @DonArkanio.6419 said:
    Once (if ever) we go to explore the Unending Ocean this would be a crazy good opportunity to go with the Largos. I like that "anti-hero" idea. I wonder if ANet will ever decide to go underwater.
    If this will never be a thing I'd go with Margonite / Jotun. I'd love to take a leap back in time to see how Jotun were doing in their greatest time.

    • Woah, Racial Skills reworked into global mastery system? Great idea!

    We definitely need more "dark grey morale" races, with a society that is outright disgusting for the other races. I'm really tired of this world of happiness where everything is so perfect and civilized, except your usual Inquest or charr brute, who get shunned quickly by their own peers.

    @maddoctor.2738 said:

    @MithranArkanere.8957 said:
    The only way a playable largos would be possible is if their fins are actually a racial back item, or that playable largos lose their fins in an accident in the starting instance, or as punishment for not completing an assassination.

    I agree, the Tengu are the most probable race to be added as they check all the boxes but I have to add something to this part, the Norn are supposed to be much larger than what we got in-game, their size was "adapted" to make them playable characters. Their shape-shifting capabilities were reduced to some weak racial skills. In order to adapt the Largos they could make the wings a racial skill too. There are ways to make Largos playable, although the Tengu are a much much better (and probable) future race. At the very least I want to finally visit the Dominion of Winds, that blurry part of the World map is really bothering me!

    Exactly, nothing is set in stone. For all we know, largos wings could be special equipment, used only by largos assassins. If we ever get to experience largos society first-hand, we might discover we knew nothing about them all along. As I said before, it's like meeting a ninja, and then pretending him to be the face of Japanesse culture as a whole.

    There's another important thing to consider, which way too many people is stubbornly blind at: Humanoid races sell. And not only that, all of them have backwards compatibility with the human/norn/sylvari rig armor pool. Of the three most popular playable race ideas, largos is the easier to implement. Hell, even the likes of margonites, awakened, or jotun would be easier to implement than the most popular playable race idea, tengu.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭
    Humanoid race - Largos

    @Lonami.2987 said:

    @TheBravery.9615 said:
    Tengu, largos, dwarves are most likely because they're not revealed as much. Tengu has a blatant 'hidden city' with a closed off portal in lions arch that's hinted at becoming new content.

    Tengu were supposed to be the 5th playable race, but got replaced by sylvari.

    @Vayne.8563 said:
    I'm not saying I hate the idea of a new race. I rather like the idea of a new race. I'm just wondering what we'd have to trade to get it.

    Nothing? If we ever get playable races, they will be the selling point of an expansion, much like mounts were with PoF.

    And to be fair, we don't have many selling points left.

    @DonArkanio.6419 said:
    Once (if ever) we go to explore the Unending Ocean this would be a crazy good opportunity to go with the Largos. I like that "anti-hero" idea. I wonder if ANet will ever decide to go underwater.
    If this will never be a thing I'd go with Margonite / Jotun. I'd love to take a leap back in time to see how Jotun were doing in their greatest time.

    • Woah, Racial Skills reworked into global mastery system? Great idea!

    We definitely need more "dark grey morale" races, with a society that is outright disgusting for the other races. I'm really tired of this world of happiness where everything is so perfect and civilized, except your usual Inquest or charr brute, who get shunned quickly by their own peers.

    @maddoctor.2738 said:

    @MithranArkanere.8957 said:
    The only way a playable largos would be possible is if their fins are actually a racial back item, or that playable largos lose their fins in an accident in the starting instance, or as punishment for not completing an assassination.

    I agree, the Tengu are the most probable race to be added as they check all the boxes but I have to add something to this part, the Norn are supposed to be much larger than what we got in-game, their size was "adapted" to make them playable characters. Their shape-shifting capabilities were reduced to some weak racial skills. In order to adapt the Largos they could make the wings a racial skill too. There are ways to make Largos playable, although the Tengu are a much much better (and probable) future race. At the very least I want to finally visit the Dominion of Winds, that blurry part of the World map is really bothering me!

    Exactly, nothing is set in stone. For all we know, largos wings could be special equipment, used only by largos assassins. If we ever get to experience largos society first-hand, we might discover we knew nothing about them all along. As I said before, it's like meeting a ninja, and then pretending him to be the face of Japanesse culture as a whole.

    There's another important thing to consider, which way too many people is stubbornly blind at: Humanoid races sell. And not only that, all of them have backwards compatibility with the human/norn/sylvari rig armor pool. Of the three most popular playable race ideas, largos is the easier to implement. Hell, even the likes of margonites, awakened, or jotun would be easier to implement than the most popular playable race idea, tengu.

    Of course we're trading. If a new race is "the" selling point of the expansion. we're not getting a different selling point. So if the tengu were the selling point of the new expansion as opposed to say housing, then I'd not want that. I'd prefer housing.

    Every single developer has so man many hours. When you make something as complex as a race, you're not making other things with that same time. You're always sacrificing one thing to get another thing. Anet themselves have said so directly.

  • Torolan.5816Torolan.5816 Member ✭✭✭

    Tengu Samurai >>>>>>>>>>>>>>>>>>> Tech Scientist Lizardrat Mishmash.
    It really eludes me how Asura could have been chosen over the iconic Tengu.

    It would be really weak of Anet to come out of the woods and say something akin to:
    "Yeah, uhm, we are one of the few gaming company who is unable to work within our own system and do something even old MMOs like DAOC and WOW could, make a new class who does not start like any other race. Wait, what? The Death Knight or the Inconnu were introduced without the need or ability to make the personal story before they were introduced?
    Uhm, ok, but what about voice acting? So you say that the Norn could share his voice with the Tengu. Well...
    Hm, but how about the armor clipping issue? What, we already have a race from the beginning who has these issues and we did not care in the slightest? Well, you are a really tricky bunch, you customers..."

    But I guess it is what it is, making raids and even more nonsensical stories for the living world is probably considered more important.

  • Something else altogether

    Awakened would be a cool race to play.

  • Humanoid race - Largos

    An humanoid race would be easier to impliment since it can fit human amors

  • Ardid.7203Ardid.7203 Member ✭✭✭✭
    Primitive race - Grawl, Ogre, Quaggan, Skritt, Harpy, Jotun, Troll

    @Laila Lightness.8742 said:
    An humanoid race would be easier to impliment since it can fit human amors

    Easy=/=Good.
    It's even easier to not create any new playable race at all, anyway.

  • Something else altogether

    I don't think dev time would be well spent attempting to add a new race to a game such as this, without severely undermining the point of the games uniqueness.

    Possible? Sure. But at what cost? What might now get developed because resources are allocated elsewhere?

    That said, it's possible they could mimic "hero" classes that start at a certain point in the game (like, a class that starts IN the new xpac, skipping all vanilla story line and leveling). There are ways to minimize, but I don't think the community would appreciate many methods necessary to pull it off.

  • Cynder.2509Cynder.2509 Member ✭✭✭✭
    Bird race - Tengu

    How about a dog race, troll race or a panda race kappa
    Jokes aside, I'd love to see the Tengu since I already made up some kind of concept for a Tengu character and I know how they could get rid of the "controversy" with previous storylines and keep it lore friendly. Just do it the same way like with Factions but instead of offering classes (Ritualist and Assassin/or Paragon and Dervish in Nightfall) as an option upon character creation when choosing a campaign you have the offer to play as a Tengu. I'd love to see campaigns making a return.

    I'm Hunter, he/him
    Character infos: https://is-it-because-im-charr.tumblr.com/charactersgw2
    Meme God Walking Amongst Mere Mortals

  • Silmariena.6205Silmariena.6205 Member ✭✭
    edited October 24, 2018
    Something else altogether

    we do not need more races, new professions would be more useful

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭
    Something else altogether

    @Lonami.2987 said:
    Nothing? If we ever get playable races, they will be the selling point of an expansion, much like mounts were with PoF.

    I think that's a little naïve. Part of adding a new race would normally mean a new racial capital and beginning story as well as new low level zones. I do not think that BioWare is interested in doing that. It's a lot of work and all that work to create that will cost resources. And Vayne is absolutely right because when you spend resources on one thing, you cannot spend those same resources on another thing. That's what it will cost.

    ArenaNet will likely want to invest into things that have a better balance between play value and resource cost. I just don't believe that a new race is where that balance is positive. Don't forget that aside from creating a whole personal story and tying it into the continuing vanilla story, creating a home city and starter zones, etc., they will also have to remodel almost all the armor skins in the game around the new race's character models. That's also a ton of work.

    And again, that ton of work equates to resources being spent, that you cannot spend on other things. Like maybe new level 80 zones and a continuation of the main story. I mean would people be happy with say Tengu and not get any masteries to do and not get a new class for example? That's the sort of choices they'd have to make at some point. As much as anyone would like there are limits to what they can do and when you do one thing it often means you cannot do another. That's the reality of it.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Lonami.2987Lonami.2987 Member ✭✭✭✭
    edited February 7, 2021
    Bird race - Tengu

    @Gehenna.3625 said:

    @Lonami.2987 said:
    Nothing? If we ever get playable races, they will be the selling point of an expansion, much like mounts were with PoF.

    I think that's a little naïve. Part of adding a new race would normally mean a new racial capital and beginning story as well as new low level zones.

    Don't forget that aside from creating a whole personal story and tying it into the continuing vanilla story, creating a home city and starter zones, etc., they will also have to remodel almost all the armor skins in the game around the new race's character models. That's also a ton of work.

    New races don't need anything like that. If you want to get straight to the point, this is all you need:

    • They don't need capital cities or starting zones of their own. New races can spawn directly in the new expansion's zones, next to an open world hub, the likes of Ebonhawke or the Free City of Amnoon.
    • They don't need new low level zones. New races either start directly at level 80, or alternatively, the new expansion's maps have level scaling, so you can level up without going back to the old world.
    • They don't need a new Personal Story, and the old stories don't need to be adapted for them. New races get a short introduction, and then start their story right as the expansion begins. Previous stories are not available (play the old races if you want to experience them).
    • Most of the old armor sets will not be adapted, only the important ones. Most of the old armor skins will not be compatible with the new races.

    That's the optimal approach for new playable races. Yeah, everyone wishes they would get new capital cities, new zones, and a new story where they join and command the Pact, much like the classic playable races, but there's no rules of any kind saying that's the way to go.

    @Maleman.7435 said:
    Awakened would be a cool race to play.

    I feel like that could be a combat tonic, letting you turn character into an undead version, with rotten skin and crippled walked animations.

    @Cynder.2509 said:
    How about a dog race, troll race or a panda race kappa
    Jokes aside, I'd love to see the Tengu since I already made up some kind of concept for a Tengu character and I know how they could get rid of the "controversy" with previous storylines and keep it lore friendly. Just do it the same way like with Factions but instead of offering classes (Ritualist and Assassin/or Paragon and Dervish in Nightfall) as an option upon character creation when choosing a campaign you have the offer to play as a Tengu. I'd love to see campaigns making a return.

    Yeah, that's the best solution. I too wish GW2 had followed a campaign model as well, even if just for the story :(.


    EDIT: For the record, with a total of 572 votes, the numbers are:

    • Bird race - Tengu: 41% (239 votes)
    • Humanoid race - Largos: 15% (86 votes)
    • Elemental race - Stone Dwarf: 8% (51 votes)
    • Mammal race - Kodan: 5% (33 votes)
    • Reptilian race - Naga, Forgotten, Krait: 3% (18 votes)
    • Amphibian race - Hylek, Itzel, Nuhoch, Heket: 1% (8 votes)
    • Primitive race - Grawl, Ogre, Quaggan, Skritt, Harpy, Jotun, Troll: 10% (59 votes)
    • Advanced race - Centaur, Dredge: 1% (7 votes)
    • Magical race - Mursaat, Seer, Margonite: 4% (28 votes)
    • Something else altogether: 7% (43 votes)

    Let's give this another run!

  • lokh.2695lokh.2695 Member ✭✭✭✭
    Something else altogether

    I'd rather have ANet spent resources on something else than a new playable race as race in GW2 doesn't add much to the playing experience other than looks. Everything else that can be done by a new race in this game can just as well be achieved without going through the hassle implementing a new race would be.

    Why bother, just delete the official Forum.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭
    Bird race - Tengu

    New expansion otw since this thread was last posted on so who knows. A new race would be fun as long as the expansion comes with a character slot.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Something else altogether

    We need a breath of fresh air in the playable race department; The Smelly Jotura Tribe.
    Has the body of a Jotun and the head of an Asura; smells like a Skritt.

    ;3

  • Firebeard.1746Firebeard.1746 Member ✭✭✭✭
    Mammal race - Kodan

    The best way to do this would be

    1) Give each race its own voting slot -> lumping 5 different races into the same class could bloat the popularity when in reality the individual races could be far less popular

    2) This should be a ranked voting system -> I think people have so many different favorites that the best way to make the most people happy is with ranked voting so most people get SOMETHING they'd be somehat happy with vs. 2% of the population is happy and everyone else grumbles.

  • Hypnowulf.7403Hypnowulf.7403 Member ✭✭✭
    Reptilian race - Naga, Forgotten, Krait

    Not much love for reptiles or the moletariat. Shame.

  • sorudo.9054sorudo.9054 Member ✭✭✭✭
    Something else altogether

    looking at the votes i do see a pattern, ppl are boring at thinking of something new.
    it's always ether what already exists or what just doesn't work, nothing actually new and valid.

    the truth is harsh, my opinions are too.

  • Mungo Zen.9364Mungo Zen.9364 Member ✭✭✭
    Something else altogether

    Choya: the other plant race

    It has all the right stuff:

    • no voice acting required, can recycle grunts
    • minimal skin revision required since they rarely wear much outside of a helmet or box
    • interesting intro story; are you a happy Choya or not?

    Those meat based choices are all terrible

  • Oxstar.7643Oxstar.7643 Member ✭✭✭
    Mammal race - Kodan

    Kodan tbh. They're not that alike Norn - their religion and magic are different, as is their societal system. You could do a lot with them.

  • Lonami.2987Lonami.2987 Member ✭✭✭✭
    edited February 16, 2021
    Bird race - Tengu

    @Super Hayes.6890 said:
    New expansion otw since this thread was last posted on so who knows. A new race would be fun as long as the expansion comes with a character slot.

    I would give players the option to choose, I don't want/need a character slot myself, so I'd rather get something else instead, like a free "race change".

    @Firebeard.1746 said:
    The best way to do this would be

    1) Give each race its own voting slot -> lumping 5 different races into the same class could bloat the popularity when in reality the individual races could be far less popular

    2) This should be a ranked voting system -> I think people have so many different favorites that the best way to make the most people happy is with ranked voting so most people get SOMETHING they'd be somehat happy with vs. 2% of the population is happy and everyone else grumbles.

    Agree, but forums have restrictions, so this is what we have to work with.

    @Hypnowulf.7403 said:
    Not much love for reptiles or the moletariat. Shame.

    Serpentine races are kinda weird due to jumping animations, but yeah, I'd love to see them as playable some day, here or somewhere else.

    Same thing for races with multiple arms, four arms being the most common.

    @sorudo.9054 said:
    looking at the votes i do see a pattern, ppl are boring at thinking of something new.
    it's always ether what already exists or what just doesn't work, nothing actually new and valid.

    Any ideas for potential playable races who don't already exist?

    Personally, from the existing ones not covered by the original post, I wouldn't mind jotun or sidhe/wardens. Both could work very well with Cantha (jotun would be tied to the yeti there, and look more "human" than the game's current version).

    I would say my current top five would be as follows:

    No ideas for 100% new races though. The game has done a pretty poor job of worldbuilding beyond the current events, and that's a double edged sword. Some kind of insectoid race could be nice I guess.

    @Oxstar.7643 said:
    Kodan tbh. They're not that alike Norn - their religion and magic are different, as is their societal system. You could do a lot with them.

    Don't forget to vote!

  • Oxstar.7643Oxstar.7643 Member ✭✭✭
    Mammal race - Kodan

    @Lonami.2987 said:

    @Oxstar.7643 said:
    Kodan tbh. They're not that alike Norn - their religion and magic are different, as is their societal system. You could do a lot with them.

    Don't forget to vote!

    That I did. Surprising nobody, Tengu has a crushing lead. Oh well. If we get a new race then birdmen it is I guess.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭
    Bird race - Tengu

    @Oxstar.7643 said:

    @Lonami.2987 said:

    @Oxstar.7643 said:
    Kodan tbh. They're not that alike Norn - their religion and magic are different, as is their societal system. You could do a lot with them.

    Don't forget to vote!

    That I did. Surprising nobody, Tengu has a crushing lead. Oh well. If we get a new race then birdmen it is I guess.

    Honestly I think that is just because of the location of the Dominion of Winds. Many players that want Tengu are standing on the idea that they would be easy to add. While I want Tengu I believe that they, or any race, would be resource intensive to implement.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Headcase.4618Headcase.4618 Member ✭✭✭
    Reptilian race - Naga, Forgotten, Krait

    I picked reptilian race, but not the established ones in game. What I have in mind is an entirely new race that are an evolutionary offshoot of the Forgotten. They'd have only 2 arms but also 2 legs, as well as having features from other reptiles besides snakes, such as alligators and turtles.

  • Yggranya.5201Yggranya.5201 Member ✭✭✭
    Something else altogether

    Sentient golem anyone? And no, i don't mean something like Blish, but an actual artificial being made for...reasons. Really, when was the last time a crazy Asura needed a reason? Maybe some inquest mook thought they would be better enforcers, until they "enforced" their creator(s) to an early grave.

  • Yggranya.5201Yggranya.5201 Member ✭✭✭
    Something else altogether

    @TheToxicFox.8710 said:
    The biggest issue with charrs is how insanely big they are,

    It's easier being on the top of the food chain when you're big.

    how very bland and dull their eyes are,

    Huh?

    how terrible their armor models look on them

    Just anet thinking of all the sweet savings.

    and how unenthusiastic their story is. B O R I N G !!!!!!!

    Yeah, should be something more compelling like "missed a chance to perform at the circus". Pfft...

  • Magical race - Mursaat, Seer, Margonite

    @Zakka.2153 said:
    SKritt or get out, the Skritt are smart enough and I don't feel they deserve to be put under Primitive. There is a whole quest in the Asura area saying if enough skritt get together they can become smarter then even Asura.

    Plus SHINES!

    Seeing how Skritt gain their intelligence from numbers, I request being able to play as a group of three Skritt. It would be one model, but it would feature three Skritt.
    The right and center Skritt each carry a copy of the right hand weapon and the left Skritt carries the left hand weapon. In case of a two handed weapon each Skritt carries a copy. They take turns attacking when going through an auto attack chain and every skill is carried out by one or more of them. When riding a mount they all sit behind each other. It would be hillarious.

    Bugtracker: Costume Brawl, Sunqua Clouds
    Announcementtracker: Alliances, Legendary Armory

  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    Amphibian race - Hylek, Itzel, Nuhoch, Heket

    @Lonami.2987 said:

    • They don't need a new Personal Story, and the old stories don't need to be adapted for them. New races get a short introduction, and then start their story right as the expansion begins. Previous stories are not available (play the old races if you want to experience them).

    How does that work with the story? Currently, it makes sense since the story builds up to our character becoming Aurene's champion to bring balance to the world.

    Now you want to throw in a new race, which was not part of the pact previously, and they are Aurene's champion out of nowhere? And the forthgoing story keeps treating us as the guy who was always at Aurene's side since her birth, yet we were not around when that actually happened?

    If the story is supposed to make any sense with a new race, then you have to add them retrospectively. Not just as a random soldier who joined the fight when we travelled towards Cantha.