DreamyLove.8947 Posted September 18, 2017 Share Posted September 18, 2017 can't use epi on buring olivery easy get obstructed when try hit buring olican't hit cannon on 3rd smc form stand bottm of wall by many class that have 1200 rangei think 2 & 3 need fix it1 is not realy need, but if change it will better Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted September 18, 2017 Share Posted September 18, 2017 Being able to epi siege was removed over three months ago because it was OP. (Well, that wasn't the only thing that is OP but ...)There are ways to hit some of the third floor cannons with 1200 range, but you need to be in the right spot. Usually a wall or supply depot. Some classes have 1500 range so they can hit them. Or build a ballista. It's faster. Link to comment Share on other sites More sharing options...
Zephyra.4709 Posted September 18, 2017 Share Posted September 18, 2017 Strider is correct, especially regarding Epidemic's use months ago; way too OP. Always make sure you have a weapon with 1.2k+ range for top floor smc cannons. Link to comment Share on other sites More sharing options...
DreamyLove.8947 Posted September 18, 2017 Author Share Posted September 18, 2017 can hit cannon with necro staff too? Link to comment Share on other sites More sharing options...
Shroud.2307 Posted September 18, 2017 Share Posted September 18, 2017 1,200 range skills can hit all of the inner cannons in SMC. Some just require you to be standing in the proper spot.Ranger longbow can hit third floor cannons from outside the castle. They can also hit the top floor cannon from the garrison watergate. Link to comment Share on other sites More sharing options...
PaperTree.8706 Posted September 18, 2017 Share Posted September 18, 2017 I don't know about this. I feel like siege is pretty underwhelming in terms of defense. I would prefer it to be harder to kill. Maybe move it back slightly so only one of the cannons can be destroyed. Right now they go down a bit easily. Another nice buff would be to increase the range across the board. I don't know I would just prefer defenders get a slight advantage over a zerg. Link to comment Share on other sites More sharing options...
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