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Missing weapon sets for professions... and some suggestions.


Swagger.1459

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I would like to suggest canning the coupling of new weapons with elites, because the pace on weapon releases is way way way too slow. I would also like to suggest allowing all weapons to be used regardless of active elite.

Honorable mention suggestion... Was a horrible design to limit Elementalist and Engineer to only 1 weapon (Revenant was originally designed with 1 weapon... and changed to 2 because of the next sentence). This design essentially forced a hard decision on a player to choose between being strong at either melee range or mid range or long range during combat... Easy enough to give Engineers access to 2 weapons, and allow Elementalist to have 2 weapons... just have them assign 2 of 4 attunements to use per active weapon (those 2 could be swappable out of combat).

Here is what is missing so far...

Elementalist 14• Axe (main and off)• Mace (main and off)• Pistol (main and off)• Sword (off)• Shield (off)• Torch (off)• Greatsword• Hammer• Longbow• Rifle• Shortbow

Engineer 15• Axe (main and off)• Dagger (main and off)• Mace- (main and off)• Sword (off)• Scepter (main)• Focus (off)• Torch (off)• Warhorn (off)• Greatsword• Longbow• Shortbow• Staff

Guardian 10• Axe (off)• Dagger (main and off)• Mace (off)• Pistol (main and off)• Sword (off)• Warhorn (off)• Rifle• Shortbow

Mesmer 11• Axe (off)• Dagger (main and off)• Mace (main and off)• Pistol (main)• Warhorn (off)• Hammer• Longbow• Rifle• Shortbow

Necro 12• Axe (off)• Mace (main and off)• Pistol (main and off)• Sword (main and off)• Shield (off)• Hammer• Longbow• Rifle• Shortbow

Ranger 10• Mace (main and off)• Pistol (main and off)• Sword (off)• Scepter (main)• Focus (off)• Shield (off)• Hammer• Rifle

Revenant 13• Axe (main)• Dagger (main and off)• Mace (off)• Pistol (main and off)• Scepter (main)• Focus (off)• Torch (off)• Warhorn (off)• Greatsword• Longbow• Rifle

Thief 13• Axe (main and off)• Mace (main and off)• Sword (off)• Scepter (main)• Focus (off)• Shield (off)• Torch (off)• Warhorn (off)• Greatsword• Hammer• Longbow

Warrior 6• Pistol (main and off)• Scepter (main)• Focus (off)• Shortbow• Staff

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Most in the engineer forum have rightfully pointed out that the pairing of elites with weapons will result in some issues. Engineer has a whopping 3 core weapons that it can use, whereas warrior has a handy-dandy 10 to pick from its core. This is a particularly acute problem for engineers, as one of our core weapons (shield) is obnoxiously bad, and MH pistol is also pretty terrible. If you want to feel really stupid, play pistol+shield engineer.

Another issue that comes into play is the weapon restriction to elite specs. Say you want to play holosmith. Well, the weapon that comes with it, sword, is pretty awful in most cases, and realistically only has shield to pair with (OH pistol with sword is pretty lulzy). Why not allow a holo with a scrapper hammer? It's not like it was absurdly OP. Right now we're practically forced into using rifle with holo, because the other options are crap that don't synergize.

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@Vagrant.7206 said:Most in the engineer forum have rightfully pointed out that the pairing of elites with weapons will result in some issues. Engineer has a whopping 3 core weapons that it can use, whereas warrior has a handy-dandy 10 to pick from its core. This is a particularly acute problem for engineers, as one of our core weapons (shield) is obnoxiously bad, and MH pistol is also pretty terrible. If you want to feel really stupid, play pistol+shield engineer.

Another issue that comes into play is the weapon restriction to elite specs. Say you want to play holosmith. Well, the weapon that comes with it, sword, is pretty awful in most cases, and realistically only has shield to pair with (OH pistol with sword is pretty lulzy). Why not allow a holo with a scrapper hammer? It's not like it was absurdly OP. Right now we're practically forced into using rifle with holo, because the other options are crap that don't synergize.

If you give hammer to core engy now, you cant give him hammer with next elite with totally different skills

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I don't think there is anything stopping them from releasing professions that use the same weapon as core is there? Just have that weapons skills change when equipped with the elite profession. At the end of the day the new weapon you get is really just cosmetic (as weapon type has no bearing either, as a greatsword on mesmer is range and not range on a warrior) and it's only new skills you get.

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@"Justine.6351" said:The best argument I've seen against decoupling weapons from their elite specs is that "it would be too op!". I didn't say it would be a good reason ;-)

Warriors will rapidly have access to all weaponsets through elite specs. And then what ? They won't be able to use another weapon for the next elite specs.An argument about the weapon restriction is it allows devs to use already available sets differently by changing the weapon skills when wielding a specific elite spec.

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@sokeenoppa.5384 said:

@Vagrant.7206 said:Most in the engineer forum have rightfully pointed out that the pairing of elites with weapons will result in some issues. Engineer has a whopping 3 core weapons that it can use, whereas warrior has a handy-dandy 10 to pick from its core. This is a particularly acute problem for engineers, as one of our core weapons (shield) is obnoxiously bad, and MH pistol is also pretty terrible. If you want to feel really stupid, play pistol+shield engineer.

Another issue that comes into play is the weapon restriction to elite specs. Say you want to play holosmith. Well, the weapon that comes with it, sword, is pretty awful in most cases, and realistically only has shield to pair with (OH pistol with sword is pretty lulzy). Why not allow a holo with a scrapper hammer? It's not like it was absurdly OP. Right now we're practically forced into using rifle with holo, because the other options are crap that don't synergize.

If you give hammer to core engy now, you cant give him hammer with next elite with totally different skills

Why would you re-release the same weapon?

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@Vagrant.7206 said:

@Vagrant.7206 said:Most in the engineer forum have rightfully pointed out that the pairing of elites with weapons will result in some issues. Engineer has a whopping 3 core weapons that it can use, whereas warrior has a handy-dandy 10 to pick from its core. This is a particularly acute problem for engineers, as one of our core weapons (shield) is obnoxiously bad, and MH pistol is also pretty terrible. If you want to feel really stupid, play pistol+shield engineer.

Another issue that comes into play is the weapon restriction to elite specs. Say you want to play holosmith. Well, the weapon that comes with it, sword, is pretty awful in most cases, and realistically only has shield to pair with (OH pistol with sword is pretty lulzy). Why not allow a holo with a scrapper hammer? It's not like it was absurdly OP. Right now we're practically forced into using rifle with holo, because the other options are crap that don't synergize.

If you give hammer to core engy now, you cant give him hammer with next elite with totally different skills

Why would you re-release the same weapon?

Why not? It Will bring more content to the game. I mean they can even give greatsword for mesmer again, but full melee with New skills. Why would that be a Bad thing? Ofc you can use those new skills only with that elite.

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Honestly, I my opinion giving elite specs new weapons was a mistake, kind of kills the profession identity...like a engi should never be on the front line swinging a hammer, not only that, but actually being more lethal than a War or Guard with it...they should stop being lazy and give us new weapons(with new animations too, melee staff using same animations for hammer...really Anet?) that match the professions, that would be 10 times better...still cant believe that warriors are using daggers and still not able to use 2h axes...

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@Tabootrinket.2631 said:

@"Justine.6351" said:The best argument I've seen against decoupling weapons from their elite specs is that "it would be too op!". I didn't say it would be a good reason ;-)

Warriors will rapidly have access to all weaponsets through elite specs. And then what ? They won't be able to use another weapon for the next elite specs.An argument about the weapon restriction is it allows devs to use already available sets differently by changing the weapon skills when wielding a specific elite spec.

I don't think it would be necessary, or needed, to create a new set of weapon skills for elites. The devs could totally add enhancements and benefits to weapons through new elite traits.

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@sokeenoppa.5384 said:

@Vagrant.7206 said:Most in the engineer forum have rightfully pointed out that the pairing of elites with weapons will result in some issues. Engineer has a whopping 3 core weapons that it can use, whereas warrior has a handy-dandy 10 to pick from its core. This is a particularly acute problem for engineers, as one of our core weapons (shield) is obnoxiously bad, and MH pistol is also pretty terrible. If you want to feel really stupid, play pistol+shield engineer.

Another issue that comes into play is the weapon restriction to elite specs. Say you want to play holosmith. Well, the weapon that comes with it, sword, is pretty awful in most cases, and realistically only has shield to pair with (OH pistol with sword is pretty lulzy). Why not allow a holo with a scrapper hammer? It's not like it was absurdly OP. Right now we're practically forced into using rifle with holo, because the other options are crap that don't synergize.

If you give hammer to core engy now, you cant give him hammer with next elite with totally different skills

Why would you re-release the same weapon?

Why not? It Will bring more content to the game. I mean they can even give greatsword for mesmer again, but full melee with New skills. Why would that be a Bad thing? Ofc you can use those new skills only with that elite.

I mean, they can do anything with the weapons they haven't given you already. Would be somewhat pointless to re-release the same weapons.

Although the idea of "alternate firing modes" has come up in the engineer forum as a potential class mechanic for the next engineer spec.

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@Vagrant.7206 said:

@Vagrant.7206 said:Most in the engineer forum have rightfully pointed out that the pairing of elites with weapons will result in some issues. Engineer has a whopping 3 core weapons that it can use, whereas warrior has a handy-dandy 10 to pick from its core. This is a particularly acute problem for engineers, as one of our core weapons (shield) is obnoxiously bad, and MH pistol is also pretty terrible. If you want to feel really stupid, play pistol+shield engineer.

Another issue that comes into play is the weapon restriction to elite specs. Say you want to play holosmith. Well, the weapon that comes with it, sword, is pretty awful in most cases, and realistically only has shield to pair with (OH pistol with sword is pretty lulzy). Why not allow a holo with a scrapper hammer? It's not like it was absurdly OP. Right now we're practically forced into using rifle with holo, because the other options are crap that don't synergize.

If you give hammer to core engy now, you cant give him hammer with next elite with totally different skills

Why would you re-release the same weapon?

Why not? It Will bring more content to the game. I mean they can even give greatsword for mesmer again, but full melee with New skills. Why would that be a Bad thing? Ofc you can use those new skills only with that elite.

I mean, they can do anything with the weapons they haven't given you already. Would be somewhat pointless to re-release the same weapons.

Although the idea of "alternate firing modes" has come up in the engineer forum as a potential class mechanic for the next engineer spec.

Some weapons just fits better for some spec themes imo.

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@sokeenoppa.5384 said:

@Vagrant.7206 said:Most in the engineer forum have rightfully pointed out that the pairing of elites with weapons will result in some issues. Engineer has a whopping 3 core weapons that it can use, whereas warrior has a handy-dandy 10 to pick from its core. This is a particularly acute problem for engineers, as one of our core weapons (shield) is obnoxiously bad, and MH pistol is also pretty terrible. If you want to feel really stupid, play pistol+shield engineer.

Another issue that comes into play is the weapon restriction to elite specs. Say you want to play holosmith. Well, the weapon that comes with it, sword, is pretty awful in most cases, and realistically only has shield to pair with (OH pistol with sword is pretty lulzy). Why not allow a holo with a scrapper hammer? It's not like it was absurdly OP. Right now we're practically forced into using rifle with holo, because the other options are crap that don't synergize.

If you give hammer to core engy now, you cant give him hammer with next elite with totally different skills

Why would you re-release the same weapon?

Why not? It Will bring more content to the game. I mean they can even give greatsword for mesmer again, but full melee with New skills. Why would that be a Bad thing? Ofc you can use those new skills only with that elite.

Do that through traits instead. Every elite specialization should bring a new weapon, for visual variety's sake.

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@Lonami.2987 said:

@Vagrant.7206 said:Most in the engineer forum have rightfully pointed out that the pairing of elites with weapons will result in some issues. Engineer has a whopping 3 core weapons that it can use, whereas warrior has a handy-dandy 10 to pick from its core. This is a particularly acute problem for engineers, as one of our core weapons (shield) is obnoxiously bad, and MH pistol is also pretty terrible. If you want to feel really stupid, play pistol+shield engineer.

Another issue that comes into play is the weapon restriction to elite specs. Say you want to play holosmith. Well, the weapon that comes with it, sword, is pretty awful in most cases, and realistically only has shield to pair with (OH pistol with sword is pretty lulzy). Why not allow a holo with a scrapper hammer? It's not like it was absurdly OP. Right now we're practically forced into using rifle with holo, because the other options are crap that don't synergize.

If you give hammer to core engy now, you cant give him hammer with next elite with totally different skills

Why would you re-release the same weapon?

Why not? It Will bring more content to the game. I mean they can even give greatsword for mesmer again, but full melee with New skills. Why would that be a Bad thing? Ofc you can use those new skills only with that elite.

Do that through traits instead. Every elite specialization should bring a new weapon, for visual variety's sake.

That is your oppinion and i respect that :)

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@sokeenoppa.5384 said:

@Vagrant.7206 said:Most in the engineer forum have rightfully pointed out that the pairing of elites with weapons will result in some issues. Engineer has a whopping 3 core weapons that it can use, whereas warrior has a handy-dandy 10 to pick from its core. This is a particularly acute problem for engineers, as one of our core weapons (shield) is obnoxiously bad, and MH pistol is also pretty terrible. If you want to feel really stupid, play pistol+shield engineer.

Another issue that comes into play is the weapon restriction to elite specs. Say you want to play holosmith. Well, the weapon that comes with it, sword, is pretty awful in most cases, and realistically only has shield to pair with (OH pistol with sword is pretty lulzy). Why not allow a holo with a scrapper hammer? It's not like it was absurdly OP. Right now we're practically forced into using rifle with holo, because the other options are crap that don't synergize.

If you give hammer to core engy now, you cant give him hammer with next elite with totally different skills

Why would you re-release the same weapon?

Why not? It Will bring more content to the game. I mean they can even give greatsword for mesmer again, but full melee with New skills. Why would that be a Bad thing? Ofc you can use those new skills only with that elite.

Do that through traits instead. Every elite specialization should bring a new weapon, for visual variety's sake.

That is your oppinion and i respect that :)

We could get a mode elite spec, too, where we get F1 (normal) and F2 (new/special) mode for all weapon skills, kinda like elementalist attunements.

I feel like that's what deadeye should have been about with the kneel ability.

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  • 4 weeks later...

@Vagrant.7206 said:Most in the engineer forum have rightfully pointed out that the pairing of elites with weapons will result in some issues. Engineer has a whopping 3 core weapons that it can use, whereas warrior has a handy-dandy 10 to pick from its core. This is a particularly acute problem for engineers, as one of our core weapons (shield) is obnoxiously bad, and MH pistol is also pretty terrible. If you want to feel really stupid, play pistol+shield engineer.

Another issue that comes into play is the weapon restriction to elite specs. Say you want to play holosmith. Well, the weapon that comes with it, sword, is pretty awful in most cases, and realistically only has shield to pair with (OH pistol with sword is pretty lulzy). Why not allow a holo with a scrapper hammer? It's not like it was absurdly OP. Right now we're practically forced into using rifle with holo, because the other options are crap that don't synergize.

I totally agree with you!

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Just no to all this ...Core Classes and E Specs need to come a bit closer, so far yes, but its enough to reach this goal by simply merging Elite Specs into the Mastery System and allowing this wax Core Classes to use the E Spec Weapon and Skills (Except Elite Skill and Traits) to use as well too the very moment you have "mastered" your Elite Spec, because the kind of way how we currently receive the E Specs, you can't say that we mastered our Specializations.. our Characters just LEARN THEM ONLY .. and simply learning something and mastering a profession is a COMPLETE DIFFERENCE

Giving all weapons to all classes makes absolutely by cklass design ZERO SENSE, nor will it help making class balance easier, it will lead only to the complete opposite - it will make game balance only horribly WORSER and nothing else!!

Classes liek Ele and Engineer have for the sake of Class Balance by DESIGN only access to 1 Weapon in Combat, because they are by design the only classes which have in cobmat access to the highest amount of SKILLS and thus have for a skilled player the highest tactical gameplay value that allows players to react more specificly well on changing situations by simply changing your Skills like an Elementalist changing his Attunements, or an Engineer changing between his Kits which give them all complete Sets of different Weapon SKills.No other Class than those two has access to more skills at a given time in combat, so its just making sense that in return for this massive advantage over other classes that they have to have therefore only access to 1 weapon of choice and can#t swap therefore weapons out as a measure of counter balancing these two classes with the disadvantage of not beign able therefore to make usage of the equipment upgrade synergies from swappping out weapons, which is therefore that you have significantly mroe skilsl to use in combat ,than to say for example a thief or a warrior just only a really TINY DISADVANTAGE for the massive advantage of having like double as much access to skilsl and more, than most other classes in combat!!

A Thief has with 2 weapon Sets only access to 10 Weapon Skills, an Elementalist will have always by design 20 Weapon Skills!!! An Engineer with only Kits in usage will have always have even 30 Weapon Skills, if build with only Kits everywhere!! 5 Weapon Skilsl from Weapon, 5 from Healing Skill Kit, 15 from Utility Skill Kits,. 5 from Elite Skill Kit.

Not very fair by class design, if you ask me, just only for the lousy difference of the low skill classes being able to have weapon swap synergies for the difference of having 10-20 skills lesser to use in combat, than those two classes...

If you ask me, it would be even time to rebalance all classes that can swap weapons to receive by changing their class designs to get somehow access to at least 5 skills more in combat to balance this discrepancy out a bit by giving these classes access to 3 instead of 2 Weapon Sets to swap out!! Then would be all classes finally be more equal in regard of skill number access in combat.

Anet has not to give every class every weapon, what ANet finally has to do is ADD NEW WEAPON TYPES INTO THE GAME.Merge Rifle with Harpoon Gun, merge Staff with Trident.. these two underwater weapons are the most obsolete weapon types of the whole game, which shoudl get rteplaced with better new weapon types, like addign Greataxe and Chain Whip to the Game, and change Spear then into Polearm and make it a hybrid weapon that can be used everywhere, on land as like in water. Long overdue!!After that would be also good to add Chakrams as a Throwign Weapon, this game has yet no real Throwing Weapon at all, which is kind of sad, when chakrams could be so awesokme for the whole game, as its a weapon that woudl improve positioning in combat alot to fight the most efficient way with such a weapon.Or Claws/Gauntelts would be awesome to have in this game finalyl a weapon type, that gives a class like the Thief some kind of Martial Arts Gameplay with a kind of monkish Spec, what I woudl have hoped would have become the Daredevil with its Staff much more like, but it shouldnt be this way sadly ...

Crossbows as a new weapon type woudl be interestign as well to have some kind of middle type between Shortbow and Rifle which plays differently by havign to use together with it an ammunition system that changes the effetcs of your shots (Bolts) (Toukiden Rifle gameplay style kind of with infinite ammo where you can change on the fly in combat your bolts as you load the crossbow whenever you've shot off all your prevcious bolts first, a system basicalyl that id love to have for all ranged weapons if possible, cause it woudl make playign ranged builds in general for all classes more interesting in my opinion and each ranged weapon should be special then at something, while lacking at somethign else)

Pistols: Low Range, Ignore partially Defense, deal more damage so closer you are your enemy. Have the fastest Attack RateShortbows: Slightly longer Range than Pistols, Bouncing Arrows baseline. Attack faster than Longbows.Longbows: Longest Range, Deal more Damage so farther the enemy is away, Same attack speed as like RiflesRifles: Long Range, ignore partially stronger Defense, than Pistols, especially so closer enemies are to you, Daze Chance if hit from closest RangeCrossbows: Slightly longer Range than Shortbows, guaranteed unblockable hits, attack slower than Shortbows. Hits Interupt you if you were about to use a Skill.

If GW2 would have finally Polearms, Greataxes, Chakrams, Claws, Crossbows and Chain Whips, this Game would make then so much more fun, than right now and we woudl have also alot more build diversity among all classes, than the game offers right now and we would have again enough access to new weapons for coming up Elite Specs in the future for everyone, without that we just have to give nonsensically all weapons just to all classes.

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